mirror of
https://github.com/Relintai/gdnative.git
synced 2025-02-03 22:45:58 +01:00
Added godot's gdnative module.
This commit is contained in:
commit
bd9e05126e
21
LICENSE.txt
Normal file
21
LICENSE.txt
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@ -0,0 +1,21 @@
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Copyright (c) 2023-present Péter Magyar.
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Copyright (c) 2014-2023 Godot Engine contributors (cf. AUTHORS.md).
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Copyright (c) 2007-2023 Juan Linietsky, Ariel Manzur.
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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SOFTWARE.
|
60
SCsub
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60
SCsub
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@ -0,0 +1,60 @@
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_gdnative = env_modules.Clone()
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env_gdnative.add_source_files(env.modules_sources, "gdnative.cpp")
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env_gdnative.add_source_files(env.modules_sources, "register_types.cpp")
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env_gdnative.add_source_files(env.modules_sources, "android/*.cpp")
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env_gdnative.add_source_files(env.modules_sources, "gdnative/*.cpp")
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env_gdnative.add_source_files(env.modules_sources, "nativescript/*.cpp")
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env_gdnative.add_source_files(env.modules_sources, "gdnative_library_singleton_editor.cpp")
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env_gdnative.add_source_files(env.modules_sources, "gdnative_library_editor_plugin.cpp")
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env_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"])
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Export("env_gdnative")
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SConscript("net/SCsub")
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SConscript("arvr/SCsub")
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SConscript("pluginscript/SCsub")
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SConscript("videodecoder/SCsub")
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from methods import get_cmdline_bool
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from platform_methods import run_in_subprocess
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import gdnative_builders
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_, gensource = env_gdnative.CommandNoCache(
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["include/gdnative_api_struct.gen.h", "gdnative_api_struct.gen.cpp"],
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"gdnative_api.json",
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run_in_subprocess(gdnative_builders.build_gdnative_api_struct),
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)
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env_gdnative.add_source_files(env.modules_sources, [gensource])
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env.use_ptrcall = True
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if get_cmdline_bool("gdnative_wrapper", False):
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(gensource,) = env_gdnative.CommandNoCache(
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"gdnative_wrapper_code.gen.cpp",
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"gdnative_api.json",
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run_in_subprocess(gdnative_builders.build_gdnative_wrapper_code),
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)
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gd_wrapper_env = env.Clone()
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gd_wrapper_env.Prepend(CPPPATH=["#modules/gdnative/include/"])
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if gd_wrapper_env["use_lto"]:
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if not env.msvc:
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gd_wrapper_env.Append(CCFLAGS=["-fno-lto"])
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gd_wrapper_env.Append(LINKFLAGS=["-fno-lto"])
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else:
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gd_wrapper_env.Append(CCFLAGS=["/GL-"])
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gd_wrapper_env.Append(LINKFLAGS=["/LTCG:OFF"])
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if not env.msvc:
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gd_wrapper_env.Append(CCFLAGS=["-fPIC"])
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lib = gd_wrapper_env.add_library("#bin/gdnative_wrapper_code", [gensource])
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86
android/android_gdn.cpp
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86
android/android_gdn.cpp
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/**************************************************************************/
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/* android_gdn.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "modules/gdnative/gdnative.h"
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// Code by Paritosh97 with minor tweaks by Mux213
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// These entry points are only for the android platform and are simple stubs in all others.
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#ifdef __ANDROID__
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#include "platform/android/java_godot_wrapper.h"
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#include "platform/android/os_android.h"
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#include "platform/android/thread_jandroid.h"
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#else
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#define JNIEnv void
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#define jobject void *
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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JNIEnv *GDAPI godot_android_get_env() {
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#ifdef __ANDROID__
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return get_jni_env();
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#else
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return nullptr;
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#endif
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}
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jobject GDAPI godot_android_get_activity() {
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#ifdef __ANDROID__
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OS_Android *os_android = (OS_Android *)OS::get_singleton();
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return os_android->get_godot_java()->get_activity();
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#else
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return nullptr;
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#endif
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}
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jobject GDAPI godot_android_get_surface() {
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#ifdef __ANDROID__
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OS_Android *os_android = (OS_Android *)OS::get_singleton();
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return os_android->get_godot_java()->get_surface();
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#else
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return nullptr;
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#endif
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}
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bool GDAPI godot_android_is_activity_resumed() {
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#ifdef __ANDROID__
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OS_Android *os_android = (OS_Android *)OS::get_singleton();
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return os_android->get_godot_java()->is_activity_resumed();
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#else
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return false;
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#endif
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}
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#ifdef __cplusplus
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}
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#endif
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6
arvr/SCsub
Normal file
6
arvr/SCsub
Normal file
@ -0,0 +1,6 @@
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#!/usr/bin/env python
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Import("env")
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Import("env_gdnative")
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env_gdnative.add_source_files(env.modules_sources, "*.cpp")
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450
arvr/arvr_interface_gdnative.cpp
Normal file
450
arvr/arvr_interface_gdnative.cpp
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@ -0,0 +1,450 @@
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/**************************************************************************/
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/* arvr_interface_gdnative.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "arvr_interface_gdnative.h"
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#include "main/input_default.h"
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#include "servers/arvr/arvr_positional_tracker.h"
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#include "servers/visual/visual_server_globals.h"
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void ARVRInterfaceGDNative::_bind_methods() {
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ADD_PROPERTY_DEFAULT("interface_is_initialized", false);
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ADD_PROPERTY_DEFAULT("ar_is_anchor_detection_enabled", false);
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}
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ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
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print_verbose("Construct gdnative interface\n");
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// we won't have our data pointer until our library gets set
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data = nullptr;
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interface = nullptr;
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}
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ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
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print_verbose("Destruct gdnative interface\n");
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if (interface != nullptr && is_initialized()) {
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uninitialize();
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};
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// cleanup after ourselves
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cleanup();
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}
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void ARVRInterfaceGDNative::cleanup() {
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if (interface != nullptr) {
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interface->destructor(data);
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data = nullptr;
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interface = nullptr;
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}
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}
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void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) {
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// this should only be called once, just being paranoid..
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if (interface) {
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cleanup();
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}
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// bind to our interface
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interface = p_interface;
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// Now we do our constructing...
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data = interface->constructor((godot_object *)this);
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}
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StringName ARVRInterfaceGDNative::get_name() const {
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ERR_FAIL_COND_V(interface == nullptr, StringName());
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godot_string result = interface->get_name(data);
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StringName name = *(String *)&result;
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godot_string_destroy(&result);
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return name;
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}
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int ARVRInterfaceGDNative::get_capabilities() const {
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int capabilities;
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ERR_FAIL_COND_V(interface == nullptr, 0); // 0 = None
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capabilities = interface->get_capabilities(data);
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return capabilities;
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}
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bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
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ERR_FAIL_COND_V(interface == nullptr, false);
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return interface->get_anchor_detection_is_enabled(data);
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}
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void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
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ERR_FAIL_COND(interface == nullptr);
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interface->set_anchor_detection_is_enabled(data, p_enable);
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}
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int ARVRInterfaceGDNative::get_camera_feed_id() {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 1))) {
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return (unsigned int)interface->get_camera_feed_id(data);
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} else {
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return 0;
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}
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}
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bool ARVRInterfaceGDNative::is_stereo() {
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bool stereo;
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ERR_FAIL_COND_V(interface == nullptr, false);
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stereo = interface->is_stereo(data);
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return stereo;
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}
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bool ARVRInterfaceGDNative::is_initialized() const {
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ERR_FAIL_COND_V(interface == nullptr, false);
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return interface->is_initialized(data);
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}
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bool ARVRInterfaceGDNative::initialize() {
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ERR_FAIL_COND_V(interface == nullptr, false);
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bool initialized = interface->initialize(data);
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if (initialized) {
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// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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if ((arvr_server != nullptr) && (arvr_server->get_primary_interface() == nullptr)) {
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arvr_server->set_primary_interface(this);
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};
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};
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return initialized;
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}
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void ARVRInterfaceGDNative::uninitialize() {
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ERR_FAIL_COND(interface == nullptr);
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|
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ARVRServer *arvr_server = ARVRServer::get_singleton();
|
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if (arvr_server != nullptr) {
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// Whatever happens, make sure this is no longer our primary interface
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arvr_server->clear_primary_interface_if(this);
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}
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interface->uninitialize(data);
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}
|
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Size2 ARVRInterfaceGDNative::get_render_targetsize() {
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ERR_FAIL_COND_V(interface == nullptr, Size2());
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godot_vector2 result = interface->get_render_targetsize(data);
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Vector2 *vec = (Vector2 *)&result;
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return *vec;
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}
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Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
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Transform *ret;
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ERR_FAIL_COND_V(interface == nullptr, Transform());
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||||
|
||||
godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
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||||
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ret = (Transform *)&t;
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||||
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||||
return *ret;
|
||||
}
|
||||
|
||||
CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
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CameraMatrix cm;
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ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
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interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
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||||
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||||
return cm;
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||||
}
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||||
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||||
unsigned int ARVRInterfaceGDNative::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
|
||||
if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 1))) {
|
||||
return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int ARVRInterfaceGDNative::get_external_depth_for_eye(ARVRInterface::Eyes p_eye) {
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||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
|
||||
if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 2))) {
|
||||
return (unsigned int)interface->get_external_depth_for_eye(data, (godot_int)p_eye);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
|
||||
ERR_FAIL_COND(interface == nullptr);
|
||||
|
||||
interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
|
||||
}
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||||
|
||||
void ARVRInterfaceGDNative::process() {
|
||||
ERR_FAIL_COND(interface == nullptr);
|
||||
|
||||
interface->process(data);
|
||||
}
|
||||
|
||||
void ARVRInterfaceGDNative::notification(int p_what) {
|
||||
ERR_FAIL_COND(interface == nullptr);
|
||||
|
||||
// this is only available in interfaces that implement 1.1 or later
|
||||
if ((interface->version.major > 1) || ((interface->version.major == 1) && (interface->version.minor > 0))) {
|
||||
interface->notification(data, p_what);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// some helper callbacks
|
||||
|
||||
extern "C" {
|
||||
|
||||
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
|
||||
// If our major version is 0 or bigger then 10, we're likely looking at our constructor pointer from an older plugin
|
||||
ERR_FAIL_COND_MSG((p_interface->version.major == 0) || (p_interface->version.major > 10), "GDNative ARVR interfaces build for Godot 3.0 are not supported.");
|
||||
|
||||
Ref<ARVRInterfaceGDNative> new_interface;
|
||||
new_interface.instance();
|
||||
new_interface->set_interface((const godot_arvr_interface_gdnative *)p_interface);
|
||||
ARVRServer::get_singleton()->add_interface(new_interface);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_arvr_get_worldscale() {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
ERR_FAIL_NULL_V(arvr_server, 1.0);
|
||||
|
||||
return arvr_server->get_world_scale();
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_arvr_get_reference_frame() {
|
||||
godot_transform reference_frame;
|
||||
Transform *reference_frame_ptr = (Transform *)&reference_frame;
|
||||
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
if (arvr_server != nullptr) {
|
||||
*reference_frame_ptr = arvr_server->get_reference_frame();
|
||||
} else {
|
||||
godot_transform_new_identity(&reference_frame);
|
||||
}
|
||||
|
||||
return reference_frame;
|
||||
}
|
||||
|
||||
void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
|
||||
// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
|
||||
ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
|
||||
RID *render_target = (RID *)p_render_target;
|
||||
Rect2 screen_rect = *(Rect2 *)p_rect;
|
||||
|
||||
if (eye == ARVRInterface::EYE_LEFT) {
|
||||
screen_rect.size.x /= 2.0;
|
||||
} else if (p_eye == ARVRInterface::EYE_RIGHT) {
|
||||
screen_rect.size.x /= 2.0;
|
||||
screen_rect.position.x += screen_rect.size.x;
|
||||
}
|
||||
|
||||
VSG::rasterizer->set_current_render_target(RID());
|
||||
VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
|
||||
// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
|
||||
// This is a handy function to expose that.
|
||||
RID *render_target = (RID *)p_render_target;
|
||||
|
||||
RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
|
||||
uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
|
||||
|
||||
return texid;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
ERR_FAIL_NULL_V(arvr_server, 0);
|
||||
|
||||
InputDefault *input = (InputDefault *)Input::get_singleton();
|
||||
ERR_FAIL_NULL_V(input, 0);
|
||||
|
||||
Ref<ARVRPositionalTracker> new_tracker;
|
||||
new_tracker.instance();
|
||||
new_tracker->set_name(p_device_name);
|
||||
new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
|
||||
if (p_hand == 1) {
|
||||
new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
|
||||
} else if (p_hand == 2) {
|
||||
new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
|
||||
}
|
||||
|
||||
// also register as joystick...
|
||||
int joyid = input->get_unused_joy_id();
|
||||
if (joyid != -1) {
|
||||
new_tracker->set_joy_id(joyid);
|
||||
input->joy_connection_changed(joyid, true, p_device_name, "");
|
||||
}
|
||||
|
||||
if (p_tracks_orientation) {
|
||||
Basis orientation;
|
||||
new_tracker->set_orientation(orientation);
|
||||
}
|
||||
if (p_tracks_position) {
|
||||
Vector3 position;
|
||||
new_tracker->set_position(position);
|
||||
}
|
||||
|
||||
// add our tracker to our server and remember its pointer
|
||||
arvr_server->add_tracker(new_tracker);
|
||||
|
||||
// note, this ID is only unique within controllers!
|
||||
return new_tracker->get_tracker_id();
|
||||
}
|
||||
|
||||
void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
ERR_FAIL_NULL(arvr_server);
|
||||
|
||||
InputDefault *input = (InputDefault *)Input::get_singleton();
|
||||
ERR_FAIL_NULL(input);
|
||||
|
||||
Ref<ARVRPositionalTracker> remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
|
||||
if (remove_tracker.is_valid()) {
|
||||
// unset our joystick if applicable
|
||||
int joyid = remove_tracker->get_joy_id();
|
||||
if (joyid != -1) {
|
||||
input->joy_connection_changed(joyid, false, "", "");
|
||||
remove_tracker->set_joy_id(-1);
|
||||
}
|
||||
|
||||
// remove our tracker from our server
|
||||
arvr_server->remove_tracker(remove_tracker);
|
||||
remove_tracker.unref();
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
ERR_FAIL_NULL(arvr_server);
|
||||
|
||||
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
|
||||
if (tracker.is_valid()) {
|
||||
Transform *transform = (Transform *)p_transform;
|
||||
if (p_tracks_orientation) {
|
||||
tracker->set_orientation(transform->basis);
|
||||
}
|
||||
if (p_tracks_position) {
|
||||
tracker->set_rw_position(transform->origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
ERR_FAIL_NULL(arvr_server);
|
||||
|
||||
InputDefault *input = (InputDefault *)Input::get_singleton();
|
||||
ERR_FAIL_NULL(input);
|
||||
|
||||
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
|
||||
if (tracker.is_valid()) {
|
||||
int joyid = tracker->get_joy_id();
|
||||
if (joyid != -1) {
|
||||
input->joy_button(joyid, p_button, p_is_pressed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
ERR_FAIL_NULL(arvr_server);
|
||||
|
||||
InputDefault *input = (InputDefault *)Input::get_singleton();
|
||||
ERR_FAIL_NULL(input);
|
||||
|
||||
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
|
||||
if (tracker.is_valid()) {
|
||||
int joyid = tracker->get_joy_id();
|
||||
if (joyid != -1) {
|
||||
float value = p_value;
|
||||
if (!p_can_be_negative) {
|
||||
// Convert to a value between -1.0f and 1.0f.
|
||||
value = p_value * 2.0f - 1.0f;
|
||||
}
|
||||
input->joy_axis(joyid, p_axis, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
ERR_FAIL_NULL_V(arvr_server, 0.0);
|
||||
|
||||
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
|
||||
if (tracker.is_valid()) {
|
||||
return tracker->get_rumble();
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void GDAPI godot_arvr_set_interface(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface) {
|
||||
// If our major version is 0 or bigger then 10, we're likely looking at our constructor pointer from an older plugin
|
||||
ERR_FAIL_COND_MSG((p_gdn_interface->version.major == 0) || (p_gdn_interface->version.major > 10), "GDNative ARVR interfaces build for Godot 3.0 are not supported.");
|
||||
|
||||
ARVRInterfaceGDNative *interface = (ARVRInterfaceGDNative *)p_arvr_interface;
|
||||
interface->set_interface((const godot_arvr_interface_gdnative *)p_gdn_interface);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_arvr_get_depthid(godot_rid *p_render_target) {
|
||||
// We also need to access our depth texture for reprojection.
|
||||
RID *render_target = (RID *)p_render_target;
|
||||
|
||||
uint32_t texid = VSG::storage->render_target_get_depth_texture_id(*render_target);
|
||||
|
||||
return texid;
|
||||
}
|
||||
}
|
89
arvr/arvr_interface_gdnative.h
Normal file
89
arvr/arvr_interface_gdnative.h
Normal file
@ -0,0 +1,89 @@
|
||||
/**************************************************************************/
|
||||
/* arvr_interface_gdnative.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef ARVR_INTERFACE_GDNATIVE_H
|
||||
#define ARVR_INTERFACE_GDNATIVE_H
|
||||
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
#include "servers/arvr/arvr_interface.h"
|
||||
|
||||
/**
|
||||
@authors Hinsbart & Karroffel & Mux213
|
||||
|
||||
This subclass of our AR/VR interface forms a bridge to GDNative.
|
||||
*/
|
||||
|
||||
class ARVRInterfaceGDNative : public ARVRInterface {
|
||||
GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
|
||||
|
||||
void cleanup();
|
||||
|
||||
protected:
|
||||
const godot_arvr_interface_gdnative *interface;
|
||||
void *data;
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
/** general interface information **/
|
||||
ARVRInterfaceGDNative();
|
||||
~ARVRInterfaceGDNative();
|
||||
|
||||
void set_interface(const godot_arvr_interface_gdnative *p_interface);
|
||||
|
||||
virtual StringName get_name() const;
|
||||
virtual int get_capabilities() const;
|
||||
|
||||
virtual bool is_initialized() const;
|
||||
virtual bool initialize();
|
||||
virtual void uninitialize();
|
||||
|
||||
/** specific to AR **/
|
||||
virtual bool get_anchor_detection_is_enabled() const;
|
||||
virtual void set_anchor_detection_is_enabled(bool p_enable);
|
||||
virtual int get_camera_feed_id();
|
||||
|
||||
/** rendering and internal **/
|
||||
virtual Size2 get_render_targetsize();
|
||||
virtual bool is_stereo();
|
||||
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
|
||||
|
||||
// and a CameraMatrix version to ARVRServer
|
||||
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
|
||||
|
||||
virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye);
|
||||
virtual unsigned int get_external_depth_for_eye(ARVRInterface::Eyes p_eye);
|
||||
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
|
||||
|
||||
virtual void process();
|
||||
virtual void notification(int p_what);
|
||||
};
|
||||
|
||||
#endif // ARVR_INTERFACE_GDNATIVE_H
|
39
arvr/register_types.cpp
Normal file
39
arvr/register_types.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
/**************************************************************************/
|
||||
/* register_types.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "register_types.h"
|
||||
#include "arvr_interface_gdnative.h"
|
||||
|
||||
void register_arvr_types() {
|
||||
ClassDB::register_class<ARVRInterfaceGDNative>();
|
||||
}
|
||||
|
||||
void unregister_arvr_types() {
|
||||
}
|
37
arvr/register_types.h
Normal file
37
arvr/register_types.h
Normal file
@ -0,0 +1,37 @@
|
||||
/**************************************************************************/
|
||||
/* register_types.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef ARVR_REGISTER_TYPES_H
|
||||
#define ARVR_REGISTER_TYPES_H
|
||||
|
||||
void register_arvr_types();
|
||||
void unregister_arvr_types();
|
||||
|
||||
#endif // ARVR_REGISTER_TYPES_H
|
26
config.py
Normal file
26
config.py
Normal file
@ -0,0 +1,26 @@
|
||||
def can_build(env, platform):
|
||||
return True
|
||||
|
||||
|
||||
def configure(env):
|
||||
env.use_ptrcall = True
|
||||
|
||||
|
||||
def get_doc_classes():
|
||||
return [
|
||||
"ARVRInterfaceGDNative",
|
||||
"GDNative",
|
||||
"GDNativeLibrary",
|
||||
"MultiplayerPeerGDNative",
|
||||
"NativeScript",
|
||||
"PacketPeerGDNative",
|
||||
"PluginScript",
|
||||
"StreamPeerGDNative",
|
||||
"VideoStreamGDNative",
|
||||
"WebRTCPeerConnectionGDNative",
|
||||
"WebRTCDataChannelGDNative",
|
||||
]
|
||||
|
||||
|
||||
def get_doc_path():
|
||||
return "doc_classes"
|
15
doc_classes/ARVRInterfaceGDNative.xml
Normal file
15
doc_classes/ARVRInterfaceGDNative.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
GDNative wrapper for an ARVR interface.
|
||||
</brief_description>
|
||||
<description>
|
||||
This is a wrapper class for GDNative implementations of the ARVR interface. To use a GDNative ARVR interface, simply instantiate this object and set your GDNative library containing the ARVR interface implementation.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
35
doc_classes/GDNative.xml
Normal file
35
doc_classes/GDNative.xml
Normal file
@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="GDNative" inherits="Reference" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="call_native">
|
||||
<return type="Variant" />
|
||||
<argument index="0" name="calling_type" type="String" />
|
||||
<argument index="1" name="procedure_name" type="String" />
|
||||
<argument index="2" name="arguments" type="Array" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="initialize">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="terminate">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
50
doc_classes/GDNativeLibrary.xml
Normal file
50
doc_classes/GDNativeLibrary.xml
Normal file
@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="GDNativeLibrary" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
An external library containing functions or script classes to use in Godot.
|
||||
</brief_description>
|
||||
<description>
|
||||
A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [ARVRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link>$DOCS_URL/tutorials/scripting/gdnative/gdnative_c_example.html</link>
|
||||
<link>$DOCS_URL/tutorials/scripting/gdnative/gdnative_cpp_example.html</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_current_dependencies" qualifiers="const">
|
||||
<return type="PoolStringArray" />
|
||||
<description>
|
||||
Returns paths to all dependency libraries for the current platform and architecture.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_current_library_path" qualifiers="const">
|
||||
<return type="String" />
|
||||
<description>
|
||||
Returns the path to the dynamic library file for the current platform and architecture.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="config_file" type="ConfigFile" setter="set_config_file" getter="get_config_file">
|
||||
This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] files.
|
||||
</member>
|
||||
<member name="load_once" type="bool" setter="set_load_once" getter="should_load_once" default="true">
|
||||
If [code]true[/code], Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
|
||||
If [code]false[/code], Godot loads a separate copy of the library into memory for each script that references it.
|
||||
</member>
|
||||
<member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable" default="true">
|
||||
If [code]true[/code], the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
|
||||
[b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
|
||||
</member>
|
||||
<member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
|
||||
If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
|
||||
[b]Note:[/b] A singleton library cannot be [member reloadable].
|
||||
</member>
|
||||
<member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default=""godot_"">
|
||||
The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its [code]gdnative_init[/code] function as [code]godot_gdnative_init[/code] by default.
|
||||
On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code].
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
17
doc_classes/MultiplayerPeerGDNative.xml
Normal file
17
doc_classes/MultiplayerPeerGDNative.xml
Normal file
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" overrides="NetworkedMultiplayerPeer" default="true" />
|
||||
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" overrides="NetworkedMultiplayerPeer" enum="NetworkedMultiplayerPeer.TransferMode" default="0" />
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
57
doc_classes/NativeScript.xml
Normal file
57
doc_classes/NativeScript.xml
Normal file
@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="NativeScript" inherits="Script" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_class_documentation" qualifiers="const">
|
||||
<return type="String" />
|
||||
<description>
|
||||
Returns the documentation string that was previously set with [code]godot_nativescript_set_class_documentation[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_method_documentation" qualifiers="const">
|
||||
<return type="String" />
|
||||
<argument index="0" name="method" type="String" />
|
||||
<description>
|
||||
Returns the documentation string that was previously set with [code]godot_nativescript_set_method_documentation[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_property_documentation" qualifiers="const">
|
||||
<return type="String" />
|
||||
<argument index="0" name="path" type="String" />
|
||||
<description>
|
||||
Returns the documentation string that was previously set with [code]godot_nativescript_set_property_documentation[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_signal_documentation" qualifiers="const">
|
||||
<return type="String" />
|
||||
<argument index="0" name="signal_name" type="String" />
|
||||
<description>
|
||||
Returns the documentation string that was previously set with [code]godot_nativescript_set_signal_documentation[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="new" qualifiers="vararg">
|
||||
<return type="Variant" />
|
||||
<description>
|
||||
Constructs a new object of the base type with a script of this type already attached.
|
||||
[b]Note:[/b] Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="class_name" type="String" setter="set_class_name" getter="get_class_name" default="""">
|
||||
</member>
|
||||
<member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
|
||||
</member>
|
||||
<member name="script_class_icon_path" type="String" setter="set_script_class_icon_path" getter="get_script_class_icon_path" default="""">
|
||||
</member>
|
||||
<member name="script_class_name" type="String" setter="set_script_class_name" getter="get_script_class_name" default="""">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
13
doc_classes/PacketPeerGDNative.xml
Normal file
13
doc_classes/PacketPeerGDNative.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="PacketPeerGDNative" inherits="PacketPeer" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
19
doc_classes/PluginScript.xml
Normal file
19
doc_classes/PluginScript.xml
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="PluginScript" inherits="Script" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="new" qualifiers="vararg">
|
||||
<return type="Variant" />
|
||||
<description>
|
||||
Returns a new instance of the script.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
13
doc_classes/StreamPeerGDNative.xml
Normal file
13
doc_classes/StreamPeerGDNative.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="StreamPeerGDNative" inherits="StreamPeer" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
29
doc_classes/VideoStreamGDNative.xml
Normal file
29
doc_classes/VideoStreamGDNative.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VideoStreamGDNative" inherits="VideoStream" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
[VideoStream] resource for video formats implemented via GDNative.
|
||||
</brief_description>
|
||||
<description>
|
||||
[VideoStream] resource for video formats implemented via GDNative.
|
||||
It can be used via [url=https://github.com/KidRigger/godot-videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg.org]FFmpeg[/url] library.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_file">
|
||||
<return type="String" />
|
||||
<description>
|
||||
Returns the video file handled by this [VideoStreamGDNative].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_file">
|
||||
<return type="void" />
|
||||
<argument index="0" name="file" type="String" />
|
||||
<description>
|
||||
Sets the video file that this [VideoStreamGDNative] resource handles. The supported extensions depend on the GDNative plugins used to expose video formats.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
13
doc_classes/WebRTCDataChannelGDNative.xml
Normal file
13
doc_classes/WebRTCDataChannelGDNative.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="WebRTCDataChannelGDNative" inherits="WebRTCDataChannel" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
13
doc_classes/WebRTCPeerConnectionGDNative.xml
Normal file
13
doc_classes/WebRTCPeerConnectionGDNative.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="WebRTCPeerConnectionGDNative" inherits="WebRTCPeerConnection" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
581
gdnative.cpp
Normal file
581
gdnative.cpp
Normal file
@ -0,0 +1,581 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative.h"
|
||||
|
||||
#include "core/global_constants.h"
|
||||
#include "core/io/file_access_encrypted.h"
|
||||
#include "core/os/dir_access.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/project_settings.h"
|
||||
|
||||
#include "scene/main/scene_tree.h"
|
||||
|
||||
static const String init_symbol = "gdnative_init";
|
||||
static const String terminate_symbol = "gdnative_terminate";
|
||||
static const String default_symbol_prefix = "godot_";
|
||||
static const bool default_singleton = false;
|
||||
static const bool default_load_once = true;
|
||||
static const bool default_reloadable = true;
|
||||
|
||||
// Defined in gdnative_api_struct.gen.cpp
|
||||
extern const godot_gdnative_core_api_struct api_struct;
|
||||
|
||||
Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;
|
||||
|
||||
GDNativeLibrary::GDNativeLibrary() {
|
||||
config_file.instance();
|
||||
|
||||
symbol_prefix = default_symbol_prefix;
|
||||
load_once = default_load_once;
|
||||
singleton = default_singleton;
|
||||
reloadable = default_reloadable;
|
||||
}
|
||||
|
||||
GDNativeLibrary::~GDNativeLibrary() {
|
||||
}
|
||||
|
||||
bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) {
|
||||
String name = p_name;
|
||||
|
||||
if (name.begins_with("entry/")) {
|
||||
String key = name.substr(6, name.length() - 6);
|
||||
|
||||
config_file->set_value("entry", key, p_property);
|
||||
|
||||
set_config_file(config_file);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (name.begins_with("dependency/")) {
|
||||
String key = name.substr(11, name.length() - 11);
|
||||
|
||||
config_file->set_value("dependencies", key, p_property);
|
||||
|
||||
set_config_file(config_file);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const {
|
||||
String name = p_name;
|
||||
|
||||
if (name.begins_with("entry/")) {
|
||||
String key = name.substr(6, name.length() - 6);
|
||||
|
||||
r_property = config_file->get_value("entry", key);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (name.begins_with("dependency/")) {
|
||||
String key = name.substr(11, name.length() - 11);
|
||||
|
||||
r_property = config_file->get_value("dependencies", key);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
// set entries
|
||||
List<String> entry_key_list;
|
||||
|
||||
if (config_file->has_section("entry")) {
|
||||
config_file->get_section_keys("entry", &entry_key_list);
|
||||
}
|
||||
|
||||
for (List<String>::Element *E = entry_key_list.front(); E; E = E->next()) {
|
||||
String key = E->get();
|
||||
|
||||
PropertyInfo prop;
|
||||
|
||||
prop.type = Variant::STRING;
|
||||
prop.name = "entry/" + key;
|
||||
|
||||
p_list->push_back(prop);
|
||||
}
|
||||
|
||||
// set dependencies
|
||||
List<String> dependency_key_list;
|
||||
|
||||
if (config_file->has_section("dependencies")) {
|
||||
config_file->get_section_keys("dependencies", &dependency_key_list);
|
||||
}
|
||||
|
||||
for (List<String>::Element *E = dependency_key_list.front(); E; E = E->next()) {
|
||||
String key = E->get();
|
||||
|
||||
PropertyInfo prop;
|
||||
|
||||
prop.type = Variant::STRING;
|
||||
prop.name = "dependency/" + key;
|
||||
|
||||
p_list->push_back(prop);
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
|
||||
ERR_FAIL_COND(p_config_file.is_null());
|
||||
|
||||
set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
|
||||
set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
|
||||
set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
|
||||
set_reloadable(p_config_file->get_value("general", "reloadable", default_reloadable));
|
||||
|
||||
String entry_lib_path;
|
||||
{
|
||||
List<String> entry_keys;
|
||||
|
||||
if (p_config_file->has_section("entry")) {
|
||||
p_config_file->get_section_keys("entry", &entry_keys);
|
||||
}
|
||||
|
||||
for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
|
||||
String key = E->get();
|
||||
|
||||
Vector<String> tags = key.split(".");
|
||||
|
||||
bool skip = false;
|
||||
for (int i = 0; i < tags.size(); i++) {
|
||||
bool has_feature = OS::get_singleton()->has_feature(tags[i]);
|
||||
|
||||
if (!has_feature) {
|
||||
skip = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (skip) {
|
||||
continue;
|
||||
}
|
||||
|
||||
entry_lib_path = p_config_file->get_value("entry", key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Vector<String> dependency_paths;
|
||||
{
|
||||
List<String> dependency_keys;
|
||||
|
||||
if (p_config_file->has_section("dependencies")) {
|
||||
p_config_file->get_section_keys("dependencies", &dependency_keys);
|
||||
}
|
||||
|
||||
for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
|
||||
String key = E->get();
|
||||
|
||||
Vector<String> tags = key.split(".");
|
||||
|
||||
bool skip = false;
|
||||
for (int i = 0; i < tags.size(); i++) {
|
||||
bool has_feature = OS::get_singleton()->has_feature(tags[i]);
|
||||
|
||||
if (!has_feature) {
|
||||
skip = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (skip) {
|
||||
continue;
|
||||
}
|
||||
|
||||
dependency_paths = p_config_file->get_value("dependencies", key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
current_library_path = entry_lib_path;
|
||||
current_dependencies = dependency_paths;
|
||||
}
|
||||
|
||||
void GDNativeLibrary::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);
|
||||
ClassDB::bind_method(D_METHOD("set_config_file", "config_file"), &GDNativeLibrary::set_config_file);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);
|
||||
ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
|
||||
ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
|
||||
ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
|
||||
ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
|
||||
ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
|
||||
ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
|
||||
ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile", 0), "set_config_file", "get_config_file");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
|
||||
}
|
||||
|
||||
GDNative::GDNative() {
|
||||
native_handle = nullptr;
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
GDNative::~GDNative() {
|
||||
}
|
||||
|
||||
void GDNative::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
|
||||
ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
|
||||
ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
|
||||
}
|
||||
|
||||
void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
|
||||
ERR_FAIL_COND_MSG(library.is_valid(), "Tried to change library of GDNative when it is already set.");
|
||||
library = p_library;
|
||||
}
|
||||
|
||||
Ref<GDNativeLibrary> GDNative::get_library() const {
|
||||
return library;
|
||||
}
|
||||
|
||||
extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
|
||||
extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);
|
||||
|
||||
bool GDNative::initialize() {
|
||||
if (library.is_null()) {
|
||||
ERR_PRINT("No library set, can't initialize GDNative object");
|
||||
return false;
|
||||
}
|
||||
|
||||
String lib_path = library->get_current_library_path();
|
||||
if (lib_path.empty()) {
|
||||
ERR_PRINT("No library set for this platform");
|
||||
return false;
|
||||
}
|
||||
#ifdef IPHONE_ENABLED
|
||||
// On iOS we use static linking by default.
|
||||
String path = "";
|
||||
|
||||
// On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework.
|
||||
// If they are used, we can run dlopen on them.
|
||||
// They should be located under Frameworks directory, so we need to replace library path.
|
||||
if (!lib_path.ends_with(".a")) {
|
||||
path = ProjectSettings::get_singleton()->globalize_path(lib_path);
|
||||
|
||||
if (!FileAccess::exists(path)) {
|
||||
String lib_name = lib_path.get_basename().get_file();
|
||||
String framework_path_format = "Frameworks/$name.framework/$name";
|
||||
|
||||
Dictionary format_dict;
|
||||
format_dict["name"] = lib_name;
|
||||
String framework_path = framework_path_format.format(format_dict, "$_");
|
||||
|
||||
path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path);
|
||||
}
|
||||
}
|
||||
#elif defined(ANDROID_ENABLED)
|
||||
// On Android dynamic libraries are located separately from resource assets,
|
||||
// we should pass library name to dlopen(). The library name is flattened
|
||||
// during export.
|
||||
String path = lib_path.get_file();
|
||||
#elif defined(UWP_ENABLED)
|
||||
// On UWP we use a relative path from the app
|
||||
String path = lib_path.replace("res://", "");
|
||||
#elif defined(OSX_ENABLED)
|
||||
// On OSX the exported libraries are located under the Frameworks directory.
|
||||
// So we need to replace the library path.
|
||||
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
|
||||
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||||
|
||||
if (!da->file_exists(path) && !da->dir_exists(path)) {
|
||||
path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());
|
||||
}
|
||||
|
||||
if (da->dir_exists(path)) { // Target library is a ".framework", add library base name to the path.
|
||||
path = path.plus_file(path.get_file().get_basename());
|
||||
}
|
||||
|
||||
memdelete(da);
|
||||
|
||||
#else
|
||||
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
|
||||
#endif
|
||||
|
||||
if (library->should_load_once()) {
|
||||
if (GDNativeLibrary::loaded_libraries.has(lib_path)) {
|
||||
// already loaded. Don't load again.
|
||||
// copy some of the stuff instead
|
||||
this->native_handle = GDNativeLibrary::loaded_libraries[lib_path][0]->native_handle;
|
||||
initialized = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);
|
||||
if (err != OK) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void *library_init;
|
||||
|
||||
// we cheat here a little bit. you saw nothing
|
||||
initialized = true;
|
||||
|
||||
err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false);
|
||||
|
||||
initialized = false;
|
||||
|
||||
if (err || !library_init) {
|
||||
OS::get_singleton()->close_dynamic_library(native_handle);
|
||||
native_handle = nullptr;
|
||||
ERR_PRINT("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
|
||||
return false;
|
||||
}
|
||||
|
||||
godot_gdnative_init_fn library_init_fpointer;
|
||||
library_init_fpointer = (godot_gdnative_init_fn)library_init;
|
||||
|
||||
static uint64_t core_api_hash = 0;
|
||||
static uint64_t editor_api_hash = 0;
|
||||
static uint64_t no_api_hash = 0;
|
||||
|
||||
if (!(core_api_hash || editor_api_hash || no_api_hash)) {
|
||||
core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
|
||||
editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
|
||||
no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
|
||||
}
|
||||
|
||||
godot_gdnative_init_options options;
|
||||
|
||||
options.api_struct = &api_struct;
|
||||
options.in_editor = Engine::get_singleton()->is_editor_hint();
|
||||
options.core_api_hash = core_api_hash;
|
||||
options.editor_api_hash = editor_api_hash;
|
||||
options.no_api_hash = no_api_hash;
|
||||
options.report_version_mismatch = &_gdnative_report_version_mismatch;
|
||||
options.report_loading_error = &_gdnative_report_loading_error;
|
||||
options.gd_native_library = (godot_object *)(get_library().ptr());
|
||||
options.active_library_path = (godot_string *)&path;
|
||||
|
||||
library_init_fpointer(&options);
|
||||
|
||||
initialized = true;
|
||||
|
||||
if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {
|
||||
Vector<Ref<GDNative>> gdnatives;
|
||||
gdnatives.resize(1);
|
||||
gdnatives.write[0] = Ref<GDNative>(this);
|
||||
GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GDNative::terminate() {
|
||||
if (!initialized) {
|
||||
ERR_PRINT("No valid library handle, can't terminate GDNative object");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (library->should_load_once()) {
|
||||
Vector<Ref<GDNative>> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
|
||||
if (gdnatives->size() > 1) {
|
||||
// there are other GDNative's still using this library, so we actually don't terminate
|
||||
gdnatives->erase(Ref<GDNative>(this));
|
||||
initialized = false;
|
||||
return true;
|
||||
} else if (gdnatives->size() == 1) {
|
||||
// we're the last one, terminate!
|
||||
gdnatives->clear();
|
||||
// whew this looks scary, but all it does is remove the entry completely
|
||||
GDNativeLibrary::loaded_libraries.erase(GDNativeLibrary::loaded_libraries.find(library->get_current_library_path()));
|
||||
}
|
||||
}
|
||||
|
||||
void *library_terminate;
|
||||
Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);
|
||||
if (error || !library_terminate) {
|
||||
OS::get_singleton()->close_dynamic_library(native_handle);
|
||||
native_handle = nullptr;
|
||||
initialized = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
godot_gdnative_terminate_fn library_terminate_pointer;
|
||||
library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
|
||||
|
||||
godot_gdnative_terminate_options options;
|
||||
options.in_editor = Engine::get_singleton()->is_editor_hint();
|
||||
|
||||
library_terminate_pointer(&options);
|
||||
|
||||
initialized = false;
|
||||
|
||||
// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
|
||||
|
||||
OS::get_singleton()->close_dynamic_library(native_handle);
|
||||
native_handle = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GDNative::is_initialized() const {
|
||||
return initialized;
|
||||
}
|
||||
|
||||
void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
|
||||
native_calls.insert(p_call_type, p_callback);
|
||||
}
|
||||
|
||||
Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
|
||||
Vector<StringName> call_types;
|
||||
call_types.resize(native_calls.size());
|
||||
|
||||
size_t idx = 0;
|
||||
for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
|
||||
call_types.write[idx] = E->key();
|
||||
}
|
||||
|
||||
return call_types;
|
||||
}
|
||||
|
||||
Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
|
||||
Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
|
||||
if (!E) {
|
||||
ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void *procedure_handle;
|
||||
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
native_handle,
|
||||
p_procedure_name,
|
||||
procedure_handle);
|
||||
|
||||
if (err != OK || procedure_handle == nullptr) {
|
||||
return Variant();
|
||||
}
|
||||
|
||||
godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
|
||||
|
||||
Variant res = *(Variant *)&result;
|
||||
godot_variant_destroy(&result);
|
||||
return res;
|
||||
}
|
||||
|
||||
Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) const {
|
||||
if (!initialized) {
|
||||
ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
|
||||
return ERR_CANT_OPEN;
|
||||
}
|
||||
|
||||
Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
native_handle,
|
||||
p_procedure_name,
|
||||
r_handle,
|
||||
p_optional);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
|
||||
Ref<GDNativeLibrary> lib;
|
||||
lib.instance();
|
||||
|
||||
Ref<ConfigFile> config = lib->get_config_file();
|
||||
|
||||
Error err = config->load(p_path);
|
||||
|
||||
if (r_error) {
|
||||
*r_error = err;
|
||||
}
|
||||
|
||||
lib->set_config_file(config);
|
||||
|
||||
return lib;
|
||||
}
|
||||
|
||||
void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
p_extensions->push_back("gdnlib");
|
||||
}
|
||||
|
||||
bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
|
||||
return p_type == "GDNativeLibrary";
|
||||
}
|
||||
|
||||
String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
|
||||
String el = p_path.get_extension().to_lower();
|
||||
if (el == "gdnlib") {
|
||||
return "GDNativeLibrary";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
||||
Ref<GDNativeLibrary> lib = p_resource;
|
||||
|
||||
if (lib.is_null()) {
|
||||
return ERR_INVALID_DATA;
|
||||
}
|
||||
|
||||
Ref<ConfigFile> config = lib->get_config_file();
|
||||
|
||||
config->set_value("general", "singleton", lib->is_singleton());
|
||||
config->set_value("general", "load_once", lib->should_load_once());
|
||||
config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
|
||||
config->set_value("general", "reloadable", lib->is_reloadable());
|
||||
|
||||
return config->save(p_path);
|
||||
}
|
||||
|
||||
bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
|
||||
return Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr;
|
||||
}
|
||||
|
||||
void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
||||
if (Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr) {
|
||||
p_extensions->push_back("gdnlib");
|
||||
}
|
||||
}
|
182
gdnative.h
Normal file
182
gdnative.h
Normal file
@ -0,0 +1,182 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_H
|
||||
#define GDNATIVE_H
|
||||
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/os/thread_safe.h"
|
||||
#include "core/resource.h"
|
||||
|
||||
#include "gdnative/gdnative.h"
|
||||
#include "gdnative_api_struct.gen.h"
|
||||
|
||||
#include "core/io/config_file.h"
|
||||
|
||||
class GDNativeLibraryResourceLoader;
|
||||
class GDNative;
|
||||
|
||||
class GDNativeLibrary : public Resource {
|
||||
GDCLASS(GDNativeLibrary, Resource);
|
||||
|
||||
static Map<String, Vector<Ref<GDNative>>> loaded_libraries;
|
||||
|
||||
friend class GDNativeLibraryResourceLoader;
|
||||
friend class GDNative;
|
||||
|
||||
Ref<ConfigFile> config_file;
|
||||
|
||||
String current_library_path;
|
||||
Vector<String> current_dependencies;
|
||||
|
||||
bool singleton;
|
||||
bool load_once;
|
||||
String symbol_prefix;
|
||||
bool reloadable;
|
||||
|
||||
public:
|
||||
GDNativeLibrary();
|
||||
~GDNativeLibrary();
|
||||
|
||||
virtual bool _set(const StringName &p_name, const Variant &p_property);
|
||||
virtual bool _get(const StringName &p_name, Variant &r_property) const;
|
||||
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
_FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
|
||||
|
||||
void set_config_file(Ref<ConfigFile> p_config_file);
|
||||
|
||||
// things that change per-platform
|
||||
// so there are no setters for this
|
||||
_FORCE_INLINE_ const String &get_current_library_path() const {
|
||||
return current_library_path;
|
||||
}
|
||||
_FORCE_INLINE_ Vector<String> get_current_dependencies() const {
|
||||
return current_dependencies;
|
||||
}
|
||||
|
||||
// things that are a property of the library itself, not platform specific
|
||||
_FORCE_INLINE_ bool should_load_once() const {
|
||||
return load_once;
|
||||
}
|
||||
_FORCE_INLINE_ bool is_singleton() const {
|
||||
return singleton;
|
||||
}
|
||||
_FORCE_INLINE_ String get_symbol_prefix() const {
|
||||
return symbol_prefix;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool is_reloadable() const {
|
||||
return reloadable;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_load_once(bool p_load_once) {
|
||||
config_file->set_value("general", "load_once", p_load_once);
|
||||
load_once = p_load_once;
|
||||
}
|
||||
_FORCE_INLINE_ void set_singleton(bool p_singleton) {
|
||||
config_file->set_value("general", "singleton", p_singleton);
|
||||
singleton = p_singleton;
|
||||
}
|
||||
_FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
|
||||
config_file->set_value("general", "symbol_prefix", p_symbol_prefix);
|
||||
symbol_prefix = p_symbol_prefix;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
|
||||
config_file->set_value("general", "reloadable", p_reloadable);
|
||||
reloadable = p_reloadable;
|
||||
}
|
||||
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
struct GDNativeCallRegistry {
|
||||
static GDNativeCallRegistry *singleton;
|
||||
|
||||
inline static GDNativeCallRegistry *get_singleton() {
|
||||
return singleton;
|
||||
}
|
||||
|
||||
inline GDNativeCallRegistry() :
|
||||
native_calls() {}
|
||||
|
||||
Map<StringName, native_call_cb> native_calls;
|
||||
|
||||
void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
|
||||
|
||||
Vector<StringName> get_native_call_types();
|
||||
};
|
||||
|
||||
class GDNative : public Reference {
|
||||
GDCLASS(GDNative, Reference);
|
||||
|
||||
Ref<GDNativeLibrary> library;
|
||||
|
||||
void *native_handle;
|
||||
|
||||
bool initialized;
|
||||
|
||||
public:
|
||||
GDNative();
|
||||
~GDNative();
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
void set_library(Ref<GDNativeLibrary> p_library);
|
||||
Ref<GDNativeLibrary> get_library() const;
|
||||
|
||||
bool is_initialized() const;
|
||||
|
||||
bool initialize();
|
||||
bool terminate();
|
||||
|
||||
Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
|
||||
|
||||
Error get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional = true) const;
|
||||
};
|
||||
|
||||
class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
|
||||
public:
|
||||
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache = false);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual bool handles_type(const String &p_type) const;
|
||||
virtual String get_resource_type(const String &p_path) const;
|
||||
};
|
||||
|
||||
class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
|
||||
public:
|
||||
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
|
||||
virtual bool recognize(const RES &p_resource) const;
|
||||
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
||||
};
|
||||
|
||||
#endif // GDNATIVE_H
|
220
gdnative/aabb.cpp
Normal file
220
gdnative/aabb.cpp
Normal file
@ -0,0 +1,220 @@
|
||||
/**************************************************************************/
|
||||
/* aabb.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/aabb.h"
|
||||
|
||||
#include "core/math/aabb.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch");
|
||||
|
||||
void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
|
||||
const Vector3 *pos = (const Vector3 *)p_pos;
|
||||
const Vector3 *size = (const Vector3 *)p_size;
|
||||
AABB *dest = (AABB *)r_dest;
|
||||
*dest = AABB(*pos, *size);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) {
|
||||
godot_vector3 raw_ret;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
Vector3 *ret = (Vector3 *)&raw_ret;
|
||||
*ret = self->position;
|
||||
return raw_ret;
|
||||
}
|
||||
|
||||
void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) {
|
||||
AABB *self = (AABB *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
self->position = *v;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) {
|
||||
godot_vector3 raw_ret;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
Vector3 *ret = (Vector3 *)&raw_ret;
|
||||
*ret = self->size;
|
||||
return raw_ret;
|
||||
}
|
||||
|
||||
void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) {
|
||||
AABB *self = (AABB *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
self->size = *v;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) {
|
||||
godot_string ret;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
return self->get_area();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
return self->has_no_area();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
return self->has_no_surface();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const AABB *with = (const AABB *)p_with;
|
||||
return self->intersects(*with);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const AABB *with = (const AABB *)p_with;
|
||||
return self->encloses(*with);
|
||||
}
|
||||
|
||||
godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) {
|
||||
godot_aabb dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const AABB *with = (const AABB *)p_with;
|
||||
*((AABB *)&dest) = self->merge(*with);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) {
|
||||
godot_aabb dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const AABB *with = (const AABB *)p_with;
|
||||
*((AABB *)&dest) = self->intersection(*with);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const Plane *plane = (const Plane *)p_plane;
|
||||
return self->intersects_plane(*plane);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const Vector3 *from = (const Vector3 *)p_from;
|
||||
const Vector3 *to = (const Vector3 *)p_to;
|
||||
return self->intersects_segment(*from, *to);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->has_point(*point);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) {
|
||||
godot_vector3 dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const Vector3 *dir = (const Vector3 *)p_dir;
|
||||
*((Vector3 *)&dest) = self->get_support(*dir);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) {
|
||||
godot_vector3 dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_longest_axis();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
return self->get_longest_axis_index();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
return self->get_longest_axis_size();
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) {
|
||||
godot_vector3 dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_shortest_axis();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
return self->get_shortest_axis_index();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
return self->get_shortest_axis_size();
|
||||
}
|
||||
|
||||
godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) {
|
||||
godot_aabb dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const Vector3 *to_point = (const Vector3 *)p_to_point;
|
||||
*((AABB *)&dest) = self->expand(*to_point);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) {
|
||||
godot_aabb dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
|
||||
*((AABB *)&dest) = self->grow(p_by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) {
|
||||
godot_vector3 dest;
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
|
||||
*((Vector3 *)&dest) = self->get_endpoint(p_idx);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) {
|
||||
const AABB *self = (const AABB *)p_self;
|
||||
const AABB *b = (const AABB *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
366
gdnative/array.cpp
Normal file
366
gdnative/array.cpp
Normal file
@ -0,0 +1,366 @@
|
||||
/**************************************************************************/
|
||||
/* array.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/array.h"
|
||||
|
||||
#include "core/array.h"
|
||||
#include "core/os/memory.h"
|
||||
|
||||
#include "core/color.h"
|
||||
#include "core/pool_vector.h"
|
||||
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
|
||||
|
||||
void GDAPI godot_array_new(godot_array *r_dest) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
memnew_placement(dest, Array);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
const Array *src = (const Array *)p_src;
|
||||
memnew_placement(dest, Array(*src));
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
|
||||
memnew_placement(dest, Array);
|
||||
dest->resize(pca->size());
|
||||
|
||||
for (int i = 0; i < dest->size(); i++) {
|
||||
Variant v = pca->operator[](i);
|
||||
dest->operator[](i) = v;
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
|
||||
memnew_placement(dest, Array);
|
||||
dest->resize(pca->size());
|
||||
|
||||
for (int i = 0; i < dest->size(); i++) {
|
||||
Variant v = pca->operator[](i);
|
||||
dest->operator[](i) = v;
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
|
||||
memnew_placement(dest, Array);
|
||||
dest->resize(pca->size());
|
||||
|
||||
for (int i = 0; i < dest->size(); i++) {
|
||||
Variant v = pca->operator[](i);
|
||||
dest->operator[](i) = v;
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
PoolVector<String> *pca = (PoolVector<String> *)p_psa;
|
||||
memnew_placement(dest, Array);
|
||||
dest->resize(pca->size());
|
||||
|
||||
for (int i = 0; i < dest->size(); i++) {
|
||||
Variant v = pca->operator[](i);
|
||||
dest->operator[](i) = v;
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
|
||||
memnew_placement(dest, Array);
|
||||
dest->resize(pca->size());
|
||||
|
||||
for (int i = 0; i < dest->size(); i++) {
|
||||
Variant v = pca->operator[](i);
|
||||
dest->operator[](i) = v;
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
|
||||
memnew_placement(dest, Array);
|
||||
dest->resize(pca->size());
|
||||
|
||||
for (int i = 0; i < dest->size(); i++) {
|
||||
Variant v = pca->operator[](i);
|
||||
dest->operator[](i) = v;
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
|
||||
memnew_placement(dest, Array);
|
||||
dest->resize(pca->size());
|
||||
|
||||
for (int i = 0; i < dest->size(); i++) {
|
||||
Variant v = pca->operator[](i);
|
||||
dest->operator[](i) = v;
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
|
||||
Array *self = (Array *)p_self;
|
||||
Variant *val = (Variant *)p_value;
|
||||
self->operator[](p_idx) = *val;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
|
||||
godot_variant raw_dest;
|
||||
Variant *dest = (Variant *)&raw_dest;
|
||||
const Array *self = (const Array *)p_self;
|
||||
memnew_placement(dest, Variant(self->operator[](p_idx)));
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
|
||||
Array *self = (Array *)p_self;
|
||||
return (godot_variant *)&self->operator[](p_idx);
|
||||
}
|
||||
|
||||
const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
return (const godot_variant *)&self->operator[](p_idx);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
|
||||
Array *self = (Array *)p_self;
|
||||
Variant *val = (Variant *)p_value;
|
||||
self->append(*val);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_clear(godot_array *p_self) {
|
||||
Array *self = (Array *)p_self;
|
||||
self->clear();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_value;
|
||||
return self->count(*val);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
return self->empty();
|
||||
}
|
||||
|
||||
void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
|
||||
Array *self = (Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_value;
|
||||
self->erase(*val);
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_array_front(const godot_array *p_self) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
godot_variant v;
|
||||
Variant *val = (Variant *)&v;
|
||||
memnew_placement(val, Variant);
|
||||
*val = self->front();
|
||||
return v;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_array_back(const godot_array *p_self) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
godot_variant v;
|
||||
Variant *val = (Variant *)&v;
|
||||
memnew_placement(val, Variant);
|
||||
*val = self->back();
|
||||
return v;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_what;
|
||||
return self->find(*val, p_from);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_what;
|
||||
return self->find_last(*val);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_value;
|
||||
return self->has(*val);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_hash(const godot_array *p_self) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
return self->hash();
|
||||
}
|
||||
|
||||
void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
|
||||
Array *self = (Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_value;
|
||||
self->insert(p_pos, *val);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_invert(godot_array *p_self) {
|
||||
Array *self = (Array *)p_self;
|
||||
self->invert();
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
|
||||
Array *self = (Array *)p_self;
|
||||
godot_variant v;
|
||||
Variant *val = (Variant *)&v;
|
||||
memnew_placement(val, Variant);
|
||||
*val = self->pop_back();
|
||||
return v;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
|
||||
Array *self = (Array *)p_self;
|
||||
godot_variant v;
|
||||
Variant *val = (Variant *)&v;
|
||||
memnew_placement(val, Variant);
|
||||
*val = self->pop_front();
|
||||
return v;
|
||||
}
|
||||
|
||||
void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
|
||||
Array *self = (Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_value;
|
||||
self->push_back(*val);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
|
||||
Array *self = (Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_value;
|
||||
self->push_front(*val);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
|
||||
Array *self = (Array *)p_self;
|
||||
self->remove(p_idx);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
|
||||
Array *self = (Array *)p_self;
|
||||
self->resize(p_size);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
const Variant *val = (const Variant *)p_what;
|
||||
return self->rfind(*val, p_from);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_size(const godot_array *p_self) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
return self->size();
|
||||
}
|
||||
|
||||
void GDAPI godot_array_sort(godot_array *p_self) {
|
||||
Array *self = (Array *)p_self;
|
||||
self->sort();
|
||||
}
|
||||
|
||||
void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
|
||||
Array *self = (Array *)p_self;
|
||||
const String *func = (const String *)p_func;
|
||||
self->sort_custom((Object *)p_obj, *func);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before) {
|
||||
Array *self = (Array *)p_self;
|
||||
return self->bsearch(*(const Variant *)p_value, p_before);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before) {
|
||||
Array *self = (Array *)p_self;
|
||||
const String *func = (const String *)p_func;
|
||||
return self->bsearch_custom(*(const Variant *)p_value, (Object *)p_obj, *func, p_before);
|
||||
}
|
||||
|
||||
void GDAPI godot_array_destroy(godot_array *p_self) {
|
||||
((Array *)p_self)->~Array();
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
godot_array res;
|
||||
Array *val = (Array *)&res;
|
||||
memnew_placement(val, Array);
|
||||
*val = self->duplicate(p_deep);
|
||||
return res;
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
godot_array res;
|
||||
Array *val = (Array *)&res;
|
||||
memnew_placement(val, Array);
|
||||
*val = self->slice(p_begin, p_end, p_step, p_deep);
|
||||
return res;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_array_max(const godot_array *p_self) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
godot_variant v;
|
||||
Variant *val = (Variant *)&v;
|
||||
memnew_placement(val, Variant);
|
||||
*val = self->max();
|
||||
return v;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_array_min(const godot_array *p_self) {
|
||||
const Array *self = (const Array *)p_self;
|
||||
godot_variant v;
|
||||
Variant *val = (Variant *)&v;
|
||||
memnew_placement(val, Variant);
|
||||
*val = self->min();
|
||||
return v;
|
||||
}
|
||||
|
||||
void GDAPI godot_array_shuffle(godot_array *p_self) {
|
||||
Array *self = (Array *)p_self;
|
||||
self->shuffle();
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
298
gdnative/basis.cpp
Normal file
298
gdnative/basis.cpp
Normal file
@ -0,0 +1,298 @@
|
||||
/**************************************************************************/
|
||||
/* basis.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/basis.h"
|
||||
|
||||
#include "core/math/basis.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
|
||||
|
||||
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
|
||||
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
|
||||
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
|
||||
const Vector3 *z_axis = (const Vector3 *)p_z_axis;
|
||||
Basis *dest = (Basis *)r_dest;
|
||||
*dest = Basis(*x_axis, *y_axis, *z_axis);
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
Basis *dest = (Basis *)r_dest;
|
||||
*dest = Basis(*axis, p_phi);
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
|
||||
const Vector3 *euler = (const Vector3 *)p_euler;
|
||||
Basis *dest = (Basis *)r_dest;
|
||||
*dest = Basis(*euler);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
|
||||
godot_string ret;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Basis *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Basis *)&dest) = self->transposed();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Basis *)&dest) = self->orthonormalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
return self->determinant();
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
*((Basis *)&dest) = self->rotated(*axis, p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
*((Basis *)&dest) = self->scaled(*scale);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_scale();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) {
|
||||
godot_quat dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Quat *)&dest) = self->get_quat();
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Quat *quat = (const Quat *)p_quat;
|
||||
self->set_quat(*quat);
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
self->set_axis_angle_scale(*axis, p_phi, *scale);
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *euler = (const Vector3 *)p_euler;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
self->set_euler_scale(*euler, *scale);
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Quat *quat = (const Quat *)p_quat;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
self->set_quat_scale(*quat, *scale);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_euler();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *with = (const Vector3 *)p_with;
|
||||
return self->tdotx(*with);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *with = (const Vector3 *)p_with;
|
||||
return self->tdoty(*with);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *with = (const Vector3 *)p_with;
|
||||
return self->tdotz(*with);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*((Vector3 *)&dest) = self->xform(*v);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*((Vector3 *)&dest) = self->xform_inv(*v);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
return self->get_orthogonal_index();
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_new(godot_basis *r_dest) {
|
||||
Basis *dest = (Basis *)r_dest;
|
||||
*dest = Basis();
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
|
||||
Basis *dest = (Basis *)r_dest;
|
||||
const Quat *euler = (const Quat *)p_euler;
|
||||
*dest = Basis(*euler);
|
||||
}
|
||||
|
||||
// p_elements is a pointer to an array of 3 (!!) vector3
|
||||
void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
Vector3 *elements = (Vector3 *)p_elements;
|
||||
elements[0] = self->elements[0];
|
||||
elements[1] = self->elements[1];
|
||||
elements[2] = self->elements[2];
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*d = self->get_axis(p_axis);
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *value = (const Vector3 *)p_value;
|
||||
self->set_axis(p_axis, *value);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*d = self->get_row(p_row);
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *value = (const Vector3 *)p_value;
|
||||
self->set_row(p_row, *value);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
*dest = self->slerp(*b, p_t);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
222
gdnative/color.cpp
Normal file
222
gdnative/color.cpp
Normal file
@ -0,0 +1,222 @@
|
||||
/**************************************************************************/
|
||||
/* color.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/color.h"
|
||||
|
||||
#include "core/color.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch");
|
||||
|
||||
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
|
||||
Color *dest = (Color *)r_dest;
|
||||
*dest = Color(p_r, p_g, p_b, p_a);
|
||||
}
|
||||
|
||||
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
|
||||
Color *dest = (Color *)r_dest;
|
||||
*dest = Color(p_r, p_g, p_b);
|
||||
}
|
||||
|
||||
godot_real godot_color_get_r(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->r;
|
||||
}
|
||||
|
||||
void godot_color_set_r(godot_color *p_self, const godot_real val) {
|
||||
Color *self = (Color *)p_self;
|
||||
self->r = val;
|
||||
}
|
||||
|
||||
godot_real godot_color_get_g(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->g;
|
||||
}
|
||||
|
||||
void godot_color_set_g(godot_color *p_self, const godot_real val) {
|
||||
Color *self = (Color *)p_self;
|
||||
self->g = val;
|
||||
}
|
||||
|
||||
godot_real godot_color_get_b(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->b;
|
||||
}
|
||||
|
||||
void godot_color_set_b(godot_color *p_self, const godot_real val) {
|
||||
Color *self = (Color *)p_self;
|
||||
self->b = val;
|
||||
}
|
||||
|
||||
godot_real godot_color_get_a(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->a;
|
||||
}
|
||||
|
||||
void godot_color_set_a(godot_color *p_self, const godot_real val) {
|
||||
Color *self = (Color *)p_self;
|
||||
self->a = val;
|
||||
}
|
||||
|
||||
godot_real godot_color_get_h(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->get_h();
|
||||
}
|
||||
|
||||
godot_real godot_color_get_s(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->get_s();
|
||||
}
|
||||
|
||||
godot_real godot_color_get_v(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->get_v();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
|
||||
godot_string ret;
|
||||
const Color *self = (const Color *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_rgba32();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_abgr32();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_abgr64();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_color_to_argb64(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_argb64();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_rgba64();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_color_to_argb32(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_argb32();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_color_gray(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->gray();
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
*((Color *)&dest) = self->inverted();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
*((Color *)&dest) = self->contrasted();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *b = (const Color *)p_b;
|
||||
*((Color *)&dest) = self->linear_interpolate(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *over = (const Color *)p_over;
|
||||
*((Color *)&dest) = self->blend(*over);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
*((Color *)&dest) = self->darkened(p_amount);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
*((Color *)&dest) = self->from_hsv(p_h, p_s, p_v, p_a);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
*((Color *)&dest) = self->lightened(p_amount);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
|
||||
godot_string dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
|
||||
memnew_placement(&dest, String(self->to_html(p_with_alpha)));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *b = (const Color *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *b = (const Color *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
199
gdnative/dictionary.cpp
Normal file
199
gdnative/dictionary.cpp
Normal file
@ -0,0 +1,199 @@
|
||||
/**************************************************************************/
|
||||
/* dictionary.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/dictionary.h"
|
||||
|
||||
#include "core/variant.h"
|
||||
// core/variant.h before to avoid compile errors with MSVC
|
||||
#include "core/dictionary.h"
|
||||
#include "core/io/json.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch");
|
||||
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
|
||||
Dictionary *dest = (Dictionary *)r_dest;
|
||||
memnew_placement(dest, Dictionary);
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
|
||||
Dictionary *dest = (Dictionary *)r_dest;
|
||||
const Dictionary *src = (const Dictionary *)p_src;
|
||||
memnew_placement(dest, Dictionary(*src));
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
self->~Dictionary();
|
||||
}
|
||||
|
||||
godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
godot_dictionary res;
|
||||
Dictionary *val = (Dictionary *)&res;
|
||||
memnew_placement(val, Dictionary);
|
||||
*val = self->duplicate(p_deep);
|
||||
return res;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
return self->size();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
return self->empty();
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
self->clear();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
return self->has(*key);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Array *keys = (const Array *)p_keys;
|
||||
return self->has_all(*keys);
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
self->erase(*key);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
return self->hash();
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
|
||||
godot_array dest;
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
memnew_placement(&dest, Array(self->keys()));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
|
||||
godot_array dest;
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
memnew_placement(&dest, Array(self->values()));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
godot_variant raw_dest;
|
||||
Variant *dest = (Variant *)&raw_dest;
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
memnew_placement(dest, Variant(self->operator[](*key)));
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
const Variant *value = (const Variant *)p_value;
|
||||
self->operator[](*key) = *value;
|
||||
}
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
return (godot_variant *)&self->operator[](*key);
|
||||
}
|
||||
|
||||
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
return (const godot_variant *)&self->operator[](*key);
|
||||
}
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
return (godot_variant *)self->next(key);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Dictionary *b = (const Dictionary *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
|
||||
godot_string raw_dest;
|
||||
String *dest = (String *)&raw_dest;
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
memnew_placement(dest, String(JSON::print(Variant(*self))));
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
// GDNative core 1.1
|
||||
|
||||
godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
return self->erase(*key);
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
const Variant *def = (const Variant *)p_default;
|
||||
|
||||
godot_variant raw_dest;
|
||||
Variant *dest = (Variant *)&raw_dest;
|
||||
memnew_placement(dest, Variant(self->get(*key, *def)));
|
||||
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
// GDNative core 1.3
|
||||
|
||||
void GDAPI godot_dictionary_merge(godot_dictionary *p_self, const godot_dictionary *p_dictionary, const godot_bool p_overwrite) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
const Dictionary *dictionary = (const Dictionary *)p_dictionary;
|
||||
self->merge(*dictionary, p_overwrite);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
193
gdnative/gdnative.cpp
Normal file
193
gdnative/gdnative.cpp
Normal file
@ -0,0 +1,193 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/gdnative.h"
|
||||
|
||||
#include "core/class_db.h"
|
||||
#include "core/engine.h"
|
||||
#include "core/error_macros.h"
|
||||
#include "core/global_constants.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_object_destroy(godot_object *p_o) {
|
||||
memdelete((Object *)p_o);
|
||||
}
|
||||
|
||||
// Singleton API
|
||||
|
||||
godot_object GDAPI *godot_global_get_singleton(char *p_name) {
|
||||
return (godot_object *)Engine::get_singleton()->get_singleton_object(String(p_name));
|
||||
} // result shouldn't be freed
|
||||
|
||||
// MethodBind API
|
||||
|
||||
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
|
||||
MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
|
||||
// MethodBind *mb = ClassDB::get_method("Node", "get_name");
|
||||
return (godot_method_bind *)mb;
|
||||
}
|
||||
|
||||
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
|
||||
