/*************************************************************************/ /* Dictionary.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DICTIONARY_H #define DICTIONARY_H #include "Array.hpp" #include "Variant.hpp" #include namespace godot { class Variant; class Dictionary { pandemonium_dictionary _pandemonium_dictionary; friend Variant::operator Dictionary() const; inline explicit Dictionary(const pandemonium_dictionary &other) { _pandemonium_dictionary = other; } public: Dictionary(); Dictionary(const Dictionary &other); Dictionary &operator=(const Dictionary &other); template static Dictionary make(Args... args) { return helpers::add_all(Dictionary(), args...); } void clear(); bool empty() const; void erase(const Variant &key); bool has(const Variant &key) const; bool has_all(const Array &keys) const; uint32_t hash() const; Array keys() const; Variant &operator[](const Variant &key); const Variant &operator[](const Variant &key) const; int size() const; String to_json() const; Array values() const; ~Dictionary(); }; } // namespace godot #endif // DICTIONARY_H