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1a198c4589
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Use .h header files instead of .hpp.
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2023-10-23 14:14:03 +02:00 |
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e08a32544b
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Mass replaced godot to pandemonium.
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2023-10-23 14:07:57 +02:00 |
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3ba1d209c4
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Rename the Math namespace in Vector2.
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2023-05-31 22:57:44 +02:00 |
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c6607875c9
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Handle inf default values in the bindings generator.
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2023-05-31 22:41:12 +02:00 |
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52b5a8e4db
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Added Vector2i, Vector3i, Vector4, Vector4i, Rect2i, and PoolVector2iArray.
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2023-05-31 17:25:57 +02:00 |
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56f4e1ec46
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Renamed CameraMatrix to Projection.
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2023-05-31 16:44:59 +02:00 |
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000946e5f1
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Also update header guard.
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2023-05-31 15:39:57 +02:00 |
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8f369a0980
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Rename Quat to Quaternion.
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2023-05-31 15:39:37 +02:00 |
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cbb15f8b7d
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Include cleanups, and various fixes.
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2023-05-31 15:03:53 +02:00 |
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6b167533d6
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Variant cleanups, and added StringName.
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2023-05-31 14:29:51 +02:00 |
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1f3bdca877
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Fix typo.
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2023-05-31 13:49:14 +02:00 |
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360d2828fa
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More fixes.
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2023-05-31 13:43:51 +02:00 |
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663ee4de7a
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Mass api renames.
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2023-05-31 13:31:45 +02:00 |
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7efc4247e1
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Initial path setups.
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2023-05-31 13:28:14 +02:00 |
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957fb82f03
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Initial commit. Added https://github.com/godotengine/godot-cpp/tree/3.x 7c09b5484de21 as a base, but without the submodule.
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2023-05-23 19:01:39 +02:00 |
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