MethodBind *mb = (MethodBind *)p_method_bind;
|
||||
Object *o = (Object *)p_instance;
|
||||
mb->ptrcall(o, p_args, p_ret);
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
|
||||
MethodBind *mb = (MethodBind *)p_method_bind;
|
||||
Object *o = (Object *)p_instance;
|
||||
const Variant **args = (const Variant **)p_args;
|
||||
|
||||
godot_variant ret;
|
||||
godot_variant_new_nil(&ret);
|
||||
|
||||
Variant *ret_val = (Variant *)&ret;
|
||||
|
||||
Variant::CallError r_error;
|
||||
*ret_val = mb->call(o, args, p_arg_count, r_error);
|
||||
|
||||
if (p_call_error) {
|
||||
p_call_error->error = (godot_variant_call_error_error)r_error.error;
|
||||
p_call_error->argument = r_error.argument;
|
||||
p_call_error->expected = (godot_variant_type)r_error.expected;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
|
||||
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
|
||||
if (class_info) {
|
||||
return (godot_class_constructor)class_info->creation_func;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
godot_dictionary GDAPI godot_get_global_constants() {
|
||||
godot_dictionary constants;
|
||||
godot_dictionary_new(&constants);
|
||||
Dictionary *p_constants = (Dictionary *)&constants;
|
||||
const int constants_count = GlobalConstants::get_global_constant_count();
|
||||
for (int i = 0; i < constants_count; ++i) {
|
||||
const char *name = GlobalConstants::get_global_constant_name(i);
|
||||
int value = GlobalConstants::get_global_constant_value(i);
|
||||
(*p_constants)[name] = value;
|
||||
}
|
||||
return constants;
|
||||
}
|
||||
|
||||
// System functions
|
||||
void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback) {
|
||||
GDNativeCallRegistry::get_singleton()->register_native_call_type(StringName(p_call_type), p_callback);
|
||||
}
|
||||
|
||||
void GDAPI *godot_alloc(int p_bytes) {
|
||||
return memalloc(p_bytes);
|
||||
}
|
||||
|
||||
void GDAPI *godot_realloc(void *p_ptr, int p_bytes) {
|
||||
return memrealloc(p_ptr, p_bytes);
|
||||
}
|
||||
|
||||
void GDAPI godot_free(void *p_ptr) {
|
||||
memfree(p_ptr);
|
||||
}
|
||||
|
||||
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
|
||||
_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
|
||||
}
|
||||
|
||||
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
|
||||
_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
|
||||
}
|
||||
|
||||
void GDAPI godot_print(const godot_string *p_message) {
|
||||
print_line(*(String *)p_message);
|
||||
}
|
||||
|
||||
void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) {
|
||||
String message = "Error loading GDNative file ";
|
||||
GDNativeLibrary *library = (GDNativeLibrary *)p_library;
|
||||
|
||||
message += library->get_current_library_path() + ": Extension \"" + p_ext + "\" can't be loaded.\n";
|
||||
|
||||
Dictionary versions;
|
||||
versions["have_major"] = p_have.major;
|
||||
versions["have_minor"] = p_have.minor;
|
||||
versions["want_major"] = p_want.major;
|
||||
versions["want_minor"] = p_want.minor;
|
||||
|
||||
message += String("Got version {have_major}.{have_minor} but needs {want_major}.{want_minor}!").format(versions);
|
||||
|
||||
_err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
|
||||
}
|
||||
|
||||
void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) {
|
||||
String message = "Error loading GDNative file ";
|
||||
GDNativeLibrary *library = (GDNativeLibrary *)p_library;
|
||||
|
||||
message += library->get_current_library_path() + ": " + p_what;
|
||||
|
||||
_err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
|
||||
}
|
||||
|
||||
bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
|
||||
return ObjectDB::instance_validate((Object *)p_object);
|
||||
}
|
||||
|
||||
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) {
|
||||
return (godot_object *)ObjectDB::get_instance((ObjectID)p_instance_id);
|
||||
}
|
||||
|
||||
void *godot_get_class_tag(const godot_string_name *p_class) {
|
||||
StringName class_name = *(StringName *)p_class;
|
||||
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name);
|
||||
return class_info ? class_info->class_ptr : nullptr;
|
||||
}
|
||||
|
||||
godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) {
|
||||
if (!p_object) {
|
||||
return nullptr;
|
||||
}
|
||||
Object *o = (Object *)p_object;
|
||||
|
||||
return o->is_class_ptr(p_class_tag) ? (godot_object *)o : nullptr;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
126
gdnative/node_path.cpp
Normal file
126
gdnative/node_path.cpp
Normal file
@ -0,0 +1,126 @@
|
||||
/**************************************************************************/
|
||||
/* node_path.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/node_path.h"
|
||||
|
||||
#include "core/node_path.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch");
|
||||
|
||||
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
|
||||
NodePath *dest = (NodePath *)r_dest;
|
||||
const String *from = (const String *)p_from;
|
||||
memnew_placement(dest, NodePath(*from));
|
||||
}
|
||||
|
||||
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
|
||||
NodePath *dest = (NodePath *)r_dest;
|
||||
const NodePath *src = (const NodePath *)p_src;
|
||||
memnew_placement(dest, NodePath(*src));
|
||||
}
|
||||
|
||||
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
|
||||
NodePath *self = (NodePath *)p_self;
|
||||
self->~NodePath();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
|
||||
godot_string ret;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->is_absolute();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->get_name_count();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
|
||||
godot_string dest;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
|
||||
memnew_placement(&dest, String(self->get_name(p_idx)));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->get_subname_count();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
|
||||
godot_string dest;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
|
||||
memnew_placement(&dest, String(self->get_subname(p_idx)));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) {
|
||||
godot_string dest;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
memnew_placement(&dest, String(self->get_concatenated_subnames()));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->is_empty();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
const NodePath *b = (const NodePath *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
godot_node_path res;
|
||||
NodePath *val = (NodePath *)&res;
|
||||
memnew_placement(val, NodePath);
|
||||
*val = self->get_as_property_path();
|
||||
return res;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
178
gdnative/plane.cpp
Normal file
178
gdnative/plane.cpp
Normal file
@ -0,0 +1,178 @@
|
||||
/**************************************************************************/
|
||||
/* plane.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/plane.h"
|
||||
|
||||
#include "core/math/plane.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch");
|
||||
|
||||
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
|
||||
Plane *dest = (Plane *)r_dest;
|
||||
*dest = Plane(p_a, p_b, p_c, p_d);
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
|
||||
const Vector3 *v1 = (const Vector3 *)p_v1;
|
||||
const Vector3 *v2 = (const Vector3 *)p_v2;
|
||||
const Vector3 *v3 = (const Vector3 *)p_v3;
|
||||
Plane *dest = (Plane *)r_dest;
|
||||
*dest = Plane(*v1, *v2, *v3);
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
|
||||
const Vector3 *normal = (const Vector3 *)p_normal;
|
||||
Plane *dest = (Plane *)r_dest;
|
||||
*dest = Plane(*normal, p_d);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
|
||||
godot_string ret;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
|
||||
godot_plane dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*((Plane *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*((Vector3 *)&dest) = self->center();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_any_point();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->is_point_over(*point);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->distance_to(*point);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->has_point(*point, p_epsilon);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
|
||||
godot_vector3 dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
*((Vector3 *)&dest) = self->project(*point);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Plane *b = (const Plane *)p_b;
|
||||
const Plane *c = (const Plane *)p_c;
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
return self->intersect_3(*b, *c, dest);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *from = (const Vector3 *)p_from;
|
||||
const Vector3 *dir = (const Vector3 *)p_dir;
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
return self->intersects_ray(*from, *dir, dest);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *begin = (const Vector3 *)p_begin;
|
||||
const Vector3 *end = (const Vector3 *)p_end;
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
return self->intersects_segment(*begin, *end, dest);
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
|
||||
godot_plane raw_dest;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Plane *b = (const Plane *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
|
||||
Plane *self = (Plane *)p_self;
|
||||
const Vector3 *normal = (const Vector3 *)p_normal;
|
||||
self->set_normal(*normal);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 normal = self->get_normal();
|
||||
godot_vector3 *v3 = (godot_vector3 *)&normal;
|
||||
return *v3;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
return self->d;
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
|
||||
Plane *self = (Plane *)p_self;
|
||||
self->d = p_d;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
1075
gdnative/pool_arrays.cpp
Normal file
1075
gdnative/pool_arrays.cpp
Normal file
File diff suppressed because it is too large
Load Diff
237
gdnative/quat.cpp
Normal file
237
gdnative/quat.cpp
Normal file
@ -0,0 +1,237 @@
|
||||
/**************************************************************************/
|
||||
/* quat.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/quat.h"
|
||||
|
||||
#include "core/math/quat.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
|
||||
|
||||
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
|
||||
Quat *dest = (Quat *)r_dest;
|
||||
*dest = Quat(p_x, p_y, p_z, p_w);
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
Quat *dest = (Quat *)r_dest;
|
||||
*dest = Quat(*axis, p_angle);
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis) {
|
||||
const Basis *basis = (const Basis *)p_basis;
|
||||
Quat *dest = (Quat *)r_dest;
|
||||
*dest = Quat(*basis);
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) {
|
||||
const Vector3 *euler = (const Vector3 *)p_euler;
|
||||
Quat *dest = (Quat *)r_dest;
|
||||
*dest = Quat(*euler);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->x;
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
|
||||
Quat *self = (Quat *)p_self;
|
||||
self->x = val;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->y;
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
|
||||
Quat *self = (Quat *)p_self;
|
||||
self->y = val;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->z;
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
|
||||
Quat *self = (Quat *)p_self;
|
||||
self->z = val;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->w;
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
|
||||
Quat *self = (Quat *)p_self;
|
||||
self->w = val;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
|
||||
godot_string ret;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->length();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->length_squared();
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*((Quat *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->is_normalized();
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*((Quat *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
return self->dot(*b);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*((Vector3 *)&dest) = self->xform(*v);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*((Quat *)&dest) = self->slerp(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*((Quat *)&dest) = self->slerpni(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
const Quat *pre_a = (const Quat *)p_pre_a;
|
||||
const Quat *post_b = (const Quat *)p_post_b;
|
||||
*((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*dest = *self / p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
|
||||
Quat *self = (Quat *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
self->set_axis_angle(*axis, p_angle);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
178
gdnative/rect2.cpp
Normal file
178
gdnative/rect2.cpp
Normal file
@ -0,0 +1,178 @@
|
||||
/**************************************************************************/
|
||||
/* rect2.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/rect2.h"
|
||||
|
||||
#include "core/math/transform_2d.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch");
|
||||
|
||||
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
|
||||
const Vector2 *position = (const Vector2 *)p_pos;
|
||||
const Vector2 *size = (const Vector2 *)p_size;
|
||||
Rect2 *dest = (Rect2 *)r_dest;
|
||||
*dest = Rect2(*position, *size);
|
||||
}
|
||||
|
||||
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
|
||||
Rect2 *dest = (Rect2 *)r_dest;
|
||||
*dest = Rect2(p_x, p_y, p_width, p_height);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
|
||||
godot_string ret;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
return self->get_area();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
return self->intersects(*b);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
return self->encloses(*b);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
return self->has_no_area();
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
*((Rect2 *)&dest) = self->clip(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
*((Rect2 *)&dest) = self->merge(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Vector2 *point = (const Vector2 *)p_point;
|
||||
return self->has_point(*point);
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
|
||||
*((Rect2 *)&dest) = self->grow(p_by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
*((Rect2 *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
*((Rect2 *)&dest) = self->grow_margin((Margin)p_margin, p_by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
*((Rect2 *)&dest) = self->abs();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
*((Rect2 *)&dest) = self->expand(*to);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
*d = self->get_position();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
*d = self->get_size();
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
|
||||
Rect2 *self = (Rect2 *)p_self;
|
||||
const Vector2 *position = (const Vector2 *)p_pos;
|
||||
self->set_position(*position);
|
||||
}
|
||||
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
|
||||
Rect2 *self = (Rect2 *)p_self;
|
||||
const Vector2 *size = (const Vector2 *)p_size;
|
||||
self->set_size(*size);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
76
gdnative/rid.cpp
Normal file
76
gdnative/rid.cpp
Normal file
@ -0,0 +1,76 @@
|
||||
/**************************************************************************/
|
||||
/* rid.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/rid.h"
|
||||
|
||||
#include "core/resource.h"
|
||||
#include "core/rid.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch");
|
||||
|
||||
void GDAPI godot_rid_new(godot_rid *r_dest) {
|
||||
RID *dest = (RID *)r_dest;
|
||||
memnew_placement(dest, RID);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
|
||||
const RID *self = (const RID *)p_self;
|
||||
return self->get_id();
|
||||
}
|
||||
|
||||
void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
|
||||
const Resource *res_from = Object::cast_to<Resource>((Object *)p_from);
|
||||
godot_rid_new(r_dest);
|
||||
if (res_from) {
|
||||
RID *dest = (RID *)r_dest;
|
||||
*dest = RID(res_from->get_rid());
|
||||
}
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
|
||||
const RID *self = (const RID *)p_self;
|
||||
const RID *b = (const RID *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
|
||||
const RID *self = (const RID *)p_self;
|
||||
const RID *b = (const RID *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
1397
gdnative/string.cpp
Normal file
1397
gdnative/string.cpp
Normal file
File diff suppressed because it is too large
Load Diff
91
gdnative/string_name.cpp
Normal file
91
gdnative/string_name.cpp
Normal file
@ -0,0 +1,91 @@
|
||||
/**************************************************************************/
|
||||
/* string_name.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/string_name.h"
|
||||
|
||||
#include "core/string_name.h"
|
||||
#include "core/ustring.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch");
|
||||
|
||||
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
|
||||
StringName *dest = (StringName *)r_dest;
|
||||
const String *name = (const String *)p_name;
|
||||
memnew_placement(dest, StringName(*name));
|
||||
}
|
||||
|
||||
void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
|
||||
StringName *dest = (StringName *)r_dest;
|
||||
memnew_placement(dest, StringName(p_name));
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
|
||||
godot_string ret;
|
||||
const StringName *self = (const StringName *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
|
||||
const StringName *self = (const StringName *)p_self;
|
||||
return self->hash();
|
||||
}
|
||||
|
||||
const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
|
||||
const StringName *self = (const StringName *)p_self;
|
||||
return self->data_unique_pointer();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
|
||||
const StringName *self = (const StringName *)p_self;
|
||||
const StringName *other = (const StringName *)p_other;
|
||||
return *self == *other;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
|
||||
const StringName *self = (const StringName *)p_self;
|
||||
const StringName *other = (const StringName *)p_other;
|
||||
return *self < *other;
|
||||
}
|
||||
|
||||
void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
|
||||
StringName *self = (StringName *)p_self;
|
||||
self->~StringName();
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
230
gdnative/transform.cpp
Normal file
230
gdnative/transform.cpp
Normal file
@ -0,0 +1,230 @@
|
||||
/**************************************************************************/
|
||||
/* transform.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/transform.h"
|
||||
|
||||
#include "core/math/transform.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
|
||||
|
||||
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
|
||||
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
|
||||
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
|
||||
const Vector3 *z_axis = (const Vector3 *)p_z_axis;
|
||||
const Vector3 *origin = (const Vector3 *)p_origin;
|
||||
Transform *dest = (Transform *)r_dest;
|
||||
dest->basis.set_axis(0, *x_axis);
|
||||
dest->basis.set_axis(1, *y_axis);
|
||||
dest->basis.set_axis(2, *z_axis);
|
||||
dest->origin = *origin;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
|
||||
const Basis *basis = (const Basis *)p_basis;
|
||||
const Vector3 *origin = (const Vector3 *)p_origin;
|
||||
Transform *dest = (Transform *)r_dest;
|
||||
*dest = Transform(*basis, *origin);
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat) {
|
||||
const Quat *quat = (const Quat *)p_quat;
|
||||
Transform *dest = (Transform *)r_dest;
|
||||
*dest = Transform(*quat);
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
|
||||
godot_basis dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Basis *)&dest) = self->basis;
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v) {
|
||||
Transform *self = (Transform *)p_self;
|
||||
const Basis *v = (const Basis *)p_v;
|
||||
self->basis = *v;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Vector3 *)&dest) = self->origin;
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v) {
|
||||
Transform *self = (Transform *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
self->origin = *v;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
|
||||
godot_string ret;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Transform *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Transform *)&dest) = self->affine_inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Transform *)&dest) = self->orthonormalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
*((Transform *)&dest) = self->rotated(*axis, p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
*((Transform *)&dest) = self->scaled(*scale);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *ofs = (const Vector3 *)p_ofs;
|
||||
*((Transform *)&dest) = self->translated(*ofs);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *target = (const Vector3 *)p_target;
|
||||
const Vector3 *up = (const Vector3 *)p_up;
|
||||
*((Transform *)&dest) = self->looking_at(*target, *up);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
|
||||
godot_plane raw_dest;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Plane *v = (const Plane *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
|
||||
godot_plane raw_dest;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Plane *v = (const Plane *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
|
||||
Transform *dest = (Transform *)r_dest;
|
||||
*dest = Transform();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Transform *b = (const Transform *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
|
||||
godot_transform raw_dest;
|
||||
Transform *dest = (Transform *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Transform *b = (const Transform *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
|
||||
godot_aabb raw_dest;
|
||||
AABB *dest = (AABB *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const AABB *v = (const AABB *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
|
||||
godot_aabb raw_dest;
|
||||
AABB *dest = (AABB *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const AABB *v = (const AABB *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
216
gdnative/transform2d.cpp
Normal file
216
gdnative/transform2d.cpp
Normal file
@ -0,0 +1,216 @@
|
||||
/**************************************************************************/
|
||||
/* transform2d.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/transform2d.h"
|
||||
|
||||
#include "core/math/transform_2d.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
|
||||
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
|
||||
const Vector2 *pos = (const Vector2 *)p_pos;
|
||||
Transform2D *dest = (Transform2D *)r_dest;
|
||||
*dest = Transform2D(p_rot, *pos);
|
||||
}
|
||||
|
||||
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
|
||||
const Vector2 *x_axis = (const Vector2 *)p_x_axis;
|
||||
const Vector2 *y_axis = (const Vector2 *)p_y_axis;
|
||||
const Vector2 *origin = (const Vector2 *)p_origin;
|
||||
Transform2D *dest = (Transform2D *)r_dest;
|
||||
*dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
|
||||
godot_string ret;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Transform2D *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Transform2D *)&dest) = self->affine_inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
return self->get_rotation();
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Vector2 *)&dest) = self->get_origin();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Vector2 *)&dest) = self->get_scale();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_transform2d_determinant(const godot_transform2d *p_self) {
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
return self->determinant();
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Transform2D *)&dest) = self->orthonormalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
|
||||
*((Transform2D *)&dest) = self->rotated(p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *scale = (const Vector2 *)p_scale;
|
||||
*((Transform2D *)&dest) = self->scaled(*scale);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *offset = (const Vector2 *)p_offset;
|
||||
*((Transform2D *)&dest) = self->translated(*offset);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->basis_xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->basis_xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Transform2D *m = (const Transform2D *)p_m;
|
||||
*((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Transform2D *b = (const Transform2D *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
|
||||
godot_transform2d raw_dest;
|
||||
Transform2D *dest = (Transform2D *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Transform2D *b = (const Transform2D *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
|
||||
Transform2D *dest = (Transform2D *)r_dest;
|
||||
*dest = Transform2D();
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
|
||||
godot_rect2 raw_dest;
|
||||
Rect2 *dest = (Rect2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Rect2 *v = (const Rect2 *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
|
||||
godot_rect2 raw_dest;
|
||||
Rect2 *dest = (Rect2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Rect2 *v = (const Rect2 *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
528
gdnative/variant.cpp
Normal file
528
gdnative/variant.cpp
Normal file
@ -0,0 +1,528 @@
|
||||
/**************************************************************************/
|
||||
/* variant.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/variant.h"
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch");
|
||||
|
||||
// Workaround GCC ICE on armv7hl which was affected GCC 6.0 up to 8.0 (GH-16100).
|
||||
// It was fixed upstream in 8.1, and a fix was backported to 7.4.
|
||||
// This can be removed once no supported distro ships with versions older than 7.4.
|
||||
#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
|
||||
(__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
|
||||
#pragma GCC push_options
|
||||
#pragma GCC optimize("-O0")
|
||||
#endif
|
||||
|
||||
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
|
||||
|
||||
#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
|
||||
(__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
|
||||
#pragma GCC pop_options
|
||||
#endif
|
||||
|
||||
// Constructors
|
||||
|
||||
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return (godot_variant_type)self->get_type();
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
|
||||
Variant *dest = (Variant *)p_dest;
|
||||
Variant *src = (Variant *)p_src;
|
||||
memnew_placement(dest, Variant(*src));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement(dest, Variant);
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_b));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_i));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_i));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_r));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
String *s = (String *)p_s;
|
||||
memnew_placement_custom(dest, Variant, Variant(*s));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Vector2 *v2 = (Vector2 *)p_v2;
|
||||
memnew_placement_custom(dest, Variant, Variant(*v2));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Rect2 *rect2 = (Rect2 *)p_rect2;
|
||||
memnew_placement_custom(dest, Variant, Variant(*rect2));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Vector3 *v3 = (Vector3 *)p_v3;
|
||||
memnew_placement_custom(dest, Variant, Variant(*v3));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Transform2D *t2d = (Transform2D *)p_t2d;
|
||||
memnew_placement_custom(dest, Variant, Variant(*t2d));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Plane *plane = (Plane *)p_plane;
|
||||
memnew_placement_custom(dest, Variant, Variant(*plane));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
memnew_placement_custom(dest, Variant, Variant(*quat));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
AABB *aabb = (AABB *)p_aabb;
|
||||
memnew_placement_custom(dest, Variant, Variant(*aabb));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Basis *basis = (Basis *)p_basis;
|
||||
memnew_placement_custom(dest, Variant, Variant(*basis));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Transform *trans = (Transform *)p_trans;
|
||||
memnew_placement_custom(dest, Variant, Variant(*trans));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Color *color = (Color *)p_color;
|
||||
memnew_placement_custom(dest, Variant, Variant(*color));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
NodePath *np = (NodePath *)p_np;
|
||||
memnew_placement_custom(dest, Variant, Variant(*np));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
RID *rid = (RID *)p_rid;
|
||||
memnew_placement_custom(dest, Variant, Variant(*rid));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Object *obj = (Object *)p_obj;
|
||||
Reference *reference = Object::cast_to<Reference>(obj);
|
||||
REF ref;
|
||||
if (reference) {
|
||||
ref = REF(reference);
|
||||
}
|
||||
if (!ref.is_null()) {
|
||||
memnew_placement_custom(dest, Variant, Variant(ref.get_ref_ptr()));
|
||||
} else {
|
||||
#if defined(DEBUG_METHODS_ENABLED)
|
||||
if (reference) {
|
||||
ERR_PRINT("Reference object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
|
||||
}
|
||||
#endif
|
||||
memnew_placement_custom(dest, Variant, Variant(obj));
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Dictionary *dict = (Dictionary *)p_dict;
|
||||
memnew_placement_custom(dest, Variant, Variant(*dict));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Array *arr = (Array *)p_arr;
|
||||
memnew_placement_custom(dest, Variant, Variant(*arr));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolByteArray *pba = (PoolByteArray *)p_pba;
|
||||
memnew_placement_custom(dest, Variant, Variant(*pba));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolIntArray *pia = (PoolIntArray *)p_pia;
|
||||
memnew_placement_custom(dest, Variant, Variant(*pia));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolRealArray *pra = (PoolRealArray *)p_pra;
|
||||
memnew_placement_custom(dest, Variant, Variant(*pra));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolStringArray *psa = (PoolStringArray *)p_psa;
|
||||
memnew_placement_custom(dest, Variant, Variant(*psa));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
|
||||
memnew_placement_custom(dest, Variant, Variant(*pv2a));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
|
||||
memnew_placement_custom(dest, Variant, Variant(*pv3a));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolColorArray *pca = (PoolColorArray *)p_pca;
|
||||
memnew_placement_custom(dest, Variant, Variant(*pca));
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator bool();
|
||||
}
|
||||
|
||||
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator uint64_t();
|
||||
}
|
||||
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator int64_t();
|
||||
}
|
||||
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator double();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
|
||||
godot_string raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
String *dest = (String *)&raw_dest;
|
||||
memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
|
||||
godot_vector2 raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
|
||||
godot_rect2 raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Rect2 *dest = (Rect2 *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
|
||||
godot_vector3 raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
|
||||
godot_transform2d raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Transform2D *dest = (Transform2D *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
|
||||
godot_plane raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
|
||||
godot_quat raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) {
|
||||
godot_aabb raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
AABB *dest = (AABB *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
|
||||
godot_basis raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
|
||||
godot_transform raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Transform *dest = (Transform *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
|
||||
godot_color raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Color *dest = (Color *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
|
||||
godot_node_path raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
NodePath *dest = (NodePath *)&raw_dest;
|
||||
memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
|
||||
godot_rid raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
RID *dest = (RID *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Object *dest;
|
||||
dest = *self;
|
||||
return (godot_object *)dest;
|
||||
}
|
||||
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
|
||||
godot_dictionary raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Dictionary *dest = (Dictionary *)&raw_dest;
|
||||
memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
|
||||
godot_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Array *dest = (Array *)&raw_dest;
|
||||
memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
|
||||
godot_pool_byte_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolByteArray *dest = (PoolByteArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
|
||||
godot_pool_int_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolIntArray *dest = (PoolIntArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
|
||||
godot_pool_real_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolRealArray *dest = (PoolRealArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
|
||||
godot_pool_string_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolStringArray *dest = (PoolStringArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
|
||||
godot_pool_vector2_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
|
||||
memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
|
||||
godot_pool_vector3_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
|
||||
memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
|
||||
godot_pool_color_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolColorArray *dest = (PoolColorArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
|
||||
Variant *self = (Variant *)p_self;
|
||||
String *method = (String *)p_method;
|
||||
const Variant **args = (const Variant **)p_args;
|
||||
godot_variant raw_dest;
|
||||
Variant *dest = (Variant *)&raw_dest;
|
||||
Variant::CallError error;
|
||||
memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
|
||||
if (r_error) {
|
||||
r_error->error = (godot_variant_call_error_error)error.error;
|
||||
r_error->argument = error.argument;
|
||||
r_error->expected = (godot_variant_type)error.expected;
|
||||
}
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const String *method = (const String *)p_method;
|
||||
return self->has_method(*method);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const Variant *other = (const Variant *)p_other;
|
||||
return self->operator==(*other);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const Variant *other = (const Variant *)p_other;
|
||||
return self->operator<(*other);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const Variant *other = (const Variant *)p_other;
|
||||
return self->hash_compare(*other);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->booleanize();
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_destroy(godot_variant *p_self) {
|
||||
Variant *self = (Variant *)p_self;
|
||||
self->~Variant();
|
||||
}
|
||||
|
||||
// GDNative core 1.1
|
||||
|
||||
godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op) {
|
||||
Variant::Operator op = (Variant::Operator)p_op;
|
||||
godot_string raw_dest;
|
||||
String *dest = (String *)&raw_dest;
|
||||
memnew_placement(dest, String(Variant::get_operator_name(op))); // operator = is overloaded by String
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid) {
|
||||
Variant::Operator op = (Variant::Operator)p_op;
|
||||
const Variant *a = (const Variant *)p_a;
|
||||
const Variant *b = (const Variant *)p_b;
|
||||
Variant *ret = (Variant *)r_ret;
|
||||
Variant::evaluate(op, *a, *b, *ret, *r_valid);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
313
gdnative/vector2.cpp
Normal file
313
gdnative/vector2.cpp
Normal file
@ -0,0 +1,313 @@
|
||||
/**************************************************************************/
|
||||
/* vector2.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/vector2.h"
|
||||
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch");
|
||||
|
||||
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
|
||||
Vector2 *dest = (Vector2 *)r_dest;
|
||||
*dest = Vector2(p_x, p_y);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
|
||||
godot_string ret;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->length();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->angle();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->length_squared();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->is_normalized();
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
*((Vector2 *)&dest) = self->direction_to(*to);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->distance_to(*to);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->distance_squared_to(*to);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->angle_to(*to);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->angle_to_point(*to);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
const Vector2 *pre_a = (const Vector2 *)p_pre_a;
|
||||
const Vector2 *post_b = (const Vector2 *)p_post_b;
|
||||
*((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
*((Vector2 *)&dest) = self->move_toward(*to, p_delta);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
|
||||
*((Vector2 *)&dest) = self->rotated(p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->tangent();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->floor();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *by = (const Vector2 *)p_by;
|
||||
*((Vector2 *)&dest) = self->snapped(*by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->aspect();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *with = (const Vector2 *)p_with;
|
||||
return self->dot(*with);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *n = (const Vector2 *)p_n;
|
||||
*((Vector2 *)&dest) = self->slide(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *n = (const Vector2 *)p_n;
|
||||
*((Vector2 *)&dest) = self->bounce(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *n = (const Vector2 *)p_n;
|
||||
*((Vector2 *)&dest) = self->reflect(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->abs();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
|
||||
*((Vector2 *)&dest) = self->limit_length(p_length);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self / *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*dest = *self / p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
