2016-02-08 22:07:55 +01:00
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:: _doc_compiling_for_ios:
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2015-12-12 17:57:44 +01:00
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Compiling for iOS
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=================
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2016-02-06 12:09:16 +01:00
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.. highlight:: shell
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2015-12-12 17:57:44 +01:00
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Requirements
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------------
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- SCons (you can get it from macports, you should be able to run
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``scons`` in a terminal when installed)
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- Xcode with the iOS SDK and the command line tools.
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Compiling
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---------
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Open a Terminal, go to the root dir of the engine source code and type:
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::
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$ scons p=iphone bin/godot.iphone.debug
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for a debug build, or:
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::
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$ scons p=iphone bin/godot.iphone.opt target=release
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for a release build (check platform/iphone/detect.py for the compiler
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flags used for each configuration).
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Alternatively, you can run
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::
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$ scons p=isim bin/godot.isim.tools
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for a Simulator executable.
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Run
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---
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| To run on a device or simulator, follow these instructions:
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[[Exporting for iOS]].
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| Replace or add your executable to the Xcode project, and change the
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2016-02-06 01:54:33 +01:00
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"executable name" property on Info.plist accordingly if you use an
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2015-12-12 17:57:44 +01:00
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alternative build.
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