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154 lines
8.6 KiB
C
154 lines
8.6 KiB
C
/**************************************************************************/
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/* vector3.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_VECTOR3_H
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#define GDNATIVE_VECTOR3_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_VECTOR3_SIZE 12
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR3_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR3_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_VECTOR3_SIZE];
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} pandemonium_vector3;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/basis.h>
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#include <gdn/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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PANDEMONIUM_VECTOR3_AXIS_X,
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PANDEMONIUM_VECTOR3_AXIS_Y,
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PANDEMONIUM_VECTOR3_AXIS_Z,
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} pandemonium_vector3_axis;
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void GDAPI pandemonium_vector3_set_axis(pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis, const pandemonium_real p_val);
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pandemonium_real GDAPI pandemonium_vector3_get_axis(const pandemonium_vector3 *p_self, const pandemonium_vector3_axis p_axis);
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//_FORCE_INLINE_ void set_all(real_t p_value)
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pandemonium_int GDAPI pandemonium_vector3_min_axis(const pandemonium_vector3 *p_self);
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pandemonium_int GDAPI pandemonium_vector3_max_axis(const pandemonium_vector3 *p_self);
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pandemonium_real GDAPI pandemonium_vector3_length(const pandemonium_vector3 *p_self);
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pandemonium_real GDAPI pandemonium_vector3_length_squared(const pandemonium_vector3 *p_self);
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//_FORCE_INLINE_ void normalize();
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pandemonium_vector3 GDAPI pandemonium_vector3_normalized(const pandemonium_vector3 *p_self);
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pandemonium_bool GDAPI pandemonium_vector3_is_normalized(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_inverse(const pandemonium_vector3 *p_self);
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//Vector3 limit_length(const real_t p_len = 1.0) const;
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//_FORCE_INLINE_ void zero();
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//void snap(Vector3 p_val);
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pandemonium_vector3 GDAPI pandemonium_vector3_snapped(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_by);
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//void rotate(const Vector3 &p_axis, real_t p_phi);
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pandemonium_vector3 GDAPI pandemonium_vector3_rotated(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi);
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pandemonium_vector3 GDAPI pandemonium_vector3_linear_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_real p_t);
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//_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_cubic_interpolate(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b, const pandemonium_vector3 *p_pre_a, const pandemonium_vector3 *p_post_b, const pandemonium_real p_t);
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//_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_move_toward(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to, const pandemonium_real p_delta);
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pandemonium_vector3 GDAPI pandemonium_vector3_cross(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_real GDAPI pandemonium_vector3_dot(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_basis GDAPI pandemonium_vector3_outer(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_basis GDAPI pandemonium_vector3_to_diagonal_matrix(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_abs(const pandemonium_vector3 *p_self);
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pandemonium_vector3 GDAPI pandemonium_vector3_floor(const pandemonium_vector3 *p_self);
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//_FORCE_INLINE_ Vector3 sign() const;
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pandemonium_vector3 GDAPI pandemonium_vector3_ceil(const pandemonium_vector3 *p_self);
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//_FORCE_INLINE_ Vector3 round() const;
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//Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const;
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pandemonium_real GDAPI pandemonium_vector3_distance_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_real GDAPI pandemonium_vector3_distance_squared_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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//_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
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//_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
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//_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
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pandemonium_real GDAPI pandemonium_vector3_angle_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_to);
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//_FORCE_INLINE_ real_t signed_angle_to(const Vector3 &p_to, const Vector3 &p_axis) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_direction_to(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_slide(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_bounce(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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pandemonium_vector3 GDAPI pandemonium_vector3_reflect(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_n);
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//bool is_equal_approx(const Vector3 &p_v) const;
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//inline bool is_equal_approx(const Vector3 &p_v, real_t p_tolerance) const;
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//inline bool is_equal_approxt(const Vector3 &p_v, real_t p_tolerance) const;
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_add(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_subtract(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_multiply_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_vector(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_divide_scalar(const pandemonium_vector3 *p_self, const pandemonium_real p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3_operator_neg(const pandemonium_vector3 *p_self);
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pandemonium_bool GDAPI pandemonium_vector3_operator_equal(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_bool GDAPI pandemonium_vector3_operator_less(const pandemonium_vector3 *p_self, const pandemonium_vector3 *p_b);
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pandemonium_string GDAPI pandemonium_vector3_as_string(const pandemonium_vector3 *p_self);
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void GDAPI pandemonium_vector3_new(pandemonium_vector3 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_VECTOR3_H
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