|
||||
Vector2 *self = (Vector2 *)p_self;
|
||||
self->x = p_x;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
|
||||
Vector2 *self = (Vector2 *)p_self;
|
||||
self->y = p_y;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->x;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->y;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
320
gdnative/vector3.cpp
Normal file
320
gdnative/vector3.cpp
Normal file
@ -0,0 +1,320 @@
|
||||
/**************************************************************************/
|
||||
/* vector3.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gdnative/vector3.h"
|
||||
|
||||
#include "core/variant.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch");
|
||||
|
||||
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
*dest = Vector3(p_x, p_y, p_z);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
|
||||
godot_string ret;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->min_axis();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->max_axis();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->length();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->length_squared();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->is_normalized();
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *snap_axis = (const Vector3 *)p_by;
|
||||
|
||||
*((Vector3 *)&dest) = self->snapped(*snap_axis);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
*((Vector3 *)&dest) = self->rotated(*axis, p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*((Vector3 *)&dest) = self->linear_interpolate(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
const Vector3 *pre_a = (const Vector3 *)p_pre_a;
|
||||
const Vector3 *post_b = (const Vector3 *)p_post_b;
|
||||
*((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *to = (const Vector3 *)p_to;
|
||||
*((Vector3 *)&dest) = self->move_toward(*to, p_delta);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return self->dot(*b);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*((Vector3 *)&dest) = self->cross(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_basis dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*((Basis *)&dest) = self->outer(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
|
||||
godot_basis dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Basis *)&dest) = self->to_diagonal_matrix();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->abs();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->floor();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->ceil();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *to = (const Vector3 *)p_to;
|
||||
*((Vector3 *)&dest) = self->direction_to(*to);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return self->distance_to(*b);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return self->distance_squared_to(*b);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *to = (const Vector3 *)p_to;
|
||||
return self->angle_to(*to);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *n = (const Vector3 *)p_n;
|
||||
*((Vector3 *)&dest) = self->slide(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *n = (const Vector3 *)p_n;
|
||||
*((Vector3 *)&dest) = self->bounce(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
|
||||
godot_vector3 dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *n = (const Vector3 *)p_n;
|
||||
*((Vector3 *)&dest) = self->reflect(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self / *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
*dest = *self / p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
self->set_axis(p_axis, p_val);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->get_axis(p_axis);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
6844
gdnative_api.json
Normal file
6844
gdnative_api.json
Normal file
File diff suppressed because it is too large
Load Diff
350
gdnative_builders.py
Normal file
350
gdnative_builders.py
Normal file
@ -0,0 +1,350 @@
|
||||
"""Functions used to generate source files during build time
|
||||
|
||||
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
|
||||
|
||||
"""
|
||||
import json
|
||||
from platform_methods import subprocess_main
|
||||
|
||||
|
||||
def _spaced(e):
|
||||
return e if e[-1] == "*" else e + " "
|
||||
|
||||
|
||||
def _build_gdnative_api_struct_header(api):
|
||||
gdnative_api_init_macro = ["\textern const godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct;"]
|
||||
|
||||
for ext in api["extensions"]:
|
||||
name = ext["name"]
|
||||
gdnative_api_init_macro.append(
|
||||
"\textern const godot_gdnative_ext_{0}_api_struct *_gdnative_wrapper_{0}_api_struct;".format(name)
|
||||
)
|
||||
|
||||
gdnative_api_init_macro.append("\t_gdnative_wrapper_api_struct = options->api_struct;")
|
||||
gdnative_api_init_macro.append(
|
||||
"\tfor (unsigned int i = 0; i < _gdnative_wrapper_api_struct->num_extensions; i++) { "
|
||||
)
|
||||
gdnative_api_init_macro.append("\t\tswitch (_gdnative_wrapper_api_struct->extensions[i]->type) {")
|
||||
|
||||
for ext in api["extensions"]:
|
||||
name = ext["name"]
|
||||
gdnative_api_init_macro.append("\t\t\tcase GDNATIVE_EXT_%s:" % ext["type"])
|
||||
gdnative_api_init_macro.append(
|
||||
"\t\t\t\t_gdnative_wrapper_{0}_api_struct = (godot_gdnative_ext_{0}_api_struct *)"
|
||||
" _gdnative_wrapper_api_struct->extensions[i];".format(name)
|
||||
)
|
||||
gdnative_api_init_macro.append("\t\t\t\tbreak;")
|
||||
gdnative_api_init_macro.append("\t\t}")
|
||||
gdnative_api_init_macro.append("\t}")
|
||||
|
||||
out = [
|
||||
"/* THIS FILE IS GENERATED DO NOT EDIT */",
|
||||
"#ifndef GODOT_GDNATIVE_API_STRUCT_H",
|
||||
"#define GODOT_GDNATIVE_API_STRUCT_H",
|
||||
"",
|
||||
"#include <gdnative/gdnative.h>",
|
||||
"#include <android/godot_android.h>",
|
||||
"#include <arvr/godot_arvr.h>",
|
||||
"#include <nativescript/godot_nativescript.h>",
|
||||
"#include <net/godot_net.h>",
|
||||
"#include <pluginscript/godot_pluginscript.h>",
|
||||
"#include <videodecoder/godot_videodecoder.h>",
|
||||
"",
|
||||
"#define GDNATIVE_API_INIT(options) do { \\\n" + " \\\n".join(gdnative_api_init_macro) + " \\\n } while (0)",
|
||||
"",
|
||||
"#ifdef __cplusplus",
|
||||
'extern "C" {',
|
||||
"#endif",
|
||||
"",
|
||||
"enum GDNATIVE_API_TYPES {",
|
||||
"\tGDNATIVE_" + api["core"]["type"] + ",",
|
||||
]
|
||||
|
||||
for ext in api["extensions"]:
|
||||
out += ["\tGDNATIVE_EXT_" + ext["type"] + ","]
|
||||
|
||||
out += ["};", ""]
|
||||
|
||||
def generate_extension_struct(name, ext, include_version=True):
|
||||
ret_val = []
|
||||
if ext["next"]:
|
||||
ret_val += generate_extension_struct(name, ext["next"])
|
||||
|
||||
ret_val += [
|
||||
"typedef struct godot_gdnative_ext_"
|
||||
+ name
|
||||
+ ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
|
||||
+ "_api_struct {",
|
||||
"\tunsigned int type;",
|
||||
"\tgodot_gdnative_api_version version;",
|
||||
"\tconst godot_gdnative_api_struct *next;",
|
||||
]
|
||||
|
||||
for funcdef in ext["api"]:
|
||||
args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
|
||||
ret_val.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
|
||||
|
||||
ret_val += [
|
||||
"} godot_gdnative_ext_"
|
||||
+ name
|
||||
+ ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
|
||||
+ "_api_struct;",
|
||||
"",
|
||||
]
|
||||
|
||||
return ret_val
|
||||
|
||||
def generate_core_extension_struct(core):
|
||||
ret_val = []
|
||||
if core["next"]:
|
||||
ret_val += generate_core_extension_struct(core["next"])
|
||||
|
||||
ret_val += [
|
||||
"typedef struct godot_gdnative_core_"
|
||||
+ ("{0}_{1}".format(core["version"]["major"], core["version"]["minor"]))
|
||||
+ "_api_struct {",
|
||||
"\tunsigned int type;",
|
||||
"\tgodot_gdnative_api_version version;",
|
||||
"\tconst godot_gdnative_api_struct *next;",
|
||||
]
|
||||
|
||||
for funcdef in core["api"]:
|
||||
args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
|
||||
ret_val.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
|
||||
|
||||
ret_val += [
|
||||
"} godot_gdnative_core_"
|
||||
+ "{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
|
||||
+ "_api_struct;",
|
||||
"",
|
||||
]
|
||||
|
||||
return ret_val
|
||||
|
||||
for ext in api["extensions"]:
|
||||
name = ext["name"]
|
||||
out += generate_extension_struct(name, ext, False)
|
||||
|
||||
if api["core"]["next"]:
|
||||
out += generate_core_extension_struct(api["core"]["next"])
|
||||
|
||||
out += [
|
||||
"typedef struct godot_gdnative_core_api_struct {",
|
||||
"\tunsigned int type;",
|
||||
"\tgodot_gdnative_api_version version;",
|
||||
"\tconst godot_gdnative_api_struct *next;",
|
||||
"\tunsigned int num_extensions;",
|
||||
"\tconst godot_gdnative_api_struct **extensions;",
|
||||
]
|
||||
|
||||
for funcdef in api["core"]["api"]:
|
||||
args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
|
||||
out.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
|
||||
|
||||
out += [
|
||||
"} godot_gdnative_core_api_struct;",
|
||||
"",
|
||||
"#ifdef __cplusplus",
|
||||
"}",
|
||||
"#endif",
|
||||
"",
|
||||
"#endif // GODOT_GDNATIVE_API_STRUCT_H",
|
||||
"",
|
||||
]
|
||||
return "\n".join(out)
|
||||
|
||||
|
||||
def _build_gdnative_api_struct_source(api):
|
||||
out = ["/* THIS FILE IS GENERATED DO NOT EDIT */", "", "#include <gdnative_api_struct.gen.h>", ""]
|
||||
|
||||
def get_extension_struct_name(name, ext, include_version=True):
|
||||
return (
|
||||
"godot_gdnative_ext_"
|
||||
+ name
|
||||
+ ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
|
||||
+ "_api_struct"
|
||||
)
|
||||
|
||||
def get_extension_struct_instance_name(name, ext, include_version=True):
|
||||
return (
|
||||
"api_extension_"
|
||||
+ name
|
||||
+ ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
|
||||
+ "_struct"
|
||||
)
|
||||
|
||||
def get_extension_struct_definition(name, ext, include_version=True):
|
||||
|
||||
ret_val = []
|
||||
|
||||
if ext["next"]:
|
||||
ret_val += get_extension_struct_definition(name, ext["next"])
|
||||
|
||||
ret_val += [
|
||||
"extern const "
|
||||
+ get_extension_struct_name(name, ext, include_version)
|
||||
+ " "
|
||||
+ get_extension_struct_instance_name(name, ext, include_version)
|
||||
+ " = {",
|
||||
"\tGDNATIVE_EXT_" + ext["type"] + ",",
|
||||
"\t{" + str(ext["version"]["major"]) + ", " + str(ext["version"]["minor"]) + "},",
|
||||
"\t"
|
||||
+ (
|
||||
"NULL"
|
||||
if not ext["next"]
|
||||
else ("(const godot_gdnative_api_struct *)&" + get_extension_struct_instance_name(name, ext["next"]))
|
||||
)
|
||||
+ ",",
|
||||
]
|
||||
|
||||
for funcdef in ext["api"]:
|
||||
ret_val.append("\t%s," % funcdef["name"])
|
||||
|
||||
ret_val += ["};\n"]
|
||||
|
||||
return ret_val
|
||||
|
||||
def get_core_struct_definition(core):
|
||||
ret_val = []
|
||||
|
||||
if core["next"]:
|
||||
ret_val += get_core_struct_definition(core["next"])
|
||||
|
||||
ret_val += [
|
||||
"extern const godot_gdnative_core_"
|
||||
+ ("{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"]))
|
||||
+ " = {",
|
||||
"\tGDNATIVE_" + core["type"] + ",",
|
||||
"\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},",
|
||||
"\t"
|
||||
+ (
|
||||
"NULL"
|
||||
if not core["next"]
|
||||
else (
|
||||
"(const godot_gdnative_api_struct *)& api_{0}_{1}".format(
|
||||
core["next"]["version"]["major"], core["next"]["version"]["minor"]
|
||||
)
|
||||
)
|
||||
)
|
||||
+ ",",
|
||||
]
|
||||
|
||||
for funcdef in core["api"]:
|
||||
ret_val.append("\t%s," % funcdef["name"])
|
||||
|
||||
ret_val += ["};\n"]
|
||||
|
||||
return ret_val
|
||||
|
||||
for ext in api["extensions"]:
|
||||
name = ext["name"]
|
||||
out += get_extension_struct_definition(name, ext, False)
|
||||
|
||||
out += ["", "const godot_gdnative_api_struct *gdnative_extensions_pointers[] = {"]
|
||||
|
||||
for ext in api["extensions"]:
|
||||
name = ext["name"]
|
||||
out += ["\t(godot_gdnative_api_struct *)&api_extension_" + name + "_struct,"]
|
||||
|
||||
out += ["};\n"]
|
||||
|
||||
if api["core"]["next"]:
|
||||
out += get_core_struct_definition(api["core"]["next"])
|
||||
|
||||
out += [
|
||||
"extern const godot_gdnative_core_api_struct api_struct = {",
|
||||
"\tGDNATIVE_" + api["core"]["type"] + ",",
|
||||
"\t{" + str(api["core"]["version"]["major"]) + ", " + str(api["core"]["version"]["minor"]) + "},",
|
||||
"\t(const godot_gdnative_api_struct *)&api_1_1,",
|
||||
"\t" + str(len(api["extensions"])) + ",",
|
||||
"\tgdnative_extensions_pointers,",
|
||||
]
|
||||
|
||||
for funcdef in api["core"]["api"]:
|
||||
out.append("\t%s," % funcdef["name"])
|
||||
out.append("};\n")
|
||||
|
||||
return "\n".join(out)
|
||||
|
||||
|
||||
def build_gdnative_api_struct(target, source, env):
|
||||
|
||||
with open(source[0], "r") as fd:
|
||||
api = json.load(fd)
|
||||
|
||||
header, source = target
|
||||
with open(header, "w") as fd:
|
||||
fd.write(_build_gdnative_api_struct_header(api))
|
||||
with open(source, "w") as fd:
|
||||
fd.write(_build_gdnative_api_struct_source(api))
|
||||
|
||||
|
||||
def _build_gdnative_wrapper_code(api):
|
||||
out = [
|
||||
"/* THIS FILE IS GENERATED DO NOT EDIT */",
|
||||
"",
|
||||
"#include <gdnative/gdnative.h>",
|
||||
"#include <nativescript/godot_nativescript.h>",
|
||||
"#include <pluginscript/godot_pluginscript.h>",
|
||||
"#include <arvr/godot_arvr.h>",
|
||||
"#include <videodecoder/godot_videodecoder.h>",
|
||||
"",
|
||||
"#include <gdnative_api_struct.gen.h>",
|
||||
"",
|
||||
"#ifdef __cplusplus",
|
||||
'extern "C" {',
|
||||
"#endif",
|
||||
"",
|
||||
"godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct = 0;",
|
||||
]
|
||||
|
||||
for ext in api["extensions"]:
|
||||
name = ext["name"]
|
||||
out.append("godot_gdnative_ext_" + name + "_api_struct *_gdnative_wrapper_" + name + "_api_struct = 0;")
|
||||
|
||||
out += [""]
|
||||
|
||||
for funcdef in api["core"]["api"]:
|
||||
args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
|
||||
out.append("%s%s(%s) {" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
|
||||
|
||||
args = ", ".join(["%s" % n for t, n in funcdef["arguments"]])
|
||||
|
||||
return_line = "\treturn " if funcdef["return_type"] != "void" else "\t"
|
||||
return_line += "_gdnative_wrapper_api_struct->" + funcdef["name"] + "(" + args + ");"
|
||||
|
||||
out.append(return_line)
|
||||
out.append("}")
|
||||
out.append("")
|
||||
|
||||
for ext in api["extensions"]:
|
||||
name = ext["name"]
|
||||
for funcdef in ext["api"]:
|
||||
args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
|
||||
out.append("%s%s(%s) {" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
|
||||
|
||||
args = ", ".join(["%s" % n for t, n in funcdef["arguments"]])
|
||||
|
||||
return_line = "\treturn " if funcdef["return_type"] != "void" else "\t"
|
||||
return_line += "_gdnative_wrapper_" + name + "_api_struct->" + funcdef["name"] + "(" + args + ");"
|
||||
|
||||
out.append(return_line)
|
||||
out.append("}")
|
||||
out.append("")
|
||||
|
||||
out += ["#ifdef __cplusplus", "}", "#endif"]
|
||||
|
||||
return "\n".join(out)
|
||||
|
||||
|
||||
def build_gdnative_wrapper_code(target, source, env):
|
||||
with open(source[0], "r") as fd:
|
||||
api = json.load(fd)
|
||||
|
||||
wrapper_file = target[0]
|
||||
with open(wrapper_file, "w") as fd:
|
||||
fd.write(_build_gdnative_wrapper_code(api))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
subprocess_main(globals())
|
426
gdnative_library_editor_plugin.cpp
Normal file
426
gdnative_library_editor_plugin.cpp
Normal file
@ -0,0 +1,426 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative_library_editor_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "gdnative_library_editor_plugin.h"
|
||||
#include "gdnative.h"
|
||||
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) {
|
||||
library = p_library;
|
||||
Ref<ConfigFile> config = p_library->get_config_file();
|
||||
|
||||
for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
|
||||
for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) {
|
||||
String target = E->key() + "." + it->get();
|
||||
TargetConfig ecfg;
|
||||
ecfg.library = config->get_value("entry", target, "");
|
||||
ecfg.dependencies = config->get_value("dependencies", target, Array());
|
||||
entry_configs[target] = ecfg;
|
||||
}
|
||||
}
|
||||
|
||||
_update_tree();
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_bind_methods() {
|
||||
ClassDB::bind_method("_on_item_button", &GDNativeLibraryEditor::_on_item_button);
|
||||
ClassDB::bind_method("_on_library_selected", &GDNativeLibraryEditor::_on_library_selected);
|
||||
ClassDB::bind_method("_on_dependencies_selected", &GDNativeLibraryEditor::_on_dependencies_selected);
|
||||
ClassDB::bind_method("_on_filter_selected", &GDNativeLibraryEditor::_on_filter_selected);
|
||||
ClassDB::bind_method("_on_item_collapsed", &GDNativeLibraryEditor::_on_item_collapsed);
|
||||
ClassDB::bind_method("_on_item_activated", &GDNativeLibraryEditor::_on_item_activated);
|
||||
ClassDB::bind_method("_on_create_new_entry", &GDNativeLibraryEditor::_on_create_new_entry);
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_update_tree() {
|
||||
tree->clear();
|
||||
TreeItem *root = tree->create_item();
|
||||
|
||||
PopupMenu *filter_list = filter->get_popup();
|
||||
String text = "";
|
||||
for (int i = 0; i < filter_list->get_item_count(); i++) {
|
||||
if (!filter_list->is_item_checked(i)) {
|
||||
continue;
|
||||
}
|
||||
Map<String, NativePlatformConfig>::Element *E = platforms.find(filter_list->get_item_metadata(i));
|
||||
if (!text.empty()) {
|
||||
text += ", ";
|
||||
}
|
||||
text += E->get().name;
|
||||
|
||||
TreeItem *platform = tree->create_item(root);
|
||||
platform->set_text(0, E->get().name);
|
||||
platform->set_metadata(0, E->get().library_extension);
|
||||
|
||||
platform->set_custom_bg_color(0, get_color("prop_category", "Editor"));
|
||||
platform->set_custom_bg_color(1, get_color("prop_category", "Editor"));
|
||||
platform->set_custom_bg_color(2, get_color("prop_category", "Editor"));
|
||||
platform->set_selectable(0, false);
|
||||
platform->set_expand_right(0, true);
|
||||
|
||||
for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) {
|
||||
String target = E->key() + "." + it->get();
|
||||
TreeItem *bit = tree->create_item(platform);
|
||||
|
||||
bit->set_text(0, it->get());
|
||||
bit->set_metadata(0, target);
|
||||
bit->set_selectable(0, false);
|
||||
bit->set_custom_bg_color(0, get_color("prop_subsection", "Editor"));
|
||||
|
||||
bit->add_button(1, get_icon("Folder", "EditorIcons"), BUTTON_SELECT_LIBRARY, false, TTR("Select the dynamic library for this entry"));
|
||||
String file = entry_configs[target].library;
|
||||
if (!file.empty()) {
|
||||
bit->add_button(1, get_icon("Clear", "EditorIcons"), BUTTON_CLEAR_LIBRARY, false, TTR("Clear"));
|
||||
}
|
||||
bit->set_text(1, file);
|
||||
|
||||
bit->add_button(2, get_icon("Folder", "EditorIcons"), BUTTON_SELECT_DEPENDENCES, false, TTR("Select dependencies of the library for this entry"));
|
||||
Array files = entry_configs[target].dependencies;
|
||||
if (files.size()) {
|
||||
bit->add_button(2, get_icon("Clear", "EditorIcons"), BUTTON_CLEAR_DEPENDENCES, false, TTR("Clear"));
|
||||
}
|
||||
bit->set_text(2, Variant(files));
|
||||
|
||||
bit->add_button(3, get_icon("MoveUp", "EditorIcons"), BUTTON_MOVE_UP, false, TTR("Move Up"));
|
||||
bit->add_button(3, get_icon("MoveDown", "EditorIcons"), BUTTON_MOVE_DOWN, false, TTR("Move Down"));
|
||||
bit->add_button(3, get_icon("Remove", "EditorIcons"), BUTTON_ERASE_ENTRY, false, TTR("Remove current entry"));
|
||||
}
|
||||
|
||||
TreeItem *new_arch = tree->create_item(platform);
|
||||
new_arch->set_text(0, TTR("Double click to create a new entry"));
|
||||
new_arch->set_text_align(0, TreeItem::ALIGN_CENTER);
|
||||
new_arch->set_custom_color(0, get_color("accent_color", "Editor"));
|
||||
new_arch->set_expand_right(0, true);
|
||||
new_arch->set_metadata(1, E->key());
|
||||
|
||||
platform->set_collapsed(collapsed_items.find(E->get().name) != nullptr);
|
||||
}
|
||||
filter->set_text(text);
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
|
||||
String target = Object::cast_to<TreeItem>(item)->get_metadata(0);
|
||||
String platform = target.substr(0, target.find("."));
|
||||
String entry = target.substr(platform.length() + 1, target.length());
|
||||
String section = (id == BUTTON_SELECT_DEPENDENCES || id == BUTTON_CLEAR_DEPENDENCES) ? "dependencies" : "entry";
|
||||
|
||||
if (id == BUTTON_SELECT_LIBRARY || id == BUTTON_SELECT_DEPENDENCES) {
|
||||
TreeItem *treeItem = Object::cast_to<TreeItem>(item)->get_parent();
|
||||
EditorFileDialog::Mode mode = EditorFileDialog::MODE_OPEN_FILE;
|
||||
|
||||
if (id == BUTTON_SELECT_DEPENDENCES) {
|
||||
mode = EditorFileDialog::MODE_OPEN_FILES;
|
||||
} else if (treeItem->get_text(0) == "iOS" || treeItem->get_text(0) == "macOS") {
|
||||
mode = EditorFileDialog::MODE_OPEN_ANY;
|
||||
}
|
||||
|
||||
file_dialog->set_meta("target", target);
|
||||
file_dialog->set_meta("section", section);
|
||||
file_dialog->clear_filters();
|
||||
|
||||
String filter_string = treeItem->get_metadata(0);
|
||||
Vector<String> filters = filter_string.split(",", false, 0);
|
||||
for (int i = 0; i < filters.size(); i++) {
|
||||
file_dialog->add_filter(filters[i]);
|
||||
}
|
||||
|
||||
file_dialog->set_mode(mode);
|
||||
file_dialog->popup_centered_ratio();
|
||||
|
||||
} else if (id == BUTTON_CLEAR_LIBRARY) {
|
||||
_set_target_value(section, target, "");
|
||||
} else if (id == BUTTON_CLEAR_DEPENDENCES) {
|
||||
_set_target_value(section, target, Array());
|
||||
} else if (id == BUTTON_ERASE_ENTRY) {
|
||||
_erase_entry(platform, entry);
|
||||
} else if (id == BUTTON_MOVE_UP || id == BUTTON_MOVE_DOWN) {
|
||||
_move_entry(platform, entry, id);
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_on_library_selected(const String &file) {
|
||||
_set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), file);
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_on_dependencies_selected(const PoolStringArray &files) {
|
||||
_set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files);
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_on_filter_selected(int index) {
|
||||
PopupMenu *filter_list = filter->get_popup();
|
||||
filter_list->set_item_checked(index, !filter_list->is_item_checked(index));
|
||||
_update_tree();
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_on_item_collapsed(Object *p_item) {
|
||||
TreeItem *item = Object::cast_to<TreeItem>(p_item);
|
||||
String name = item->get_text(0);
|
||||
|
||||
if (item->is_collapsed()) {
|
||||
collapsed_items.insert(name);
|
||||
} else if (Set<String>::Element *e = collapsed_items.find(name)) {
|
||||
collapsed_items.erase(e);
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_on_item_activated() {
|
||||
TreeItem *item = tree->get_selected();
|
||||
if (item && tree->get_selected_column() == 0 && item->get_metadata(0).get_type() == Variant::NIL) {
|
||||
new_architecture_dialog->set_meta("platform", item->get_metadata(1));
|
||||
new_architecture_dialog->popup_centered();
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_on_create_new_entry() {
|
||||
String platform = new_architecture_dialog->get_meta("platform");
|
||||
String entry = new_architecture_input->get_text().strip_edges();
|
||||
if (!entry.empty()) {
|
||||
platforms[platform].entries.push_back(entry);
|
||||
_update_tree();
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_set_target_value(const String §ion, const String &target, Variant file) {
|
||||
if (section == "entry") {
|
||||
entry_configs[target].library = file;
|
||||
} else if (section == "dependencies") {
|
||||
entry_configs[target].dependencies = file;
|
||||
}
|
||||
_translate_to_config_file();
|
||||
_update_tree();
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_erase_entry(const String &platform, const String &entry) {
|
||||
if (platforms.has(platform)) {
|
||||
if (List<String>::Element *E = platforms[platform].entries.find(entry)) {
|
||||
String target = platform + "." + entry;
|
||||
|
||||
platforms[platform].entries.erase(E);
|
||||
_set_target_value("entry", target, "");
|
||||
_set_target_value("dependencies", target, Array());
|
||||
_translate_to_config_file();
|
||||
_update_tree();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_move_entry(const String &platform, const String &entry, int dir) {
|
||||
if (List<String>::Element *E = platforms[platform].entries.find(entry)) {
|
||||
if (E->prev() && dir == BUTTON_MOVE_UP) {
|
||||
platforms[platform].entries.insert_before(E->prev(), E->get());
|
||||
platforms[platform].entries.erase(E);
|
||||
} else if (E->next() && dir == BUTTON_MOVE_DOWN) {
|
||||
platforms[platform].entries.insert_after(E->next(), E->get());
|
||||
platforms[platform].entries.erase(E);
|
||||
}
|
||||
_translate_to_config_file();
|
||||
_update_tree();
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditor::_translate_to_config_file() {
|
||||
if (!library.is_null()) {
|
||||
Ref<ConfigFile> config = library->get_config_file();
|
||||
config->erase_section("entry");
|
||||
config->erase_section("dependencies");
|
||||
|
||||
for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
|
||||
for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) {
|
||||
String target = E->key() + "." + it->get();
|
||||
if (entry_configs[target].library.empty() && entry_configs[target].dependencies.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
config->set_value("entry", target, entry_configs[target].library);
|
||||
config->set_value("dependencies", target, entry_configs[target].dependencies);
|
||||
}
|
||||
}
|
||||
|
||||
library->_change_notify();
|
||||
}
|
||||
}
|
||||
|
||||
GDNativeLibraryEditor::GDNativeLibraryEditor() {
|
||||
{ // Define platforms
|
||||
NativePlatformConfig platform_windows;
|
||||
platform_windows.name = "Windows";
|
||||
platform_windows.entries.push_back("64");
|
||||
platform_windows.entries.push_back("32");
|
||||
platform_windows.library_extension = "*.dll";
|
||||
platforms["Windows"] = platform_windows;
|
||||
|
||||
NativePlatformConfig platform_linux;
|
||||
platform_linux.name = "Linux/X11";
|
||||
platform_linux.entries.push_back("64");
|
||||
platform_linux.entries.push_back("32");
|
||||
platform_linux.library_extension = "*.so";
|
||||
platforms["X11"] = platform_linux;
|
||||
|
||||
NativePlatformConfig platform_osx;
|
||||
platform_osx.name = "macOS";
|
||||
platform_osx.entries.push_back("64");
|
||||
platform_osx.library_extension = "*.framework; Framework, *.dylib; Dynamic Library";
|
||||
platforms["OSX"] = platform_osx;
|
||||
|
||||
NativePlatformConfig platform_haiku;
|
||||
platform_haiku.name = "Haiku";
|
||||
platform_haiku.entries.push_back("64");
|
||||
platform_haiku.entries.push_back("32");
|
||||
platform_haiku.library_extension = "*.so";
|
||||
platforms["Haiku"] = platform_haiku;
|
||||
|
||||
NativePlatformConfig platform_uwp;
|
||||
platform_uwp.name = "UWP";
|
||||
platform_uwp.entries.push_back("arm");
|
||||
platform_uwp.entries.push_back("32");
|
||||
platform_uwp.entries.push_back("64");
|
||||
platform_uwp.library_extension = "*.dll";
|
||||
platforms["UWP"] = platform_uwp;
|
||||
|
||||
NativePlatformConfig platform_android;
|
||||
platform_android.name = "Android";
|
||||
platform_android.entries.push_back("armeabi-v7a");
|
||||
platform_android.entries.push_back("arm64-v8a");
|
||||
platform_android.entries.push_back("x86");
|
||||
platform_android.entries.push_back("x86_64");
|
||||
platform_android.library_extension = "*.so";
|
||||
platforms["Android"] = platform_android;
|
||||
|
||||
NativePlatformConfig platform_html5;
|
||||
platform_html5.name = "HTML5";
|
||||
platform_html5.entries.push_back("wasm32");
|
||||
platform_html5.library_extension = "*.wasm";
|
||||
platforms["HTML5"] = platform_html5;
|
||||
|
||||
NativePlatformConfig platform_ios;
|
||||
platform_ios.name = "iOS";
|
||||
platform_ios.entries.push_back("armv7");
|
||||
platform_ios.entries.push_back("arm64");
|
||||
platform_ios.entries.push_back("x86_64");
|
||||
// iOS can use both Static and Dynamic libraries.
|
||||
// Frameworks is actually a folder with files.
|
||||
platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library";
|
||||
platforms["iOS"] = platform_ios;
|
||||
}
|
||||
|
||||
VBoxContainer *container = memnew(VBoxContainer);
|
||||
add_child(container);
|
||||
container->set_anchors_and_margins_preset(PRESET_WIDE);
|
||||
|
||||
HBoxContainer *hbox = memnew(HBoxContainer);
|
||||
container->add_child(hbox);
|
||||
Label *label = memnew(Label);
|
||||
label->set_text(TTR("Platform:"));
|
||||
hbox->add_child(label);
|
||||
filter = memnew(MenuButton);
|
||||
filter->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
filter->set_text_align(filter->ALIGN_LEFT);
|
||||
hbox->add_child(filter);
|
||||
PopupMenu *filter_list = filter->get_popup();
|
||||
filter_list->set_hide_on_checkable_item_selection(false);
|
||||
|
||||
int idx = 0;
|
||||
for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
|
||||
filter_list->add_check_item(E->get().name, idx);
|
||||
filter_list->set_item_metadata(idx, E->key());
|
||||
filter_list->set_item_checked(idx, true);
|
||||
idx += 1;
|
||||
}
|
||||
filter_list->connect("index_pressed", this, "_on_filter_selected");
|
||||
|
||||
tree = memnew(Tree);
|
||||
container->add_child(tree);
|
||||
tree->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
tree->set_hide_root(true);
|
||||
tree->set_column_titles_visible(true);
|
||||
tree->set_columns(4);
|
||||
tree->set_column_expand(0, false);
|
||||
tree->set_column_min_width(0, int(200 * EDSCALE));
|
||||
tree->set_column_title(0, TTR("Platform"));
|
||||
tree->set_column_title(1, TTR("Dynamic Library"));
|
||||
tree->set_column_title(2, TTR("Dependencies"));
|
||||
tree->set_column_expand(3, false);
|
||||
tree->set_column_min_width(3, int(110 * EDSCALE));
|
||||
tree->connect("button_pressed", this, "_on_item_button");
|
||||
tree->connect("item_collapsed", this, "_on_item_collapsed");
|
||||
tree->connect("item_activated", this, "_on_item_activated");
|
||||
|
||||
file_dialog = memnew(EditorFileDialog);
|
||||
file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
|
||||
file_dialog->set_resizable(true);
|
||||
add_child(file_dialog);
|
||||
file_dialog->connect("file_selected", this, "_on_library_selected");
|
||||
file_dialog->connect("dir_selected", this, "_on_library_selected");
|
||||
file_dialog->connect("files_selected", this, "_on_dependencies_selected");
|
||||
|
||||
new_architecture_dialog = memnew(ConfirmationDialog);
|
||||
add_child(new_architecture_dialog);
|
||||
new_architecture_dialog->set_title(TTR("Add an architecture entry"));
|
||||
new_architecture_input = memnew(LineEdit);
|
||||
new_architecture_dialog->add_child(new_architecture_input);
|
||||
new_architecture_dialog->set_custom_minimum_size(Vector2(300, 80) * EDSCALE);
|
||||
new_architecture_input->set_anchors_and_margins_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE);
|
||||
new_architecture_dialog->get_ok()->connect("pressed", this, "_on_create_new_entry");
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditorPlugin::edit(Object *p_node) {
|
||||
Ref<GDNativeLibrary> new_library = Object::cast_to<GDNativeLibrary>(p_node);
|
||||
if (new_library.is_valid()) {
|
||||
library_editor->edit(new_library);
|
||||
}
|
||||
}
|
||||
|
||||
bool GDNativeLibraryEditorPlugin::handles(Object *p_node) const {
|
||||
return p_node->is_class("GDNativeLibrary");
|
||||
}
|
||||
|
||||
void GDNativeLibraryEditorPlugin::make_visible(bool p_visible) {
|
||||
if (p_visible) {
|
||||
button->show();
|
||||
EditorNode::get_singleton()->make_bottom_panel_item_visible(library_editor);
|
||||
|
||||
} else {
|
||||
if (library_editor->is_visible_in_tree()) {
|
||||
EditorNode::get_singleton()->hide_bottom_panel();
|
||||
}
|
||||
button->hide();
|
||||
}
|
||||
}
|
||||
|
||||
GDNativeLibraryEditorPlugin::GDNativeLibraryEditorPlugin(EditorNode *p_node) {
|
||||
library_editor = memnew(GDNativeLibraryEditor);
|
||||
library_editor->set_custom_minimum_size(Size2(0, 250 * EDSCALE));
|
||||
button = p_node->add_bottom_panel_item(TTR("GDNativeLibrary"), library_editor);
|
||||
button->hide();
|
||||
}
|
||||
|
||||
#endif
|
113
gdnative_library_editor_plugin.h
Normal file
113
gdnative_library_editor_plugin.h
Normal file
@ -0,0 +1,113 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative_library_editor_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
|
||||
#define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/editor_node.h"
|
||||
#include "gdnative.h"
|
||||
|
||||
class GDNativeLibraryEditor : public Control {
|
||||
GDCLASS(GDNativeLibraryEditor, Control);
|
||||
|
||||
struct NativePlatformConfig {
|
||||
String name;
|
||||
String library_extension;
|
||||
List<String> entries;
|
||||
};
|
||||
|
||||
struct TargetConfig {
|
||||
String library;
|
||||
Array dependencies;
|
||||
};
|
||||
|
||||
enum ItemButton {
|
||||
BUTTON_SELECT_LIBRARY,
|
||||
BUTTON_CLEAR_LIBRARY,
|
||||
BUTTON_SELECT_DEPENDENCES,
|
||||
BUTTON_CLEAR_DEPENDENCES,
|
||||
BUTTON_ERASE_ENTRY,
|
||||
BUTTON_MOVE_UP,
|
||||
BUTTON_MOVE_DOWN,
|
||||
};
|
||||
|
||||
Tree *tree;
|
||||
MenuButton *filter;
|
||||
EditorFileDialog *file_dialog;
|
||||
ConfirmationDialog *new_architecture_dialog;
|
||||
LineEdit *new_architecture_input;
|
||||
Set<String> collapsed_items;
|
||||
|
||||
String showing_platform;
|
||||
Ref<GDNativeLibrary> library;
|
||||
Map<String, NativePlatformConfig> platforms;
|
||||
Map<String, TargetConfig> entry_configs;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _update_tree();
|
||||
void _on_item_button(Object *item, int column, int id);
|
||||
void _on_library_selected(const String &file);
|
||||
void _on_dependencies_selected(const PoolStringArray &files);
|
||||
void _on_filter_selected(int id);
|
||||
void _on_item_collapsed(Object *p_item);
|
||||
void _on_item_activated();
|
||||
void _on_create_new_entry();
|
||||
void _set_target_value(const String §ion, const String &target, Variant file);
|
||||
void _erase_entry(const String &platform, const String &entry);
|
||||
void _move_entry(const String &platform, const String &entry, int dir);
|
||||
void _translate_to_config_file();
|
||||
|
||||
public:
|
||||
void edit(Ref<GDNativeLibrary> p_library);
|
||||
|
||||
GDNativeLibraryEditor();
|
||||
};
|
||||
|
||||
class GDNativeLibraryEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin);
|
||||
|
||||
GDNativeLibraryEditor *library_editor;
|
||||
EditorNode *editor;
|
||||
Button *button;
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "GDNativeLibrary"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
GDNativeLibraryEditorPlugin(EditorNode *p_node);
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
|
212
gdnative_library_singleton_editor.cpp
Normal file
212
gdnative_library_singleton_editor.cpp
Normal file
@ -0,0 +1,212 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative_library_singleton_editor.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "gdnative_library_singleton_editor.h"
|
||||
#include "gdnative.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
|
||||
Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) {
|
||||
Set<String> file_paths;
|
||||
|
||||
// check children
|
||||
|
||||
for (int i = 0; i < p_dir->get_file_count(); i++) {
|
||||
String file_name = p_dir->get_file(i);
|
||||
String file_type = p_dir->get_file_type(i);
|
||||
|
||||
if (file_type != "GDNativeLibrary") {
|
||||
continue;
|
||||
}
|
||||
|
||||
Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
|
||||
if (lib.is_valid() && lib->is_singleton()) {
|
||||
file_paths.insert(p_dir->get_file_path(i));
|
||||
}
|
||||
}
|
||||
|
||||
// check subdirectories
|
||||
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
|
||||
Set<String> paths = _find_singletons_recursive(p_dir->get_subdir(i));
|
||||
|
||||
for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
|
||||
file_paths.insert(E->get());
|
||||
}
|
||||
}
|
||||
|
||||
return file_paths;
|
||||
}
|
||||
|
||||
void GDNativeLibrarySingletonEditor::_discover_singletons() {
|
||||
EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
|
||||
|
||||
Set<String> file_paths = _find_singletons_recursive(dir);
|
||||
|
||||
bool changed = false;
|
||||
Array current_files;
|
||||
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
|
||||
current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
|
||||
}
|
||||
Array files;
|
||||
for (Set<String>::Element *E = file_paths.front(); E; E = E->next()) {
|
||||
if (!current_files.has(E->get())) {
|
||||
changed = true;
|
||||
}
|
||||
files.append(E->get());
|
||||
}
|
||||
|
||||
// Check for removed files
|
||||
if (!changed) {
|
||||
// Removed singleton
|
||||
for (int j = 0; j < current_files.size(); j++) {
|
||||
if (!files.has(current_files[j])) {
|
||||
changed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
ProjectSettings::get_singleton()->set("gdnative/singletons", files);
|
||||
_update_libraries(); // So singleton options (i.e. disabled) updates too
|
||||
ProjectSettings::get_singleton()->save();
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibrarySingletonEditor::_update_libraries() {
|
||||
updating = true;
|
||||
libraries->clear();
|
||||
libraries->create_item(); // root item
|
||||
|
||||
Array singletons;
|
||||
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
|
||||
singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
|
||||
}
|
||||
Array singletons_disabled;
|
||||
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
|
||||
singletons_disabled = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
|
||||
}
|
||||
|
||||
Array updated_disabled;
|
||||
for (int i = 0; i < singletons.size(); i++) {
|
||||
bool enabled = true;
|
||||
String path = singletons[i];
|
||||
if (singletons_disabled.has(path)) {
|
||||
enabled = false;
|
||||
updated_disabled.push_back(path);
|
||||
}
|
||||
TreeItem *ti = libraries->create_item(libraries->get_root());
|
||||
ti->set_text(0, path.get_file());
|
||||
ti->set_tooltip(0, path);
|
||||
ti->set_metadata(0, path);
|
||||
ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
|
||||
ti->set_text(1, "Disabled,Enabled");
|
||||
ti->set_range(1, enabled ? 1 : 0);
|
||||
ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0));
|
||||
ti->set_editable(1, true);
|
||||
}
|
||||
|
||||
// The singletons list changed, we must update the settings
|
||||
if (updated_disabled.size() != singletons_disabled.size()) {
|
||||
ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled);
|
||||
}
|
||||
|
||||
updating = false;
|
||||
}
|
||||
|
||||
void GDNativeLibrarySingletonEditor::_item_edited() {
|
||||
if (updating) {
|
||||
return;
|
||||
}
|
||||
|
||||
TreeItem *item = libraries->get_edited();
|
||||
if (!item) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool enabled = item->get_range(1);
|
||||
String path = item->get_metadata(0);
|
||||
|
||||
Array disabled_paths;
|
||||
Array undo_paths;
|
||||
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
|
||||
disabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
|
||||
// Duplicate so redo works (not a reference)
|
||||
disabled_paths = disabled_paths.duplicate();
|
||||
// For undo, so we can reset the property.
