Vector2 api cleanup.

This commit is contained in:
Relintai 2023-05-26 13:46:16 +02:00
parent 5cf2ae791a
commit 05c877b530
2 changed files with 308 additions and 184 deletions

View File

@ -39,50 +39,90 @@ extern "C" {
static_assert(sizeof(pandemonium_vector2) == sizeof(Vector2), "Vector2 size mismatch"); static_assert(sizeof(pandemonium_vector2) == sizeof(Vector2), "Vector2 size mismatch");
void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y) { void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x) {
Vector2 *dest = (Vector2 *)r_dest; Vector2 *self = (Vector2 *)p_self;
*dest = Vector2(p_x, p_y); self->x = p_x;
}
void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y) {
Vector2 *self = (Vector2 *)p_self;
self->y = p_y;
} }
pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self) { pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self) {
pandemonium_string ret;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
memnew_placement(&ret, String(*self)); return self->x;
return ret; }
pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->y;
} }
void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_int p_axis, const pandemonium_real p_value) {
Vector2 *self = (Vector2 *)p_self;
self->operator[](p_axis) = p_value;
}
pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_int p_axis) {
const Vector2 *self = (const Vector2 *)p_self;
return self->operator[](p_axis);
}
void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value) {
Vector2 *self = (Vector2 *)p_self;
self->set_all(p_value);
}
pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->min_axis();
}
pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->max_axis();
}
void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self) {
Vector2 *self = (Vector2 *)p_self;
self->normalize();
}
pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self) { pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->normalized(); *((Vector2 *)&dest) = self->normalized();
return dest; return dest;
} }
pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->length();
}
pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->angle();
}
pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->length_squared();
}
pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self) { pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
return self->is_normalized(); return self->is_normalized();
} }
pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->length();
}
pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->length_squared();
}
pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to;
*((Vector2 *)&dest) = self->direction_to(*to); *((Vector2 *)&dest) = self->limit_length(p_length);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *b = (const Vector2 *)p_b;
*((Vector2 *)&dest) = self->min(*b);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *b = (const Vector2 *)p_b;
*((Vector2 *)&dest) = self->max(*b);
return dest; return dest;
} }
@ -91,24 +131,67 @@ pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2
const Vector2 *to = (const Vector2 *)p_to; const Vector2 *to = (const Vector2 *)p_to;
return self->distance_to(*to); return self->distance_to(*to);
} }
pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to; const Vector2 *to = (const Vector2 *)p_to;
return self->distance_squared_to(*to); return self->distance_squared_to(*to);
} }
pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to; const Vector2 *to = (const Vector2 *)p_to;
return self->angle_to(*to); return self->angle_to(*to);
} }
pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) { pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to; const Vector2 *to = (const Vector2 *)p_to;
return self->angle_to_point(*to); return self->angle_to_point(*to);
} }
pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to;
*((Vector2 *)&dest) = self->direction_to(*to);
return dest;
}
pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other) {
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *other = (const Vector2 *)p_other;
return self->dot(*other);
}
pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other) {
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *other = (const Vector2 *)p_other;
return self->dot(*other);
}
pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->posmod(p_mod);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *modv = (const Vector2 *)p_modv;
*((Vector2 *)&dest) = self->posmodv(*modv);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to;
*((Vector2 *)&dest) = self->project(*to);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *vec = (const Vector2 *)p_vec;
*((Vector2 *)&dest) = self->plane_project(p_length, *vec);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t) { pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
@ -117,7 +200,13 @@ pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemoni
*((Vector2 *)&dest) = self->linear_interpolate(*b, p_t); *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
return dest; return dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to;
*((Vector2 *)&dest) = self->slerp(*to, p_weight);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t) { pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
@ -127,6 +216,15 @@ pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemoniu
*((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
return dest; return dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *control_1 = (const Vector2 *)p_control_1;
const Vector2 *control_2 = (const Vector2 *)p_control_2;
const Vector2 *end = (const Vector2 *)p_end;
*((Vector2 *)&dest) = self->cubic_interpolate(*control_1, *control_2, *end, p_t);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta) { pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
@ -136,47 +234,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vect
return dest; return dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->rotated(p_phi);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->tangent();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->floor();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *by = (const Vector2 *)p_by;
*((Vector2 *)&dest) = self->snapped(*by);
return dest;
}
pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->aspect();
}
pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_with) {
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *with = (const Vector2 *)p_with;
return self->dot(*with);
}
pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) { pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
@ -184,7 +241,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p
*((Vector2 *)&dest) = self->slide(*n); *((Vector2 *)&dest) = self->slide(*n);
return dest; return dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) { pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
@ -192,7 +248,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *
*((Vector2 *)&dest) = self->bounce(*n); *((Vector2 *)&dest) = self->bounce(*n);
return dest; return dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) { pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n) {
pandemonium_vector2 dest; pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
@ -201,19 +256,10 @@ pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2
return dest; return dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self) { pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->abs(); const Vector2 *b = (const Vector2 *)p_b;
return dest; return self->is_equal_approx(*b);
}
pandemonium_vector2 GDAPI pandemonium_vector2_clamped(const pandemonium_vector2 *p_self, const pandemonium_real p_length) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->limit_length(p_length);
return dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
@ -224,7 +270,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vec
*dest = *self + *b; *dest = *self + *b;
return raw_dest; return raw_dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) { pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
pandemonium_vector2 raw_dest; pandemonium_vector2 raw_dest;
Vector2 *dest = (Vector2 *)&raw_dest; Vector2 *dest = (Vector2 *)&raw_dest;
@ -242,7 +287,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pan
*dest = *self * *b; *dest = *self * *b;
return raw_dest; return raw_dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) { pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) {
pandemonium_vector2 raw_dest; pandemonium_vector2 raw_dest;
Vector2 *dest = (Vector2 *)&raw_dest; Vector2 *dest = (Vector2 *)&raw_dest;
@ -259,7 +303,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pande
*dest = *self / *b; *dest = *self / *b;
return raw_dest; return raw_dest;
} }
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) { pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b) {
pandemonium_vector2 raw_dest; pandemonium_vector2 raw_dest;
Vector2 *dest = (Vector2 *)&raw_dest; Vector2 *dest = (Vector2 *)&raw_dest;
@ -268,18 +311,6 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pande
return raw_dest; return raw_dest;
} }
pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *b = (const Vector2 *)p_b;
return *self == *b;
}
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *b = (const Vector2 *)p_b;
return *self < *b;
}
pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self) { pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self) {
pandemonium_vector2 raw_dest; pandemonium_vector2 raw_dest;
Vector2 *dest = (Vector2 *)&raw_dest; Vector2 *dest = (Vector2 *)&raw_dest;
@ -288,24 +319,101 @@ pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vec
return raw_dest; return raw_dest;
} }
void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x) { pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
Vector2 *self = (Vector2 *)p_self;
self->x = p_x;
}
void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y) {
Vector2 *self = (Vector2 *)p_self;
self->y = p_y;
}
pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
return self->x; const Vector2 *b = (const Vector2 *)p_b;
return *self == *b;
}
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b) {
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *b = (const Vector2 *)p_b;
return *self < *b;
} }
pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self) { pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self; const Vector2 *self = (const Vector2 *)p_self;
return self->y; return self->angle();
}
void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi) {
Vector2 *self = (Vector2 *)p_self;
self->set_rotation(p_phi);
}
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->abs();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->rotated(p_phi);
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->tangent();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->orthogonal();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->sign();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->floor();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->ceil();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
*((Vector2 *)&dest) = self->round();
return dest;
}
pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by) {
pandemonium_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *by = (const Vector2 *)p_by;
*((Vector2 *)&dest) = self->snapped(*by);
return dest;
}
pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self) {
const Vector2 *self = (const Vector2 *)p_self;
return self->aspect();
}
pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self) {
pandemonium_string ret;
const Vector2 *self = (const Vector2 *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y) {
Vector2 *dest = (Vector2 *)r_dest;
*dest = Vector2(p_x, p_y);
} }
#ifdef __cplusplus #ifdef __cplusplus

View File

@ -57,84 +57,100 @@ typedef struct {
extern "C" { extern "C" {
#endif #endif
void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y); typedef enum {
PANDEMONIUM_VECTOR2_AXIS_X,
PANDEMONIUM_VECTOR2_AXIS_Y,
pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self); PANDEMONIUM_VECTOR2_AXIS_COUNT,
} pandemonium_vector2_axis;
pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self);
pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self);
pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self);
pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self);
pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t);
pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t);
pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta);
pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi);
pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by);
pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self);
pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_with);
pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_clamped(const pandemonium_vector2 *p_self, const pandemonium_real p_length);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self);
void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x); void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x);
void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y); void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y);
pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self); pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self);
pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self); pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self);
void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_int p_axis, const pandemonium_real p_value);
pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_int p_axis);
void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value);
pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self);
pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self);
void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self);
pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self);
pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self);
pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length);
pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other);
pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other);
pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod);
pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv);
pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec);
pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t);
pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight);
pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t);
pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t);
pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta);
pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self);
pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self);
void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi);
pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi);
pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self);
pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by);
pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self);
pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self);
void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif