.. _doc_splash_screen: Splash screen ============= Tutorial -------- This is a simple tutorial to establish the basic idea of how the GUI subsystem works. The goal is to create a really simple, static splash screen. .. image:: img/robisplash_result.png Following is a file with the assets that will be used. The extracted files can be placed directly in your project folder and Godot will import them automatically. :download:`robisplash_assets.zip `. Setting up ---------- Set the display resolution to 800x450 in Project Settings, and set up a new scene like this: .. image:: img/robisplash_scene.png The nodes "background" and "logo" are of :ref:`TextureRect ` type. To display an image, just drag the corresponding asset to the texture property. .. image:: img/robisplash_background_inspector.png The node "start" is a :ref:`TextureButton `. It takes several images for different states, but only the normal and pressed will be supplied in this example: .. image:: img/robisplash_button_inspector.png Finally, the node "copyright" is a :ref:`Label `. Your final scene should look something like this. .. image:: img/robisplash_editor.png Go ahead and run the project. If you're satisfied with the results, continue to the next tutorial.