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6 Commits
Author | SHA1 | Date | |
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d1e4b34cdc | |||
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7b3194f500 | ||
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4562f4b77c | ||
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576708bb4a | ||
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5b910afb64 | ||
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9acce6be58 |
@ -6,6 +6,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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||||
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||||
## [Unreleased]
|
||||
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## [1.3.0] - 2023-02-23
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### Added
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- Bit depth and sample rate import options.
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- Paste from JSXFR.
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- Add default filename for Save As dialog, with trailing number incremented.
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## [1.2.0] - 2022-10-13
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### Added
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- Implement custom slider.
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@ -28,3 +34,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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[1.1.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.1
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[1.1.1]: https://github.com/timothyqiu/gdfxr/releases/tag/1.1.1
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[1.2.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.2
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[1.3.0]: https://github.com/timothyqiu/gdfxr/releases/tag/1.3
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|
@ -10,6 +10,8 @@
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你可以在 Godot 中把 sfxr 音效文件当作普通的音频文件使用,也可以像在原始的 sfxr 中一样对音效进行编辑。
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> 🚧 如果你想在 Godot 4 里使用这个插件,请移步 [godot-4](https://github.com/timothyqiu/gdfxr/tree/godot-4) 分支。
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## 安装
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这是一个普通的 Godot 插件。安装时,先下载 ZIP 包,解压后将 `addons/` 文件夹移动到你的项目文件夹中,然后在项目设置中启用本插件。
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@ -30,6 +32,8 @@
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如果你希望使用原始的 sfxr 保存出的文件,请确保使用 `.sfxr` 扩展名保存。你也可以在原始的 sfxr 中加载并编辑 `.sfxr` 文件。
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`.sfxr` 文件有循环(Loop)、位深度(Bit Depth)、采样率(Sample Rate)等导入选项。可以在 Godot 编辑器的导入面板中找到。
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**注意:** 由于 GDScript 的性能限制,生成较长的音效时编辑器可能会有短暂的停滞。只有编辑器会受此影响。在游戏中使用 `.sfxr` 文件是不会在运行时生成任何东西的。
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## 更新日志
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|
@ -12,6 +12,8 @@ the popular program of choice to make retro sound effects for games.
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You can use sfxr sound files like regular audio files in Godot and edit sound files like in the
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original sfxr.
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> 🚧 Checkout the [godot-4](https://github.com/timothyqiu/gdfxr/tree/godot-4) branch if you want to use this plugin in Godot 4.
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## Installation
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This is a regular plugin for Godot. To install, download the ZIP archive, extract it, and move the
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@ -40,6 +42,9 @@ But they can be used directly as regular `AudioStream`s.
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If you want to reuse an existing sound from the original sfxr, make sure to save it with an
|
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`.sfxr` extension. You can also load & edit the `.sfxr` file with the original sfxr.
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|
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Options for changing Looping, Bit Depth, and Sample Rate are available as import options
|
||||
of the `.sfxr` file. You can find these options in Godot editor's Import dock.
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|
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**Note:** Due to performance constraints with GDScript, the editor may freeze a bit when generating
|
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long sounds. This only happens in-editor.
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Using `.sfxr` files in-game won't generate anything at runtime.
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|
38
addons/gdfxr/Base58.gd
Normal file
38
addons/gdfxr/Base58.gd
Normal file
@ -0,0 +1,38 @@
|
||||
extends Object
|
||||
|
||||
const BASE_58_ALPHABET := "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz"
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|
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|
||||
static func b58decode(v: String) -> StreamPeerBuffer:
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# Base 58 is a number expressed in the base-58 numeral system.
|
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# When encoding data, big-endian is used and leading zeros are encoded as leading `1`s.
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||||
|
||||
var original_length := v.length()
|
||||
v = v.lstrip(BASE_58_ALPHABET[0])
|
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var zeros := original_length - v.length()
|
||||
|
||||
var buffer := PoolByteArray()
|
||||
buffer.resize(v.length()) # Won't be as long as base 58 string since the buffer is 256-based.
