Fix typos in custom_modules_in_c++.rst
(cherry picked from commit 73d767e936
)
This commit is contained in:
parent
801bbf061b
commit
a67bd426bb
|
@ -160,7 +160,7 @@ this module:
|
|||
|
||||
If you want to add custom compiler flags when building your module, you need to clone
|
||||
`env` first, so it won't add those flags to whole Godot build (which can cause errors).
|
||||
Example `SCub` with custom flags:
|
||||
Example `SCsub` with custom flags:
|
||||
|
||||
.. code:: python
|
||||
|
||||
|
@ -280,7 +280,7 @@ during runtime with the ``LD_LIBRARY_PATH`` environ variable:
|
|||
you won't be able to play you project from within the editor.
|
||||
|
||||
On top of that, it would be nice to be able to select whether to compile our
|
||||
module as shared library (for development) or as a par of the godot binary
|
||||
module as shared library (for development) or as a part of the godot binary
|
||||
(for release). To do that we can define a custom flag to be passed to SCons
|
||||
using the `ARGUMENT` command:
|
||||
|
||||
|
|
Loading…
Reference in New Issue