Fixed some typos + corrections

Fixed some typos inside various pages
- Cameara -> Camera
-  enclined -> inclined (obsolete form)
-  Occulus -> Oculus
-  correspondance -> correspondence
-  resizeable -> resizable (more used form)
This commit is contained in:
Dario Bonfanti 2017-10-08 18:45:15 +02:00
parent 288398e140
commit e6dd84e91c
4 changed files with 6 additions and 6 deletions

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@ -105,7 +105,7 @@ wide range of sizes an DPIs.
The most common and proper way to this is to, instead, is to use a
single base resolution for the game and only handle different screen
aspects. This is mostly needed for 2D, as in 3D it's just a matter of
Cameara XFov or YFov.
Camera XFov or YFov.
1. Choose a single base resolution for your game. Even if there are
devices that go up to 2K and devices that go down to 400p, regular

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@ -133,5 +133,5 @@ in the source tree are either in Python 2 or Python 3.
For those, we follow the `PEP-8 style guide <https://www.python.org/dev/peps/pep-0008/>`_,
this is however not as strongly enforced as for the C++ code. If you are so
enclined, you can check and format your Python changes using
inclined, you can check and format your Python changes using
`autopep8 <https://pypi.python.org/pypi/autopep8>`_.

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@ -15,7 +15,7 @@ Differences
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
| | Unity | Godot |
+===================+===================================================================================+================================================================================================================+
| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open souce without any restriction |
| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open source without any restriction |
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
| OS (editor) | Windows, OSX, Linux (unofficial and unsupported) | Windows, X11 (Linux, \*BSD), Haiku, OSX |
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
@ -23,7 +23,7 @@ Differences
| | | Mobile: Android, iOS, Windows Phone, Tizen, | | Mobile: Android, iOS, Blackberry (deprecated) |
| | | Web: WebGL | | Web: WebGL, HTML5 (via emscripten, broken) |
| | | Consoles: PS4, PS Vita, XBox One, XBox 360, WiiU, 3DS | |
| | | VR: Occulus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | |
| | | VR: Oculus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | |
| | | TV: AndroidTV, Samsung SMARTTV, tvOS | |
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
| Scene system | | Component/Scene (GameObject > Component) | Scene tree and nodes, allowing scenes to be nested and/or inherit other scenes |
@ -142,7 +142,7 @@ To be precise, you can modify the parameters of the instance in the Inspector pa
.. image:: /img/editable-children.png
Glossary correspondance
Glossary correspondence
-----------------------
GameObject -> Node

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@ -65,7 +65,7 @@ translations and convert it if found:
level.set_text(tr("LEVEL_5_NAME"))
status.set_text(tr("GAME_STATUS_" + str(status_index)))
Making controls resizeable
Making controls resizable
--------------------------
The same text in different languages can vary greatly in length. For