Merge pull request #342 from Xrayez/master

Fix typo 'the can' to 'they can' in physics_introduction.rst
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Rémi Verschelde 2017-02-13 11:03:16 +01:00 committed by GitHub
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@ -62,7 +62,7 @@ Transforming shapes
As seen before in the collide functions, 2D shapes in godot can be
transformed by using a regular :ref:`Matrix32 <class_Matrix32>`
transform, meaning the can check collision while scaled, moved and
transform, meaning they can check collision while scaled, moved and
rotated. The only limitation to this is that shapes with curved sections
(such as circle and capsule) can only be scaled uniformly. This means
that circle or capsule shapes scaled in the form of an ellipse **will