mirror of
https://github.com/Relintai/godot-engine.file-editor.git
synced 2024-11-12 22:27:22 +01:00
fab4d9de2e
Latest Update 08/10/2019
2.0 KiB
2.0 KiB
version 0.0.1
added
- Plugin Created
version 0.1.1
added
- "Create new File" option
- "Open File" option
- "Delete File" option
- "Save File" option
- "Save File As.." option
version 0.1.2
fixed
- Repository Installation, folder order
version 0.2.5 removed
- Old layout
added
- New Layout
- Last modified time and date
- Tabs
version 0.3.1
added
- Version check
- Preview support
- Context menu in editor
- BBCode converter
- Light Mardkwon converter (DEMO)
version 1.2.1
removed
- Old layout, the plugin won't appear in docs
- Icons file extensions, plugin size reduced
- Old Mardkwon preview method
added
- More supported files
- "*.dat ; Data File",
- "*.xml ; XML File",
- "*.sql ; SQL database file",
- "*.json ; JavaScript Object Notation File",
- "*.html ; HyperText Markup Language
- New Markdown preview method ( Markdown -> BBCode converter)
- New HTML preview method ( HTML -> BBCode converter)
- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
- Error check
- Message popups for closing unsaved files
version 1.4.3
removed
- Old layout
added
- More supported files:
- "*.cfg ; Configuration File",
- "*.ini ; Initialization File (same as .cfg Configuration File)",
- Added some sample files
- Memorize system of last opened files
- Added Editor button , you can now choose which editor to use:
- Vanilla Editor (simple text editor)
- Cfg/Ini Editor (table editor for Cfg/Ini files) Editors are automatically updated, so if you update a cfg/ini file in the Vanilla Editor it will be updated in the Cfg/Ini Editor, and viceversa
- Added editor shorcuts:
- Ctrl + N (new file)
- Ctrl + O (open file)
- Ctrl + Alt + C (close file)
- Ctrl + S (save file)
- Ctrl + Alt + S (save file as...)
- Ctrl + D (delete file)
- Ctrl + 1 (Vanilla Editor)
- Ctrl + 3 (Cfg/Ini Editor)