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https://github.com/Relintai/godot-lportal.git
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Properly deal with duplicate verts in portal geometry
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3
SCsub
3
SCsub
@ -15,7 +15,8 @@ sources = [
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]
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module_env = env.Clone()
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module_env.Append(CXXFLAGS=['-O2', '-std=c++11', '-Wno-sign-compare', '-Wno-strict-aliasing'])
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#module_env.Append(CXXFLAGS=['-O2', '-std=c++11', '-Wno-sign-compare', '-Wno-strict-aliasing'])
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module_env.Append(CXXFLAGS=['-std=c++11', '-Wno-sign-compare', '-Wno-strict-aliasing'])
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if ARGUMENTS.get('lportal_shared', 'no') == 'yes':
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# Shared lib compilation
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1
ldebug.h
1
ldebug.h
@ -24,6 +24,7 @@
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// you won't be able to get frame debugging of the visibility tree though.
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#ifdef DEBUG_ENABLED
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#pragma message ("LPortal DEBUG_ENABLED")
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#define LPRINT_RUN(a, b) {String sz;\
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for (int n=0; n<Lawn::LDebug::m_iTabDepth; n++)\
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sz += "\t";\
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21
lportal.cpp
21
lportal.cpp
@ -234,15 +234,32 @@ void LPortal::CreateGeometry(PoolVector<Vector3> p_vertices, const Transform &tr
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int nPoints = p_vertices.size();
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ERR_FAIL_COND(nPoints < 3);
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m_ptsWorld.resize(nPoints);
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m_ptsWorld.clear();
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//print("\t\t\tLPortal::CreateGeometry nPoints : " + itos(nPoints));
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for (int n=0; n<nPoints; n++)
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{
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Vector3 ptWorld = trans.xform(p_vertices[n]);
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m_ptsWorld.set(n, ptWorld);
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// new!! test for duplicates. Some geometry may contain duplicate verts in portals which will muck up
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// the winding etc...
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bool bDuplicate = false;
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for (int m=0; m<m_ptsWorld.size(); m++)
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{
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Vector3 ptDiff = ptWorld - m_ptsWorld[m];
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if (ptDiff.length() < 0.001f)
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{
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bDuplicate = true;
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break;
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}
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}
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if (!bDuplicate)
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{
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m_ptsWorld.push_back(ptWorld);
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m_ptCentre += ptWorld;
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}
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//print("\t\t\t\t" + itos(n) + "\tLocal : " + Variant(p_vertices[n]) + "\tWorld : " + ptWorld);
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}
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