**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
You can open an existing file, create a new file and delete a file.
When opening / creating a file, the editor will open and you will be able to edit it and save it.
You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
Multiple files can be opened in different tabs.
Always remember to save your file when you close the tab!
This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
I'm planning to create a Discord group to collect each plugin I've made (and I will make), but until then you can directly talk with my via e-mail at *n.santilio97@gmail.com*