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Vector3 initial pass.
This commit is contained in:
parent
06ff8e110b
commit
9638352bf4
@ -30,8 +30,8 @@
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#include "gdn/vector3.h"
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#include "gdn/vector3.h"
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#include "core/variant/variant.h"
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#include "core/containers/vector.h"
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#include "core/containers/vector.h"
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#include "core/variant/variant.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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@ -39,23 +39,19 @@ extern "C" {
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static_assert(sizeof(pandemonium_vector3) == sizeof(Vector3), "Vector3 size mismatch");
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static_assert(sizeof(pandemonium_vector3) == sizeof(Vector3), "Vector3 size mismatch");
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void GDAPI pandemonium_vector3_new(pandemonium_vector3 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z) {
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void GDAPI pandemonium_vector3_set_axis(pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis, const pandemonium_real p_val) {
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Vector3 *dest = (Vector3 *)r_dest;
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Vector3 *self = (Vector3 *)p_self;
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*dest = Vector3(p_x, p_y, p_z);
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self->set_axis(p_axis, p_val);
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}
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}
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pandemonium_real GDAPI pandemonium_vector3_get_axis(const pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis) {
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pandemonium_string GDAPI pandemonium_vector3_as_string(const pandemonium_vector3 *p_self) {
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pandemonium_string ret;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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memnew_placement(&ret, String(*self));
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return self->get_axis(p_axis);
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return ret;
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}
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}
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pandemonium_int GDAPI pandemonium_vector3_min_axis(const pandemonium_vector3 *p_self) {
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pandemonium_int GDAPI pandemonium_vector3_min_axis(const pandemonium_vector3 *p_self) {
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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return self->min_axis();
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return self->min_axis();
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}
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}
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pandemonium_int GDAPI pandemonium_vector3_max_axis(const pandemonium_vector3 *p_self) {
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pandemonium_int GDAPI pandemonium_vector3_max_axis(const pandemonium_vector3 *p_self) {
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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return self->max_axis();
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return self->max_axis();
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@ -65,24 +61,21 @@ pandemonium_real GDAPI pandemonium_vector3_length(const pandemonium_vector3 *p_s
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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return self->length();
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return self->length();
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}
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}
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pandemonium_real GDAPI pandemonium_vector3_length_squared(const pandemonium_vector3 *p_self) {
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pandemonium_real GDAPI pandemonium_vector3_length_squared(const pandemonium_vector3 *p_self) {
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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return self->length_squared();
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return self->length_squared();
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}
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}
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pandemonium_bool GDAPI pandemonium_vector3_is_normalized(const pandemonium_vector3 *p_self) {
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const Vector3 *self = (const Vector3 *)p_self;
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return self->is_normalized();
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}
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pandemonium_vector3 GDAPI pandemonium_vector3_normalized(const pandemonium_vector3 *p_self) {
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pandemonium_vector3 GDAPI pandemonium_vector3_normalized(const pandemonium_vector3 *p_self) {
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pandemonium_vector3 dest;
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pandemonium_vector3 dest;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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*((Vector3 *)&dest) = self->normalized();
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*((Vector3 *)&dest) = self->normalized();
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return dest;
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return dest;
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}
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}
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pandemonium_bool GDAPI pandemonium_vector3_is_normalized(const pandemonium_vector3 *p_self) {
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const Vector3 *self = (const Vector3 *)p_self;
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return self->is_normalized();
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}
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pandemonium_vector3 GDAPI pandemonium_vector3_inverse(const pandemonium_vector3 *p_self) {
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pandemonium_vector3 GDAPI pandemonium_vector3_inverse(const pandemonium_vector3 *p_self) {
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pandemonium_vector3 dest;
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pandemonium_vector3 dest;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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@ -133,12 +126,6 @@ pandemonium_vector3 GDAPI pandemonium_vector3_move_toward(const pandemonium_vect
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return dest;
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return dest;
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}
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}
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pandemonium_real GDAPI pandemonium_vector3_dot(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *b = (const Vector3 *)p_b;
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return self->dot(*b);
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}
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pandemonium_vector3 GDAPI pandemonium_vector3_cross(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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pandemonium_vector3 GDAPI pandemonium_vector3_cross(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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pandemonium_vector3 dest;
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pandemonium_vector3 dest;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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@ -146,6 +133,11 @@ pandemonium_vector3 GDAPI pandemonium_vector3_cross(const pandemonium_vector3 *p
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*((Vector3 *)&dest) = self->cross(*b);
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*((Vector3 *)&dest) = self->cross(*b);
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return dest;
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return dest;
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}
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}
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pandemonium_real GDAPI pandemonium_vector3_dot(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *b = (const Vector3 *)p_b;
