Ignacio Etcheverry
443ca3c7e1
Merge branch 'ios-script'
2020-03-11 01:27:11 +01:00
Ignacio Etcheverry
e8ce81bf23
Add iOS build script and fix builds with OSXCROSS
2020-03-11 01:26:05 +01:00
Rémi Verschelde
a6c642b558
Add option to specify make build jobs (--jobs)
2020-02-24 11:05:41 +01:00
Ignacio Etcheverry
2f0a47c7ed
BCL: Fix net_4_x build for Windows
2020-01-29 12:27:35 +01:00
Ignacio Etcheverry
710b275fbf
BCL: Remove pdb files and aot modules
...
We don't need to ship with them so we can save some space this way.
We added an option in case someone wants to keep the pdb files:
`--remove-pdb=False`
2019-12-19 17:19:53 +01:00
Ignacio Etcheverry
ee54822600
Add custom AndroidEnvironment class for Godot
...
The monodroid BCL expects to find this class in 'Mono.Android.dll'. We're not using Xamarin.Android (at least not for now) so we need a replacement.
2019-12-04 15:15:25 +01:00
Ignacio Etcheverry
bd129da22b
bcl: Run autogen if needed
2019-11-15 21:54:40 +01:00
Ignacio Etcheverry
b4e08a3d35
Fixes
...
Fixed missing make install data (etc dirs).
Add option to build desktop runtime with llvm.
Made some progress to support osxcross. Still not working.
2019-11-13 21:09:19 +01:00
Ignacio Etcheverry
09fbbb7d61
Add build scripts for WASM, AOT cross-compilers, BCL and desktop
2019-11-10 04:58:04 +01:00