Fix typo 'the can' to 'they can' in physics_introduction.rst

(cherry picked from commit f8c85ff9a7)
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Andrii Doroshenko (Xrayez) 2017-02-13 11:53:55 +02:00 committed by Rémi Verschelde
parent 5ca1e43cd6
commit 801bbf061b
1 changed files with 1 additions and 1 deletions

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@ -62,7 +62,7 @@ Transforming shapes
As seen before in the collide functions, 2D shapes in godot can be
transformed by using a regular :ref:`Matrix32 <class_Matrix32>`
transform, meaning the can check collision while scaled, moved and
transform, meaning they can check collision while scaled, moved and
rotated. The only limitation to this is that shapes with curved sections
(such as circle and capsule) can only be scaled uniformly. This means
that circle or capsule shapes scaled in the form of an ellipse **will