Fixed some typos + corrections
Fixed some typos inside various pages - Cameara -> Camera - enclined -> inclined (obsolete form) - Occulus -> Oculus - correspondance -> correspondence - resizeable -> resizable (more used form)
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@ -105,7 +105,7 @@ wide range of sizes an DPIs.
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The most common and proper way to this is to, instead, is to use a
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single base resolution for the game and only handle different screen
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aspects. This is mostly needed for 2D, as in 3D it's just a matter of
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Cameara XFov or YFov.
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Camera XFov or YFov.
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1. Choose a single base resolution for your game. Even if there are
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devices that go up to 2K and devices that go down to 400p, regular
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@ -133,5 +133,5 @@ in the source tree are either in Python 2 or Python 3.
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For those, we follow the `PEP-8 style guide <https://www.python.org/dev/peps/pep-0008/>`_,
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this is however not as strongly enforced as for the C++ code. If you are so
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enclined, you can check and format your Python changes using
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inclined, you can check and format your Python changes using
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`autopep8 <https://pypi.python.org/pypi/autopep8>`_.
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@ -15,7 +15,7 @@ Differences
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+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
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| | Unity | Godot |
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+===================+===================================================================================+================================================================================================================+
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| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open souce without any restriction |
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| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open source without any restriction |
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+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
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| OS (editor) | Windows, OSX, Linux (unofficial and unsupported) | Windows, X11 (Linux, \*BSD), Haiku, OSX |
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+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
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@ -23,7 +23,7 @@ Differences
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| | | Mobile: Android, iOS, Windows Phone, Tizen, | | Mobile: Android, iOS, Blackberry (deprecated) |
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| | | Web: WebGL | | Web: WebGL, HTML5 (via emscripten, broken) |
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| | | Consoles: PS4, PS Vita, XBox One, XBox 360, WiiU, 3DS | |
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| | | VR: Occulus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | |
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| | | VR: Oculus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | |
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| | | TV: AndroidTV, Samsung SMARTTV, tvOS | |
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+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
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| Scene system | | Component/Scene (GameObject > Component) | Scene tree and nodes, allowing scenes to be nested and/or inherit other scenes |
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@ -142,7 +142,7 @@ To be precise, you can modify the parameters of the instance in the Inspector pa
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.. image:: /img/editable-children.png
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Glossary correspondance
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Glossary correspondence
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-----------------------
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GameObject -> Node
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@ -65,7 +65,7 @@ translations and convert it if found:
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level.set_text(tr("LEVEL_5_NAME"))
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status.set_text(tr("GAME_STATUS_" + str(status_index)))
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Making controls resizeable
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Making controls resizable
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--------------------------
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The same text in different languages can vary greatly in length. For
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