gdnative_cpp/include/core/Dictionary.hpp

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/*************************************************************************/
/* Dictionary.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "Array.hpp"
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#include "Variant.hpp"
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#include <gdn/dictionary.h>
namespace godot {
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class Variant;
class Dictionary {
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pandemonium_dictionary _pandemonium_dictionary;
friend Variant::operator Dictionary() const;
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inline explicit Dictionary(const pandemonium_dictionary &other) {
_pandemonium_dictionary = other;
}
public:
Dictionary();
Dictionary(const Dictionary &other);
Dictionary &operator=(const Dictionary &other);
template <class... Args>
static Dictionary make(Args... args) {
return helpers::add_all(Dictionary(), args...);
}
void clear();
bool empty() const;
void erase(const Variant &key);
bool has(const Variant &key) const;
bool has_all(const Array &keys) const;
uint32_t hash() const;
Array keys() const;
Variant &operator[](const Variant &key);
const Variant &operator[](const Variant &key) const;
int size() const;
String to_json() const;
Array values() const;
~Dictionary();
};
} // namespace godot
#endif // DICTIONARY_H