godot-mono-builds/patch_mono.py

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#!/usr/bin/python
def main(raw_args):
import cmd_utils
import os
import os.path
from os_utils import get_emsdk_root
parser = cmd_utils.build_arg_parser(description='Apply patches to the Mono source tree')
default_help = 'default: %(default)s'
mono_sources_default = os.environ.get('MONO_SOURCE_ROOT', '')
if mono_sources_default:
parser.add_argument('--mono-sources', default=mono_sources_default, help=default_help)
else:
parser.add_argument('--mono-sources', required=True)
args = parser.parse_args(raw_args)
this_script_dir = os.path.dirname(os.path.realpath(__file__))
patches_dir = os.path.join(this_script_dir, 'files', 'patches')
mono_source_root = args.mono_sources
patches = [
'fix-mono-android-tkill.diff',
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'mono-dbg-agent-clear-tls-instead-of-abort.diff',
'bcl-profile-platform-override.diff'
]
from subprocess import Popen
for patch in patches:
proc = Popen('bash -c \'patch -N -p1 < %s; exit 0\'' % os.path.join(patches_dir, patch), cwd=mono_source_root, shell=True)
if __name__ == '__main__':
from sys import argv
main(argv[1:])