diff --git a/about/faq.rst b/about/faq.rst
index 8fc34367..9b7ce26b 100644
--- a/about/faq.rst
+++ b/about/faq.rst
@@ -105,7 +105,7 @@ wide range of sizes an DPIs.
The most common and proper way to this is to, instead, is to use a
single base resolution for the game and only handle different screen
aspects. This is mostly needed for 2D, as in 3D it's just a matter of
-Cameara XFov or YFov.
+Camera XFov or YFov.
1. Choose a single base resolution for your game. Even if there are
devices that go up to 2K and devices that go down to 400p, regular
diff --git a/community/contributing/code_style_guidelines.rst b/community/contributing/code_style_guidelines.rst
index f952a0a6..26b00273 100644
--- a/community/contributing/code_style_guidelines.rst
+++ b/community/contributing/code_style_guidelines.rst
@@ -133,5 +133,5 @@ in the source tree are either in Python 2 or Python 3.
For those, we follow the `PEP-8 style guide `_,
this is however not as strongly enforced as for the C++ code. If you are so
-enclined, you can check and format your Python changes using
+inclined, you can check and format your Python changes using
`autopep8 `_.
diff --git a/learning/editor/unity_to_godot.rst b/learning/editor/unity_to_godot.rst
index f35e21e6..eeb24ecd 100644
--- a/learning/editor/unity_to_godot.rst
+++ b/learning/editor/unity_to_godot.rst
@@ -15,7 +15,7 @@ Differences
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
| | Unity | Godot |
+===================+===================================================================================+================================================================================================================+
-| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open souce without any restriction |
+| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open source without any restriction |
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
| OS (editor) | Windows, OSX, Linux (unofficial and unsupported) | Windows, X11 (Linux, \*BSD), Haiku, OSX |
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
@@ -23,7 +23,7 @@ Differences
| | | Mobile: Android, iOS, Windows Phone, Tizen, | | Mobile: Android, iOS, Blackberry (deprecated) |
| | | Web: WebGL | | Web: WebGL, HTML5 (via emscripten, broken) |
| | | Consoles: PS4, PS Vita, XBox One, XBox 360, WiiU, 3DS | |
-| | | VR: Occulus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | |
+| | | VR: Oculus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | |
| | | TV: AndroidTV, Samsung SMARTTV, tvOS | |
+-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
| Scene system | | Component/Scene (GameObject > Component) | Scene tree and nodes, allowing scenes to be nested and/or inherit other scenes |
@@ -142,7 +142,7 @@ To be precise, you can modify the parameters of the instance in the Inspector pa
.. image:: /img/editable-children.png
-Glossary correspondance
+Glossary correspondence
-----------------------
GameObject -> Node
diff --git a/learning/features/misc/internationalizing_games.rst b/learning/features/misc/internationalizing_games.rst
index bd61d54e..93a98404 100644
--- a/learning/features/misc/internationalizing_games.rst
+++ b/learning/features/misc/internationalizing_games.rst
@@ -65,7 +65,7 @@ translations and convert it if found:
level.set_text(tr("LEVEL_5_NAME"))
status.set_text(tr("GAME_STATUS_" + str(status_index)))
-Making controls resizeable
+Making controls resizable
--------------------------
The same text in different languages can vary greatly in length. For