|
||||
undo_paths = disabled_paths.duplicate();
|
||||
}
|
||||
|
||||
if (enabled) {
|
||||
disabled_paths.erase(path);
|
||||
} else {
|
||||
if (disabled_paths.find(path) == -1) {
|
||||
disabled_paths.push_back(path);
|
||||
}
|
||||
}
|
||||
|
||||
undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton"));
|
||||
undo_redo->add_do_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", disabled_paths);
|
||||
undo_redo->add_do_method(this, "_update_libraries");
|
||||
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", undo_paths);
|
||||
undo_redo->add_undo_method(this, "_update_libraries");
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
void GDNativeLibrarySingletonEditor::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
|
||||
if (is_visible_in_tree()) {
|
||||
_update_libraries();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GDNativeLibrarySingletonEditor::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_item_edited"), &GDNativeLibrarySingletonEditor::_item_edited);
|
||||
ClassDB::bind_method(D_METHOD("_discover_singletons"), &GDNativeLibrarySingletonEditor::_discover_singletons);
|
||||
ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries);
|
||||
}
|
||||
|
||||
GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
|
||||
undo_redo = EditorNode::get_singleton()->get_undo_redo();
|
||||
libraries = memnew(Tree);
|
||||
libraries->set_columns(2);
|
||||
libraries->set_column_titles_visible(true);
|
||||
libraries->set_column_title(0, TTR("Library"));
|
||||
libraries->set_column_title(1, TTR("Status"));
|
||||
libraries->set_hide_root(true);
|
||||
add_margin_child(TTR("Libraries:"), libraries, true);
|
||||
updating = false;
|
||||
libraries->connect("item_edited", this, "_item_edited");
|
||||
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_discover_singletons");
|
||||
}
|
||||
|
||||
#endif // TOOLS_ENABLED
|
63
gdnative_library_singleton_editor.h
Normal file
63
gdnative_library_singleton_editor.h
Normal file
@ -0,0 +1,63 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative_library_singleton_editor.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_LIBRARY_SINGLETON_EDITOR_H
|
||||
#define GDNATIVE_LIBRARY_SINGLETON_EDITOR_H
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/project_settings_editor.h"
|
||||
|
||||
class GDNativeLibrarySingletonEditor : public VBoxContainer {
|
||||
GDCLASS(GDNativeLibrarySingletonEditor, VBoxContainer);
|
||||
|
||||
private:
|
||||
Tree *libraries;
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
bool updating;
|
||||
|
||||
static Set<String> _find_singletons_recursive(EditorFileSystemDirectory *p_dir);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
void _discover_singletons();
|
||||
void _item_edited();
|
||||
void _update_libraries();
|
||||
|
||||
public:
|
||||
GDNativeLibrarySingletonEditor();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_LIBRARY_SINGLETON_EDITOR_H
|
5
icons/icon_g_d_native_library.svg
Normal file
5
icons/icon_g_d_native_library.svg
Normal file
@ -0,0 +1,5 @@
|
||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
|
||||
<g transform="translate(0 -1036.4)">
|
||||
<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625v2l2.2578 0.56445a5 5 0 0 0 0.2793 0.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 0.68555 0.28516l0.5625 2.2539v-5.2695a2 2 0 0 1 -1 -1.7305 2 2 0 0 1 1 -1.7285v-0.27148h1 4.5762a5 5 0 0 0 -0.11328 -0.25195l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm2 7v1 5 1h5c0.55228 0 1-0.4477 1-1v-5c0-0.5523-0.44772-1-1-1v4l-1-1-1 1v-4h-3z" fill="#e0e0e0"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 725 B |
5
icons/icon_native_script.svg
Normal file
5
icons/icon_native_script.svg
Normal file
@ -0,0 +1,5 @@
|
||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
|
||||
<g transform="translate(0 -1036.4)">
|
||||
<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625h3v1 1h2v-0.95117a2 2 0 0 1 0 -0.048828 2 2 0 0 1 2 -2 2 2 0 0 1 2 2v1h5v-2l-2.2578-0.56445a5 5 0 0 0 -0.2793 -0.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm-6 7v4 4h2a3 3 0 0 0 3 -3 3 3 0 0 0 -3 -3v-2h-2zm6 0v2h2v-2h-2zm3 2v6h2v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3 -3h-2zm-7 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1v-2zm4 0v4h2v-4h-2z" fill="#e0e0e0"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 713 B |
56
include/android/godot_android.h
Normal file
56
include/android/godot_android.h
Normal file
@ -0,0 +1,56 @@
|
||||
/**************************************************************************/
|
||||
/* godot_android.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ANDROID_H
|
||||
#define GODOT_ANDROID_H
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#else
|
||||
#define JNIEnv void
|
||||
#define jobject void *
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
JNIEnv *GDAPI godot_android_get_env();
|
||||
jobject GDAPI godot_android_get_activity();
|
||||
jobject GDAPI godot_android_get_surface();
|
||||
bool GDAPI godot_android_is_activity_resumed();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_ANDROID_H
|
98
include/arvr/godot_arvr.h
Normal file
98
include/arvr/godot_arvr.h
Normal file
@ -0,0 +1,98 @@
|
||||
/**************************************************************************/
|
||||
/* godot_arvr.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ARVR_H
|
||||
#define GODOT_ARVR_H
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// For future versions of the API we should only add new functions at the end of the structure and use the
|
||||
// version info to detect whether a call is available
|
||||
|
||||
// Use these to populate version in your plugin
|
||||
#define GODOTVR_API_MAJOR 1
|
||||
#define GODOTVR_API_MINOR 2
|
||||
|
||||
typedef struct {
|
||||
godot_gdnative_api_version version; /* version of our API */
|
||||
void *(*constructor)(godot_object *);
|
||||
void (*destructor)(void *);
|
||||
godot_string (*get_name)(const void *);
|
||||
godot_int (*get_capabilities)(const void *);
|
||||
godot_bool (*get_anchor_detection_is_enabled)(const void *);
|
||||
void (*set_anchor_detection_is_enabled)(void *, godot_bool);
|
||||
godot_bool (*is_stereo)(const void *);
|
||||
godot_bool (*is_initialized)(const void *);
|
||||
godot_bool (*initialize)(void *);
|
||||
void (*uninitialize)(void *);
|
||||
godot_vector2 (*get_render_targetsize)(const void *);
|
||||
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
|
||||
void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
|
||||
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
|
||||
void (*process)(void *);
|
||||
// only in 1.1 onwards
|
||||
godot_int (*get_external_texture_for_eye)(void *, godot_int);
|
||||
void (*notification)(void *, godot_int);
|
||||
godot_int (*get_camera_feed_id)(void *);
|
||||
// only in 1.2 onwards
|
||||
godot_int (*get_external_depth_for_eye)(void *, godot_int);
|
||||
} godot_arvr_interface_gdnative;
|
||||
|
||||
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
|
||||
|
||||
// helper functions to access ARVRServer data
|
||||
godot_real GDAPI godot_arvr_get_worldscale();
|
||||
godot_transform GDAPI godot_arvr_get_reference_frame();
|
||||
|
||||
// helper functions for rendering
|
||||
void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
|
||||
godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target);
|
||||
|
||||
// helper functions for updating ARVR controllers
|
||||
godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
||||
void GDAPI godot_arvr_remove_controller(godot_int p_controller_id);
|
||||
void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
||||
void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
|
||||
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
|
||||
godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
|
||||
|
||||
// ARVR 1.2 functions
|
||||
void GDAPI godot_arvr_set_interface(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface);
|
||||
godot_int GDAPI godot_arvr_get_depthid(godot_rid *p_render_target);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_ARVR_H
|
118
include/gdnative/aabb.h
Normal file
118
include/gdnative/aabb.h
Normal file
@ -0,0 +1,118 @@
|
||||
/**************************************************************************/
|
||||
/* aabb.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_AABB_H
|
||||
#define GDNATIVE_AABB_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_AABB_SIZE 24
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_AABB_SIZE];
|
||||
} godot_aabb;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/plane.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
|
||||
void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
|
||||
void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
|
||||
|
||||
godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
|
||||
|
||||
godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
|
||||
|
||||
godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
|
||||
|
||||
godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
|
||||
|
||||
godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
|
||||
|
||||
godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_AABB_H
|
147
include/gdnative/array.h
Normal file
147
include/gdnative/array.h
Normal file
@ -0,0 +1,147 @@
|
||||
/**************************************************************************/
|
||||
/* array.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_ARRAY_H
|
||||
#define GDNATIVE_ARRAY_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
|
||||
} godot_array;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/pool_arrays.h>
|
||||
#include <gdnative/variant.h>
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_array_new(godot_array *r_dest);
|
||||
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
|
||||
void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
|
||||
void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||
void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||
void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
|
||||
void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
|
||||
void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
|
||||
void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
|
||||
|
||||
void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
|
||||
|
||||
godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
|
||||
|
||||
const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
|
||||
|
||||
void GDAPI godot_array_clear(godot_array *p_self);
|
||||
|
||||
godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
|
||||
|
||||
godot_bool GDAPI godot_array_empty(const godot_array *p_self);
|
||||
|
||||
void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
|
||||
|
||||
godot_variant GDAPI godot_array_front(const godot_array *p_self);
|
||||
|
||||
godot_variant GDAPI godot_array_back(const godot_array *p_self);
|
||||
|
||||
godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
||||
|
||||
godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
|
||||
|
||||
godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
|
||||
|
||||
godot_int GDAPI godot_array_hash(const godot_array *p_self);
|
||||
|
||||
void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
|
||||
|
||||
void GDAPI godot_array_invert(godot_array *p_self);
|
||||
|
||||
godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
|
||||
|
||||
godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
|
||||
|
||||
void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
|
||||
|
||||
void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
|
||||
|
||||
void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
|
||||
|
||||
godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
||||
|
||||
godot_int GDAPI godot_array_size(const godot_array *p_self);
|
||||
|
||||
void GDAPI godot_array_sort(godot_array *p_self);
|
||||
|
||||
void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
|
||||
|
||||
godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
|
||||
|
||||
godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
|
||||
|
||||
void GDAPI godot_array_destroy(godot_array *p_self);
|
||||
|
||||
godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
|
||||
|
||||
godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
|
||||
|
||||
godot_variant GDAPI godot_array_max(const godot_array *p_self);
|
||||
|
||||
godot_variant GDAPI godot_array_min(const godot_array *p_self);
|
||||
|
||||
void GDAPI godot_array_shuffle(godot_array *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_ARRAY_H
|
136
include/gdnative/basis.h
Normal file
136
include/gdnative/basis.h
Normal file
@ -0,0 +1,136 @@
|
||||
/**************************************************************************/
|
||||
/* basis.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_BASIS_H
|
||||
#define GDNATIVE_BASIS_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_BASIS_SIZE 36
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
|
||||
} godot_basis;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/quat.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
|
||||
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
|
||||
void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
|
||||
|
||||
godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
|
||||
|
||||
godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
|
||||
|
||||
godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
|
||||
|
||||
godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
|
||||
|
||||
godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
|
||||
|
||||
godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
|
||||
|
||||
godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self);
|
||||
|
||||
void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat);
|
||||
|
||||
void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale);
|
||||
|
||||
void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale);
|
||||
|
||||
void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale);
|
||||
|
||||
godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||
|
||||
godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||
|
||||
godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
|
||||
|
||||
void GDAPI godot_basis_new(godot_basis *r_dest);
|
||||
|
||||
// p_elements is a pointer to an array of 3 (!!) vector3
|
||||
void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
|
||||
|
||||
void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
|
||||
|
||||
void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
|
||||
|
||||
godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_BASIS_H
|
120
include/gdnative/color.h
Normal file
120
include/gdnative/color.h
Normal file
@ -0,0 +1,120 @@
|
||||
/**************************************************************************/
|
||||
/* color.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_COLOR_H
|
||||
#define GDNATIVE_COLOR_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_COLOR_SIZE 16
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
|
||||
} godot_color;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/string.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
|
||||
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
|
||||
|
||||
godot_real godot_color_get_r(const godot_color *p_self);
|
||||
void godot_color_set_r(godot_color *p_self, const godot_real r);
|
||||
|
||||
godot_real godot_color_get_g(const godot_color *p_self);
|
||||
void godot_color_set_g(godot_color *p_self, const godot_real g);
|
||||
|
||||
godot_real godot_color_get_b(const godot_color *p_self);
|
||||
void godot_color_set_b(godot_color *p_self, const godot_real b);
|
||||
|
||||
godot_real godot_color_get_a(const godot_color *p_self);
|
||||
void godot_color_set_a(godot_color *p_self, const godot_real a);
|
||||
|
||||
godot_real godot_color_get_h(const godot_color *p_self);
|
||||
godot_real godot_color_get_s(const godot_color *p_self);
|
||||
godot_real godot_color_get_v(const godot_color *p_self);
|
||||
|
||||
godot_string GDAPI godot_color_as_string(const godot_color *p_self);
|
||||
|
||||
godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self);
|
||||
|
||||
godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self);
|
||||
|
||||
godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self);
|
||||
|
||||
godot_int GDAPI godot_color_to_argb64(const godot_color *p_self);
|
||||
|
||||
godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self);
|
||||
|
||||
godot_int GDAPI godot_color_to_argb32(const godot_color *p_self);
|
||||
|
||||
godot_real GDAPI godot_color_gray(const godot_color *p_self);
|
||||
|
||||
godot_color GDAPI godot_color_inverted(const godot_color *p_self);
|
||||
|
||||
godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
|
||||
|
||||
godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
|
||||
|
||||
godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
|
||||
|
||||
godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount);
|
||||
|
||||
godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a);
|
||||
|
||||
godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount);
|
||||
|
||||
godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
|
||||
|
||||
godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
|
||||
|
||||
godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_COLOR_H
|
113
include/gdnative/dictionary.h
Normal file
113
include/gdnative/dictionary.h
Normal file
@ -0,0 +1,113 @@
|
||||
/**************************************************************************/
|
||||
/* dictionary.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_DICTIONARY_H
|
||||
#define GDNATIVE_DICTIONARY_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_DICTIONARY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
|
||||
} godot_dictionary;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/array.h>
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/variant.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
|
||||
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
|
||||
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
|
||||
|
||||
godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep);
|
||||
|
||||
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
|
||||
|
||||
void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
|
||||
|
||||
void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
|
||||
|
||||
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
|
||||
|
||||
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
|
||||
|
||||
godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
|
||||
|
||||
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
|
||||
|
||||
// GDNative core 1.1
|
||||
|
||||
godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default);
|
||||
|
||||
// GDNative core 1.3
|
||||
|
||||
void GDAPI godot_dictionary_merge(godot_dictionary *p_self, const godot_dictionary *p_dictionary, const godot_bool p_overwrite);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_DICTIONARY_H
|
304
include/gdnative/gdnative.h
Normal file
304
include/gdnative/gdnative.h
Normal file
@ -0,0 +1,304 @@
|
||||
/**************************************************************************/
|
||||
/* gdnative.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_GDNATIVE_H
|
||||
#define GDNATIVE_GDNATIVE_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) || defined(__ANDROID__)
|
||||
#define GDCALLINGCONV
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#elif defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
#define GDCALLINGCONV __attribute__((visibility("default")))
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#elif TARGET_OS_MAC
|
||||
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#endif
|
||||
#else // !_WIN32 && !__APPLE__
|
||||
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#endif
|
||||
|
||||
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
|
||||
#if !defined(GDN_EXPORT)
|
||||
#if defined(_WIN32)
|
||||
#define GDN_EXPORT __declspec(dllexport)
|
||||
#elif defined(__GNUC__)
|
||||
#define GDN_EXPORT __attribute__((visibility("default")))
|
||||
#else
|
||||
#define GDN_EXPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_API_VERSION 1
|
||||
|
||||
////// Error
|
||||
|
||||
typedef enum {
|
||||
GODOT_OK, // (0)
|
||||
GODOT_FAILED, ///< Generic fail error
|
||||
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
|
||||
GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
|
||||
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
|
||||
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
|
||||
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
|
||||
GODOT_ERR_FILE_NOT_FOUND,
|
||||
GODOT_ERR_FILE_BAD_DRIVE,
|
||||
GODOT_ERR_FILE_BAD_PATH,
|
||||
GODOT_ERR_FILE_NO_PERMISSION, // (10)
|
||||
GODOT_ERR_FILE_ALREADY_IN_USE,
|
||||
GODOT_ERR_FILE_CANT_OPEN,
|
||||
GODOT_ERR_FILE_CANT_WRITE,
|
||||
GODOT_ERR_FILE_CANT_READ,
|
||||
GODOT_ERR_FILE_UNRECOGNIZED, // (15)
|
||||
GODOT_ERR_FILE_CORRUPT,
|
||||
GODOT_ERR_FILE_MISSING_DEPENDENCIES,
|
||||
GODOT_ERR_FILE_EOF,
|
||||
GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
|
||||
GODOT_ERR_CANT_CREATE, // (20)
|
||||
GODOT_ERR_QUERY_FAILED,
|
||||
GODOT_ERR_ALREADY_IN_USE,
|
||||
GODOT_ERR_LOCKED, ///< resource is locked
|
||||
GODOT_ERR_TIMEOUT,
|
||||
GODOT_ERR_CANT_CONNECT, // (25)
|
||||
GODOT_ERR_CANT_RESOLVE,
|
||||
GODOT_ERR_CONNECTION_ERROR,
|
||||
GODOT_ERR_CANT_ACQUIRE_RESOURCE,
|
||||
GODOT_ERR_CANT_FORK,
|
||||
GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
|
||||
GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
|
||||
GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
|
||||
GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
|
||||
GODOT_ERR_DATABASE_CANT_READ, ///< database is full
|
||||
GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
|
||||
GODOT_ERR_COMPILATION_FAILED,
|
||||
GODOT_ERR_METHOD_NOT_FOUND,
|
||||
GODOT_ERR_LINK_FAILED,
|
||||
GODOT_ERR_SCRIPT_FAILED,
|
||||
GODOT_ERR_CYCLIC_LINK, // (40)
|
||||
GODOT_ERR_INVALID_DECLARATION,
|
||||
GODOT_ERR_DUPLICATE_SYMBOL,
|
||||
GODOT_ERR_PARSE_ERROR,
|
||||
GODOT_ERR_BUSY,
|
||||
GODOT_ERR_SKIP, // (45)
|
||||
GODOT_ERR_HELP, ///< user requested help!!
|
||||
GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
|
||||
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
|
||||
} godot_error;
|
||||
|
||||
////// bool
|
||||
|
||||
typedef bool godot_bool;
|
||||
|
||||
#define GODOT_TRUE 1
|
||||
#define GODOT_FALSE 0
|
||||
|
||||
/////// int
|
||||
|
||||
typedef int godot_int;
|
||||
|
||||
/////// real
|
||||
|
||||
typedef float godot_real;
|
||||
|
||||
/////// Object (forward declared)
|
||||
typedef void godot_object;
|
||||
|
||||
/////// String
|
||||
|
||||
#include <gdnative/string.h>
|
||||
|
||||
/////// String name
|
||||
|
||||
#include <gdnative/string_name.h>
|
||||
|
||||
////// Vector2
|
||||
|
||||
#include <gdnative/vector2.h>
|
||||
|
||||
////// Rect2
|
||||
|
||||
#include <gdnative/rect2.h>
|
||||
|
||||
////// Vector3
|
||||
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
////// Transform2D
|
||||
|
||||
#include <gdnative/transform2d.h>
|
||||
|
||||
/////// Plane
|
||||
|
||||
#include <gdnative/plane.h>
|
||||
|
||||
/////// Quat
|
||||
|
||||
#include <gdnative/quat.h>
|
||||
|
||||
/////// AABB
|
||||
|
||||
#include <gdnative/aabb.h>
|
||||
|
||||
/////// Basis
|
||||
|
||||
#include <gdnative/basis.h>
|
||||
|
||||
/////// Transform
|
||||
|
||||
#include <gdnative/transform.h>
|
||||
|
||||
/////// Color
|
||||
|
||||
#include <gdnative/color.h>
|
||||
|
||||
/////// NodePath
|
||||
|
||||
#include <gdnative/node_path.h>
|
||||
|
||||
/////// RID
|
||||
|
||||
#include <gdnative/rid.h>
|
||||
|
||||
/////// Dictionary
|
||||
|
||||
#include <gdnative/dictionary.h>
|
||||
|
||||
/////// Array
|
||||
|
||||
#include <gdnative/array.h>
|
||||
|
||||
// single API file for Pool*Array
|
||||
#include <gdnative/pool_arrays.h>
|
||||
|
||||
void GDAPI godot_object_destroy(godot_object *p_o);
|
||||
|
||||
////// Variant
|
||||
|
||||
#include <gdnative/variant.h>
|
||||
|
||||
////// Singleton API
|
||||
|
||||
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
|
||||
|
||||
////// MethodBind API
|
||||
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[1]; // TODO
|
||||
} godot_method_bind;
|
||||
|
||||
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
|
||||
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
|
||||
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
|
||||
////// Script API
|
||||
|
||||
typedef struct godot_gdnative_api_version {
|
||||
unsigned int major;
|
||||
unsigned int minor;
|
||||
} godot_gdnative_api_version;
|
||||
|
||||
typedef struct godot_gdnative_api_struct godot_gdnative_api_struct;
|
||||
|
||||
struct godot_gdnative_api_struct {
|
||||
unsigned int type;
|
||||
godot_gdnative_api_version version;
|
||||
const godot_gdnative_api_struct *next;
|
||||
};
|
||||
|
||||
#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor)
|
||||
|
||||
typedef struct {
|
||||
godot_bool in_editor;
|
||||
uint64_t core_api_hash;
|
||||
uint64_t editor_api_hash;
|
||||
uint64_t no_api_hash;
|
||||
void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
|
||||
void (*report_loading_error)(const godot_object *p_library, const char *p_what);
|
||||
godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
|
||||
const struct godot_gdnative_core_api_struct *api_struct;
|
||||
const godot_string *active_library_path;
|
||||
} godot_gdnative_init_options;
|
||||
|
||||
typedef struct {
|
||||
godot_bool in_editor;
|
||||
} godot_gdnative_terminate_options;
|
||||
|
||||
// Calling convention?
|
||||
typedef godot_object *(*godot_class_constructor)();
|
||||
|
||||
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
|
||||
|
||||
godot_dictionary GDAPI godot_get_global_constants();
|
||||
|
||||
////// GDNative procedure types
|
||||
typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
|
||||
typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
|
||||
typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
|
||||
|
||||
////// System Functions
|
||||
|
||||
typedef godot_variant (*native_call_cb)(void *, godot_array *);
|
||||
void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback);
|
||||
|
||||
//using these will help Godot track how much memory is in use in debug mode
|
||||
void GDAPI *godot_alloc(int p_bytes);
|
||||
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
|
||||
void GDAPI godot_free(void *p_ptr);
|
||||
|
||||
//print using Godot's error handler list
|
||||
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||
void GDAPI godot_print(const godot_string *p_message);
|
||||
|
||||
// GDNATIVE CORE 1.0.1
|
||||
|
||||
bool GDAPI godot_is_instance_valid(const godot_object *p_object);
|
||||
|
||||
//tags used for safe dynamic casting
|
||||
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
|
||||
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
|
||||
|
||||
// equivalent of GDScript's instance_from_id
|
||||
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_GDNATIVE_H
|
89
include/gdnative/node_path.h
Normal file
89
include/gdnative/node_path.h
Normal file
@ -0,0 +1,89 @@
|
||||
/**************************************************************************/
|
||||
/* node_path.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_NODE_PATH_H
|
||||
#define GDNATIVE_NODE_PATH_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_NODE_PATH_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
|
||||
} godot_node_path;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/string.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
|
||||
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
|
||||
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
|
||||
|
||||
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
|
||||
|
||||
godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_NODE_PATH_H
|
103
include/gdnative/plane.h
Normal file
103
include/gdnative/plane.h
Normal file
@ -0,0 +1,103 @@
|
||||
/**************************************************************************/
|
||||
/* plane.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_PLANE_H
|
||||
#define GDNATIVE_PLANE_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_PLANE_SIZE 16
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
|
||||
} godot_plane;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
|
||||
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
|
||||
|
||||
godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
|
||||
|
||||
godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
|
||||
|
||||
godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
|
||||
|
||||
godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
|
||||
|
||||
godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
|
||||
|
||||
void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
|
||||
|
||||
godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
|
||||
|
||||
void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_PLANE_H
|
508
include/gdnative/pool_arrays.h
Normal file
508
include/gdnative/pool_arrays.h
Normal file
@ -0,0 +1,508 @@
|
||||
/**************************************************************************/
|
||||
/* pool_arrays.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_POOL_ARRAYS_H
|
||||
#define GDNATIVE_POOL_ARRAYS_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/////// Read Access
|
||||
|
||||
#define GODOT_POOL_ARRAY_READ_ACCESS_SIZE 1
|
||||
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_READ_ACCESS_SIZE];
|
||||
} godot_pool_array_read_access;
|
||||
|
||||
typedef godot_pool_array_read_access godot_pool_byte_array_read_access;
|
||||
typedef godot_pool_array_read_access godot_pool_int_array_read_access;
|
||||
typedef godot_pool_array_read_access godot_pool_real_array_read_access;
|
||||
typedef godot_pool_array_read_access godot_pool_string_array_read_access;
|
||||
typedef godot_pool_array_read_access godot_pool_vector2_array_read_access;
|
||||
typedef godot_pool_array_read_access godot_pool_vector3_array_read_access;
|
||||
typedef godot_pool_array_read_access godot_pool_color_array_read_access;
|
||||
|
||||
/////// Write Access
|
||||
|
||||
#define GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE 1
|
||||
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE];
|
||||
} godot_pool_array_write_access;
|
||||
|
||||
typedef godot_pool_array_write_access godot_pool_byte_array_write_access;
|
||||
typedef godot_pool_array_write_access godot_pool_int_array_write_access;
|
||||
typedef godot_pool_array_write_access godot_pool_real_array_write_access;
|
||||
typedef godot_pool_array_write_access godot_pool_string_array_write_access;
|
||||
typedef godot_pool_array_write_access godot_pool_vector2_array_write_access;
|
||||
typedef godot_pool_array_write_access godot_pool_vector3_array_write_access;
|
||||
typedef godot_pool_array_write_access godot_pool_color_array_write_access;
|
||||
|
||||
/////// PoolByteArray
|
||||
|
||||
#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
|
||||
} godot_pool_byte_array;
|
||||
#endif
|
||||
|
||||
/////// PoolIntArray
|
||||
|
||||
#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
|
||||
} godot_pool_int_array;
|
||||
#endif
|
||||
|
||||
/////// PoolRealArray
|
||||
|
||||
#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
|
||||
} godot_pool_real_array;
|
||||
#endif
|
||||
|
||||
/////// PoolStringArray
|
||||
|
||||
#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
|
||||
} godot_pool_string_array;
|
||||
#endif
|
||||
|
||||
/////// PoolVector2Array
|
||||
|
||||
#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
|
||||
} godot_pool_vector2_array;
|
||||
#endif
|
||||
|
||||
/////// PoolVector3Array
|
||||
|
||||
#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
|
||||
} godot_pool_vector3_array;
|
||||
#endif
|
||||
|
||||
/////// PoolColorArray
|
||||
|
||||
#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
|
||||
} godot_pool_color_array;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/array.h>
|
||||
#include <gdnative/color.h>
|
||||
#include <gdnative/vector2.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// byte
|
||||
|
||||
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
|
||||
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
|
||||
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||
|
||||
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||
|
||||
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||
|
||||
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_byte_array_sort(godot_pool_byte_array *p_self);
|
||||
|
||||
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self);
|
||||
|
||||
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_byte_array_has(const godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||
|
||||
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
|
||||
|
||||
// int
|
||||
|
||||
void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
|
||||
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
|
||||
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
|
||||
|
||||
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||
|
||||
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
|
||||
|
||||
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_int_array_sort(godot_pool_int_array *p_self);
|
||||
|
||||
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self);
|
||||
|
||||
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_int_array_has(const godot_pool_int_array *p_self, const godot_int p_data);
|
||||
|
||||
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
|
||||
|
||||
// real
|
||||
|
||||
void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
|
||||
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
|
||||
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
|
||||
|
||||
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||
|
||||
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
|
||||
|
||||
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_real_array_sort(godot_pool_real_array *p_self);
|
||||
|
||||
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self);
|
||||
|
||||
godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_real_array_has(const godot_pool_real_array *p_self, const godot_real p_data);
|
||||
|
||||
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
|
||||
|
||||
// string
|
||||
|
||||
void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
|
||||
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
|
||||
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||
|
||||
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||
|
||||
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
|
||||
|
||||
godot_string GDAPI godot_pool_string_array_join(const godot_pool_string_array *p_self, const godot_string *p_delimiter);
|
||||
|
||||
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||
|
||||
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_string_array_sort(godot_pool_string_array *p_self);
|
||||
|
||||
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self);
|
||||
|
||||
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_string_array_has(const godot_pool_string_array *p_self, const godot_string *p_data);
|
||||
|
||||
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
|
||||
|
||||
// vector2
|
||||
|
||||
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
|
||||
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
|
||||
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_sort(godot_pool_vector2_array *p_self);
|
||||
|
||||
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self);
|
||||
|
||||
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_vector2_array_has(const godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
|
||||
|
||||
// vector3
|
||||
|
||||
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
|
||||
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
|
||||
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_sort(godot_pool_vector3_array *p_self);
|
||||
|
||||
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self);
|
||||
|
||||
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_vector3_array_has(const godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
|
||||
|
||||
// color
|
||||
|
||||
void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
|
||||
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
|
||||
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||
|
||||
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||
|
||||
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||
|
||||
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_color_array_sort(godot_pool_color_array *p_self);
|
||||
|
||||
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self);
|
||||
|
||||
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self);
|
||||
|
||||
godot_bool GDAPI godot_pool_color_array_has(const godot_pool_color_array *p_self, const godot_color *p_data);
|
||||
|
||||
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
|
||||
|
||||
//
|
||||
// read accessor functions
|
||||
//
|
||||
|
||||
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other);
|
||||
const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read);
|
||||
void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other);
|
||||
void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read);
|
||||
|
||||
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other);
|
||||
const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read);
|
||||
void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other);
|
||||
void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read);
|
||||
|
||||
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other);
|
||||
const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read);
|
||||
void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other);
|
||||
void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read);
|
||||
|
||||
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other);
|
||||
const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read);
|
||||
void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other);
|
||||
void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read);
|
||||
|
||||
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other);
|
||||
const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read);
|
||||
void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other);
|
||||
void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read);
|
||||
|
||||
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other);
|
||||
const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read);
|
||||
void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other);
|
||||
void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read);
|
||||
|
||||
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other);
|
||||
const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read);
|
||||
void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other);
|
||||
void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read);
|
||||
|
||||
//
|
||||
// write accessor functions
|
||||
//
|
||||
|
||||
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other);
|
||||
uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write);
|
||||
void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other);
|
||||
void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write);
|
||||
|
||||
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other);
|
||||
godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write);
|
||||
void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other);
|
||||
void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write);
|
||||
|
||||
godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other);
|
||||
godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write);
|
||||
void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other);
|
||||
void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write);
|
||||
|
||||
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other);
|
||||
godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write);
|
||||
void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other);
|
||||
void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write);
|
||||
|
||||
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other);
|
||||
godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write);
|
||||
void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other);
|
||||
void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write);
|
||||
|
||||
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other);
|
||||
godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write);
|
||||
void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other);
|
||||
void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write);
|
||||
|
||||
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other);
|
||||
godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write);
|
||||
void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other);
|
||||
void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_POOL_ARRAYS_H
|
118
include/gdnative/quat.h
Normal file
118
include/gdnative/quat.h
Normal file
@ -0,0 +1,118 @@
|
||||
/**************************************************************************/
|
||||
/* quat.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_QUAT_H
|
||||
#define GDNATIVE_QUAT_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_QUAT_SIZE 16
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
|
||||
} godot_quat;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
|
||||
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||
void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis);
|
||||
void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
|
||||
|
||||
godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_length(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
|
||||
|
||||
godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
|
||||
|
||||
godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
|
||||
|
||||
godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
|
||||
|
||||
void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_QUAT_H
|
102
include/gdnative/rect2.h
Normal file
102
include/gdnative/rect2.h
Normal file
@ -0,0 +1,102 @@
|
||||
/**************************************************************************/
|
||||
/* rect2.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_RECT2_H
|
||||
#define GDNATIVE_RECT2_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||
typedef struct godot_rect2 {
|
||||
uint8_t _dont_touch_that[16];
|
||||
} godot_rect2;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/vector2.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
||||
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
|
||||
|
||||
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
|
||||
|
||||
void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
|
||||
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_RECT2_H
|
74
include/gdnative/rid.h
Normal file
74
include/gdnative/rid.h
Normal file
@ -0,0 +1,74 @@
|
||||
/**************************************************************************/
|
||||
/* rid.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_RID_H
|
||||
#define GDNATIVE_RID_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_RID_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_RID_SIZE];
|
||||
} godot_rid;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_rid_new(godot_rid *r_dest);
|
||||
|
||||
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
|
||||
|
||||
void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_RID_H
|
267
include/gdnative/string.h
Normal file
267
include/gdnative/string.h
Normal file
@ -0,0 +1,267 @@
|
||||
/**************************************************************************/
|
||||
/* string.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_STRING_H
|
||||
#define GDNATIVE_STRING_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <wchar.h>
|
||||
|
||||
typedef wchar_t godot_char_type;
|
||||
|
||||
#define GODOT_STRING_SIZE sizeof(void *)
|
||||
#define GODOT_CHAR_STRING_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
|
||||
} godot_string;
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_CHAR_STRING_SIZE];
|
||||
} godot_char_string;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/array.h>
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/variant.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs);
|
||||
const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs);
|
||||
void GDAPI godot_char_string_destroy(godot_char_string *p_cs);
|
||||
|
||||
void GDAPI godot_string_new(godot_string *r_dest);
|
||||
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
|
||||
void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
|
||||
|
||||
const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
|
||||
wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx);
|
||||
const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self);
|
||||
|
||||
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
|
||||
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
|
||||
godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
|
||||
|
||||
/* Standard size stuff */
|
||||
|
||||
godot_int GDAPI godot_string_length(const godot_string *p_self);
|
||||
|
||||
/* Helpers */
|
||||
|
||||
signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str);
|
||||
signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str);
|
||||
signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str);
|
||||
|
||||
godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
|
||||
godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
|
||||
godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_chr(wchar_t p_character);
|
||||
godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
|
||||
godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||
godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||
godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
|
||||
godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||
godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
|
||||
godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from);
|
||||
godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
|
||||
godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
|
||||
godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||
godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what);
|
||||
godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
|
||||
godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
|
||||
godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
|
||||
godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
|
||||
godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string);
|
||||
godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string);
|
||||
godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string);
|
||||
godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length);
|
||||
godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
||||
godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard);
|
||||
godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard);
|
||||
godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
|
||||
godot_string GDAPI godot_string_num(double p_num);
|
||||
godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
|
||||
godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
|
||||
godot_string GDAPI godot_string_num_uint64(uint64_t p_num, godot_int p_base);
|
||||
godot_string GDAPI godot_string_num_uint64_capitalized(uint64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
|
||||
godot_string GDAPI godot_string_num_real(double p_num);
|
||||
godot_string GDAPI godot_string_num_scientific(double p_num);
|
||||
godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);
|
||||
godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits);
|
||||
godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits);
|
||||
godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||
godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||
godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||
godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what);
|
||||
godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what);
|
||||
godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||
godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||
godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length);
|
||||
godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
||||
godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
|
||||
godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
|
||||
godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
|
||||
double GDAPI godot_string_to_double(const godot_string *p_self);
|
||||
godot_real GDAPI godot_string_to_float(const godot_string *p_self);
|
||||
godot_int GDAPI godot_string_to_int(const godot_string *p_self);
|
||||
|
||||
godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
|
||||
double GDAPI godot_string_char_to_double(const char *p_what);
|
||||
godot_int GDAPI godot_string_char_to_int(const char *p_what);
|
||||
int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
|
||||
godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
|
||||
int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len);
|
||||
int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self);
|
||||
int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self);
|
||||
int64_t GDAPI godot_string_to_int64(const godot_string *p_self);
|
||||
double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end);
|
||||
|
||||
godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter);
|
||||
godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
|
||||
godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice);
|
||||
|
||||
godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter);
|
||||
godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
|
||||
godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter);
|
||||
godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
|
||||
godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters);
|
||||
godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
|
||||
godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter);
|
||||
godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
|
||||
godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters);
|
||||
godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
|
||||
godot_array GDAPI godot_string_split_spaces(const godot_string *p_self);
|
||||
|
||||
godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_array *p_parts);
|
||||
|
||||
wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char);
|
||||
wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char);
|
||||
godot_string GDAPI godot_string_to_lower(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_to_upper(const godot_string *p_self);
|
||||
|
||||
godot_string GDAPI godot_string_get_basename(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_get_extension(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos);
|
||||
wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx);
|
||||
godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file);
|
||||
godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos);
|
||||
godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
|
||||
godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
|
||||
|
||||
void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
|
||||
|
||||
godot_char_string GDAPI godot_string_ascii(const godot_string *p_self);
|
||||
godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self);
|
||||
godot_char_string GDAPI godot_string_utf8(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
|
||||
godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
|
||||
godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8);
|
||||
godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len);
|
||||
|
||||
uint32_t GDAPI godot_string_hash(const godot_string *p_self);
|
||||
uint64_t GDAPI godot_string_hash64(const godot_string *p_self);
|
||||
uint32_t GDAPI godot_string_hash_chars(const char *p_cstr);
|
||||
uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len);
|
||||
uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str);
|
||||
uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len);
|
||||
godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_md5_text(const godot_string *p_self);
|
||||
godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_sha256_text(const godot_string *p_self);
|
||||
|
||||
godot_bool godot_string_empty(const godot_string *p_self);
|
||||
|
||||
// path functions
|
||||
godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_get_file(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_humanize_size(uint64_t p_size);
|
||||
godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path);
|
||||
godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path);
|
||||
godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
|
||||
|
||||
godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line);
|
||||
godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
|
||||
|
||||
godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
|
||||
|
||||
godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
|
||||
godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self);
|
||||
godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self);
|
||||
|
||||
godot_string GDAPI godot_string_dedent(const godot_string *p_self);
|
||||
godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix);
|
||||
godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix);
|
||||
godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars);
|
||||
godot_pool_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit);
|
||||
|
||||
void GDAPI godot_string_destroy(godot_string *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_STRING_H
|
78
include/gdnative/string_name.h
Normal file
78
include/gdnative/string_name.h
Normal file
@ -0,0 +1,78 @@
|
||||
/**************************************************************************/
|
||||
/* string_name.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_STRING_NAME_H
|
||||
#define GDNATIVE_STRING_NAME_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <wchar.h>
|
||||
|
||||
#define GODOT_STRING_NAME_SIZE sizeof(void *)
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
|
||||
} godot_string_name;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
|
||||
void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
|
||||
|
||||
godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
|
||||
|
||||
uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
|
||||
const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
|
||||
|
||||
godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
|
||||
godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
|
||||
|
||||
void GDAPI godot_string_name_destroy(godot_string_name *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_STRING_NAME_H
|
111
include/gdnative/transform.h
Normal file
111
include/gdnative/transform.h
Normal file
@ -0,0 +1,111 @@
|
||||
/**************************************************************************/
|
||||
/* transform.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_TRANSFORM_H
|
||||
#define GDNATIVE_TRANSFORM_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_TRANSFORM_SIZE 48
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
|
||||
} godot_transform;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/basis.h>
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/variant.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
|
||||
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
|
||||
void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat);
|
||||
|
||||
godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
|
||||
void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
|
||||
void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
|
||||
|
||||
godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
|
||||
|
||||
godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||
|
||||
void GDAPI godot_transform_new_identity(godot_transform *r_dest);
|
||||
|
||||
godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
|
||||
|
||||
godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
|
||||
|
||||
godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_TRANSFORM_H
|
111
include/gdnative/transform2d.h
Normal file
111
include/gdnative/transform2d.h
Normal file
@ -0,0 +1,111 @@
|
||||
/**************************************************************************/
|
||||
/* transform2d.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_TRANSFORM2D_H
|
||||
#define GDNATIVE_TRANSFORM2D_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_TRANSFORM2D_SIZE 24
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
|
||||
} godot_transform2d;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/variant.h>
|
||||
#include <gdnative/vector2.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
|
||||
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
|
||||
|
||||
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
|
||||
|
||||
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
|
||||
|
||||
godot_real GDAPI godot_transform2d_determinant(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
|
||||
|
||||
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||
|
||||
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_TRANSFORM2D_H
|
255
include/gdnative/variant.h
Normal file
255
include/gdnative/variant.h
Normal file
@ -0,0 +1,255 @@
|
||||
/**************************************************************************/
|
||||
/* variant.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_VARIANT_H
|
||||
#define GDNATIVE_VARIANT_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t))
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
|
||||
} godot_variant;
|
||||
#endif
|
||||
|
||||
typedef enum godot_variant_type {
|
||||
GODOT_VARIANT_TYPE_NIL,
|
||||
|
||||
// atomic types
|
||||
GODOT_VARIANT_TYPE_BOOL,
|
||||
GODOT_VARIANT_TYPE_INT,
|
||||
GODOT_VARIANT_TYPE_REAL,
|
||||
GODOT_VARIANT_TYPE_STRING,
|
||||
|
||||
// math types
|
||||
|
||||
GODOT_VARIANT_TYPE_VECTOR2, // 5
|
||||
GODOT_VARIANT_TYPE_RECT2,
|
||||
GODOT_VARIANT_TYPE_VECTOR3,
|
||||
GODOT_VARIANT_TYPE_TRANSFORM2D,
|
||||
GODOT_VARIANT_TYPE_PLANE,
|
||||
GODOT_VARIANT_TYPE_QUAT, // 10
|
||||
GODOT_VARIANT_TYPE_AABB,
|
||||
GODOT_VARIANT_TYPE_BASIS,
|
||||
GODOT_VARIANT_TYPE_TRANSFORM,
|
||||
|
||||
// misc types
|
||||
GODOT_VARIANT_TYPE_COLOR,
|
||||
GODOT_VARIANT_TYPE_NODE_PATH, // 15
|
||||
GODOT_VARIANT_TYPE_RID,
|
||||
GODOT_VARIANT_TYPE_OBJECT,
|
||||
GODOT_VARIANT_TYPE_DICTIONARY,
|
||||
GODOT_VARIANT_TYPE_ARRAY, // 20
|
||||
|
||||
// arrays
|
||||
GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
|
||||
GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
|
||||
} godot_variant_type;
|
||||
|
||||
typedef enum godot_variant_call_error_error {
|
||||
GODOT_CALL_ERROR_CALL_OK,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
|
||||
} godot_variant_call_error_error;
|
||||
|
||||
typedef struct godot_variant_call_error {
|
||||
godot_variant_call_error_error error;
|
||||
int argument;
|
||||
godot_variant_type expected;
|
||||
} godot_variant_call_error;
|
||||
|
||||
typedef enum godot_variant_operator {
|
||||
// comparison
|
||||
GODOT_VARIANT_OP_EQUAL,
|
||||
GODOT_VARIANT_OP_NOT_EQUAL,
|
||||
GODOT_VARIANT_OP_LESS,
|
||||
GODOT_VARIANT_OP_LESS_EQUAL,
|
||||
GODOT_VARIANT_OP_GREATER,
|
||||
GODOT_VARIANT_OP_GREATER_EQUAL,
|
||||
|
||||
// mathematic
|
||||
GODOT_VARIANT_OP_ADD,
|
||||
GODOT_VARIANT_OP_SUBTRACT,
|
||||
GODOT_VARIANT_OP_MULTIPLY,
|
||||
GODOT_VARIANT_OP_DIVIDE,
|
||||
GODOT_VARIANT_OP_NEGATE,
|
||||
GODOT_VARIANT_OP_POSITIVE,
|
||||
GODOT_VARIANT_OP_MODULE,
|
||||
GODOT_VARIANT_OP_STRING_CONCAT,
|
||||
|
||||
// bitwise
|
||||
GODOT_VARIANT_OP_SHIFT_LEFT,
|
||||
GODOT_VARIANT_OP_SHIFT_RIGHT,
|
||||
GODOT_VARIANT_OP_BIT_AND,
|
||||
GODOT_VARIANT_OP_BIT_OR,
|
||||
GODOT_VARIANT_OP_BIT_XOR,
|
||||
GODOT_VARIANT_OP_BIT_NEGATE,
|
||||
|
||||
// logic
|
||||
GODOT_VARIANT_OP_AND,
|
||||
GODOT_VARIANT_OP_OR,
|
||||
GODOT_VARIANT_OP_XOR,
|
||||
GODOT_VARIANT_OP_NOT,
|
||||
|
||||
// containment
|
||||
GODOT_VARIANT_OP_IN,
|
||||
|
||||
GODOT_VARIANT_OP_MAX,
|
||||
} godot_variant_operator;
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/aabb.h>
|
||||
#include <gdnative/array.h>
|
||||
#include <gdnative/basis.h>
|
||||
#include <gdnative/color.h>
|
||||
#include <gdnative/dictionary.h>
|
||||
#include <gdnative/node_path.h>
|
||||
#include <gdnative/plane.h>
|
||||
#include <gdnative/pool_arrays.h>
|
||||
#include <gdnative/quat.h>
|
||||
#include <gdnative/rect2.h>
|
||||
#include <gdnative/rid.h>
|
||||
#include <gdnative/string.h>
|
||||
#include <gdnative/transform.h>
|
||||
#include <gdnative/transform2d.h>
|
||||
#include <gdnative/variant.h>
|
||||
#include <gdnative/vector2.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
|
||||
|
||||
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
|
||||
|
||||
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
|
||||
|
||||
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
|
||||
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
|
||||
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
|
||||
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
|
||||
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
||||
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
|
||||
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
|
||||
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
|
||||
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
|
||||
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
|
||||
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
|
||||
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
|
||||
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
|
||||
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
|
||||
void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
|
||||
void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
|
||||
void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
|
||||
void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
|
||||
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
|
||||
|
||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
|
||||
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_self);
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
|
||||
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
|
||||
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
|
||||
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
|
||||
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
|
||||
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
|
||||
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
|
||||
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
|
||||
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
|
||||
|
||||
godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
|
||||
|
||||
godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
|
||||
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
|
||||
|
||||
void GDAPI godot_variant_destroy(godot_variant *p_self);
|
||||
|
||||
// GDNative core 1.1
|
||||
|
||||
godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op);
|
||||
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_VARIANT_H
|
142
include/gdnative/vector2.h
Normal file
142
include/gdnative/vector2.h
Normal file
@ -0,0 +1,142 @@
|
||||
/**************************************************************************/
|
||||
/* vector2.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_VECTOR2_H
|
||||
#define GDNATIVE_VECTOR2_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_VECTOR2_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
|
||||
} godot_vector2;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
|
||||
|
||||
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
|
||||
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
|
||||
|
||||
void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
|
||||
|
||||
void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
|
||||
|
||||
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_VECTOR2_H
|
149
include/gdnative/vector3.h
Normal file
149
include/gdnative/vector3.h
Normal file
@ -0,0 +1,149 @@
|
||||
/**************************************************************************/
|
||||
/* vector3.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDNATIVE_VECTOR3_H
|
||||
#define GDNATIVE_VECTOR3_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_VECTOR3_SIZE 12
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
|
||||
} godot_vector3;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/basis.h>
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
GODOT_VECTOR3_AXIS_X,
|
||||
GODOT_VECTOR3_AXIS_Y,
|
||||
GODOT_VECTOR3_AXIS_Z,
|
||||
} godot_vector3_axis;
|
||||
|
||||
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
|
||||
|
||||
godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
|
||||
|
||||
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
|
||||
|
||||
void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
|
||||
|
||||
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDNATIVE_VECTOR3_H
|
257
include/nativescript/godot_nativescript.h
Normal file
257
include/nativescript/godot_nativescript.h
Normal file
@ -0,0 +1,257 @@
|
||||
/**************************************************************************/
|
||||
/* godot_nativescript.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_NATIVESCRIPT_H
|
||||
#define GODOT_NATIVESCRIPT_H
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
GODOT_METHOD_RPC_MODE_DISABLED,
|
||||
GODOT_METHOD_RPC_MODE_REMOTE,
|
||||
GODOT_METHOD_RPC_MODE_MASTER,
|
||||
GODOT_METHOD_RPC_MODE_PUPPET,
|
||||
GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET,
|
||||
GODOT_METHOD_RPC_MODE_REMOTESYNC,
|
||||
GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC,
|
||||
GODOT_METHOD_RPC_MODE_MASTERSYNC,
|
||||
GODOT_METHOD_RPC_MODE_PUPPETSYNC,
|
||||
} godot_method_rpc_mode;
|
||||
|
||||
typedef enum {
|
||||
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
|
||||
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
|
||||
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
|
||||
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
|
||||
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
|
||||
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
|
||||
GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
|
||||
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
|
||||
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
|
||||
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
|
||||
GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
|
||||
GODOT_PROPERTY_HINT_LAYERS_2D_NAVIGATION,
|
||||
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
|
||||
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
|
||||
GODOT_PROPERTY_HINT_LAYERS_3D_NAVIGATION,
|
||||
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||
GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
|
||||
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
|
||||
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
|
||||
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
|
||||
GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
|
||||
GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
|
||||
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
|
||||
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
|
||||
GODOT_PROPERTY_HINT_OBJECT_ID,
|
||||
GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
|
||||
GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
|
||||
GODOT_PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
|
||||
GODOT_PROPERTY_HINT_NODE_PATH_VALID_TYPES,
|
||||
GODOT_PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
|
||||
GODOT_PROPERTY_HINT_ENUM_SUGGESTION, ///< hint_text= "val1,val2,val3,etc"
|
||||
GODOT_PROPERTY_HINT_LOCALE_ID,
|
||||
GODOT_PROPERTY_HINT_MAX,
|
||||
} godot_property_hint;
|
||||
|
||||
typedef enum {
|
||||
|
||||
GODOT_PROPERTY_USAGE_STORAGE = 1,
|
||||
GODOT_PROPERTY_USAGE_EDITOR = 2,
|
||||
GODOT_PROPERTY_USAGE_NETWORK = 4,
|
||||
GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
|
||||
GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
|
||||
GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
|
||||
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
|
||||
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
|
||||
GODOT_PROPERTY_USAGE_CATEGORY = 256,
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
|
||||
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
|
||||
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
|
||||
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
|
||||
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
|
||||
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
|
||||
|
||||
GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
|
||||
GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
|
||||
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
|
||||
} godot_property_usage_flags;
|
||||
|
||||
typedef struct {
|
||||
godot_method_rpc_mode rset_type;
|
||||
|
||||
godot_int type;
|
||||
godot_property_hint hint;
|
||||
godot_string hint_string;
|
||||
godot_property_usage_flags usage;
|
||||
godot_variant default_value;
|
||||
} godot_property_attributes;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method_data - return user data
|
||||
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_instance_create_func;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data
|
||||
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_instance_destroy_func;
|
||||
|
||||
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||
|
||||
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||
|
||||
typedef struct {
|
||||
godot_method_rpc_mode rpc_type;
|
||||
} godot_method_attributes;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data, num args, args - return result as variant
|
||||
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_instance_method;
|
||||
|
||||
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data, value
|
||||
GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_property_set_func;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data, value
|
||||
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_property_get_func;
|
||||
|
||||
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
|
||||
|
||||
typedef struct {
|
||||
godot_string name;
|
||||
godot_int type;
|
||||
godot_property_hint hint;
|
||||
godot_string hint_string;
|
||||
godot_property_usage_flags usage;
|
||||
godot_variant default_value;
|
||||
} godot_signal_argument;
|
||||
|
||||
typedef struct {
|
||||
godot_string name;
|
||||
int num_args;
|
||||
godot_signal_argument *args;
|
||||
int num_default_args;
|
||||
godot_variant *default_args;
|
||||
} godot_signal;
|
||||
|
||||
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
|
||||
|
||||
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* NativeScript 1.1
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
// method registering with argument names
|
||||
|
||||
typedef struct {
|
||||
godot_string name;
|
||||
|
||||
godot_variant_type type;
|
||||
godot_property_hint hint;
|
||||
godot_string hint_string;
|
||||
} godot_method_arg;
|
||||
|
||||
void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
|
||||
|
||||
// documentation
|
||||
|
||||
void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
|
||||
void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
|
||||
void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
|
||||
void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);
|
||||
|
||||
// type tag API
|
||||
|
||||
void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag);
|
||||
const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name);
|
||||
|
||||
void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
|
||||
const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);
|
||||
|
||||
// instance binding API
|
||||
|
||||
typedef struct {
|
||||
GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *);
|
||||
GDCALLINGCONV void (*free_instance_binding_data)(void *, void *);
|
||||
GDCALLINGCONV void (*refcount_incremented_instance_binding)(void *, godot_object *);
|
||||
GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *);
|
||||
void *data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_instance_binding_functions;
|
||||
|
||||
int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
|
||||
void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
|
||||
|
||||
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);
|
||||
|
||||
void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_NATIVESCRIPT_H
|
120
include/net/godot_net.h
Normal file
120
include/net/godot_net.h
Normal file
@ -0,0 +1,120 @@
|
||||
/**************************************************************************/
|
||||
/* godot_net.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_NET_H
|
||||
#define GODOT_NET_H
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// For future versions of the API we should only add new functions at the end of the structure and use the
|
||||
// version info to detect whether a call is available
|
||||
|
||||
// Use these to populate version in your plugin
|
||||
#define GODOT_NET_API_MAJOR 3
|
||||
#define GODOT_NET_API_MINOR 1
|
||||
|
||||
typedef struct {
|
||||
godot_gdnative_api_version version; /* version of our API */
|
||||
godot_object *data; /* User reference */
|
||||
|
||||
/* This is StreamPeer */
|
||||
godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
|
||||
godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received);
|
||||
godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
|
||||
godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent);
|
||||
|
||||
int (*get_available_bytes)(const void *user);
|
||||
|
||||
void *next; /* For extension? */
|
||||
} godot_net_stream_peer;
|
||||
|
||||
/* Binds a StreamPeerGDNative to the provided interface */
|
||||
void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface);
|
||||
|
||||
typedef struct {
|
||||
godot_gdnative_api_version version; /* version of our API */
|
||||
|
||||
godot_object *data; /* User reference */
|
||||
|
||||
/* This is PacketPeer */
|
||||
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
||||
godot_error (*put_packet)(void *, const uint8_t *, int);
|
||||
godot_int (*get_available_packet_count)(const void *);
|
||||
godot_int (*get_max_packet_size)(const void *);
|
||||
|
||||
void *next; /* For extension? */
|
||||
} godot_net_packet_peer;
|
||||
|
||||
/* Binds a PacketPeerGDNative to the provided interface */
|
||||
void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
|
||||
|
||||
typedef struct {
|
||||
godot_gdnative_api_version version; /* version of our API */
|
||||
|
||||
godot_object *data; /* User reference */
|
||||
|
||||
/* This is PacketPeer */
|
||||
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
||||
godot_error (*put_packet)(void *, const uint8_t *, int);
|
||||
godot_int (*get_available_packet_count)(const void *);
|
||||
godot_int (*get_max_packet_size)(const void *);
|
||||
|
||||
/* This is NetworkedMultiplayerPeer */
|
||||
void (*set_transfer_mode)(void *, godot_int);
|
||||
godot_int (*get_transfer_mode)(const void *);
|
||||
// 0 = broadcast, 1 = server, <0 = all but abs(value)
|
||||
void (*set_target_peer)(void *, godot_int);
|
||||
godot_int (*get_packet_peer)(const void *);
|
||||
godot_bool (*is_server)(const void *);
|
||||
void (*poll)(void *);
|
||||
// Must be > 0, 1 is for server
|
||||
int32_t (*get_unique_id)(const void *);
|
||||
void (*set_refuse_new_connections)(void *, godot_bool);
|
||||
godot_bool (*is_refusing_new_connections)(const void *);
|
||||
godot_int (*get_connection_status)(const void *);
|
||||
|
||||
void *next; /* For extension? Or maybe not... */
|
||||
} godot_net_multiplayer_peer;
|
||||
|
||||
/* Binds a MultiplayerPeerGDNative to the provided interface */
|
||||
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// WebRTC Bindings
|
||||
#include "net/godot_webrtc.h"
|
||||
|
||||
#endif // GODOT_NET_H
|
129
include/net/godot_webrtc.h
Normal file
129
include/net/godot_webrtc.h
Normal file
@ -0,0 +1,129 @@
|
||||
/**************************************************************************/
|
||||
/* godot_webrtc.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_WEBRTC_H
|
||||
#define GODOT_WEBRTC_H
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GODOT_NET_WEBRTC_API_MAJOR 3
|
||||
#define GODOT_NET_WEBRTC_API_MINOR 4
|
||||
|
||||
/* Library Interface (used to set default GDNative WebRTC implementation */
|
||||
typedef struct {
|
||||
godot_gdnative_api_version version; /* version of our API */
|
||||
|
||||
/* Called when the library is unset as default interface via godot_net_set_webrtc_library */
|
||||
void (*unregistered)();
|
||||
|
||||
/* Used by WebRTCPeerConnection create when GDNative is the default implementation. */
|
||||
/* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */
|
||||
godot_error (*create_peer_connection)(godot_object *);
|
||||
|
||||
void *next; /* For extension */
|
||||
} godot_net_webrtc_library;
|
||||
|
||||
/* WebRTCPeerConnection interface */
|
||||
typedef struct {
|
||||
godot_gdnative_api_version version; /* version of our API */
|
||||
|
||||
godot_object *data; /* User reference */
|
||||
|
||||
/* This is WebRTCPeerConnection */
|
||||
godot_int (*get_connection_state)(const void *);
|
||||
|
||||
godot_error (*initialize)(void *, const godot_dictionary *);
|
||||
godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *);
|
||||
godot_error (*create_offer)(void *);
|
||||
godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */
|
||||
godot_error (*set_remote_description)(void *, const char *, const char *);
|
||||
godot_error (*set_local_description)(void *, const char *, const char *);
|
||||
godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
|
||||
godot_error (*poll)(void *);
|
||||
void (*close)(void *);
|
||||
|
||||
void *next; /* For extension? */
|
||||
} godot_net_webrtc_peer_connection;
|
||||
|
||||
/* WebRTCDataChannel interface */
|
||||
typedef struct {
|
||||
godot_gdnative_api_version version; /* version of our API */
|
||||
|
||||
godot_object *data; /* User reference */
|
||||
|
||||
/* This is PacketPeer */
|
||||
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
||||
godot_error (*put_packet)(void *, const uint8_t *, int);
|
||||
godot_int (*get_available_packet_count)(const void *);
|
||||
godot_int (*get_max_packet_size)(const void *);
|
||||
|
||||
/* This is WebRTCDataChannel */
|
||||
void (*set_write_mode)(void *, godot_int);
|
||||
godot_int (*get_write_mode)(const void *);
|
||||
bool (*was_string_packet)(const void *);
|
||||
|
||||
godot_int (*get_ready_state)(const void *);
|
||||
const char *(*get_label)(const void *);
|
||||
bool (*is_ordered)(const void *);
|
||||
int (*get_id)(const void *);
|
||||
int (*get_max_packet_life_time)(const void *);
|
||||
int (*get_max_retransmits)(const void *);
|
||||
const char *(*get_protocol)(const void *);
|
||||
bool (*is_negotiated)(const void *);
|
||||
|
||||
godot_error (*poll)(void *);
|
||||
void (*close)(void *);
|
||||
|
||||
void *next; /* For extension? */
|
||||
} godot_net_webrtc_data_channel;
|
||||
|
||||
/* Extensions to WebRTCDataChannel */
|
||||
typedef struct {
|
||||
int (*get_buffered_amount)(const void *);
|
||||
|
||||
void *next; /* For extension? */
|
||||
} godot_net_webrtc_data_channel_ext;
|
||||
|
||||
/* Set the default GDNative library */
|
||||
godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *);
|
||||
/* Binds a WebRTCPeerConnectionGDNative to the provided interface */
|
||||
void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *);
|
||||
/* Binds a WebRTCDataChannelGDNative to the provided interface */
|
||||
void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_WEBRTC_H
|
172
include/pluginscript/godot_pluginscript.h
Normal file
172
include/pluginscript/godot_pluginscript.h
Normal file
@ -0,0 +1,172 @@
|
||||
/**************************************************************************/
|
||||
/* godot_pluginscript.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PLUGINSCRIPT_H
|
||||
#define GODOT_PLUGINSCRIPT_H
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <nativescript/godot_nativescript.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef void godot_pluginscript_instance_data;
|
||||
typedef void godot_pluginscript_script_data;
|
||||
typedef void godot_pluginscript_language_data;
|
||||
|
||||
// --- Instance ---
|
||||
|
||||
// TODO: use godot_string_name for faster lookup ?
|
||||
typedef struct {
|
||||
godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner);
|
||||
void (*finish)(godot_pluginscript_instance_data *p_data);
|
||||
|
||||
godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, const godot_variant *p_value);
|
||||
godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, godot_variant *r_ret);
|
||||
|
||||
godot_variant (*call_method)(godot_pluginscript_instance_data *p_data,
|
||||
const godot_string_name *p_method, const godot_variant **p_args,
|
||||
int p_argcount, godot_variant_call_error *r_error);
|
||||
|
||||
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
|
||||
// TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
|
||||
godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
|
||||
godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
|
||||
|
||||
//this is used by script languages that keep a reference counter of their own
|
||||
//you can make make Ref<> not die when it reaches zero, so deleting the reference
|
||||
//depends entirely from the script.
|
||||
// Note: You can set those function pointer to NULL if not needed.
|
||||
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
|
||||
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
|
||||
} godot_pluginscript_instance_desc;
|
||||
|
||||
// --- Script ---
|
||||
|
||||
typedef struct {
|
||||
godot_pluginscript_script_data *data;
|
||||
godot_string_name name;
|
||||
godot_bool is_tool;
|
||||
godot_string_name base;
|
||||
|
||||
// Member lines format: {<string>: <int>}
|
||||
godot_dictionary member_lines;
|
||||
// Method info dictionary format
|
||||
// {
|
||||
// name: <string>
|
||||
// args: [<dict:property>]
|
||||
// default_args: [<variant>]
|
||||
// return: <dict:property>
|
||||
// flags: <int>
|
||||
// rpc_mode: <int:godot_method_rpc_mode>
|
||||
// }
|
||||
godot_array methods;
|
||||
// Same format than for methods
|
||||
godot_array signals;
|
||||
// Property info dictionary format
|
||||
// {
|
||||
// name: <string>
|
||||
// type: <int:godot_variant_type>
|
||||
// hint: <int:godot_property_hint>
|
||||
// hint_string: <string>
|
||||
// usage: <int:godot_property_usage_flags>
|
||||
// default_value: <variant>
|
||||
// rset_mode: <int:godot_method_rpc_mode>
|
||||
// }
|
||||
godot_array properties;
|
||||
} godot_pluginscript_script_manifest;
|
||||
|
||||
typedef struct {
|
||||
godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error);
|
||||
void (*finish)(godot_pluginscript_script_data *p_data);
|
||||
godot_pluginscript_instance_desc instance_desc;
|
||||
} godot_pluginscript_script_desc;
|
||||
|
||||
// --- Language ---
|
||||
|
||||
typedef struct {
|
||||
godot_string_name signature;
|
||||
godot_int call_count;
|
||||
godot_int total_time; // In microseconds
|
||||
godot_int self_time; // In microseconds
|
||||
} godot_pluginscript_profiling_data;
|
||||
|
||||
typedef struct {
|
||||
const char *name;
|
||||
const char *type;
|
||||
const char *extension;
|
||||
const char **recognized_extensions; // NULL terminated array
|
||||
godot_pluginscript_language_data *(*init)();
|
||||
void (*finish)(godot_pluginscript_language_data *p_data);
|
||||
const char **reserved_words; // NULL terminated array
|
||||
const char **comment_delimiters; // NULL terminated array
|
||||
const char **string_delimiters; // NULL terminated array
|
||||
godot_bool has_named_classes;
|
||||
godot_bool supports_builtin_mode;
|
||||
|
||||
godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
|
||||
godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);
|
||||
int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL
|
||||
godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args);
|
||||
godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
|
||||
void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
|
||||
|
||||
void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value);
|
||||
godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data);
|
||||
int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data);
|
||||
int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level);
|
||||
godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level);
|
||||
godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level);
|
||||
void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
||||
void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
||||
void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
||||
godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth);
|
||||
|
||||
// TODO: could this stuff be moved to the godot_pluginscript_language_desc ?
|
||||
void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions);
|
||||
void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants);
|
||||
|
||||
void (*profiling_start)(godot_pluginscript_language_data *p_data);
|
||||
void (*profiling_stop)(godot_pluginscript_language_data *p_data);
|
||||
int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
|
||||
int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
|
||||
void (*profiling_frame)(godot_pluginscript_language_data *p_data);
|
||||
|
||||
godot_pluginscript_script_desc script_desc;
|
||||
} godot_pluginscript_language_desc;
|
||||
|
||||
void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_PLUGINSCRIPT_H
|
75
include/videodecoder/godot_videodecoder.h
Normal file
75
include/videodecoder/godot_videodecoder.h
Normal file
@ -0,0 +1,75 @@
|
||||
/**************************************************************************/
|
||||
/* godot_videodecoder.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VIDEODECODER_H
|
||||
#define GODOT_VIDEODECODER_H
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GODOTAV_API_MAJOR 0
|
||||
#define GODOTAV_API_MINOR 1
|
||||
|
||||
typedef struct
|
||||
{
|
||||
godot_gdnative_api_version version;
|
||||
void *next;
|
||||
void *(*constructor)(godot_object *);
|
||||
void (*destructor)(void *);
|
||||
const char *(*get_plugin_name)();
|
||||
const char **(*get_supported_extensions)(int *count);
|
||||
godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
|
||||
godot_real (*get_length)(const void *);
|
||||
godot_real (*get_playback_position)(const void *);
|
||||
void (*seek)(void *, godot_real);
|
||||
void (*set_audio_track)(void *, godot_int);
|
||||
void (*update)(void *, godot_real);
|
||||
godot_pool_byte_array *(*get_videoframe)(void *);
|
||||
godot_int (*get_audioframe)(void *, float *, int);
|
||||
godot_int (*get_channels)(const void *);
|
||||
godot_int (*get_mix_rate)(const void *);
|
||||
godot_vector2 (*get_texture_size)(const void *);
|
||||
} godot_videodecoder_interface_gdnative;
|
||||
|
||||
typedef int (*GDNativeAudioMixCallback)(void *, const float *, int);
|
||||
|
||||
// FileAccess wrappers for custom FFmpeg IO
|
||||
godot_int GDAPI godot_videodecoder_file_read(void *file_ptr, uint8_t *buf, int buf_size);
|
||||
int64_t GDAPI godot_videodecoder_file_seek(void *file_ptr, int64_t pos, int whence);
|
||||
void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_VIDEODECODER_H
|
9
nativescript/SCsub
Normal file
9
nativescript/SCsub
Normal file
@ -0,0 +1,9 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
Import("env_gdnative")
|
||||
|
||||
env_gdnative.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
if "platform" in env and env["platform"] in ["x11", "iphone"]:
|
||||
env.Append(LINKFLAGS=["-rdynamic"])
|
528
nativescript/api_generator.cpp
Normal file
528
nativescript/api_generator.cpp
Normal file
@ -0,0 +1,528 @@
|
||||
/**************************************************************************/
|
||||
/* api_generator.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "api_generator.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
#include "core/class_db.h"
|
||||
#include "core/engine.h"
|
||||
#include "core/global_constants.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/pair.h"
|
||||
|
||||
// helper stuff
|
||||
|
||||
static Error save_file(const String &p_path, const List<String> &p_content) {
|
||||
FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
|
||||
|
||||
ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
|
||||
|
||||
for (const List<String>::Element *e = p_content.front(); e != nullptr; e = e->next()) {
|
||||
file->store_string(e->get());
|
||||
}
|
||||
|
||||
file->close();
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
// helper stuff end
|
||||
|
||||
struct MethodAPI {
|
||||
String method_name;
|
||||
String return_type;
|
||||
|
||||
List<String> argument_types;
|
||||
List<String> argument_names;
|
||||
|
||||
Map<int, Variant> default_arguments;
|
||||
|
||||
int argument_count;
|
||||
bool has_varargs;
|
||||
bool is_editor;
|
||||
bool is_noscript;
|
||||
bool is_const;
|
||||
bool is_reverse;
|
||||
bool is_virtual;
|
||||
bool is_from_script;
|
||||
};
|
||||
|
||||
struct PropertyAPI {
|
||||
String name;
|
||||
String getter;
|
||||
String setter;
|
||||
String type;
|
||||
int index;
|
||||
};
|
||||
|
||||
struct ConstantAPI {
|
||||
String constant_name;
|
||||
int constant_value;
|
||||
};
|
||||
|
||||
struct SignalAPI {
|
||||
String name;
|
||||
List<String> argument_types;
|
||||
List<String> argument_names;
|
||||
Map<int, Variant> default_arguments;
|
||||
};
|
||||
|
||||
struct EnumAPI {
|
||||
String name;
|
||||
List<Pair<int, String>> values;
|
||||
};
|
||||
|
||||
struct ClassAPI {
|
||||
String class_name;
|
||||
String super_class_name;
|
||||
|
||||
ClassDB::APIType api_type;
|
||||
|
||||
bool is_singleton;
|
||||
String singleton_name;
|
||||
bool is_instanciable;
|
||||
// @Unclear
|
||||
bool is_reference;
|
||||
|
||||
List<MethodAPI> methods;
|
||||
List<PropertyAPI> properties;
|
||||
List<ConstantAPI> constants;
|
||||
List<SignalAPI> signals_;
|
||||
List<EnumAPI> enums;
|
||||
};
|
||||
|
||||
static String get_type_name(const PropertyInfo &info) {
|
||||
if (info.type == Variant::INT && (info.usage & PROPERTY_USAGE_CLASS_IS_ENUM)) {
|
||||
return String("enum.") + String(info.class_name).replace(".", "::");
|
||||
}
|
||||
if (info.class_name != StringName()) {
|
||||
return info.class_name;
|
||||
}
|
||||
if (info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
|
||||
return info.hint_string;
|
||||
}
|
||||
if (info.type == Variant::NIL && (info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
|
||||
return "Variant";
|
||||
}
|
||||
if (info.type == Variant::NIL) {
|
||||
return "void";
|
||||
}
|
||||
return Variant::get_type_name(info.type);
|
||||
}
|
||||
|
||||
/*
|
||||
* Some comparison helper functions we need
|
||||
*/
|
||||
|
||||
struct MethodInfoComparator {
|
||||
StringName::AlphCompare compare;
|
||||
bool operator()(const MethodInfo &p_a, const MethodInfo &p_b) const {
|
||||
return compare(p_a.name, p_b.name);
|
||||
}
|
||||
};
|
||||
|
||||
struct PropertyInfoComparator {
|
||||
StringName::AlphCompare compare;
|
||||
bool operator()(const PropertyInfo &p_a, const PropertyInfo &p_b) const {
|
||||
return compare(p_a.name, p_b.name);
|
||||
}
|
||||
};
|
||||
|
||||
struct ConstantAPIComparator {
|
||||
NoCaseComparator compare;
|
||||
bool operator()(const ConstantAPI &p_a, const ConstantAPI &p_b) const {
|
||||
return compare(p_a.constant_name, p_b.constant_name);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Reads the entire Godot API to a list
|
||||
*/
|
||||
List<ClassAPI> generate_c_api_classes() {
|
||||
List<ClassAPI> api;
|
||||
|
||||
List<StringName> classes;
|
||||
ClassDB::get_class_list(&classes);
|
||||
classes.sort_custom<StringName::AlphCompare>();
|
||||
|
||||
// Register global constants as a fake GlobalConstants singleton class
|
||||
{
|
||||
ClassAPI global_constants_api;
|
||||
global_constants_api.class_name = L"GlobalConstants";
|
||||
global_constants_api.api_type = ClassDB::API_CORE;
|
||||
global_constants_api.is_singleton = true;
|
||||
global_constants_api.singleton_name = L"GlobalConstants";
|
||||
global_constants_api.is_instanciable = false;
|
||||
const int constants_count = GlobalConstants::get_global_constant_count();
|
||||
for (int i = 0; i < constants_count; ++i) {
|
||||
ConstantAPI constant_api;
|
||||
constant_api.constant_name = GlobalConstants::get_global_constant_name(i);
|
||||
constant_api.constant_value = GlobalConstants::get_global_constant_value(i);
|
||||
global_constants_api.constants.push_back(constant_api);
|
||||
}
|
||||
global_constants_api.constants.sort_custom<ConstantAPIComparator>();
|
||||
api.push_back(global_constants_api);
|
||||
}
|
||||
|
||||
for (List<StringName>::Element *e = classes.front(); e != nullptr; e = e->next()) {
|
||||
StringName class_name = e->get();
|
||||
|
||||
ClassAPI class_api;
|
||||
class_api.api_type = ClassDB::get_api_type(e->get());
|
||||
class_api.class_name = class_name;
|
||||
class_api.super_class_name = ClassDB::get_parent_class(class_name);
|
||||
{
|
||||
String name = class_name;
|
||||
if (name.begins_with("_")) {
|
||||
name.remove(0);
|
||||
}
|
||||
class_api.is_singleton = Engine::get_singleton()->has_singleton(name);
|
||||
if (class_api.is_singleton) {
|
||||
class_api.singleton_name = name;
|
||||
}
|
||||
}
|
||||
class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
|
||||
|
||||
{
|
||||
List<StringName> inheriters;
|
||||
ClassDB::get_inheriters_from_class("Reference", &inheriters);
|
||||
bool is_reference = !!inheriters.find(class_name) || class_name == "Reference";
|
||||
// @Unclear
|
||||
class_api.is_reference = !class_api.is_singleton && is_reference;
|
||||
}
|
||||
|
||||
// constants
|
||||
{
|
||||
List<String> constant;
|
||||
ClassDB::get_integer_constant_list(class_name, &constant, true);
|
||||
constant.sort_custom<NoCaseComparator>();
|
||||
for (List<String>::Element *c = constant.front(); c != nullptr; c = c->next()) {
|
||||
ConstantAPI constant_api;
|
||||
constant_api.constant_name = c->get();
|
||||
constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get());
|
||||
|
||||
class_api.constants.push_back(constant_api);
|
||||
}
|
||||
}
|
||||
|
||||
// signals
|
||||
{
|
||||
List<MethodInfo> signals_;
|
||||
ClassDB::get_signal_list(class_name, &signals_, true);
|
||||
signals_.sort_custom<MethodInfoComparator>();
|
||||
|
||||
for (int i = 0; i < signals_.size(); i++) {
|
||||
SignalAPI signal;
|
||||
|
||||
MethodInfo method_info = signals_[i];
|
||||
signal.name = method_info.name;
|
||||
|
||||
for (int j = 0; j < method_info.arguments.size(); j++) {
|
||||
PropertyInfo argument = method_info.arguments[j];
|
||||
String type;
|
||||
String name = argument.name;
|
||||
|
||||
if (argument.name.find(":") != -1) {
|
||||
type = argument.name.get_slice(":", 1);
|
||||
name = argument.name.get_slice(":", 0);
|
||||
} else {
|
||||
type = get_type_name(argument);
|
||||
}
|
||||
|
||||
signal.argument_names.push_back(name);
|
||||
signal.argument_types.push_back(type);
|
||||
}
|
||||
|
||||
Vector<Variant> default_arguments = method_info.default_arguments;
|
||||
|
||||
int default_start = signal.argument_names.size() - default_arguments.size();
|
||||
|
||||
for (int j = 0; j < default_arguments.size(); j++) {
|
||||
signal.default_arguments[default_start + j] = default_arguments[j];
|
||||
}
|
||||
|
||||
class_api.signals_.push_back(signal);
|
||||
}
|
||||
}
|
||||
|
||||
//properties
|
||||
{
|
||||
List<PropertyInfo> properties;
|
||||
ClassDB::get_property_list(class_name, &properties, true);
|
||||
properties.sort_custom<PropertyInfoComparator>();
|
||||
|
||||
for (List<PropertyInfo>::Element *p = properties.front(); p != nullptr; p = p->next()) {
|
||||
PropertyAPI property_api;
|
||||
|
||||
property_api.name = p->get().name;
|
||||
property_api.getter = ClassDB::get_property_getter(class_name, p->get().name);
|
||||
property_api.setter = ClassDB::get_property_setter(class_name, p->get().name);
|
||||
|
||||
if (p->get().name.find(":") != -1) {
|
||||
property_api.type = p->get().name.get_slice(":", 1);
|
||||
property_api.name = p->get().name.get_slice(":", 0);
|
||||
} else {
|
||||
property_api.type = get_type_name(p->get());
|
||||
}
|
||||
|
||||
property_api.index = ClassDB::get_property_index(class_name, p->get().name);
|
||||
|
||||
if (!property_api.setter.empty() || !property_api.getter.empty()) {
|
||||
class_api.properties.push_back(property_api);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//methods
|
||||
{
|
||||
List<MethodInfo> methods;
|
||||
ClassDB::get_method_list(class_name, &methods, true);
|
||||
methods.sort_custom<MethodInfoComparator>();
|
||||
|
||||
for (List<MethodInfo>::Element *m = methods.front(); m != nullptr; m = m->next()) {
|
||||
MethodAPI method_api;
|
||||
MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name);
|
||||
MethodInfo &method_info = m->get();
|
||||
|
||||
//method name
|
||||
method_api.method_name = method_info.name;
|
||||
//method return type
|
||||
if (method_api.method_name.find(":") != -1) {
|
||||
method_api.return_type = method_api.method_name.get_slice(":", 1);
|
||||
method_api.method_name = method_api.method_name.get_slice(":", 0);
|
||||
} else {
|
||||
method_api.return_type = get_type_name(m->get().return_val);
|
||||
}
|
||||
|
||||
method_api.argument_count = method_info.arguments.size();
|
||||
method_api.has_varargs = method_bind && method_bind->is_vararg();
|
||||
|
||||
// Method flags
|
||||
method_api.is_virtual = false;
|
||||
if (method_info.flags) {
|
||||
const uint32_t flags = method_info.flags;
|
||||
method_api.is_editor = flags & METHOD_FLAG_EDITOR;
|
||||
method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT;
|
||||
method_api.is_const = flags & METHOD_FLAG_CONST;
|
||||
method_api.is_reverse = flags & METHOD_FLAG_REVERSE;
|
||||
method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL;
|
||||
method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT;
|
||||
}
|
||||
|
||||
method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_';
|
||||
|
||||
// method argument name and type
|
||||
|
||||
for (int i = 0; i < method_api.argument_count; i++) {
|
||||
String arg_name;
|
||||
String arg_type;
|
||||
PropertyInfo arg_info = method_info.arguments[i];
|
||||
|
||||
arg_name = arg_info.name;
|
||||
|
||||
if (arg_info.name.find(":") != -1) {
|
||||
arg_type = arg_info.name.get_slice(":", 1);
|
||||
arg_name = arg_info.name.get_slice(":", 0);
|
||||
} else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
|
||||
arg_type = arg_info.hint_string;
|
||||
} else if (arg_info.type == Variant::NIL) {
|
||||
arg_type = "Variant";
|
||||
} else if (arg_info.type == Variant::OBJECT) {
|
||||
arg_type = arg_info.class_name;
|
||||
if (arg_type == "") {
|
||||
arg_type = Variant::get_type_name(arg_info.type);
|
||||
}
|
||||
} else {
|
||||
arg_type = Variant::get_type_name(arg_info.type);
|
||||
}
|
||||
|
||||
method_api.argument_names.push_back(arg_name);
|
||||
method_api.argument_types.push_back(arg_type);
|
||||
|
||||
if (method_bind && method_bind->has_default_argument(i)) {
|
||||
method_api.default_arguments[i] = method_bind->get_default_argument(i);
|
||||
}
|
||||
}
|
||||
|
||||
class_api.methods.push_back(method_api);
|
||||
}
|
||||
}
|
||||
|
||||
// enums
|
||||
{
|
||||
List<EnumAPI> enums;
|
||||
List<StringName> enum_names;
|
||||
ClassDB::get_enum_list(class_name, &enum_names, true);
|
||||
for (List<StringName>::Element *E = enum_names.front(); E; E = E->next()) {
|
||||
List<StringName> value_names;
|
||||
EnumAPI enum_api;
|
||||
enum_api.name = E->get();
|
||||
ClassDB::get_enum_constants(class_name, E->get(), &value_names, true);
|
||||
for (List<StringName>::Element *val_e = value_names.front(); val_e; val_e = val_e->next()) {
|
||||
int int_val = ClassDB::get_integer_constant(class_name, val_e->get(), nullptr);
|
||||
enum_api.values.push_back(Pair<int, String>(int_val, val_e->get()));
|
||||
}
|
||||
enum_api.values.sort_custom<PairSort<int, String>>();
|
||||
class_api.enums.push_back(enum_api);
|
||||
}
|
||||
}
|
||||
|
||||
api.push_back(class_api);
|
||||
}
|
||||
|
||||
return api;
|
||||
}
|
||||
|
||||
/*
|
||||
* Generates the JSON source from the API in p_api
|
||||
*/
|
||||
static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
|
||||
// I'm sorry for the \t mess
|
||||
|
||||
List<String> source;
|
||||
|
||||
source.push_back("[\n");
|
||||
|
||||
for (const List<ClassAPI>::Element *c = p_api.front(); c != nullptr; c = c->next()) {
|
||||
ClassAPI api = c->get();
|
||||
|
||||
source.push_back("\t{\n");
|
||||
|
||||
source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n");
|
||||
source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n");
|
||||
source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n");
|
||||
source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
|
||||
source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n");
|
||||
source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
|
||||
// @Unclear
|
||||
|
||||
source.push_back("\t\t\"constants\": {\n");
|
||||
for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t},\n");
|
||||
|
||||
source.push_back("\t\t\"properties\": [\n");
|
||||
for (List<PropertyAPI>::Element *e = api.properties.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n");
|
||||
source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n");
|
||||
source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\",\n");
|
||||
source.push_back(String("\t\t\t\t\"index\": ") + itos(e->get().index) + "\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t],\n");
|
||||
|
||||
source.push_back("\t\t\"signals\": [\n");
|
||||
for (List<SignalAPI>::Element *e = api.signals_.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"arguments\": [\n");
|
||||
for (int i = 0; i < e->get().argument_names.size(); i++) {
|
||||
source.push_back("\t\t\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
|
||||
source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
|
||||
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t\t\t]\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t],\n");
|
||||
|
||||
source.push_back("\t\t\"methods\": [\n");
|
||||
for (List<MethodAPI>::Element *e = api.methods.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n");
|
||||
source.push_back("\t\t\t\t\"arguments\": [\n");
|
||||
for (int i = 0; i < e->get().argument_names.size(); i++) {
|
||||
source.push_back("\t\t\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
|
||||
source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
|
||||
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t\t\t]\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t],\n");
|
||||
|
||||
source.push_back("\t\t\"enums\": [\n");
|
||||
for (List<EnumAPI>::Element *e = api.enums.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"values\": {\n");
|
||||
for (List<Pair<int, String>>::Element *val_e = e->get().values.front(); val_e; val_e = val_e->next()) {
|
||||
source.push_back("\t\t\t\t\t\"" + val_e->get().second + "\": " + itos(val_e->get().first));
|
||||
source.push_back(String((val_e->next() ? "," : "")) + "\n");
|
||||
}
|
||||
source.push_back("\t\t\t\t}\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t]\n");
|
||||
|
||||
source.push_back(String("\t}") + (c->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("]");
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Saves the whole Godot API to a JSON file located at
|
||||
* p_path
|
||||
*/
|
||||
Error generate_c_api(const String &p_path) {
|
||||
#ifndef TOOLS_ENABLED
|
||||
return ERR_BUG;
|
||||
#else
|
||||
|
||||
List<ClassAPI> api = generate_c_api_classes();
|
||||
|
||||
List<String> json_source = generate_c_api_json(api);
|
||||
|
||||
return save_file(p_path, json_source);
|
||||
#endif
|
||||
}
|
39
nativescript/api_generator.h
Normal file
39
nativescript/api_generator.h
Normal file
@ -0,0 +1,39 @@
|
||||
/**************************************************************************/
|
||||
/* api_generator.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef API_GENERATOR_H
|
||||
#define API_GENERATOR_H
|
||||
|
||||
#include "core/typedefs.h"
|
||||
#include "core/ustring.h"
|
||||
|
||||
Error generate_c_api(const String &p_path);
|
||||
|
||||
#endif // API_GENERATOR_H
|
322
nativescript/godot_nativescript.cpp
Normal file
322
nativescript/godot_nativescript.cpp
Normal file
@ -0,0 +1,322 @@
|
||||
/**************************************************************************/
|
||||
/* godot_nativescript.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "nativescript/godot_nativescript.h"
|
||||
|
||||
#include "core/class_db.h"
|
||||
#include "core/error_macros.h"
|
||||
#include "core/global_constants.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "core/variant.h"
|
||||
#include "gdnative/gdnative.h"
|
||||
|
||||
#include "nativescript.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern "C" void _native_script_hook() {
|
||||
}
|
||||
|
||||
#define NSL NativeScriptLanguage::get_singleton()
|
||||
|
||||
// Script API
|
||||
|
||||
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
|
||||
|
||||
NativeScriptDesc desc;
|
||||
|
||||
desc.create_func = p_create_func;
|
||||
desc.destroy_func = p_destroy_func;
|
||||
desc.is_tool = false;
|
||||
|
||||
desc.base = p_base;
|
||||
|
||||
if (classes->has(p_base)) {
|
||||
desc.base_data = &(*classes)[p_base];
|
||||
desc.base_native_type = desc.base_data->base_native_type;
|
||||
} else {
|
||||
desc.base_data = nullptr;
|
||||
desc.base_native_type = p_base;
|
||||
}
|
||||
|
||||
classes->insert(p_name, desc);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
|
||||
|
||||
NativeScriptDesc desc;
|
||||
|
||||
desc.create_func = p_create_func;
|
||||
desc.destroy_func = p_destroy_func;
|
||||
desc.is_tool = true;
|
||||
desc.base = p_base;
|
||||
|
||||
if (classes->has(p_base)) {
|
||||
desc.base_data = &(*classes)[p_base];
|
||||
desc.base_native_type = desc.base_data->base_native_type;
|
||||
} else {
|
||||
desc.base_data = nullptr;
|
||||
desc.base_native_type = p_base;
|
||||
}
|
||||
|
||||
classes->insert(p_name, desc);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
|
||||
|
||||
NativeScriptDesc::Method method;
|
||||
method.method = p_method;
|
||||
method.rpc_mode = p_attr.rpc_type;
|
||||
method.info = MethodInfo(p_function_name);
|
||||
|
||||
E->get().methods.insert(p_function_name, method);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
|
||||
|
||||
NativeScriptDesc::Property property;
|
||||
property.default_value = *(Variant *)&p_attr->default_value;
|
||||
property.getter = p_get_func;
|
||||
property.rset_mode = p_attr->rset_type;
|
||||
property.setter = p_set_func;
|
||||
property.info = PropertyInfo((Variant::Type)p_attr->type,
|
||||
p_path,
|
||||
(PropertyHint)p_attr->hint,
|
||||
*(String *)&p_attr->hint_string,
|
||||
(PropertyUsageFlags)p_attr->usage);
|
||||
|
||||
E->get().properties.insert(p_path, property);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
|
||||
|
||||
List<PropertyInfo> args;
|
||||
Vector<Variant> default_args;
|
||||
|
||||
for (int i = 0; i < p_signal->num_args; i++) {
|
||||
PropertyInfo info;
|
||||
|
||||
godot_signal_argument arg = p_signal->args[i];
|
||||
|
||||
info.hint = (PropertyHint)arg.hint;
|
||||
info.hint_string = *(String *)&arg.hint_string;
|
||||
info.name = *(String *)&arg.name;
|
||||
info.type = (Variant::Type)arg.type;
|
||||
info.usage = (PropertyUsageFlags)arg.usage;
|
||||
|
||||
args.push_back(info);
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_signal->num_default_args; i++) {
|
||||
Variant *v;
|
||||
godot_signal_argument attrib = p_signal->args[i];
|
||||
|
||||
v = (Variant *)&attrib.default_value;
|
||||
|
||||
default_args.push_back(*v);
|
||||
}
|
||||
|
||||
MethodInfo method_info;
|
||||
method_info.name = *(String *)&p_signal->name;
|
||||
method_info.arguments = args;
|
||||
method_info.default_arguments = default_args;
|
||||
|
||||
NativeScriptDesc::Signal signal;
|
||||
signal.signal = method_info;
|
||||
|
||||
E->get().signals_.insert(*(String *)&p_signal->name, signal);
|
||||
}
|
||||
|
||||
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
|
||||
Object *instance = (Object *)p_instance;
|
||||
if (!instance) {
|
||||
return nullptr;
|
||||
}
|
||||
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
|
||||
return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* NativeScript 1.1
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class.");
|
||||
|
||||
Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
|
||||
ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method.");
|
||||
|
||||
MethodInfo *method_information = &method->get().info;
|
||||
|
||||
List<PropertyInfo> args;
|
||||
|
||||
for (int i = 0; i < p_num_args; i++) {
|
||||
godot_method_arg arg = p_args[i];
|
||||
String name = *(String *)&arg.name;
|
||||
String hint_string = *(String *)&arg.hint_string;
|
||||
|
||||
Variant::Type type = (Variant::Type)arg.type;
|
||||
PropertyHint hint = (PropertyHint)arg.hint;
|
||||
|
||||
args.push_back(PropertyInfo(type, p_name, hint, hint_string));
|
||||
}
|
||||
|
||||
method_information->arguments = args;
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class.");
|
||||
|
||||
E->get().documentation = *(String *)&p_documentation;
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class.");
|
||||
|
||||
Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
|
||||
ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method.");
|
||||
|
||||
method->get().documentation = *(String *)&p_documentation;
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class.");
|
||||
|
||||
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
|
||||
ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property.");
|
||||
|
||||
property.get().documentation = *(String *)&p_documentation;
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class.");
|
||||
|
||||
Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
|
||||
ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal.");
|
||||
|
||||
signal->get().documentation = *(String *)&p_documentation;
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
|
||||
NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
|
||||
}
|
||||
|
||||
const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
|
||||
return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class.");
|
||||
|
||||
E->get().type_tag = p_type_tag;
|
||||
}
|
||||
|
||||
const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
|
||||
const Object *o = (Object *)p_object;
|
||||
|
||||
if (!o->get_script_instance()) {
|
||||
return nullptr;
|
||||
} else {
|
||||
NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
|
||||
if (!script) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (script->get_script_desc()) {
|
||||
return script->get_script_desc()->type_tag;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
|
||||
return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
|
||||
NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
|
||||
}
|
||||
|
||||
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
|
||||
return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
|
||||
NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
1829
nativescript/nativescript.cpp
Normal file
1829
nativescript/nativescript.cpp
Normal file
File diff suppressed because it is too large
Load Diff
394
nativescript/nativescript.h
Normal file
394
nativescript/nativescript.h
Normal file
@ -0,0 +1,394 @@
|
||||
/**************************************************************************/
|
||||
/* nativescript.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef NATIVESCRIPT_H
|
||||
#define NATIVESCRIPT_H
|
||||
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/oa_hash_map.h"
|
||||
#include "core/ordered_hash_map.h"
|
||||
#include "core/os/thread_safe.h"
|
||||
#include "core/resource.h"
|
||||
#include "core/safe_refcount.h"
|
||||
#include "core/script_language.h"
|
||||
#include "core/self_list.h"
|
||||
#include "scene/main/node.h"
|
||||
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
#include <nativescript/godot_nativescript.h>
|
||||
|
||||
#ifndef NO_THREADS
|
||||
#include "core/os/mutex.h"
|
||||
#endif
|
||||
|
||||
struct NativeScriptDesc {
|
||||
struct Method {
|
||||
godot_instance_method method;
|
||||
MethodInfo info;
|
||||
int rpc_mode;
|
||||
String documentation;
|
||||
};
|
||||
struct Property {
|
||||
godot_property_set_func setter;
|
||||
godot_property_get_func getter;
|
||||
PropertyInfo info;
|
||||
Variant default_value;
|
||||
int rset_mode;
|
||||
String documentation;
|
||||
};
|
||||
|
||||
struct Signal {
|
||||
MethodInfo signal;
|
||||
String documentation;
|
||||
};
|
||||
|
||||
Map<StringName, Method> methods;
|
||||
OrderedHashMap<StringName, Property> properties;
|
||||
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
|
||||
StringName base;
|
||||
StringName base_native_type;
|
||||
NativeScriptDesc *base_data;
|
||||
godot_instance_create_func create_func;
|
||||
godot_instance_destroy_func destroy_func;
|
||||
|
||||
String documentation;
|
||||
|
||||
const void *type_tag;
|
||||
|
||||
bool is_tool;
|
||||
|
||||
inline NativeScriptDesc() :
|
||||
methods(),
|
||||
properties(),
|
||||
signals_(),
|
||||
base(),
|
||||
base_native_type(),
|
||||
documentation(),
|
||||
type_tag(nullptr) {
|
||||
memset(&create_func, 0, sizeof(godot_instance_create_func));
|
||||
memset(&destroy_func, 0, sizeof(godot_instance_destroy_func));
|
||||
}
|
||||
};
|
||||
|
||||
class NativeScript : public Script {
|
||||
GDCLASS(NativeScript, Script);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Set<PlaceHolderScriptInstance *> placeholders;
|
||||
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
||||
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
||||
#endif
|
||||
|
||||
friend class NativeScriptInstance;
|
||||
friend class NativeScriptLanguage;
|
||||
friend class NativeReloadNode;
|
||||
friend class GDNativeLibrary;
|
||||
|
||||
Ref<GDNativeLibrary> library;
|
||||
|
||||
String lib_path;
|
||||
|
||||
String class_name;
|
||||
|
||||
String script_class_name;
|
||||
String script_class_icon_path;
|
||||
|
||||
Mutex owners_lock;
|
||||
Set<Object *> instance_owners;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
inline NativeScriptDesc *get_script_desc() const;
|
||||
|
||||
bool inherits_script(const Ref<Script> &p_script) const;
|
||||
|
||||
void set_class_name(String p_class_name);
|
||||
String get_class_name() const;
|
||||
|
||||
void set_library(Ref<GDNativeLibrary> p_library);
|
||||
Ref<GDNativeLibrary> get_library() const;
|
||||
|
||||
void set_script_class_name(String p_type);
|
||||
String get_script_class_name() const;
|
||||
void set_script_class_icon_path(String p_icon_path);
|
||||
String get_script_class_icon_path() const;
|
||||
|
||||
virtual bool can_instance() const;
|
||||
|
||||
virtual Ref<Script> get_base_script() const; //for script inheritance
|
||||
|
||||
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
|
||||
virtual ScriptInstance *instance_create(Object *p_this);
|
||||
virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
|
||||
virtual bool instance_has(const Object *p_this) const;
|
||||
|
||||
virtual bool has_source_code() const;
|
||||
virtual String get_source_code() const;
|
||||
virtual void set_source_code(const String &p_code);
|
||||
virtual Error reload(bool p_keep_state = false);
|
||||
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
virtual MethodInfo get_method_info(const StringName &p_method) const;
|
||||
|
||||
virtual bool is_tool() const;
|
||||
virtual bool is_valid() const;
|
||||
|
||||
virtual ScriptLanguage *get_language() const;
|
||||
|
||||
virtual bool has_script_signal(const StringName &p_signal) const;
|
||||
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
|
||||
|
||||
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
|
||||
|
||||
virtual void update_exports(); //editor tool
|
||||
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
String get_class_documentation() const;
|
||||
String get_method_documentation(const StringName &p_method) const;
|
||||
String get_signal_documentation(const StringName &p_signal_name) const;
|
||||
String get_property_documentation(const StringName &p_path) const;
|
||||
|
||||
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
|
||||
NativeScript();
|
||||
~NativeScript();
|
||||
};
|
||||
|
||||
class NativeScriptInstance : public ScriptInstance {
|
||||
friend class NativeScript;
|
||||
|
||||
Object *owner;
|
||||
Ref<NativeScript> script;
|
||||
#ifdef DEBUG_ENABLED
|
||||
StringName current_method_call;
|
||||
#endif
|
||||
|
||||
void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
|
||||
|
||||
public:
|
||||
void *userdata;
|
||||
|
||||
virtual bool set(const StringName &p_name, const Variant &p_value);
|
||||
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
||||
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
||||
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
|
||||
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
virtual void notification(int p_notification);
|
||||
String to_string(bool *r_valid);
|
||||
virtual Ref<Script> get_script() const;
|
||||
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
|
||||
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
|
||||
virtual ScriptLanguage *get_language();
|
||||
|
||||
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
|
||||
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
|
||||
|
||||
virtual void refcount_incremented();
|
||||
virtual bool refcount_decremented();
|
||||
|
||||
~NativeScriptInstance();
|
||||
};
|
||||
|
||||
class NativeReloadNode;
|
||||
|
||||
class NativeScriptLanguage : public ScriptLanguage {
|
||||
friend class NativeScript;
|
||||
friend class NativeScriptInstance;
|
||||
friend class NativeReloadNode;
|
||||
|
||||
private:
|
||||
static NativeScriptLanguage *singleton;
|
||||
int lang_idx;
|
||||
|
||||
void _unload_stuff(bool p_reload = false);
|
||||
|
||||
#ifndef NO_THREADS
|
||||
Mutex mutex;
|
||||
|
||||
Set<Ref<GDNativeLibrary>> libs_to_init;
|
||||
Set<NativeScript *> scripts_to_register;
|
||||
SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
|
||||
void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
|
||||
#endif
|
||||
|
||||
void init_library(const Ref<GDNativeLibrary> &lib);
|
||||
void register_script(NativeScript *script);
|
||||
void unregister_script(NativeScript *script);
|
||||
|
||||
void call_libraries_cb(const StringName &name);
|
||||
|
||||
Vector<Pair<bool, godot_instance_binding_functions>> binding_functions;
|
||||
Set<Vector<void *> *> binding_instances;
|
||||
|
||||
Map<int, HashMap<StringName, const void *>> global_type_tags;
|
||||
|
||||
struct ProfileData {
|
||||
StringName signature;
|
||||
uint64_t call_count;
|
||||
uint64_t self_time;
|
||||
uint64_t total_time;
|
||||
uint64_t frame_call_count;
|
||||
uint64_t frame_self_time;
|
||||
uint64_t frame_total_time;
|
||||
uint64_t last_frame_call_count;
|
||||
uint64_t last_frame_self_time;
|
||||
uint64_t last_frame_total_time;
|
||||
};
|
||||
|
||||
Map<StringName, ProfileData> profile_data;
|
||||
|
||||
public:
|
||||
// These two maps must only be touched on the main thread
|
||||
Map<String, Map<StringName, NativeScriptDesc>> library_classes;
|
||||
Map<String, Ref<GDNative>> library_gdnatives;
|
||||
|
||||
Map<String, Set<NativeScript *>> library_script_users;
|
||||
|
||||
StringName _init_call_type;
|
||||
StringName _init_call_name;
|
||||
StringName _terminate_call_name;
|
||||
StringName _noarg_call_type;
|
||||
StringName _frame_call_name;
|
||||
#ifndef NO_THREADS
|
||||
StringName _thread_enter_call_name;
|
||||
StringName _thread_exit_call_name;
|
||||
#endif
|
||||
|
||||
NativeScriptLanguage();
|
||||
~NativeScriptLanguage();
|
||||
|
||||
inline static NativeScriptLanguage *get_singleton() {
|
||||
return singleton;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
|
||||
|
||||
#ifndef NO_THREADS
|
||||
virtual void thread_enter();
|
||||
virtual void thread_exit();
|
||||
#endif
|
||||
|
||||
virtual void frame();
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual void init();
|
||||
virtual String get_type() const;
|
||||
virtual String get_extension() const;
|
||||
virtual Error execute_file(const String &p_path);
|
||||
virtual void finish();
|
||||
virtual void get_reserved_words(List<String> *p_words) const;
|
||||
virtual bool is_control_flow_keyword(String p_keyword) const;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const;
|
||||
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
||||
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
|
||||
virtual Script *create_script() const;
|
||||
virtual bool has_named_classes() const;
|
||||
virtual bool supports_builtin_mode() const;
|
||||
virtual int find_function(const String &p_function, const String &p_code) const;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
||||
virtual String debug_get_error() const;
|
||||
virtual int debug_get_stack_level_count() const;
|
||||
virtual int debug_get_stack_level_line(int p_level) const;
|
||||
virtual String debug_get_stack_level_function(int p_level) const;
|
||||
virtual String debug_get_stack_level_source(int p_level) const;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
||||
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
|
||||
virtual void reload_all_scripts();
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
||||
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
|
||||
virtual void profiling_start();
|
||||
virtual void profiling_stop();
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
|
||||
int register_binding_functions(godot_instance_binding_functions p_binding_functions);
|
||||
void unregister_binding_functions(int p_idx);
|
||||
|
||||
void *get_instance_binding_data(int p_idx, Object *p_object);
|
||||
|
||||
virtual void *alloc_instance_binding_data(Object *p_object);
|
||||
virtual void free_instance_binding_data(void *p_data);
|
||||
virtual void refcount_incremented_instance_binding(Object *p_object);
|
||||
virtual bool refcount_decremented_instance_binding(Object *p_object);
|
||||
|
||||
void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
|
||||
const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
|
||||
|
||||
virtual bool handles_global_class_type(const String &p_type) const;
|
||||
virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
|
||||
|
||||
void profiling_add_data(StringName p_signature, uint64_t p_time);
|
||||
};
|
||||
|
||||
inline NativeScriptDesc *NativeScript::get_script_desc() const {
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
|
||||
return E ? &E->get() : nullptr;
|
||||
}
|
||||
|
||||
class NativeReloadNode : public Node {
|
||||
GDCLASS(NativeReloadNode, Node);
|
||||
bool unloaded;
|
||||
|
||||
public:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
|
||||
NativeReloadNode() :
|
||||
unloaded(false) {}
|
||||
};
|
||||
|
||||
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
|
||||
public:
|
||||
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_no_subresource_cache = false);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual bool handles_type(const String &p_type) const;
|
||||
virtual String get_resource_type(const String &p_path) const;
|
||||
};
|
||||
|
||||
class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
|
||||
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
||||
virtual bool recognize(const RES &p_resource) const;
|
||||
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
||||
};
|
||||
|
||||
#endif // NATIVESCRIPT_H
|
71
nativescript/register_types.cpp
Normal file
71
nativescript/register_types.cpp
Normal file
@ -0,0 +1,71 @@
|
||||
/**************************************************************************/
|
||||
/* register_types.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "register_types.h"
|
||||
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
|
||||
#include "nativescript.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
|
||||
NativeScriptLanguage *native_script_language;
|
||||
|
||||
Ref<ResourceFormatLoaderNativeScript> resource_loader_gdns;
|
||||
Ref<ResourceFormatSaverNativeScript> resource_saver_gdns;
|
||||
|
||||
void register_nativescript_types() {
|
||||
native_script_language = memnew(NativeScriptLanguage);
|
||||
|
||||
ClassDB::register_class<NativeScript>();
|
||||
|
||||
native_script_language->set_language_index(ScriptServer::get_language_count());
|
||||
ScriptServer::register_language(native_script_language);
|
||||
|
||||
resource_saver_gdns.instance();
|
||||
ResourceSaver::add_resource_format_saver(resource_saver_gdns);
|
||||
|
||||
resource_loader_gdns.instance();
|
||||
ResourceLoader::add_resource_format_loader(resource_loader_gdns);
|
||||
}
|
||||
|
||||
void unregister_nativescript_types() {
|
||||
ResourceLoader::remove_resource_format_loader(resource_loader_gdns);
|
||||
resource_loader_gdns.unref();
|
||||
|
||||
ResourceSaver::remove_resource_format_saver(resource_saver_gdns);
|
||||
resource_saver_gdns.unref();
|
||||
|
||||
if (native_script_language) {
|
||||
ScriptServer::unregister_language(native_script_language);
|
||||
memdelete(native_script_language);
|
||||
}
|
||||
}
|
37
nativescript/register_types.h
Normal file
37
nativescript/register_types.h
Normal file
@ -0,0 +1,37 @@
|
||||
/**************************************************************************/
|
||||
/* register_types.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef NATIVESCRIPT_REGISTER_TYPES_H
|
||||
#define NATIVESCRIPT_REGISTER_TYPES_H
|
||||
|
||||
void register_nativescript_types();
|
||||
void unregister_nativescript_types();
|
||||
|
||||
#endif // NATIVESCRIPT_REGISTER_TYPES_H
|
12
net/SCsub
Normal file
12
net/SCsub
Normal file
@ -0,0 +1,12 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
Import("env_gdnative")
|
||||
|
||||
env_net = env_gdnative.Clone()
|
||||
|
||||
has_webrtc = env_net["module_webrtc_enabled"]
|
||||
if has_webrtc:
|
||||
env_net.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"])
|
||||
|
||||
env_net.add_source_files(env.modules_sources, "*.cpp")
|
125
net/multiplayer_peer_gdnative.cpp
Normal file
125
net/multiplayer_peer_gdnative.cpp
Normal file
@ -0,0 +1,125 @@
|
||||
/**************************************************************************/
|
||||
/* multiplayer_peer_gdnative.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "multiplayer_peer_gdnative.h"
|
||||
|
||||
MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
|
||||
interface = nullptr;
|
||||
}
|
||||
|
||||
MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
|
||||
}
|
||||
|
||||
void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
|
||||
interface = p_interface;
|
||||
}
|
||||
|
||||
Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size);
|
||||
}
|
||||
|
||||
Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
|
||||
}
|
||||
|
||||
int MultiplayerPeerGDNative::get_max_packet_size() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
return interface->get_max_packet_size(interface->data);
|
||||
}
|
||||
|
||||
int MultiplayerPeerGDNative::get_available_packet_count() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
return interface->get_available_packet_count(interface->data);
|
||||
}
|
||||
|
||||
/* NetworkedMultiplayerPeer */
|
||||
void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
|
||||
ERR_FAIL_COND(interface == nullptr);
|
||||
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
|
||||
}
|
||||
|
||||
NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE);
|
||||
return (TransferMode)interface->get_transfer_mode(interface->data);
|
||||
}
|
||||
|
||||
void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
|
||||
ERR_FAIL_COND(interface == nullptr);
|
||||
interface->set_target_peer(interface->data, p_peer_id);
|
||||
}
|
||||
|
||||
int MultiplayerPeerGDNative::get_packet_peer() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
return interface->get_packet_peer(interface->data);
|
||||
}
|
||||
|
||||
bool MultiplayerPeerGDNative::is_server() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, false);
|
||||
return interface->is_server(interface->data);
|
||||
}
|
||||
|
||||
void MultiplayerPeerGDNative::poll() {
|
||||
ERR_FAIL_COND(interface == nullptr);
|
||||
interface->poll(interface->data);
|
||||
}
|
||||
|
||||
int MultiplayerPeerGDNative::get_unique_id() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
return interface->get_unique_id(interface->data);
|
||||
}
|
||||
|
||||
void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
|
||||
ERR_FAIL_COND(interface == nullptr);
|
||||
interface->set_refuse_new_connections(interface->data, p_enable);
|
||||
}
|
||||
|
||||
bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, true);
|
||||
return interface->is_refusing_new_connections(interface->data);
|
||||
}
|
||||
|
||||
NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED);
|
||||
return (ConnectionStatus)interface->get_connection_status(interface->data);
|
||||
}
|
||||
|
||||
void MultiplayerPeerGDNative::_bind_methods() {
|
||||
ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE);
|
||||
ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {
|
||||
((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
|
||||
}
|
||||
}
|
77
net/multiplayer_peer_gdnative.h
Normal file
77
net/multiplayer_peer_gdnative.h
Normal file
@ -0,0 +1,77 @@
|
||||
/**************************************************************************/
|
||||
/* multiplayer_peer_gdnative.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef MULTIPLAYER_PEER_GDNATIVE_H
|
||||
#define MULTIPLAYER_PEER_GDNATIVE_H
|
||||
|
||||
#include "core/io/networked_multiplayer_peer.h"
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
#include "modules/gdnative/include/net/godot_net.h"
|
||||
|
||||
class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
|
||||
GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
const godot_net_multiplayer_peer *interface;
|
||||
|
||||
public:
|
||||
MultiplayerPeerGDNative();
|
||||
~MultiplayerPeerGDNative();
|
||||
|
||||
/* Sets the interface implementation from GDNative */
|
||||
void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl);
|
||||
|
||||
/* Specific to PacketPeer */
|
||||
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
|
||||
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
||||
virtual int get_max_packet_size() const;
|
||||
virtual int get_available_packet_count() const;
|
||||
|
||||
/* Specific to NetworkedMultiplayerPeer */
|
||||
virtual void set_transfer_mode(TransferMode p_mode);
|
||||
virtual TransferMode get_transfer_mode() const;
|
||||
virtual void set_target_peer(int p_peer_id);
|
||||
|
||||
virtual int get_packet_peer() const;
|
||||
|
||||
virtual bool is_server() const;
|
||||
|
||||
virtual void poll();
|
||||
|
||||
virtual int get_unique_id() const;
|
||||
|
||||
virtual void set_refuse_new_connections(bool p_enable);
|
||||
virtual bool is_refusing_new_connections() const;
|
||||
|
||||
virtual ConnectionStatus get_connection_status() const;
|
||||
};
|
||||
|
||||
#endif // MULTIPLAYER_PEER_GDNATIVE_H
|
72
net/packet_peer_gdnative.cpp
Normal file
72
net/packet_peer_gdnative.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
/**************************************************************************/
|
||||
/* packet_peer_gdnative.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "packet_peer_gdnative.h"
|
||||
|
||||
PacketPeerGDNative::PacketPeerGDNative() {
|
||||
interface = nullptr;
|
||||
}
|
||||
|
||||
PacketPeerGDNative::~PacketPeerGDNative() {
|
||||
}
|
||||
|
||||
void PacketPeerGDNative::set_native_packet_peer(const godot_net_packet_peer *p_impl) {
|
||||
interface = p_impl;
|
||||
}
|
||||
|
||||
void PacketPeerGDNative::_bind_methods() {
|
||||
}
|
||||
|
||||
Error PacketPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size);
|
||||
}
|
||||
|
||||
Error PacketPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
|
||||
}
|
||||
|
||||
int PacketPeerGDNative::get_max_packet_size() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
return interface->get_max_packet_size(interface->data);
|
||||
}
|
||||
|
||||
int PacketPeerGDNative::get_available_packet_count() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
return interface->get_available_packet_count(interface->data);
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *p_impl) {
|
||||
((PacketPeerGDNative *)p_obj)->set_native_packet_peer(p_impl);
|
||||
}
|
||||
}
|
59
net/packet_peer_gdnative.h
Normal file
59
net/packet_peer_gdnative.h
Normal file
@ -0,0 +1,59 @@
|
||||
/**************************************************************************/
|
||||
/* packet_peer_gdnative.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PACKET_PEER_GDNATIVE_H
|
||||
#define PACKET_PEER_GDNATIVE_H
|
||||
|
||||
#include "core/io/packet_peer.h"
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
#include "modules/gdnative/include/net/godot_net.h"
|
||||
|
||||
class PacketPeerGDNative : public PacketPeer {
|
||||
GDCLASS(PacketPeerGDNative, PacketPeer);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
const godot_net_packet_peer *interface;
|
||||
|
||||
public:
|
||||
PacketPeerGDNative();
|
||||
~PacketPeerGDNative();
|
||||
|
||||
/* Sets the interface implementation from GDNative */
|
||||
void set_native_packet_peer(const godot_net_packet_peer *p_impl);
|
||||
|
||||
/* Specific to PacketPeer */
|
||||
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
|
||||
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
||||
virtual int get_max_packet_size() const;
|
||||
virtual int get_available_packet_count() const;
|
||||
};
|
||||
|
||||
#endif // PACKET_PEER_GDNATIVE_H
|
43
net/register_types.cpp
Normal file
43
net/register_types.cpp
Normal file
@ -0,0 +1,43 @@
|
||||
/**************************************************************************/
|
||||
/* register_types.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "register_types.h"
|
||||
#include "multiplayer_peer_gdnative.h"
|
||||
#include "packet_peer_gdnative.h"
|
||||
#include "stream_peer_gdnative.h"
|
||||
|
||||
void register_net_types() {
|
||||
ClassDB::register_class<MultiplayerPeerGDNative>();
|
||||
ClassDB::register_class<PacketPeerGDNative>();
|
||||
ClassDB::register_class<StreamPeerGDNative>();
|
||||
}
|
||||
|
||||
void unregister_net_types() {
|
||||
}
|
37
net/register_types.h
Normal file
37
net/register_types.h
Normal file
@ -0,0 +1,37 @@
|
||||
/**************************************************************************/
|
||||
/* register_types.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef NET_REGISTER_TYPES_H
|
||||
#define NET_REGISTER_TYPES_H
|
||||
|
||||
void register_net_types();
|
||||
void unregister_net_types();
|
||||
|
||||
#endif // NET_REGISTER_TYPES_H
|
77
net/stream_peer_gdnative.cpp
Normal file
77
net/stream_peer_gdnative.cpp
Normal file
@ -0,0 +1,77 @@
|
||||
/**************************************************************************/
|
||||
/* stream_peer_gdnative.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "stream_peer_gdnative.h"
|
||||
|
||||
StreamPeerGDNative::StreamPeerGDNative() {
|
||||
interface = nullptr;
|
||||
}
|
||||
|
||||
StreamPeerGDNative::~StreamPeerGDNative() {
|
||||
}
|
||||
|
||||
void StreamPeerGDNative::set_native_stream_peer(const godot_net_stream_peer *p_interface) {
|
||||
interface = p_interface;
|
||||
}
|
||||
|
||||
void StreamPeerGDNative::_bind_methods() {
|
||||
}
|
||||
|
||||
Error StreamPeerGDNative::put_data(const uint8_t *p_data, int p_bytes) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)(interface->put_data(interface->data, p_data, p_bytes));
|
||||
}
|
||||
|
||||
Error StreamPeerGDNative::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)(interface->put_partial_data(interface->data, p_data, p_bytes, &r_sent));
|
||||
}
|
||||
|
||||
Error StreamPeerGDNative::get_data(uint8_t *p_buffer, int p_bytes) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)(interface->get_data(interface->data, p_buffer, p_bytes));
|
||||
}
|
||||
|
||||
Error StreamPeerGDNative::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
|
||||
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
|
||||
return (Error)(interface->get_partial_data(interface->data, p_buffer, p_bytes, &r_received));
|
||||
}
|
||||
|
||||
int StreamPeerGDNative::get_available_bytes() const {
|
||||
ERR_FAIL_COND_V(interface == nullptr, 0);
|
||||
return interface->get_available_bytes(interface->data);
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
void GDAPI godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface) {
|
||||
((StreamPeerGDNative *)p_obj)->set_native_stream_peer(p_interface);
|
||||
}
|
||||
}
|
60
net/stream_peer_gdnative.h
Normal file
60
net/stream_peer_gdnative.h
Normal file
@ -0,0 +1,60 @@
|
||||
/**************************************************************************/
|
||||
/* stream_peer_gdnative.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef STREAM_PEER_GDNATIVE_H
|
||||
#define STREAM_PEER_GDNATIVE_H
|
||||
|
||||
#include "core/io/stream_peer.h"
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
#include "modules/gdnative/include/net/godot_net.h"
|
||||
|
||||
class StreamPeerGDNative : public StreamPeer {
|
||||
GDCLASS(StreamPeerGDNative, StreamPeer);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
const godot_net_stream_peer *interface;
|
||||
|
||||
public:
|
||||
StreamPeerGDNative();
|
||||
~StreamPeerGDNative();
|
||||
|
||||
/* Sets the interface implementation from GDNative */
|
||||
void set_native_stream_peer(const godot_net_stream_peer *p_interface);
|
||||
|
||||
/* Specific to StreamPeer */
|
||||
Error put_data(const uint8_t *p_data, int p_bytes);
|
||||
Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);
|
||||
Error get_data(uint8_t *p_buffer, int p_bytes);
|
||||
Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);
|
||||
int get_available_bytes() const;
|
||||
};
|
||||
|
||||
#endif // STREAM_PEER_GDNATIVE_H
|
60
net/webrtc_gdnative.cpp
Normal file
60
net/webrtc_gdnative.cpp
Normal file
@ -0,0 +1,60 @@
|
||||
/**************************************************************************/
|
||||
/* webrtc_gdnative.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
#include "modules/gdnative/include/net/godot_net.h"
|
||||
|
||||
#ifdef WEBRTC_GDNATIVE_ENABLED
|
||||
#include "modules/webrtc/webrtc_data_channel_gdnative.h"
|
||||
#include "modules/webrtc/webrtc_peer_connection_gdnative.h"
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
|
||||
void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) {
|
||||
#ifdef WEBRTC_GDNATIVE_ENABLED
|
||||
((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) {
|
||||
#ifdef WEBRTC_GDNATIVE_ENABLED
|
||||
((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl);
|
||||
#endif
|
||||
}
|
||||
|
||||
godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) {
|
||||
#ifdef WEBRTC_GDNATIVE_ENABLED
|
||||
return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib);
|
||||
#else
|
||||
return (godot_error)ERR_UNAVAILABLE;
|
||||
#endif
|
||||
}
|
||||
}
|
6
pluginscript/SCsub
Normal file
6
pluginscript/SCsub
Normal file
@ -0,0 +1,6 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
Import("env_gdnative")
|
||||
|
||||
env_gdnative.add_source_files(env.modules_sources, "*.cpp")
|
139
pluginscript/pluginscript_instance.cpp
Normal file
139
pluginscript/pluginscript_instance.cpp
Normal file
@ -0,0 +1,139 @@
|
||||
/**************************************************************************/
|
||||
/* pluginscript_instance.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "pluginscript_instance.h"
|
||||
|
||||
// Godot imports
|
||||
#include "core/os/os.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
// PluginScript imports
|
||||
#include "pluginscript_language.h"
|
||||
#include "pluginscript_script.h"
|
||||
|
||||
bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
|
||||
String name = String(p_name);
|
||||
return _desc->set_prop(_data, (const godot_string *)&name, (const godot_variant *)&p_value);
|
||||
}
|
||||
|
||||
bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
|
||||
String name = String(p_name);
|
||||
return _desc->get_prop(_data, (const godot_string *)&name, (godot_variant *)&r_ret);
|
||||
}
|
||||
|
||||
Ref<Script> PluginScriptInstance::get_script() const {
|
||||
return _script;
|
||||
}
|
||||
|
||||
ScriptLanguage *PluginScriptInstance::get_language() {
|
||||
return _script->get_language();
|
||||
}
|
||||
|
||||
Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
||||
if (!_script->has_property(p_name)) {
|
||||
if (r_is_valid) {
|
||||
*r_is_valid = false;
|
||||
}
|
||||
return Variant::NIL;
|
||||
}
|
||||
if (r_is_valid) {
|
||||
*r_is_valid = true;
|
||||
}
|
||||
return _script->get_property_info(p_name).type;
|
||||
}
|
||||
|
||||
void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
||||
_script->get_script_property_list(p_properties);
|
||||
}
|
||||
|
||||
void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
|
||||
_script->get_script_method_list(p_list);
|
||||
}
|
||||
|
||||
bool PluginScriptInstance::has_method(const StringName &p_method) const {
|
||||
return _script->has_method(p_method);
|
||||
}
|
||||
|
||||
Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
||||
// TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
|
||||
godot_variant ret = _desc->call_method(
|
||||
_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
|
||||
p_argcount, (godot_variant_call_error *)&r_error);
|
||||
Variant var_ret = *(Variant *)&ret;
|
||||
godot_variant_destroy(&ret);
|
||||
return var_ret;
|
||||
}
|
||||
|
||||
void PluginScriptInstance::notification(int p_notification) {
|
||||
_desc->notification(_data, p_notification);
|
||||
}
|
||||
|
||||
MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
|
||||
return _script->get_rpc_mode(p_method);
|
||||
}
|
||||
|
||||
MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
|
||||
return _script->get_rset_mode(p_variable);
|
||||
}
|
||||
|
||||
void PluginScriptInstance::refcount_incremented() {
|
||||
if (_desc->refcount_decremented) {
|
||||
_desc->refcount_incremented(_data);
|
||||
}
|
||||
}
|
||||
|
||||
bool PluginScriptInstance::refcount_decremented() {
|
||||
// Return true if it can die
|
||||
if (_desc->refcount_decremented) {
|
||||
return _desc->refcount_decremented(_data);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
PluginScriptInstance::PluginScriptInstance() {
|
||||
}
|
||||
|
||||
bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) {
|
||||
_owner = p_owner;
|
||||
_owner_variant = Variant(p_owner);
|
||||
_script = Ref<PluginScript>(p_script);
|
||||
_desc = &p_script->_desc->instance_desc;
|
||||
_data = _desc->init(p_script->_data, (godot_object *)p_owner);
|
||||
ERR_FAIL_COND_V(_data == nullptr, false);
|
||||
p_owner->set_script_instance(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
PluginScriptInstance::~PluginScriptInstance() {
|
||||
_desc->finish(_data);
|
||||
_script->_language->lock();
|
||||
_script->_instances.erase(_owner);
|
||||
_script->_language->unlock();
|
||||
}
|
88
pluginscript/pluginscript_instance.h
Normal file
88
pluginscript/pluginscript_instance.h
Normal file
@ -0,0 +1,88 @@
|
||||
/**************************************************************************/
|
||||
/* pluginscript_instance.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PLUGINSCRIPT_INSTANCE_H
|
||||
#define PLUGINSCRIPT_INSTANCE_H
|
||||
|
||||
// Godot imports
|
||||
#include "core/script_language.h"
|
||||
|
||||
// PluginScript imports
|
||||
#include <pluginscript/godot_pluginscript.h>
|
||||
|
||||
class PluginScript;
|
||||
|
||||
class PluginScriptInstance : public ScriptInstance {
|
||||
friend class PluginScript;
|
||||
|
||||
private:
|
||||
Ref<PluginScript> _script;
|
||||
Object *_owner;
|
||||
Variant _owner_variant;
|
||||
godot_pluginscript_instance_data *_data;
|
||||
const godot_pluginscript_instance_desc *_desc;
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ Object *get_owner() { return _owner; }
|
||||
|
||||
virtual bool set(const StringName &p_name, const Variant &p_value);
|
||||
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
||||
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
||||
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
|
||||
|
||||
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
|
||||
// Rely on default implementations provided by ScriptInstance for the moment.
|
||||
// Note that multilevel call could be removed in 3.0 release, so stay tuned
|
||||
// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
|
||||
//virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
//virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
|
||||
virtual void notification(int p_notification);
|
||||
|
||||
virtual Ref<Script> get_script() const;
|
||||
|
||||
virtual ScriptLanguage *get_language();
|
||||
|
||||
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
|
||||
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
|
||||
|
||||
virtual void refcount_incremented();
|
||||
virtual bool refcount_decremented();
|
||||
|
||||
PluginScriptInstance();
|
||||
bool init(PluginScript *p_script, Object *p_owner);
|
||||
virtual ~PluginScriptInstance();
|
||||
};
|
||||
|
||||
#endif // PLUGINSCRIPT_INSTANCE_H
|
418
pluginscript/pluginscript_language.cpp
Normal file
418
pluginscript/pluginscript_language.cpp
Normal file
@ -0,0 +1,418 @@
|
||||
/**************************************************************************/
|
||||
/* pluginscript_language.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
// Godot imports
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/project_settings.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_language.h"
|
||||
#include "pluginscript_script.h"
|
||||
|
||||
String PluginScriptLanguage::get_name() const {
|
||||
return String(_desc.name);
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::init() {
|
||||
_data = _desc.init();
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::get_type() const {
|
||||
// We should use _desc.type here, however the returned type is used to
|
||||
// query ClassDB which would complain given the type is not registered
|
||||
// from his point of view...
|
||||
// To solve this we just use a more generic (but present in ClassDB) type.
|
||||
return String("PluginScript");
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::get_extension() const {
|
||||
return String(_desc.extension);
|
||||
}
|
||||
|
||||
Error PluginScriptLanguage::execute_file(const String &p_path) {
|
||||
// TODO: pretty sure this method is totally deprecated and should be removed...
|
||||
return OK;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::finish() {
|
||||
_desc.finish(_data);
|
||||
}
|
||||
|
||||
/* EDITOR FUNCTIONS */
|
||||
|
||||
void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
||||
if (_desc.reserved_words) {
|
||||
const char **w = _desc.reserved_words;
|
||||
while (*w) {
|
||||
p_words->push_back(*w);
|
||||
w++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
|
||||
if (_desc.comment_delimiters) {
|
||||
const char **w = _desc.comment_delimiters;
|
||||
while (*w) {
|
||||
p_delimiters->push_back(*w);
|
||||
w++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
|
||||
if (_desc.string_delimiters) {
|
||||
const char **w = _desc.string_delimiters;
|
||||
while (*w) {
|
||||
p_delimiters->push_back(*w);
|
||||
w++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
||||
Script *ns = create_script();
|
||||
Ref<Script> script = Ref<Script>(ns);
|
||||
if (_desc.get_template_source_code) {
|
||||
godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
|
||||
script->set_source_code(*(String *)&src);
|
||||
godot_string_destroy(&src);
|
||||
}
|
||||
return script;
|
||||
}
|
||||
|
||||
bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
|
||||
PoolStringArray functions;
|
||||
if (_desc.validate) {
|
||||
bool ret = _desc.validate(
|
||||
_data,
|
||||
(godot_string *)&p_script,
|
||||
&r_line_error,
|
||||
&r_col_error,
|
||||
(godot_string *)&r_test_error,
|
||||
(godot_string *)&p_path,
|
||||
(godot_pool_string_array *)&functions);
|
||||
for (int i = 0; i < functions.size(); i++) {
|
||||
r_functions->push_back(functions[i]);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Script *PluginScriptLanguage::create_script() const {
|
||||
PluginScript *script = memnew(PluginScript());
|
||||
// I'm hurting kittens doing this I guess...
|
||||
script->init(const_cast<PluginScriptLanguage *>(this));
|
||||
return script;
|
||||
}
|
||||
|
||||
bool PluginScriptLanguage::has_named_classes() const {
|
||||
return _desc.has_named_classes;
|
||||
}
|
||||
|
||||
bool PluginScriptLanguage::supports_builtin_mode() const {
|
||||
return _desc.supports_builtin_mode;
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
|
||||
if (_desc.find_function) {
|
||||
return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
|
||||
if (_desc.make_function) {
|
||||
godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String();
|
||||
}
|
||||
|
||||
Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
|
||||
if (_desc.complete_code) {
|
||||
Array options;
|
||||
godot_error tmp = _desc.complete_code(
|
||||
_data,
|
||||
(godot_string *)&p_code,
|
||||
(godot_string *)&p_path,
|
||||
(godot_object *)p_owner,
|
||||
(godot_array *)&options,
|
||||
&r_force,
|
||||
(godot_string *)&r_call_hint);
|
||||
for (int i = 0; i < options.size(); i++) {
|
||||
ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
|
||||
r_options->push_back(option);
|
||||
}
|
||||
return (Error)tmp;
|
||||
}
|
||||
return ERR_UNAVAILABLE;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
|
||||
if (_desc.auto_indent_code) {
|
||||
_desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
||||
const String variable = String(p_variable);
|
||||
_desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
|
||||
}
|
||||
|
||||
/* LOADER FUNCTIONS */
|
||||
|
||||
void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
for (int i = 0; _desc.recognized_extensions[i]; ++i) {
|
||||
p_extensions->push_back(String(_desc.recognized_extensions[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
|
||||
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
|
||||
if (_desc.get_public_functions) {
|
||||
Array functions;
|
||||
_desc.get_public_functions(_data, (godot_array *)&functions);
|
||||
for (int i = 0; i < functions.size(); i++) {
|
||||
MethodInfo mi = MethodInfo::from_dict(functions[i]);
|
||||
p_functions->push_back(mi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
|
||||
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
|
||||
if (_desc.get_public_constants) {
|
||||
Dictionary constants;
|
||||
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
|
||||
for (const Variant *key = constants.next(); key; key = constants.next(key)) {
|
||||
Variant value = constants[*key];
|
||||
p_constants->push_back(Pair<String, Variant>(*key, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::profiling_start() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_start) {
|
||||
lock();
|
||||
_desc.profiling_start(_data);
|
||||
unlock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::profiling_stop() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_stop) {
|
||||
lock();
|
||||
_desc.profiling_stop(_data);
|
||||
unlock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
||||
int info_count = 0;
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_get_accumulated_data) {
|
||||
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
|
||||
sizeof(godot_pluginscript_profiling_data) * p_info_max);
|
||||
info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
|
||||
for (int i = 0; i < info_count; ++i) {
|
||||
p_info_arr[i].signature = *(StringName *)&info[i].signature;
|
||||
p_info_arr[i].call_count = info[i].call_count;
|
||||
p_info_arr[i].total_time = info[i].total_time;
|
||||
p_info_arr[i].self_time = info[i].self_time;
|
||||
godot_string_name_destroy(&info[i].signature);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return info_count;
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
||||
int info_count = 0;
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_get_frame_data) {
|
||||
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
|
||||
sizeof(godot_pluginscript_profiling_data) * p_info_max);
|
||||
info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
|
||||
for (int i = 0; i < info_count; ++i) {
|
||||
p_info_arr[i].signature = *(StringName *)&info[i].signature;
|
||||
p_info_arr[i].call_count = info[i].call_count;
|
||||
p_info_arr[i].total_time = info[i].total_time;
|
||||
p_info_arr[i].self_time = info[i].self_time;
|
||||
godot_string_name_destroy(&info[i].signature);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return info_count;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::frame() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_frame) {
|
||||
_desc.profiling_frame(_data);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* DEBUGGER FUNCTIONS */
|
||||
|
||||
String PluginScriptLanguage::debug_get_error() const {
|
||||
if (_desc.debug_get_error) {
|
||||
godot_string tmp = _desc.debug_get_error(_data);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::debug_get_stack_level_count() const {
|
||||
if (_desc.debug_get_stack_level_count) {
|
||||
return _desc.debug_get_stack_level_count(_data);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
|
||||
if (_desc.debug_get_stack_level_line) {
|
||||
return _desc.debug_get_stack_level_line(_data, p_level);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
|
||||
if (_desc.debug_get_stack_level_function) {
|
||||
godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
|
||||
if (_desc.debug_get_stack_level_source) {
|
||||
godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_get_stack_level_locals) {
|
||||
PoolStringArray locals;
|
||||
Array values;
|
||||
_desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
|
||||
for (int i = 0; i < locals.size(); i++) {
|
||||
p_locals->push_back(locals[i]);
|
||||
}
|
||||
for (int i = 0; i < values.size(); i++) {
|
||||
p_values->push_back(values[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_get_stack_level_members) {
|
||||
PoolStringArray members;
|
||||
Array values;
|
||||
_desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
|
||||
for (int i = 0; i < members.size(); i++) {
|
||||
p_members->push_back(members[i]);
|
||||
}
|
||||
for (int i = 0; i < values.size(); i++) {
|
||||
p_values->push_back(values[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_get_globals) {
|
||||
PoolStringArray locals;
|
||||
Array values;
|
||||
_desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
|
||||
for (int i = 0; i < locals.size(); i++) {
|
||||
p_locals->push_back(locals[i]);
|
||||
}
|
||||
for (int i = 0; i < values.size(); i++) {
|
||||
p_values->push_back(values[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_parse_stack_level_expression) {
|
||||
godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::reload_all_scripts() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
lock();
|
||||
// TODO
|
||||
unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::lock() {
|
||||
_lock.lock();
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::unlock() {
|
||||
_lock.unlock();
|
||||
}
|
||||
|
||||
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
|
||||
_desc(*desc) {
|
||||
_resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
|
||||
_resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
|
||||
}
|
133
pluginscript/pluginscript_language.h
Normal file
133
pluginscript/pluginscript_language.h
Normal file
@ -0,0 +1,133 @@
|
||||
/**************************************************************************/
|
||||
/* pluginscript_language.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PLUGINSCRIPT_LANGUAGE_H
|
||||
#define PLUGINSCRIPT_LANGUAGE_H
|
||||
|
||||
// Godot imports
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/map.h"
|
||||
#include "core/script_language.h"
|
||||
#include "core/self_list.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_loader.h"
|
||||
#include <pluginscript/godot_pluginscript.h>
|
||||
|
||||
class PluginScript;
|
||||
class PluginScriptInstance;
|
||||
|
||||
class PluginScriptLanguage : public ScriptLanguage {
|
||||
friend class PluginScript;
|
||||
friend class PluginScriptInstance;
|
||||
|
||||
Ref<ResourceFormatLoaderPluginScript> _resource_loader;
|
||||
Ref<ResourceFormatSaverPluginScript> _resource_saver;
|
||||
const godot_pluginscript_language_desc _desc;
|
||||
godot_pluginscript_language_data *_data;
|
||||
|
||||
Mutex _lock;
|
||||
SelfList<PluginScript>::List _script_list;
|
||||
|
||||
public:
|
||||
virtual String get_name() const;
|
||||
|
||||
_FORCE_INLINE_ Ref<ResourceFormatLoaderPluginScript> get_resource_loader() { return _resource_loader; }
|
||||
_FORCE_INLINE_ Ref<ResourceFormatSaverPluginScript> get_resource_saver() { return _resource_saver; }
|
||||
|
||||
/* LANGUAGE FUNCTIONS */
|
||||
virtual void init();
|
||||
virtual String get_type() const;
|
||||
virtual String get_extension() const;
|
||||
virtual Error execute_file(const String &p_path);
|
||||
virtual void finish();
|
||||
|
||||
/* EDITOR FUNCTIONS */
|
||||
virtual void get_reserved_words(List<String> *p_words) const;
|
||||
virtual bool is_control_flow_keyword(String p_keyword) const;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const;
|
||||
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
||||
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
|
||||
virtual Script *create_script() const;
|
||||
virtual bool has_named_classes() const;
|
||||
virtual bool supports_builtin_mode() const;
|
||||
virtual bool can_inherit_from_file() { return true; }
|
||||
virtual int find_function(const String &p_function, const String &p_code) const;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
|
||||
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
||||
|
||||
/* MULTITHREAD FUNCTIONS */
|
||||
|
||||
//some VMs need to be notified of thread creation/exiting to allocate a stack
|
||||
// void thread_enter() {}
|
||||
// void thread_exit() {}
|
||||
|
||||
/* DEBUGGER FUNCTIONS */
|
||||
|
||||
virtual String debug_get_error() const;
|
||||
virtual int debug_get_stack_level_count() const;
|
||||
virtual int debug_get_stack_level_line(int p_level) const;
|
||||
virtual String debug_get_stack_level_function(int p_level) const;
|
||||
virtual String debug_get_stack_level_source(int p_level) const;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
|
||||
// virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
|
||||
|
||||
virtual void reload_all_scripts();
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
||||
|
||||
/* LOADER FUNCTIONS */
|
||||
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
||||
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
|
||||
|
||||
virtual void profiling_start();
|
||||
virtual void profiling_stop();
|
||||
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
|
||||
virtual void frame();
|
||||
|
||||
void lock();
|
||||
void unlock();
|
||||
|
||||
PluginScriptLanguage(const godot_pluginscript_language_desc *desc);
|
||||
virtual ~PluginScriptLanguage() {}
|
||||
};
|
||||
|
||||
#endif // PLUGINSCRIPT_LANGUAGE_H
|
114
pluginscript/pluginscript_loader.cpp
Normal file
114
pluginscript/pluginscript_loader.cpp
Normal file
@ -0,0 +1,114 @@
|
||||
/**************************************************************************/
|
||||
/* pluginscript_loader.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
// Godot imports
|
||||
#include "core/os/file_access.h"
|
||||
// Pythonscript imports
|
||||
#include "pluginscript_language.h"
|
||||
#include "pluginscript_loader.h"
|
||||
#include "pluginscript_script.h"
|
||||
|
||||
ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptLanguage *language) {
|
||||
_language = language;
|
||||
}
|
||||
|
||||
RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
|
||||
if (r_error) {
|
||||
*r_error = ERR_FILE_CANT_OPEN;
|
||||
}
|
||||
|
||||
PluginScript *script = memnew(PluginScript);
|
||||
script->init(_language);
|
||||
|
||||
Ref<PluginScript> scriptres(script);
|
||||
|
||||
Error err = script->load_source_code(p_path);
|
||||
ERR_FAIL_COND_V(err != OK, RES());
|
||||
|
||||
script->set_path(p_original_path);
|
||||
|
||||
script->reload();
|
||||
|
||||
if (r_error) {
|
||||
*r_error = OK;
|
||||
}
|
||||
|
||||
return scriptres;
|
||||
}
|
||||
|
||||
void ResourceFormatLoaderPluginScript::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
p_extensions->push_back(_language->get_extension());
|
||||
}
|
||||
|
||||
bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const {
|
||||
return p_type == "Script" || p_type == _language->get_type();
|
||||
}
|
||||
|
||||
String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const {
|
||||
String el = p_path.get_extension().to_lower();
|
||||
if (el == _language->get_extension()) {
|
||||
return _language->get_type();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
ResourceFormatSaverPluginScript::ResourceFormatSaverPluginScript(PluginScriptLanguage *language) {
|
||||
_language = language;
|
||||
}
|
||||
|
||||
Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
||||
Ref<PluginScript> sqscr = p_resource;
|
||||
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
|
||||
|
||||
String source = sqscr->get_source_code();
|
||||
|
||||
Error err;
|
||||
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
||||
ERR_FAIL_COND_V(err, err);
|
||||
|
||||
file->store_string(source);
|
||||
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
||||
memdelete(file);
|
||||
return ERR_CANT_CREATE;
|
||||
}
|
||||
file->close();
|
||||
memdelete(file);
|
||||
return OK;
|
||||
}
|
||||
|
||||
void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
||||
if (Object::cast_to<PluginScript>(*p_resource)) {
|
||||
p_extensions->push_back(_language->get_extension());
|
||||
}
|
||||
}
|
||||
|
||||
bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const {
|
||||
return Object::cast_to<PluginScript>(*p_resource) != nullptr;
|
||||
}
|
62
pluginscript/pluginscript_loader.h
Normal file
62
pluginscript/pluginscript_loader.h
Normal file
@ -0,0 +1,62 @@
|
||||
/**************************************************************************/
|
||||
/* pluginscript_loader.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PLUGINSCRIPT_LOADER_H
|
||||
#define PLUGINSCRIPT_LOADER_H
|
||||
|
||||
// Godot imports
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/script_language.h"
|
||||
|
||||
class PluginScriptLanguage;
|
||||
|
||||
class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
|
||||
PluginScriptLanguage *_language;
|
||||
|
||||
public:
|
||||
ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
|
||||
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_no_subresource_cache = false);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual bool handles_type(const String &p_type) const;
|
||||
virtual String get_resource_type(const String &p_path) const;
|
||||
};
|
||||
|
||||
class ResourceFormatSaverPluginScript : public ResourceFormatSaver {
|
||||
PluginScriptLanguage *_language;
|
||||
|
||||
public:
|
||||
ResourceFormatSaverPluginScript(PluginScriptLanguage *language);
|
||||
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
||||
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
||||
virtual bool recognize(const RES &p_resource) const;
|
||||
};
|
||||
|
||||
#endif // PLUGINSCRIPT_LOADER_H
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user