gdnative/include/gdn/vector2.h

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/**************************************************************************/
/* vector2.h */
/**************************************************************************/
/* This file is part of: */
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/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDNATIVE_VECTOR2_H
#define GDNATIVE_VECTOR2_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
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#define PANDEMONIUM_VECTOR2_SIZE 8
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2_TYPE_DEFINED
#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_VECTOR2_SIZE];
} pandemonium_vector2;
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#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
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#include <gdn/gdnative.h>
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#ifdef __cplusplus
extern "C" {
#endif
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void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y);
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pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self);
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pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to);
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pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t);
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pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t);
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pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta);
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pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi);
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pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by);
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pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_with);
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pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
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pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
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pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n);
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pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self);
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pandemonium_vector2 GDAPI pandemonium_vector2_clamped(const pandemonium_vector2 *p_self, const pandemonium_real p_length);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b);
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pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b);
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pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self);
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void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x);
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void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y);
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pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self);
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pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self);
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#ifdef __cplusplus
}
#endif
#endif // GDNATIVE_VECTOR2_H