From c8e39d520c80b2f9a774e2b622249c5031bf6624 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Wed, 20 Nov 2019 12:15:05 +0000 Subject: [PATCH] Update INSTRUCTIONS.md --- INSTRUCTIONS.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/INSTRUCTIONS.md b/INSTRUCTIONS.md index 91cc164..76b9d47 100644 --- a/INSTRUCTIONS.md +++ b/INSTRUCTIONS.md @@ -1,5 +1,6 @@ # LPortal Instructions -LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported. +LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported.\ +For simplified use without creating rooms / portals, please see [INSTRUCTIONS_SINGLEROOM.md](INSTRUCTIONS_SINGLEROOM.md). ## About One of the most requested features for Godot 3 has been occlusion culling (in some form). It is on the roadmap to be added to the core of the engine in Godot 4.0, but until that is available, I figured that I could come up with an interrim solution that would allow the production of some of the games that need this.