godot-docs/learning/step_by_step/splash_screen.rst

46 lines
1.3 KiB
ReStructuredText

.. _doc_splash_screen:
Splash screen
=============
Tutorial
--------
This is a simple tutorial to establish the basic idea of how the GUI
subsystem works. The goal is to create a really simple, static
splash screen.
.. image:: img/robisplash_result.png
Following is a file with the assets that will be used. The extracted files can
be placed directly in your project folder and Godot will import them automatically.
:download:`robisplash_assets.zip <files/robisplash_assets.zip>`.
Setting up
----------
Set the display resolution to 800x450 in Project Settings, and set up a new scene like this:
.. image:: img/robisplash_scene.png
The nodes "background" and "logo" are of :ref:`TextureRect <class_TextureRect>`
type. To display an image, just drag the corresponding asset to the texture property.
.. image:: img/robisplash_background_inspector.png
The node "start" is a :ref:`TextureButton <class_TextureButton>`.
It takes several images for different states, but only the normal and
pressed will be supplied in this example:
.. image:: img/robisplash_button_inspector.png
Finally, the node "copyright" is a :ref:`Label <class_Label>`.
Your final scene should look something like this.
.. image:: img/robisplash_editor.png
Go ahead and run the project. If you're satisfied with the results, continue to
the next tutorial.