From cc8c1d2c3f7775916ee6fcecddf2b605b182fc74 Mon Sep 17 00:00:00 2001 From: kubecz3k Date: Fri, 1 Jul 2016 13:53:12 +0200 Subject: [PATCH] remove redundant filenames from build command --- reference/compiling_for_ios.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/reference/compiling_for_ios.rst b/reference/compiling_for_ios.rst index 3ccb874d..f8bab6b0 100644 --- a/reference/compiling_for_ios.rst +++ b/reference/compiling_for_ios.rst @@ -44,8 +44,8 @@ It can be done in three steps, first compile 32 bit version, then compile 64 bit :: - $ scons p=iphone bin/godot.iphone.opt.32 tools=no bits=32 target=release - $ scons p=iphone bin/godot.iphone.opt.64 tools=no bits=64 target=release + $ scons p=iphone tools=no bits=32 target=release + $ scons p=iphone tools=no bits=64 target=release $ lipo -create bin/godot.iphone.opt.32 arm64 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal