godot-lportal/.appveyor.yml
2020-02-26 11:57:02 +00:00

57 lines
1.5 KiB
YAML

os: Visual Studio 2019
environment:
HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python27
SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
SCONS_CACHE_LIMIT: 1024
GODOT_REPO_URL: "https://github.com/godotengine/godot"
matrix:
- VS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
GD_PLATFORM: windows
TOOLS: yes
TARGET: release_debug
ARCH: amd64
cache:
- "%SCONS_CACHE_ROOT%"
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- pip install scons==3.0.1
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
# Get Godot source and install the module
- mkdir Artifacts
- cd %APPVEYOR_BUILD_FOLDER%\..
#- echo.> my_file.txt
- git clone --depth=1 --branch=3.2 %GODOT_REPO_URL% && cd godot
#- mkdir godot && cd godot && mkdir modules
- mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER%
- echo %GD_PLATFORM%
#- python --version
#- scons --version
#- cl.exe
- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2"
build_script:
#- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes -c
- scons --version
#- cd ..
- ls
#- dir /s
after_build:
- cd %APPVEYOR_BUILD_FOLDER%\..
- xcopy godot\core\*.h %APPVEYOR_BUILD_FOLDER%\Artifacts\
artifacts:
- path: 'Artifacts\color.*'
# - path: godot\bin\*.exe
name: GodotBinary