From d3eadcbfa553620102bbba28929f71c53ea6d8b2 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Mon, 16 Sep 2019 18:25:32 +0100 Subject: [PATCH] Update INSTRUCTIONS.md --- INSTRUCTIONS.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/INSTRUCTIONS.md b/INSTRUCTIONS.md index bb7bdf8..24b4f2b 100644 --- a/INSTRUCTIONS.md +++ b/INSTRUCTIONS.md @@ -1,4 +1,5 @@ # LPortal Instructions +LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported. ## About One of the most requested features for Godot 3 has been occlusion culling (in some form). It is on the roadmap to be added to the core of the engine in Godot 4.0, but until that is available, I figured that I could come up with an interrim solution that would allow the production of some of the games that need this. @@ -9,8 +10,6 @@ There is a simple explanation here of the concept: https://www.youtube.com/watch?v=8xgb-ZcZV9s -LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported. - ## Goals * Easy to use * Easy to iterate levels (re-exporting full levels from e.g. blender after editing)