diff --git a/.appveyor.yml b/.appveyor.yml new file mode 100644 index 0000000..00a74a5 --- /dev/null +++ b/.appveyor.yml @@ -0,0 +1,38 @@ +os: Visual Studio 2015 + +environment: + HOME: "%HOMEDRIVE%%HOMEPATH%" + PYTHON: C:\Python27 + SCONS_CACHE_ROOT: "%HOME%\\scons_cache" + SCONS_CACHE_LIMIT: 1024 + GODOT_REPO_URL: "https://github.com/godotengine/godot" + matrix: + - VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat + GD_PLATFORM: windows + TOOLS: yes + TARGET: release_debug + ARCH: amd64 + +cache: + - "%SCONS_CACHE_ROOT%" + +install: + - SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%" + - pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing + - pip install scons==3.0.1 + - if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw + +before_build: + # Get Godot source and install the module + - cd %APPVEYOR_BUILD_FOLDER%\.. + - git clone --depth=1 %GODOT_REPO_URL% && cd godot + - mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER% + + - echo %GD_PLATFORM% + - python --version + - scons --version + - cl.exe + - SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\master" + +build_script: +- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes