diff --git a/gdnative/vector2.cpp b/gdnative/vector2.cpp index b5e7562..bdeedac 100644 --- a/gdnative/vector2.cpp +++ b/gdnative/vector2.cpp @@ -39,50 +39,90 @@ extern "C" { static_assert(sizeof(pandemonium_vector2) == sizeof(Vector2), "Vector2 size mismatch"); -void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y) { - Vector2 *dest = (Vector2 *)r_dest; - *dest = Vector2(p_x, p_y); +void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x) { + Vector2 *self = (Vector2 *)p_self; + self->x = p_x; +} +void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y) { + Vector2 *self = (Vector2 *)p_self; + self->y = p_y; } -pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self) { - pandemonium_string ret; +pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self) { const Vector2 *self = (const Vector2 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; + return self->x; +} +pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->y; } +void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_int p_axis, const pandemonium_real p_value) { + Vector2 *self = (Vector2 *)p_self; + self->operator[](p_axis) = p_value; +} +pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_int p_axis) { + const Vector2 *self = (const Vector2 *)p_self; + return self->operator[](p_axis); +} + +void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value) { + Vector2 *self = (Vector2 *)p_self; + self->set_all(p_value); +} + +pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->min_axis(); +} +pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->max_axis(); +} + +void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self) { + Vector2 *self = (Vector2 *)p_self; + self->normalize(); +} pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self) { pandemonium_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; *((Vector2 *)&dest) = self->normalized(); return dest; } - -pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length(); -} - -pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->angle(); -} - -pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length_squared(); -} - pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self) { const Vector2 *self = (const Vector2 *)p_self; return self->is_normalized(); } -pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { +pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->length(); +} +pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->length_squared(); +} +pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length) { pandemonium_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - *((Vector2 *)&dest) = self->direction_to(*to); + + *((Vector2 *)&dest) = self->limit_length(p_length); + return dest; +} + +pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *((Vector2 *)&dest) = self->min(*b); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *((Vector2 *)&dest) = self->max(*b); return dest; } @@ -91,24 +131,67 @@ pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 const Vector2 *to = (const Vector2 *)p_to; return self->distance_to(*to); } - pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { const Vector2 *self = (const Vector2 *)p_self; const Vector2 *to = (const Vector2 *)p_to; return self->distance_squared_to(*to); } - pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { const Vector2 *self = (const Vector2 *)p_self; const Vector2 *to = (const Vector2 *)p_to; return self->angle_to(*to); } - pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { const Vector2 *self = (const Vector2 *)p_self; const Vector2 *to = (const Vector2 *)p_to; return self->angle_to_point(*to); } +pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + *((Vector2 *)&dest) = self->direction_to(*to); + return dest; +} + +pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *other = (const Vector2 *)p_other; + return self->dot(*other); +} +pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *other = (const Vector2 *)p_other; + return self->dot(*other); +} +pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->posmod(p_mod); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *modv = (const Vector2 *)p_modv; + *((Vector2 *)&dest) = self->posmodv(*modv); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + *((Vector2 *)&dest) = self->project(*to); + return dest; +} + +pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *vec = (const Vector2 *)p_vec; + *((Vector2 *)&dest) = self->plane_project(p_length, *vec); + return dest; +} pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t) { pandemonium_vector2 dest; @@ -117,7 +200,13 @@ pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemoni *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t); return dest; } - +pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + *((Vector2 *)&dest) = self->slerp(*to, p_weight); + return dest; +} pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t) { pandemonium_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -127,6 +216,15 @@ pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemoniu *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); return dest; } +pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *control_1 = (const Vector2 *)p_control_1; + const Vector2 *control_2 = (const Vector2 *)p_control_2; + const Vector2 *end = (const Vector2 *)p_end; + *((Vector2 *)&dest) = self->cubic_interpolate(*control_1, *control_2, *end, p_t); + return dest; +} pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta) { pandemonium_vector2 dest; @@ -136,47 +234,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vect return dest; } -pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi) { - pandemonium_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->rotated(p_phi); - return dest; -} - -pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self) { - pandemonium_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->tangent(); - return dest; -} - -pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self) { - pandemonium_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->floor(); - return dest; -} - -pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by) { - pandemonium_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *by = (const Vector2 *)p_by; - *((Vector2 *)&dest) = self->snapped(*by); - return dest; -} - -pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->aspect(); -} - -pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_with) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *with = (const Vector2 *)p_with; - return self->dot(*with); -} - pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) { pandemonium_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -184,7 +241,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p *((Vector2 *)&dest) = self->slide(*n); return dest; } - pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) { pandemonium_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -192,7 +248,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 * *((Vector2 *)&dest) = self->bounce(*n); return dest; } - pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) { pandemonium_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -201,19 +256,10 @@ pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 return dest; } -pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self) { - pandemonium_vector2 dest; +pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->abs(); - return dest; -} - -pandemonium_vector2 GDAPI pandemonium_vector2_clamped(const pandemonium_vector2 *p_self, const pandemonium_real p_length) { - pandemonium_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->limit_length(p_length); - return dest; + const Vector2 *b = (const Vector2 *)p_b; + return self->is_equal_approx(*b); } pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { @@ -224,7 +270,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vec *dest = *self + *b; return raw_dest; } - pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; @@ -242,7 +287,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pan *dest = *self * *b; return raw_dest; } - pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; @@ -259,7 +303,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pande *dest = *self / *b; return raw_dest; } - pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; @@ -268,18 +311,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pande return raw_dest; } -pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self == *b; -} - -pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self < *b; -} - pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; @@ -288,24 +319,101 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vec return raw_dest; } -void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x) { - Vector2 *self = (Vector2 *)p_self; - self->x = p_x; -} - -void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y) { - Vector2 *self = (Vector2 *)p_self; - self->y = p_y; -} - -pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self) { +pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { const Vector2 *self = (const Vector2 *)p_self; - return self->x; + const Vector2 *b = (const Vector2 *)p_b; + return *self == *b; +} +pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + return *self < *b; } -pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self) { +pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self) { const Vector2 *self = (const Vector2 *)p_self; - return self->y; + return self->angle(); +} + +void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi) { + Vector2 *self = (Vector2 *)p_self; + self->set_rotation(p_phi); +} + +pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->abs(); + return dest; +} + +pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + + *((Vector2 *)&dest) = self->rotated(p_phi); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->tangent(); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + + *((Vector2 *)&dest) = self->orthogonal(); + return dest; +} + +pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->sign(); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->floor(); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->ceil(); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->round(); + return dest; +} +pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by) { + pandemonium_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *by = (const Vector2 *)p_by; + *((Vector2 *)&dest) = self->snapped(*by); + return dest; +} +pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->aspect(); +} + +pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self) { + pandemonium_string ret; + const Vector2 *self = (const Vector2 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y) { + Vector2 *dest = (Vector2 *)r_dest; + *dest = Vector2(p_x, p_y); } #ifdef __cplusplus diff --git a/include/gdn/vector2.h b/include/gdn/vector2.h index ada4b1c..c6e4e61 100644 --- a/include/gdn/vector2.h +++ b/include/gdn/vector2.h @@ -57,84 +57,100 @@ typedef struct { extern "C" { #endif -void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y); +typedef enum { + PANDEMONIUM_VECTOR2_AXIS_X, + PANDEMONIUM_VECTOR2_AXIS_Y, -pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self); - -pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self); - -pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self); - -pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self); - -pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self); - -pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self); - -pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); - -pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); - -pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); - -pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); - -pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); - -pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t); - -pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t); - -pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta); - -pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi); - -pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self); - -pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self); - -pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by); - -pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self); - -pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_with); - -pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); - -pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); - -pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); - -pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self); - -pandemonium_vector2 GDAPI pandemonium_vector2_clamped(const pandemonium_vector2 *p_self, const pandemonium_real p_length); - -pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); - -pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); - -pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); - -pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b); - -pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); - -pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b); - -pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); - -pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); - -pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self); + PANDEMONIUM_VECTOR2_AXIS_COUNT, +} pandemonium_vector2_axis; void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x); - void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y); pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self); - pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self); +void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_int p_axis, const pandemonium_real p_value); +pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_int p_axis); + +void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value); + +pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self); +pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self); + +void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self); +pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self); +pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self); + +pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self); +pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self); +pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length); + +pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); +pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); + +pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); +pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); +pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); +pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); +pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); + +pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other); +pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other); +pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod); +pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv); +pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); + +pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec); + +pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t); +pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight); +pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t); +pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t); + +pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta); + +pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); +pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); +pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); + +pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); + +pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); +pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); + +pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); +pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b); + +pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); +pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b); + +pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self); + +pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); +pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); + +pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self); + +void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi); + +pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self); + +pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi); +pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self); +pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self); + +pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self); +pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self); +pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self); +pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self); +pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by); +pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self); + +pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self); + +void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y); + #ifdef __cplusplus } #endif