Fix typos in custom_modules_in_c++.rst

(cherry picked from commit 73d767e936)
This commit is contained in:
Andrii Doroshenko (Xrayez) 2017-02-14 12:14:35 +02:00 committed by Rémi Verschelde
parent 801bbf061b
commit a67bd426bb
1 changed files with 2 additions and 2 deletions

View File

@ -160,7 +160,7 @@ this module:
If you want to add custom compiler flags when building your module, you need to clone
`env` first, so it won't add those flags to whole Godot build (which can cause errors).
Example `SCub` with custom flags:
Example `SCsub` with custom flags:
.. code:: python
@ -280,7 +280,7 @@ during runtime with the ``LD_LIBRARY_PATH`` environ variable:
you won't be able to play you project from within the editor.
On top of that, it would be nice to be able to select whether to compile our
module as shared library (for development) or as a par of the godot binary
module as shared library (for development) or as a part of the godot binary
(for release). To do that we can define a custom flag to be passed to SCons
using the `ARGUMENT` command: