45 lines
926 B
ReStructuredText
45 lines
926 B
ReStructuredText
Compiling for iOS
|
|
=================
|
|
|
|
Requirements
|
|
------------
|
|
|
|
- SCons (you can get it from macports, you should be able to run
|
|
``scons`` in a terminal when installed)
|
|
- Xcode with the iOS SDK and the command line tools.
|
|
|
|
Compiling
|
|
---------
|
|
|
|
Open a Terminal, go to the root dir of the engine source code and type:
|
|
|
|
::
|
|
|
|
$ scons p=iphone bin/godot.iphone.debug
|
|
|
|
for a debug build, or:
|
|
|
|
::
|
|
|
|
$ scons p=iphone bin/godot.iphone.opt target=release
|
|
|
|
for a release build (check platform/iphone/detect.py for the compiler
|
|
flags used for each configuration).
|
|
|
|
Alternatively, you can run
|
|
|
|
::
|
|
|
|
$ scons p=isim bin/godot.isim.tools
|
|
|
|
for a Simulator executable.
|
|
|
|
Run
|
|
---
|
|
|
|
| To run on a device or simulator, follow these instructions:
|
|
[[Exporting for iOS]].
|
|
| Replace or add your executable to the Xcode project, and change the
|
|
\\"executable name\\" property on Info.plist accordingly if you use an
|
|
alternative build.
|