Ignacio Etcheverry
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ee54822600
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Add custom AndroidEnvironment class for Godot
The monodroid BCL expects to find this class in 'Mono.Android.dll'. We're not using Xamarin.Android (at least not for now) so we need a replacement.
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2019-12-04 15:15:25 +01:00 |
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Ignacio Etcheverry
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bd129da22b
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bcl: Run autogen if needed
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2019-11-15 21:54:40 +01:00 |
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Ignacio Roldán Etcheverry
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6842f35540
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wasm: Support finding 'driver.c' in its old location
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2019-11-14 16:28:18 +01:00 |
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Ignacio Etcheverry
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b4e08a3d35
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Fixes
Fixed missing make install data (etc dirs).
Add option to build desktop runtime with llvm.
Made some progress to support osxcross. Still not working.
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2019-11-13 21:09:19 +01:00 |
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Ignacio Etcheverry
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09fbbb7d61
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Add build scripts for WASM, AOT cross-compilers, BCL and desktop
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2019-11-10 04:58:04 +01:00 |
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Ignacio Etcheverry
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9efec19e6b
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Fix android sdk's cmake version autodetect
StrictVersion was failing with 3.10.4988404. Use LooseVersion instead.
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2019-07-08 15:27:27 +02:00 |
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Ignacio Etcheverry
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5ff3e54b84
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Add Android instructions to the README
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2019-07-04 22:56:29 +02:00 |
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Ignacio Etcheverry
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1d00c2b489
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Add README, LICENSE and Android build script
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2019-07-04 18:01:26 +02:00 |
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