godot-docs/advanced_topics/compiling_for_ios.rst

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2015-12-12 17:57:44 +01:00
Compiling for iOS
=================
Requirements
------------
- SCons (you can get it from macports, you should be able to run
``scons`` in a terminal when installed)
- Xcode with the iOS SDK and the command line tools.
Compiling
---------
Open a Terminal, go to the root dir of the engine source code and type:
::
$ scons p=iphone bin/godot.iphone.debug
for a debug build, or:
::
$ scons p=iphone bin/godot.iphone.opt target=release
for a release build (check platform/iphone/detect.py for the compiler
flags used for each configuration).
Alternatively, you can run
::
$ scons p=isim bin/godot.isim.tools
for a Simulator executable.
Run
---
| To run on a device or simulator, follow these instructions:
[[Exporting for iOS]].
| Replace or add your executable to the Xcode project, and change the
\\"executable name\\" property on Info.plist accordingly if you use an
alternative build.