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Update .appveyor.yml
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@ -47,10 +47,10 @@ build_script:
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after_build:
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- cd %APPVEYOR_BUILD_FOLDER%\..
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- xcopy godot\core\array.h %APPVEYOR_BUILD_FOLDER%\Artifacts\
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- xcopy godot\core\*.h %APPVEYOR_BUILD_FOLDER%\Artifacts\
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artifacts:
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- path: 'Artifacts\*.*'
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- path: 'Artifacts\color.*'
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# - path: godot\bin\*.exe
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name: GodotBinary
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