diff --git a/about/faq.rst b/about/faq.rst index 8fc34367..9b7ce26b 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -105,7 +105,7 @@ wide range of sizes an DPIs. The most common and proper way to this is to, instead, is to use a single base resolution for the game and only handle different screen aspects. This is mostly needed for 2D, as in 3D it's just a matter of -Cameara XFov or YFov. +Camera XFov or YFov. 1. Choose a single base resolution for your game. Even if there are devices that go up to 2K and devices that go down to 400p, regular diff --git a/community/contributing/code_style_guidelines.rst b/community/contributing/code_style_guidelines.rst index f952a0a6..26b00273 100644 --- a/community/contributing/code_style_guidelines.rst +++ b/community/contributing/code_style_guidelines.rst @@ -133,5 +133,5 @@ in the source tree are either in Python 2 or Python 3. For those, we follow the `PEP-8 style guide `_, this is however not as strongly enforced as for the C++ code. If you are so -enclined, you can check and format your Python changes using +inclined, you can check and format your Python changes using `autopep8 `_. diff --git a/learning/editor/unity_to_godot.rst b/learning/editor/unity_to_godot.rst index f35e21e6..eeb24ecd 100644 --- a/learning/editor/unity_to_godot.rst +++ b/learning/editor/unity_to_godot.rst @@ -15,7 +15,7 @@ Differences +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+ | | Unity | Godot | +===================+===================================================================================+================================================================================================================+ -| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open souce without any restriction | +| License | Proprietary, closed, free license with revenue caps and usage restrictions | MIT License, free and fully open source without any restriction | +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+ | OS (editor) | Windows, OSX, Linux (unofficial and unsupported) | Windows, X11 (Linux, \*BSD), Haiku, OSX | +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+ @@ -23,7 +23,7 @@ Differences | | | Mobile: Android, iOS, Windows Phone, Tizen, | | Mobile: Android, iOS, Blackberry (deprecated) | | | | Web: WebGL | | Web: WebGL, HTML5 (via emscripten, broken) | | | | Consoles: PS4, PS Vita, XBox One, XBox 360, WiiU, 3DS | | -| | | VR: Occulus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | | +| | | VR: Oculus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens | | | | | TV: AndroidTV, Samsung SMARTTV, tvOS | | +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+ | Scene system | | Component/Scene (GameObject > Component) | Scene tree and nodes, allowing scenes to be nested and/or inherit other scenes | @@ -142,7 +142,7 @@ To be precise, you can modify the parameters of the instance in the Inspector pa .. image:: /img/editable-children.png -Glossary correspondance +Glossary correspondence ----------------------- GameObject -> Node diff --git a/learning/features/misc/internationalizing_games.rst b/learning/features/misc/internationalizing_games.rst index bd61d54e..93a98404 100644 --- a/learning/features/misc/internationalizing_games.rst +++ b/learning/features/misc/internationalizing_games.rst @@ -65,7 +65,7 @@ translations and convert it if found: level.set_text(tr("LEVEL_5_NAME")) status.set_text(tr("GAME_STATUS_" + str(status_index))) -Making controls resizeable +Making controls resizable -------------------------- The same text in different languages can vary greatly in length. For