remove redundant filenames from build command
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@ -44,8 +44,8 @@ It can be done in three steps, first compile 32 bit version, then compile 64 bit
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$ scons p=iphone bin/godot.iphone.opt.32 tools=no bits=32 target=release
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$ scons p=iphone bin/godot.iphone.opt.64 tools=no bits=64 target=release
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$ scons p=iphone tools=no bits=32 target=release
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$ scons p=iphone tools=no bits=64 target=release
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$ lipo -create bin/godot.iphone.opt.32 arm64 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal
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