remove redundant filenames from build command

This commit is contained in:
kubecz3k 2016-07-01 13:53:12 +02:00 committed by GitHub
parent 85cc3a4453
commit cc8c1d2c3f
1 changed files with 2 additions and 2 deletions

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@ -44,8 +44,8 @@ It can be done in three steps, first compile 32 bit version, then compile 64 bit
::
$ scons p=iphone bin/godot.iphone.opt.32 tools=no bits=32 target=release
$ scons p=iphone bin/godot.iphone.opt.64 tools=no bits=64 target=release
$ scons p=iphone tools=no bits=32 target=release
$ scons p=iphone tools=no bits=64 target=release
$ lipo -create bin/godot.iphone.opt.32 arm64 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal