mirror of
https://github.com/Relintai/gdnative.git
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299 lines
12 KiB
C++
299 lines
12 KiB
C++
/**************************************************************************/
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/* basis.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gdn/basis.h"
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#include "core/math/basis.h"
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#include "core/variant/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(pandemonium_basis) == sizeof(Basis), "Basis size mismatch");
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void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis) {
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const Vector3 *x_axis = (const Vector3 *)p_x_axis;
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const Vector3 *y_axis = (const Vector3 *)p_y_axis;
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const Vector3 *z_axis = (const Vector3 *)p_z_axis;
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Basis *dest = (Basis *)r_dest;
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*dest = Basis(*x_axis, *y_axis, *z_axis);
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}
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void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi) {
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const Vector3 *axis = (const Vector3 *)p_axis;
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Basis *dest = (Basis *)r_dest;
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*dest = Basis(*axis, p_phi);
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}
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void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler) {
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const Vector3 *euler = (const Vector3 *)p_euler;
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Basis *dest = (Basis *)r_dest;
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*dest = Basis(*euler);
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}
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pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self) {
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pandemonium_string ret;
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const Basis *self = (const Basis *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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pandemonium_basis GDAPI pandemonium_basis_inverse(const pandemonium_basis *p_self) {
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pandemonium_basis dest;
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const Basis *self = (const Basis *)p_self;
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*((Basis *)&dest) = self->inverse();
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return dest;
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}
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pandemonium_basis GDAPI pandemonium_basis_transposed(const pandemonium_basis *p_self) {
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pandemonium_basis dest;
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const Basis *self = (const Basis *)p_self;
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*((Basis *)&dest) = self->transposed();
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return dest;
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}
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pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self) {
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pandemonium_basis dest;
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const Basis *self = (const Basis *)p_self;
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*((Basis *)&dest) = self->orthonormalized();
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return dest;
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}
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pandemonium_real GDAPI pandemonium_basis_determinant(const pandemonium_basis *p_self) {
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const Basis *self = (const Basis *)p_self;
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return self->determinant();
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}
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pandemonium_basis GDAPI pandemonium_basis_rotated(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi) {
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pandemonium_basis dest;
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const Basis *self = (const Basis *)p_self;
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const Vector3 *axis = (const Vector3 *)p_axis;
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*((Basis *)&dest) = self->rotated(*axis, p_phi);
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return dest;
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}
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pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale) {
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pandemonium_basis dest;
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const Basis *self = (const Basis *)p_self;
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const Vector3 *scale = (const Vector3 *)p_scale;
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*((Basis *)&dest) = self->scaled(*scale);
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return dest;
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}
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pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self) {
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pandemonium_vector3 dest;
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const Basis *self = (const Basis *)p_self;
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*((Vector3 *)&dest) = self->get_scale();
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return dest;
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}
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pandemonium_quaternion GDAPI pandemonium_basis_get_quaternion(const pandemonium_basis *p_self) {
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pandemonium_quaternion dest;
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const Basis *self = (const Basis *)p_self;
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*((Quaternion *)&dest) = self->get_quaternion();
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return dest;
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}
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void GDAPI pandemonium_basis_set_quaternion(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion) {
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Basis *self = (Basis *)p_self;
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const Quaternion *quaternion = (const Quaternion *)p_quaternion;
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self->set_quaternion(*quaternion);
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}
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void GDAPI pandemonium_basis_set_axis_angle_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale) {
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Basis *self = (Basis *)p_self;
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const Vector3 *axis = (const Vector3 *)p_axis;
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const Vector3 *scale = (const Vector3 *)p_scale;
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self->set_axis_angle_scale(*axis, p_phi, *scale);
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}
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void GDAPI pandemonium_basis_set_euler_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale) {
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Basis *self = (Basis *)p_self;
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const Vector3 *euler = (const Vector3 *)p_euler;
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const Vector3 *scale = (const Vector3 *)p_scale;
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self->set_euler_scale(*euler, *scale);
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}
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void GDAPI pandemonium_basis_set_quaternion_scale(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion, const pandemonium_vector3 *p_scale) {
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Basis *self = (Basis *)p_self;
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const Quaternion *quaternion = (const Quaternion *)p_quaternion;
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const Vector3 *scale = (const Vector3 *)p_scale;
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self->set_quaternion_scale(*quaternion, *scale);
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}
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pandemonium_vector3 GDAPI pandemonium_basis_get_euler(const pandemonium_basis *p_self) {
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pandemonium_vector3 dest;
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const Basis *self = (const Basis *)p_self;
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*((Vector3 *)&dest) = self->get_euler();
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return dest;
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}
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pandemonium_real GDAPI pandemonium_basis_tdotx(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with) {
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const Basis *self = (const Basis *)p_self;
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const Vector3 *with = (const Vector3 *)p_with;
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return self->tdotx(*with);
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}
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pandemonium_real GDAPI pandemonium_basis_tdoty(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with) {
