godot-resources-as-sheets-p.../example/Random Upgrades/upgrades/weapon_lightning.tres

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[gd_resource type="Resource" load_steps=3 format=2]
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[ext_resource path="res://example/Random Upgrades/icons/all_icons/all_icons_4.tres" type="Texture" id=1]
[ext_resource path="res://example/Random Upgrades/upgrade_data.gd" type="Script" id=2]
[resource]
resource_name = "Weapon: Lightning"
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script = ExtResource( 2 )
color1 = Color( 0.635294, 0.760784, 1, 1 )
max_duplicates = 1
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tags = [ "weapon", "magic", "elemental" ]
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type = 0
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attributes = [ 1, 3 ]
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icon = ExtResource( 1 )
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color2 = Color( 0.189457, 0.452246, 0.902344, 1 )
base_weight = 10.0
is_notable = false
multiplier_per_tag = "magic 2.0"
multiplier_if_tag_present = ""
multiplier_if_tag_not_present = ""
max_tags_present = "weapon 4"
list_item_delimeter = " "
list_row_delimeter = "
"