mirror of
https://github.com/Relintai/gdnative.git
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Vector2 api cleanup.
This commit is contained in:
parent
5cf2ae791a
commit
05c877b530
@ -39,50 +39,90 @@ extern "C" {
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static_assert(sizeof(pandemonium_vector2) == sizeof(Vector2), "Vector2 size mismatch");
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static_assert(sizeof(pandemonium_vector2) == sizeof(Vector2), "Vector2 size mismatch");
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void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y) {
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void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x) {
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Vector2 *dest = (Vector2 *)r_dest;
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Vector2 *self = (Vector2 *)p_self;
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*dest = Vector2(p_x, p_y);
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self->x = p_x;
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}
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void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y) {
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Vector2 *self = (Vector2 *)p_self;
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self->y = p_y;
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}
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}
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pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self) {
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pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self) {
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pandemonium_string ret;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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memnew_placement(&ret, String(*self));
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return self->x;
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return ret;
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}
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pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->y;
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}
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}
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void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_int p_axis, const pandemonium_real p_value) {
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Vector2 *self = (Vector2 *)p_self;
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self->operator[](p_axis) = p_value;
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}
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pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_int p_axis) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->operator[](p_axis);
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}
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void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value) {
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Vector2 *self = (Vector2 *)p_self;
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self->set_all(p_value);
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}
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pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->min_axis();
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}
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pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->max_axis();
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}
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void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self) {
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Vector2 *self = (Vector2 *)p_self;
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self->normalize();
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self) {
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pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self) {
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pandemonium_vector2 dest;
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->normalized();
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*((Vector2 *)&dest) = self->normalized();
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return dest;
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return dest;
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}
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}
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pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->length();
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}
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pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->angle();
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}
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pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->length_squared();
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}
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pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self) {
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pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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return self->is_normalized();
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return self->is_normalized();
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}
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->length();
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}
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pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->length_squared();
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length) {
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pandemonium_vector2 dest;
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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*((Vector2 *)&dest) = self->direction_to(*to);
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*((Vector2 *)&dest) = self->limit_length(p_length);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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*((Vector2 *)&dest) = self->min(*b);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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*((Vector2 *)&dest) = self->max(*b);
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return dest;
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return dest;
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}
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}
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@ -91,24 +131,67 @@ pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2
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const Vector2 *to = (const Vector2 *)p_to;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->distance_to(*to);
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return self->distance_to(*to);
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}
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}
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pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->distance_squared_to(*to);
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return self->distance_squared_to(*to);
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}
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}
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pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->angle_to(*to);
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return self->angle_to(*to);
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}
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}
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pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->angle_to_point(*to);
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return self->angle_to_point(*to);
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}
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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*((Vector2 *)&dest) = self->direction_to(*to);
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return dest;
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}
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pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *other = (const Vector2 *)p_other;
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return self->dot(*other);
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}
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pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *other = (const Vector2 *)p_other;
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return self->dot(*other);
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->posmod(p_mod);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *modv = (const Vector2 *)p_modv;
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*((Vector2 *)&dest) = self->posmodv(*modv);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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*((Vector2 *)&dest) = self->project(*to);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *vec = (const Vector2 *)p_vec;
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*((Vector2 *)&dest) = self->plane_project(p_length, *vec);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t) {
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pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t) {
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pandemonium_vector2 dest;
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pandemonium_vector2 dest;
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@ -117,7 +200,13 @@ pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemoni
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*((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
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*((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
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return dest;
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return dest;
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}
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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*((Vector2 *)&dest) = self->slerp(*to, p_weight);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t) {
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pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t) {
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pandemonium_vector2 dest;
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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@ -127,6 +216,15 @@ pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemoniu
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*((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
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*((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
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return dest;
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return dest;
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}
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *control_1 = (const Vector2 *)p_control_1;
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const Vector2 *control_2 = (const Vector2 *)p_control_2;
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const Vector2 *end = (const Vector2 *)p_end;
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*((Vector2 *)&dest) = self->cubic_interpolate(*control_1, *control_2, *end, p_t);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta) {
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pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta) {
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pandemonium_vector2 dest;
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pandemonium_vector2 dest;
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@ -136,47 +234,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vect
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return dest;
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return dest;
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}
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->rotated(p_phi);
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->tangent();
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->floor();
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return dest;
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by) {
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *by = (const Vector2 *)p_by;
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*((Vector2 *)&dest) = self->snapped(*by);
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return dest;
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}
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pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->aspect();
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}
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pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_with) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *with = (const Vector2 *)p_with;
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return self->dot(*with);
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}
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pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
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pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
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pandemonium_vector2 dest;
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pandemonium_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *self = (const Vector2 *)p_self;
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@ -184,7 +241,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p
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*((Vector2 *)&dest) = self->slide(*n);
|
*((Vector2 *)&dest) = self->slide(*n);
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
|
pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
|
||||||
pandemonium_vector2 dest;
|
pandemonium_vector2 dest;
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
@ -192,7 +248,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *
|
|||||||
*((Vector2 *)&dest) = self->bounce(*n);
|
*((Vector2 *)&dest) = self->bounce(*n);
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
|
pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
|
||||||
pandemonium_vector2 dest;
|
pandemonium_vector2 dest;
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
@ -201,19 +256,10 @@ pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2
|
|||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self) {
|
pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
||||||
pandemonium_vector2 dest;
|
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
*((Vector2 *)&dest) = self->abs();
|
const Vector2 *b = (const Vector2 *)p_b;
|
||||||
return dest;
|
return self->is_equal_approx(*b);
|
||||||
}
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_clamped(const pandemonium_vector2 *p_self, const pandemonium_real p_length) {
|
|
||||||
pandemonium_vector2 dest;
|
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
|
||||||
|
|
||||||
*((Vector2 *)&dest) = self->limit_length(p_length);
|
|
||||||
return dest;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
||||||
@ -224,7 +270,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vec
|
|||||||
*dest = *self + *b;
|
*dest = *self + *b;
|
||||||
return raw_dest;
|
return raw_dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
||||||
pandemonium_vector2 raw_dest;
|
pandemonium_vector2 raw_dest;
|
||||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||||
@ -242,7 +287,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pan
|
|||||||
*dest = *self * *b;
|
*dest = *self * *b;
|
||||||
return raw_dest;
|
return raw_dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) {
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) {
|
||||||
pandemonium_vector2 raw_dest;
|
pandemonium_vector2 raw_dest;
|
||||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||||
@ -259,7 +303,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pande
|
|||||||
*dest = *self / *b;
|
*dest = *self / *b;
|
||||||
return raw_dest;
|
return raw_dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) {
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) {
|
||||||
pandemonium_vector2 raw_dest;
|
pandemonium_vector2 raw_dest;
|
||||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||||
@ -268,18 +311,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pande
|
|||||||
return raw_dest;
|
return raw_dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
|
||||||
const Vector2 *b = (const Vector2 *)p_b;
|
|
||||||
return *self == *b;
|
|
||||||
}
|
|
||||||
|
|
||||||
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
|
||||||
const Vector2 *b = (const Vector2 *)p_b;
|
|
||||||
return *self < *b;
|
|
||||||
}
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self) {
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self) {
|
||||||
pandemonium_vector2 raw_dest;
|
pandemonium_vector2 raw_dest;
|
||||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||||
@ -288,24 +319,101 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vec
|
|||||||
return raw_dest;
|
return raw_dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x) {
|
pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
||||||
Vector2 *self = (Vector2 *)p_self;
|
|
||||||
self->x = p_x;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y) {
|
|
||||||
Vector2 *self = (Vector2 *)p_self;
|
|
||||||
self->y = p_y;
|
|
||||||
}
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self) {
|
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
return self->x;
|
const Vector2 *b = (const Vector2 *)p_b;
|
||||||
|
return *self == *b;
|
||||||
|
}
|
||||||
|
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
const Vector2 *b = (const Vector2 *)p_b;
|
||||||
|
return *self < *b;
|
||||||
}
|
}
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self) {
|
pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self) {
|
||||||
const Vector2 *self = (const Vector2 *)p_self;
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
return self->y;
|
return self->angle();
|
||||||
|
}
|
||||||
|
|
||||||
|
void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi) {
|
||||||
|
Vector2 *self = (Vector2 *)p_self;
|
||||||
|
self->set_rotation(p_phi);
|
||||||
|
}
|
||||||
|
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
*((Vector2 *)&dest) = self->abs();
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
|
||||||
|
*((Vector2 *)&dest) = self->rotated(p_phi);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
*((Vector2 *)&dest) = self->tangent();
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
|
||||||
|
*((Vector2 *)&dest) = self->orthogonal();
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
*((Vector2 *)&dest) = self->sign();
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
*((Vector2 *)&dest) = self->floor();
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
*((Vector2 *)&dest) = self->ceil();
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
*((Vector2 *)&dest) = self->round();
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by) {
|
||||||
|
pandemonium_vector2 dest;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
const Vector2 *by = (const Vector2 *)p_by;
|
||||||
|
*((Vector2 *)&dest) = self->snapped(*by);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self) {
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
return self->aspect();
|
||||||
|
}
|
||||||
|
|
||||||
|
pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self) {
|
||||||
|
pandemonium_string ret;
|
||||||
|
const Vector2 *self = (const Vector2 *)p_self;
|
||||||
|
memnew_placement(&ret, String(*self));
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y) {
|
||||||
|
Vector2 *dest = (Vector2 *)r_dest;
|
||||||
|
*dest = Vector2(p_x, p_y);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
@ -57,84 +57,100 @@ typedef struct {
|
|||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y);
|
typedef enum {
|
||||||
|
PANDEMONIUM_VECTOR2_AXIS_X,
|
||||||
|
PANDEMONIUM_VECTOR2_AXIS_Y,
|
||||||
|
|
||||||
pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self);
|
PANDEMONIUM_VECTOR2_AXIS_COUNT,
|
||||||
|
} pandemonium_vector2_axis;
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_with);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_clamped(const pandemonium_vector2 *p_self, const pandemonium_real p_length);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
|
|
||||||
|
|
||||||
pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
|
||||||
|
|
||||||
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
|
||||||
|
|
||||||
pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self);
|
|
||||||
|
|
||||||
void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x);
|
void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x);
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void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y);
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void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y);
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pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self);
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void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_int p_axis, const pandemonium_real p_value);
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pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_int p_axis);
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void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value);
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pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self);
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pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self);
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void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self);
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pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length);
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pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other);
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pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other);
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pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod);
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pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv);
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pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec);
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pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t);
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pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight);
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pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t);
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t);
|
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|
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pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta);
|
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|
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
|
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|
|
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|
pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
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|
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
||||||
|
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
|
||||||
|
|
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|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
|
||||||
|
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self);
|
||||||
|
|
||||||
|
pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
||||||
|
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
|
||||||
|
|
||||||
|
pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self);
|
||||||
|
|
||||||
|
void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi);
|
||||||
|
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self);
|
||||||
|
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self);
|
||||||
|
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self);
|
||||||
|
pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by);
|
||||||
|
pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self);
|
||||||
|
|
||||||
|
pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self);
|
||||||
|
|
||||||
|
void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user