Update INSTRUCTIONS.md

This commit is contained in:
lawnjelly 2019-11-20 12:15:05 +00:00 committed by GitHub
parent 256ece631a
commit c8e39d520c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,5 +1,6 @@
# LPortal Instructions
LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported.
LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported.\
For simplified use without creating rooms / portals, please see [INSTRUCTIONS_SINGLEROOM.md](INSTRUCTIONS_SINGLEROOM.md).
## About
One of the most requested features for Godot 3 has been occlusion culling (in some form). It is on the roadmap to be added to the core of the engine in Godot 4.0, but until that is available, I figured that I could come up with an interrim solution that would allow the production of some of the games that need this.