From 43b8ca587c417d1e9fdab808022a90474586cef4 Mon Sep 17 00:00:00 2001 From: don-tnowe <67479453+don-tnowe@users.noreply.github.com> Date: Tue, 25 Oct 2022 12:18:37 +0300 Subject: [PATCH] Fix texture atlas splitter saving to wrong paths --- addons/resources_speadsheet_view/typed_editors/dock_texture.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/resources_speadsheet_view/typed_editors/dock_texture.gd b/addons/resources_speadsheet_view/typed_editors/dock_texture.gd index 4e506e5..60f2c11 100644 --- a/addons/resources_speadsheet_view/typed_editors/dock_texture.gd +++ b/addons/resources_speadsheet_view/typed_editors/dock_texture.gd @@ -31,7 +31,7 @@ func _on_Button_pressed(): tile.region = Rect2(tile_size * Vector2(i, j), tile_size) tile.atlas = _stored_value tile_array.append(tile) - tile.take_over_path(folder_name + "/" + folder_name.get_file() + "_" + str(j * v_count + i + 1) + ".tres") + tile.take_over_path(folder_name + "/" + folder_name.get_file() + "_" + str(j * h_count + i + 1) + ".tres") ResourceSaver.save(tile.resource_path, tile) tile_array.resize(sheet.edited_cells.size())