update_GDScript_history_section

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skyace65 2017-12-23 11:11:24 -05:00
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@ -16,10 +16,6 @@ flexibility for content creation and integration.
History
~~~~~~~
Initially, Godot was designed to support multiple scripting languages
(this ability still exists today). However, only GDScript is in use
right now. There is a little history behind this.
In the early days, the engine used the `Lua <http://www.lua.org>`__
scripting language. Lua is fast, but creating bindings to an object
oriented system (by using fallbacks) was complex and slow and took an