Rémi Verschelde
8daa270631
Android: Fix support for API 18-20 for 32-bit
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Fixes https://github.com/godotengine/godot/issues/44159 .
2020-12-07 10:05:30 +01:00
Rémi Verschelde
d73d810ba1
Merge pull request #13 from akien-mga/android-python3-make-standalone-toolchain
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Android: Force using python3 for `make_standalone_toolchain.py`
2020-10-20 08:26:22 +02:00
Rémi Verschelde
d40cfcf47c
Android: Force using python3 for make_standalone_toolchain.py
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This allows using the script on a system without Python 2 installed.
(`make_standalone_toolchain.py` uses `/usr/bin/env python` as shebang.)
2020-10-13 15:07:09 +02:00
Rémi Verschelde
210f65f97a
Use /usr/bin/env python3
shebang
2020-10-13 14:55:12 +02:00
Ignacio Etcheverry
0e5cd48f05
Added Github Actions workflow
2020-05-14 22:01:26 +02:00
Rémi Verschelde
b9e297ad91
make: Always use --jobs and support no argument (max jobs)
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The jobs logic is factored out into `options.py` and used consistently
in all places where a `make` (build) is called. It's not used for
`make install`.
Scripts can now be called with `--jobs` without argument, which will
use the max amount of CPU threads reported by the OS.
Also adds `-j` alias for `--jobs`.
2020-04-06 21:13:23 +02:00
Ignacio Etcheverry
443ca3c7e1
Merge branch 'ios-script'
2020-03-11 01:27:11 +01:00
Ignacio Etcheverry
e8ce81bf23
Add iOS build script and fix builds with OSXCROSS
2020-03-11 01:26:05 +01:00
Rémi Verschelde
a6c642b558
Add option to specify make build jobs (--jobs)
2020-02-24 11:05:41 +01:00
Ignacio Etcheverry
b4e08a3d35
Fixes
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Fixed missing make install data (etc dirs).
Add option to build desktop runtime with llvm.
Made some progress to support osxcross. Still not working.
2019-11-13 21:09:19 +01:00
Ignacio Etcheverry
09fbbb7d61
Add build scripts for WASM, AOT cross-compilers, BCL and desktop
2019-11-10 04:58:04 +01:00