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return self->dot(*b);
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}
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pandemonium_basis GDAPI pandemonium_vector3_outer(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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pandemonium_basis GDAPI pandemonium_vector3_outer(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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pandemonium_basis dest;
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pandemonium_basis dest;
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@ -183,6 +175,12 @@ pandemonium_vector3 GDAPI pandemonium_vector3_ceil(const pandemonium_vector3 *p_
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return dest;
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return dest;
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}
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}
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pandemonium_real GDAPI pandemonium_vector3_angle_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to) {
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *to = (const Vector3 *)p_to;
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return self->angle_to(*to);
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}
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pandemonium_vector3 GDAPI pandemonium_vector3_direction_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to) {
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pandemonium_vector3 GDAPI pandemonium_vector3_direction_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to) {
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pandemonium_vector3 dest;
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pandemonium_vector3 dest;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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@ -203,12 +201,6 @@ pandemonium_real GDAPI pandemonium_vector3_distance_squared_to(const pandemonium
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return self->distance_squared_to(*b);
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return self->distance_squared_to(*b);
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}
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}
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pandemonium_real GDAPI pandemonium_vector3_angle_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to) {
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *to = (const Vector3 *)p_to;
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return self->angle_to(*to);
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}
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pandemonium_vector3 GDAPI pandemonium_vector3_slide(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n) {
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pandemonium_vector3 GDAPI pandemonium_vector3_slide(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n) {
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pandemonium_vector3 dest;
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pandemonium_vector3 dest;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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@ -285,6 +277,14 @@ pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_scalar(const pande
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return raw_dest;
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return raw_dest;
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}
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}
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_neg(const pandemonium_vector3 *p_self) {
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pandemonium_vector3 raw_dest;
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Vector3 *dest = (Vector3 *)&raw_dest;
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const Vector3 *self = (const Vector3 *)p_self;
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*dest = -(*self);
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return raw_dest;
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}
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pandemonium_bool GDAPI pandemonium_vector3_operator_equal(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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pandemonium_bool GDAPI pandemonium_vector3_operator_equal(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b) {
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Vector3 *self = (Vector3 *)p_self;
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Vector3 *self = (Vector3 *)p_self;
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const Vector3 *b = (const Vector3 *)p_b;
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const Vector3 *b = (const Vector3 *)p_b;
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return *self < *b;
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return *self < *b;
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}
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}
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_neg(const pandemonium_vector3 *p_self) {
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pandemonium_string GDAPI pandemonium_vector3_as_string(const pandemonium_vector3 *p_self) {
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pandemonium_vector3 raw_dest;
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pandemonium_string ret;
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Vector3 *dest = (Vector3 *)&raw_dest;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *self = (const Vector3 *)p_self;
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*dest = -(*self);
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memnew_placement(&ret, String(*self));
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return raw_dest;
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return ret;
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}
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}
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void GDAPI pandemonium_vector3_set_axis(pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis, const pandemonium_real p_val) {
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void GDAPI pandemonium_vector3_new(pandemonium_vector3 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z) {
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Vector3 *self = (Vector3 *)p_self;
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Vector3 *dest = (Vector3 *)r_dest;
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self->set_axis(p_axis, p_val);
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*dest = Vector3(p_x, p_y, p_z);
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}
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pandemonium_real GDAPI pandemonium_vector3_get_axis(const pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis) {
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const Vector3 *self = (const Vector3 *)p_self;
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return self->get_axis(p_axis);
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}
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}
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -64,83 +64,87 @@ typedef enum {
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PANDEMONIUM_VECTOR3_AXIS_Z,
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PANDEMONIUM_VECTOR3_AXIS_Z,
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} pandemonium_vector3_axis;
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} pandemonium_vector3_axis;
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void GDAPI pandemonium_vector3_new(pandemonium_vector3 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z);
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void GDAPI pandemonium_vector3_set_axis(pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis, const pandemonium_real p_val);
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pandemonium_real GDAPI pandemonium_vector3_get_axis(const pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis);
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pandemonium_string GDAPI pandemonium_vector3_as_string(const pandemonium_vector3 *p_self);
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//_FORCE_INLINE_ void set_all(real_t p_value)
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pandemonium_int GDAPI pandemonium_vector3_min_axis(const pandemonium_vector3 *p_self);
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pandemonium_int GDAPI pandemonium_vector3_min_axis(const pandemonium_vector3 *p_self);
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pandemonium_int GDAPI pandemonium_vector3_max_axis(const pandemonium_vector3 *p_self);
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pandemonium_int GDAPI pandemonium_vector3_max_axis(const pandemonium_vector3 *p_self);