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const Basis *self = (const Basis *)p_self;
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const Vector3 *with = (const Vector3 *)p_with;
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return self->tdoty(*with);
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}
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pandemonium_real GDAPI pandemonium_basis_tdotz(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with) {
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const Basis *self = (const Basis *)p_self;
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const Vector3 *with = (const Vector3 *)p_with;
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return self->tdotz(*with);
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}
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pandemonium_vector3 GDAPI pandemonium_basis_xform(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v) {
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pandemonium_vector3 dest;
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const Basis *self = (const Basis *)p_self;
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const Vector3 *v = (const Vector3 *)p_v;
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*((Vector3 *)&dest) = self->xform(*v);
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return dest;
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}
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pandemonium_vector3 GDAPI pandemonium_basis_xform_inv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v) {
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pandemonium_vector3 dest;
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const Basis *self = (const Basis *)p_self;
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const Vector3 *v = (const Vector3 *)p_v;
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*((Vector3 *)&dest) = self->xform_inv(*v);
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return dest;
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}
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pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self) {
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const Basis *self = (const Basis *)p_self;
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return self->get_orthogonal_index();
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}
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void GDAPI pandemonium_basis_new(pandemonium_basis *r_dest) {
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Basis *dest = (Basis *)r_dest;
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*dest = Basis();
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}
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void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler) {
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Basis *dest = (Basis *)r_dest;
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const Quaternion *euler = (const Quaternion *)p_euler;
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*dest = Basis(*euler);
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}
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// p_elements is a pointer to an array of 3 (!!) vector3
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void GDAPI pandemonium_basis_get_elements(const pandemonium_basis *p_self, pandemonium_vector3 *p_elements) {
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const Basis *self = (const Basis *)p_self;
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Vector3 *elements = (Vector3 *)p_elements;
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elements[0] = self->rows[0];
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elements[1] = self->rows[1];
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elements[2] = self->rows[2];
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}
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pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis) {
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pandemonium_vector3 dest;
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Vector3 *d = (Vector3 *)&dest;
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const Basis *self = (const Basis *)p_self;
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*d = self->get_axis(p_axis);
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return dest;
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}
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void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value) {
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Basis *self = (Basis *)p_self;
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const Vector3 *value = (const Vector3 *)p_value;
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self->set_axis(p_axis, *value);
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}
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pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row) {
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pandemonium_vector3 dest;
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Vector3 *d = (Vector3 *)&dest;
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const Basis *self = (const Basis *)p_self;
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*d = self->get_row(p_row);
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return dest;
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}
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void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value) {
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Basis *self = (Basis *)p_self;
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const Vector3 *value = (const Vector3 *)p_value;
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self->set_row(p_row, *value);
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}
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pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b) {
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const Basis *self = (const Basis *)p_self;
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const Basis *b = (const Basis *)p_b;
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return *self == *b;
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}
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pandemonium_basis GDAPI pandemonium_basis_operator_add(const pandemonium_basis *p_self, const pandemonium_basis *p_b) {
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pandemonium_basis raw_dest;
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Basis *dest = (Basis *)&raw_dest;
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const Basis *self = (const Basis *)p_self;
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const Basis *b = (const Basis *)p_b;
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*dest = *self + *b;
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return raw_dest;
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}
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pandemonium_basis GDAPI pandemonium_basis_operator_subtract(const pandemonium_basis *p_self, const pandemonium_basis *p_b) {
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pandemonium_basis raw_dest;
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Basis *dest = (Basis *)&raw_dest;
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const Basis *self = (const Basis *)p_self;
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const Basis *b = (const Basis *)p_b;
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*dest = *self - *b;
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return raw_dest;
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}
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pandemonium_basis GDAPI pandemonium_basis_operator_multiply_vector(const pandemonium_basis *p_self, const pandemonium_basis *p_b) {
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pandemonium_basis raw_dest;
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Basis *dest = (Basis *)&raw_dest;
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const Basis *self = (const Basis *)p_self;
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const Basis *b = (const Basis *)p_b;
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*dest = *self * *b;
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return raw_dest;
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}
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pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemonium_basis *p_self, const pandemonium_real p_b) {
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pandemonium_basis raw_dest;
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Basis *dest = (Basis *)&raw_dest;
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const Basis *self = (const Basis *)p_self;
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*dest = *self * p_b;
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return raw_dest;
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}
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pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, const pandemonium_basis *p_b, const pandemonium_real p_t) {
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pandemonium_basis raw_dest;
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Basis *dest = (Basis *)&raw_dest;
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const Basis *self = (const Basis *)p_self;
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const Basis *b = (const Basis *)p_b;
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*dest = self->slerp(*b, p_t);
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return raw_dest;
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}
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#ifdef __cplusplus
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}
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#endif
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