godot-docs/reference/compiling_for_ios.rst

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.. _doc_compiling_for_ios:
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Compiling for iOS
=================
.. highlight:: shell
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Requirements
------------
- SCons (you can get it from macports, you should be able to run
``scons`` in a terminal when installed)
- Xcode with the iOS SDK and the command line tools.
Compiling
---------
Open a Terminal, go to the root dir of the engine source code and type:
::
$ scons p=iphone bin/godot.iphone.debug
for a debug build, or:
::
$ scons p=iphone bin/godot.iphone.opt target=release
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for a release build (check ``platform/iphone/detect.py`` for the compiler
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flags used for each configuration).
Alternatively, you can run
::
$ scons p=isim bin/godot.isim.tools
for a Simulator executable.
Run
---
To run on a device or simulator, follow these instructions:
:ref:`doc_exporting_for_ios`.
Replace or add your executable to the Xcode project, and change the
"executable name" property on Info.plist accordingly if you use an
alternative build.