From 74d3ce7c76e0cef70d3ac98b2b51aa134c958b38 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Sat, 23 Dec 2017 11:11:24 -0500 Subject: [PATCH] update_GDScript_history_section --- learning/scripting/gdscript/gdscript_basics.rst | 4 ---- 1 file changed, 4 deletions(-) diff --git a/learning/scripting/gdscript/gdscript_basics.rst b/learning/scripting/gdscript/gdscript_basics.rst index 82fbcfbd..052dc40b 100644 --- a/learning/scripting/gdscript/gdscript_basics.rst +++ b/learning/scripting/gdscript/gdscript_basics.rst @@ -16,10 +16,6 @@ flexibility for content creation and integration. History ~~~~~~~ -Initially, Godot was designed to support multiple scripting languages -(this ability still exists today). However, only GDScript is in use -right now. There is a little history behind this. - In the early days, the engine used the `Lua `__ scripting language. Lua is fast, but creating bindings to an object oriented system (by using fallbacks) was complex and slow and took an