mirror of
https://github.com/Relintai/godot-mono-builds.git
synced 2024-11-10 10:22:09 +01:00
102 lines
3.8 KiB
Markdown
102 lines
3.8 KiB
Markdown
# Mono build scripts for Godot
|
|
This repository contains scripts for building the Mono runtime to use with Godot Engine
|
|
|
|
## Command-line options
|
|
|
|
**Requires Python 3.7 or higher**
|
|
|
|
These scripts are based on the Mono [sdks](https://github.com/mono/mono/tree/master/sdks) makefiles, with some changes to work well with Godot. Some platforms or targets depend on files from the `sdks` directory in the Mono source repository. This directory may be missing from tarballs. If that's the case, cloning the git repository may be needed. [This table](https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning) can be used to determine the branch for a specific version of Mono.
|
|
|
|
Run `python SCRIPT.py --help` for the full list of command line options.
|
|
|
|
By default, the scripts will install the resulting files to `$HOME/mono-installs`.
|
|
A custom output directory can be specified with the `--install-dir` option.
|
|
|
|
When cross-compiling to Windows, `--mxe-prefix` must be specified. For example, with the `mingw-w64` package installed on Ubuntu, one can pass `--mxe-prefix=/usr`.
|
|
|
|
A path to the Mono source tree must be provided with the `--mono-sources` option or with the `MONO_SOURCE_ROOT` environment variable:
|
|
|
|
```bash
|
|
export MONO_SOURCE_ROOT=$HOME/git/mono
|
|
```
|
|
|
|
### Notes
|
|
- Python 3.7 or higher is required.
|
|
- Cross-compiling for macOS via osxcross is not yet supported.
|
|
- Building on Windows is not supported. It's possible to use Cygwin or WSL (Windows Subsystem for Linux) but this hasn't been tested.
|
|
|
|
## Desktop
|
|
|
|
```bash
|
|
# Build the runtimes for 32-bit and 64-bit Linux.
|
|
./desktop.py linux configure --target=i686 --target=x86_64
|
|
./desktop.py linux make --target=i686 --target=x86_64
|
|
|
|
# Build the runtimes for 32-bit and 64-bit Windows.
|
|
./desktop.py windows configure --target=i686 --target=x86_64 --mxe-prefix=/usr
|
|
./desktop.py windows make --target=i686 --target=x86_64 --mxe-prefix=/usr
|
|
|
|
# Build the runtime for 64-bit macOS.
|
|
./desktop.py osx configure --target=x86_64
|
|
./desktop.py osx make --target=x86_64
|
|
```
|
|
|
|
_AOT cross-compilers for desktop platforms cannot be built with this script yet._
|
|
|
|
## Android
|
|
|
|
Some patches may need to be applied to the Mono sources before building for Android. This can be done by running `./patch_mono.py`.
|
|
|
|
```bash
|
|
# These are the default values. This step can be omitted if SDK and NDK root are in this location.
|
|
export ANDROID_SDK_ROOT=$HOME/Android/Sdk
|
|
export ANDROID_NDK_ROOT=$ANDROID_SDK_ROOT/ndk-bundle
|
|
|
|
# Build the runtime for all supported Android ABIs.
|
|
./android.py configure --target=all-runtime
|
|
./android.py make --target=all-runtime
|
|
|
|
# Build the AOT cross-compilers targeting all supported Android ABIs.
|
|
./android.py configure --target=all-cross
|
|
./android.py make --target=all-cross
|
|
|
|
# Build the AOT cross-compilers for Windows targeting all supported Android ABIs.
|
|
./android.py configure --target=all-cross-win --mxe-prefix=/usr
|
|
./android.py make --target=all-cross-win --mxe-prefix=/usr
|
|
```
|
|
|
|
The option `--target=all-runtime` is a shortcut for `--target=armeabi-v7a --target=x86 --target=arm64-v8a --target=x86_64`. The equivalent applies for `all-cross` and `all-cross-win`.
|
|
|
|
## WebAssembly
|
|
|
|
Just like with Godot, an active Emscripten SDK is needed for building the Mono WebAssembly runtime.
|
|
|
|
Some patches may need to be applied to the Emscripten SDK before building Mono. This can be done by running `./patch_emscripten.py`.
|
|
|
|
```bash
|
|
# Build the runtime for WebAssembly.
|
|
./wasm.py configure --target=runtime
|
|
./wasm.py make --target=runtime
|
|
```
|
|
|
|
_AOT cross-compilers for WebAssembly cannot be built with this script yet._
|
|
|
|
## Base Class library
|
|
|
|
```bash
|
|
# Build the Desktop BCL.
|
|
./bcl.py make --product=desktop
|
|
|
|
# Build the Android BCL.
|
|
./bcl.py make --product=android
|
|
|
|
# Build the WebAssembly BCL.
|
|
./bcl.py make --product=wasm
|
|
```
|
|
|
|
## Reference Assemblies
|
|
|
|
```bash
|
|
./reference_assemblies.py install
|
|
```
|