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pandemonium_real GDAPI pandemonium_vector3_length(const pandemonium_vector3 *p_self);
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pandemonium_real GDAPI pandemonium_vector3_length(const pandemonium_vector3 *p_self);
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pandemonium_real GDAPI pandemonium_vector3_length_squared(const pandemonium_vector3 *p_self);
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pandemonium_real GDAPI pandemonium_vector3_length_squared(const pandemonium_vector3 *p_self);
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pandemonium_bool GDAPI pandemonium_vector3_is_normalized(const pandemonium_vector3 *p_self);
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//_FORCE_INLINE_ void normalize();
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pandemonium_vector3 GDAPI pandemonium_vector3_normalized(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_normalized(const pandemonium_vector3 *p_self);
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pandemonium_bool GDAPI pandemonium_vector3_is_normalized(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_inverse(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_inverse(const pandemonium_vector3 *p_self);
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//Vector3 limit_length(const real_t p_len = 1.0) const;
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//_FORCE_INLINE_ void zero();
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//void snap(Vector3 p_val);
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pandemonium_vector3 GDAPI pandemonium_vector3_snapped(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_by);
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pandemonium_vector3 GDAPI pandemonium_vector3_snapped(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_by);
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//void rotate(const Vector3 &p_axis, real_t p_phi);
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pandemonium_vector3 GDAPI pandemonium_vector3_rotated(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi);
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pandemonium_vector3 GDAPI pandemonium_vector3_rotated(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi);
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pandemonium_vector3 GDAPI pandemonium_vector3_linear_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_real p_t);
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pandemonium_vector3 GDAPI pandemonium_vector3_linear_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_real p_t);
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//_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_cubic_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_vector3 *p_pre_a, const pandemonium_vector3 *p_post_b, const pandemonium_real p_t);
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pandemonium_vector3 GDAPI pandemonium_vector3_cubic_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_vector3 *p_pre_a, const pandemonium_vector3 *p_post_b, const pandemonium_real p_t);
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//_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_move_toward(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to, const pandemonium_real p_delta);
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pandemonium_vector3 GDAPI pandemonium_vector3_move_toward(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to, const pandemonium_real p_delta);
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pandemonium_real GDAPI pandemonium_vector3_dot(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_cross(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_cross(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_real GDAPI pandemonium_vector3_dot(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_basis GDAPI pandemonium_vector3_outer(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_basis GDAPI pandemonium_vector3_outer(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_basis GDAPI pandemonium_vector3_to_diagonal_matrix(const pandemonium_vector3 *p_self);
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pandemonium_basis GDAPI pandemonium_vector3_to_diagonal_matrix(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_abs(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_abs(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_floor(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_floor(const pandemonium_vector3 *p_self);
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//_FORCE_INLINE_ Vector3 sign() const;
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pandemonium_vector3 GDAPI pandemonium_vector3_ceil(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_ceil(const pandemonium_vector3 *p_self);
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//_FORCE_INLINE_ Vector3 round() const;
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pandemonium_vector3 GDAPI pandemonium_vector3_direction_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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//Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const;
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pandemonium_real GDAPI pandemonium_vector3_distance_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_real GDAPI pandemonium_vector3_distance_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_real GDAPI pandemonium_vector3_distance_squared_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_real GDAPI pandemonium_vector3_distance_squared_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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//_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
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//_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
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//_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
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pandemonium_real GDAPI pandemonium_vector3_angle_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to);
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pandemonium_real GDAPI pandemonium_vector3_angle_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to);
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//_FORCE_INLINE_ real_t signed_angle_to(const Vector3 &p_to, const Vector3 &p_axis) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_direction_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_slide(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_slide(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_bounce(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_bounce(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_reflect(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_reflect(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_add(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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//bool is_equal_approx(const Vector3 &p_v) const;
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//inline bool is_equal_approx(const Vector3 &p_v, real_t p_tolerance) const;
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//inline bool is_equal_approxt(const Vector3 &p_v, real_t p_tolerance) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_add(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_subtract(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_subtract(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b);
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pandemonium_bool GDAPI pandemonium_vector3_operator_equal(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_bool GDAPI pandemonium_vector3_operator_less(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_neg(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_neg(const pandemonium_vector3 *p_self);
|
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|
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void GDAPI pandemonium_vector3_set_axis(pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis, const pandemonium_real p_val);
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pandemonium_bool GDAPI pandemonium_vector3_operator_equal(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
|
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|
pandemonium_bool GDAPI pandemonium_vector3_operator_less(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
|
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|
||||||
pandemonium_real GDAPI pandemonium_vector3_get_axis(const pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis);
|
pandemonium_string GDAPI pandemonium_vector3_as_string(const pandemonium_vector3 *p_self);
|
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|
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|
void GDAPI pandemonium_vector3_new(pandemonium_vector3 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user