Merge pull request #343 from Xrayez/fix-typos
Fix typos in custom_modules_in_c++.rst
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@ -160,7 +160,7 @@ this module:
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If you want to add custom compiler flags when building your module, you need to clone
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If you want to add custom compiler flags when building your module, you need to clone
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`env` first, so it won't add those flags to whole Godot build (which can cause errors).
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`env` first, so it won't add those flags to whole Godot build (which can cause errors).
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Example `SCub` with custom flags:
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Example `SCsub` with custom flags:
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.. code:: python
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.. code:: python
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@ -280,7 +280,7 @@ during runtime with the ``LD_LIBRARY_PATH`` environ variable:
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you won't be able to play you project from within the editor.
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you won't be able to play you project from within the editor.
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On top of that, it would be nice to be able to select whether to compile our
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On top of that, it would be nice to be able to select whether to compile our
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module as shared library (for development) or as a par of the godot binary
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module as shared library (for development) or as a part of the godot binary
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(for release). To do that we can define a custom flag to be passed to SCons
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(for release). To do that we can define a custom flag to be passed to SCons
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using the `ARGUMENT` command:
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using the `ARGUMENT` command:
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