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https://github.com/Relintai/godot-engine.file-editor.git
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68 lines
3.6 KiB
Markdown
68 lines
3.6 KiB
Markdown
[![version](https://img.shields.io/badge/plugin%20version-1.7.0-blue)](https://github.com/fenix-hub/godot-engine.text-editor)
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[![updates](https://img.shields.io/badge/plugin%20updates-on%20discord-purple)](https://discord.gg/JNrcucg)
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[![paypal](https://img.shields.io/badge/donations-PayPal-cyan)](https://paypal.me/NSantilio?locale.x=it_IT)
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Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
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*(Recommended since the AssetLibrary is not automatically updated)*
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This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)!
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# Godot Text Editor
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A little plugin to easy-way manage your text files inside your project folder.
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Author: *"Nicolo (fenix) Santilio"*
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Version: *1.7.1*
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Godot Version: *3.2.1*
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**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
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## What is this?
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This is a little plugin I've made to easily edit text files in your project folder.
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## How does it work?
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You can open an existing file, create a new file and delete a file.
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When opening / creating a file, the editor will open and you will be able to edit it and save it.
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You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
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You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
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Multiple files can be opened in different tabs.
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![preview1](https://i.imgur.com/BbZzKzD.png)![preview2](https://i.imgur.com/asggk4f.png) ![preview3](https://i.imgur.com/omReRZr.png) ![preview4](https://i.imgur.com/d8pMJsE.png)
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## How do I install it?
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**Manual**
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Just download this whole repository and put it in your `res://addons` folder inside the project you want to work on.
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Then, go to `Project > Plugins > "File Editor" > Status > Activate`.
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**Automatic**
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You can find this plugin in the AssetLib of Godot Engine Editor. Just download it from there and everything should be fine!
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(Remember to activate this plugin)
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## Supported formats
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+ "*.txt ; Plain Text File",
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+ "*.rtf ; Rich Text Format File",
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+ "*.log ; Log File",
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+ "*.md ; MD File",
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+ "*.doc ; WordPad Document",
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+ "*.doc ; Microsoft Word Document",
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+ "*.docm ; Word Open XML Macro-Enabled Document",
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+ "*.docx ; Microsoft Word Open XML Document",
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+ "*.bbs ; Bulletin Board System Text",
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+ "*.dat ; Data File",
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+ "*.xml ; XML File",
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+ "*.sql ; SQL database file",
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+ "*.json ; JavaScript Object Notation File",
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+ "*.html ; HyperText Markup Language"
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+ "*.cfg ; Configuration File"
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+ "*.ini ; Initialization File (same as .cfg Configuration File)"
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+ "*.csv ; Comma-separated values File"
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#### Current version
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To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
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#### Upcoming features
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To check all the features I'm currently working on, please read the [TODO file](./TODO.md)
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# Disclaimer
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This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
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As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
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I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
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