mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
Update README.md
This commit is contained in:
parent
a948d4b96e
commit
fd88f6fc0a
@ -48,12 +48,14 @@ I have added a single room mode, which allows LPortal to speed up culling in gam
|
||||
* Optional convex hull bound for rooms DONE
|
||||
* Add debug graphical view of portal planes DONE
|
||||
* Add debug graphical view of room bounds DONE
|
||||
* Dealing with shadows from objects outside of view PARTIALLY DONE
|
||||
* Dealing with shadows from objects outside of view DONE
|
||||
* Universal visibility query for camera and dynamic lights DONE
|
||||
* Support for global directional lights (like the sun) ONGOING
|
||||
* Building baked lightmap workflow ONGOING
|
||||
* Support for global directional lights (like the sun) DONE
|
||||
* Internal baked lightmap workflow DONE
|
||||
* External baked lightmap workflow DONE
|
||||
* Bug fixing / testing ONGOING
|
||||
|
||||
* Demo game
|
||||
* Shadow caster optimization
|
||||
* Closable portals
|
||||
* PVS (primary and secondary)
|
||||
|
Loading…
Reference in New Issue
Block a user