|
||||
buffer.fill(0)
|
||||
|
||||
var length := 0
|
||||
for c in v:
|
||||
var carry := BASE_58_ALPHABET.find(c)
|
||||
if carry == -1:
|
||||
return null
|
||||
var i := 0
|
||||
while carry != 0 or i < length:
|
||||
var pos := buffer.size() - 1 - i
|
||||
carry += 58 * buffer[pos]
|
||||
buffer[pos] = carry % 256
|
||||
carry /= 256
|
||||
i += 1
|
||||
length = i
|
||||
|
||||
var result := StreamPeerBuffer.new()
|
||||
for _i in zeros:
|
||||
result.put_8(0)
|
||||
result.put_data(buffer.subarray(buffer.size() - length, -1))
|
||||
result.seek(0)
|
||||
|
||||
return result
|
@ -18,6 +18,8 @@ enum Category {
|
||||
BLIP_SELECT,
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||||
}
|
||||
|
||||
const Base58 := preload("res://addons/gdfxr/Base58.gd")
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||||
|
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var wave_type: int = WaveType.SQUARE_WAVE
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||||
|
||||
var p_env_attack := 0.0 # Attack Time
|
||||
@ -465,3 +467,45 @@ func is_equal(other: Reference) -> bool: # SFXRConfig
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||||
|
||||
and sound_vol == other.sound_vol
|
||||
)
|
||||
|
||||
|
||||
# Load base58 string copied from jsfxr
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||||
# See https://github.com/chr15m/jsfxr/blob/a708164e6ce200008d88202e1aaf2b9171a17ec2/sfxr.js#L132-L175
|
||||
func load_from_base58(v: String) -> int: # Error
|
||||
var buffer := Base58.b58decode(v)
|
||||
if not buffer:
|
||||
return ERR_INVALID_DATA
|
||||
if buffer.get_size() != 89:
|
||||
return ERR_INVALID_DATA
|
||||
|
||||
var params_order = [
|
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"p_env_attack",
|
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"p_env_sustain",
|
||||
"p_env_punch",
|
||||
"p_env_decay",
|
||||
"p_base_freq",
|
||||
"p_freq_limit",
|
||||
"p_freq_ramp",
|
||||
"p_freq_dramp",
|
||||
"p_vib_strength",
|
||||
"p_vib_speed",
|
||||
"p_arp_mod",
|
||||
"p_arp_speed",
|
||||
"p_duty",
|
||||
"p_duty_ramp",
|
||||
"p_repeat_speed",
|
||||
"p_pha_offset",
|
||||
"p_pha_ramp",
|
||||
"p_lpf_freq",
|
||||
"p_lpf_ramp",
|
||||
"p_lpf_resonance",
|
||||
"p_hpf_freq",
|
||||
"p_hpf_ramp",
|
||||
]
|
||||
|
||||
wave_type = buffer.get_8()
|
||||
|
||||
for param in params_order:
|
||||
set(param, buffer.get_float())
|
||||
|
||||
return OK
|
||||
|
@ -5,6 +5,15 @@ const SFXRConfig := preload("SFXRConfig.gd")
|
||||
|
||||
const master_vol := 0.05
|
||||
|
||||
enum WavBits {
|
||||
WAV_BITS_8,
|
||||
WAV_BITS_16,
|
||||
}
|
||||
enum WavFreq {
|
||||
WAV_FREQ_44100,
|
||||
WAV_FREQ_22050,
|
||||
}
|
||||
|
||||
var _config: SFXRConfig
|
||||
|
||||
var rep_time: int
|
||||
@ -41,32 +50,42 @@ var fltdmp: float
|
||||
var fltphp: float
|
||||
|
||||
|
||||
func generate_audio_stream(config: SFXRConfig) -> AudioStreamSample:
|
||||
func generate_audio_stream(
|
||||
config: SFXRConfig,
|
||||
wav_bits: int = WavBits.WAV_BITS_8,
|
||||
wav_freq: int = WavFreq.WAV_FREQ_44100
|
||||
) -> AudioStreamSample:
|
||||
var stream := AudioStreamSample.new()
|
||||
stream.format = AudioStreamSample.FORMAT_8_BITS
|
||||
stream.mix_rate = 44100
|
||||
stream.format = AudioStreamSample.FORMAT_8_BITS if wav_bits == WavBits.WAV_BITS_8 else AudioStreamSample.FORMAT_16_BITS
|
||||
stream.mix_rate = 44100 if wav_freq == WavFreq.WAV_FREQ_44100 else 22050
|
||||
|
||||
_config = config
|
||||
stream.data = _generate_samples()
|
||||
stream.data = _generate_samples(wav_bits, wav_freq).data_array
|
||||
_config = null
|
||||
|
||||
return stream
|
||||
|
||||
|
||||
func generate_samples(config: SFXRConfig) -> PoolByteArray:
|
||||
func generate_samples(
|
||||
config: SFXRConfig,
|
||||
wav_bits: int = WavBits.WAV_BITS_8,
|
||||
wav_freq: int = WavFreq.WAV_FREQ_44100
|
||||
) -> PoolByteArray:
|
||||
_config = config
|
||||
var data := _generate_samples()
|
||||
var data := _generate_samples(wav_bits, wav_freq).data_array
|
||||
_config = null
|
||||
return data
|
||||
|
||||
|
||||
func _generate_samples() -> PoolByteArray:
|
||||
func _generate_samples(wav_bits: int, wav_freq: int) -> StreamPeerBuffer:
|
||||
_reset_sample(true)
|
||||
|
||||
var playing_sample := true
|
||||
var env_stage := 0
|
||||
var env_time := 0
|
||||
var output := PoolByteArray([])
|
||||
var filesample: float = 0
|
||||
var fileacc := 0
|
||||
var buffer := StreamPeerBuffer.new()
|
||||
|
||||
# SynthSample
|
||||
while playing_sample:
|
||||
@ -174,15 +193,21 @@ func _generate_samples() -> PoolByteArray:
|
||||
ssample *= 4.0 # arbitrary gain to get reasonable output volume...
|
||||
ssample = clamp(ssample, -1.0, +1.0)
|
||||
|
||||
var filesample := int((1 + ssample) / 2 * 255)
|
||||
filesample += ssample
|
||||
fileacc += 1
|
||||
|
||||
# This is a hack, AudioStreamSample wants a int8_t directly interpreted as uint8_t
|
||||
filesample += 128
|
||||
if filesample > 255:
|
||||
filesample -= 255
|
||||
|
||||
output.push_back(filesample)
|
||||
return output
|
||||
if wav_freq == WavFreq.WAV_FREQ_44100 or fileacc == 2:
|
||||
filesample /= fileacc
|
||||
fileacc = 0
|
||||
|
||||
if wav_bits == WavBits.WAV_BITS_8:
|
||||
buffer.put_8(filesample * 255)
|
||||
else:
|
||||
buffer.put_16(filesample * 32000)
|
||||
|
||||
filesample = 0
|
||||
|
||||
return buffer
|
||||
|
||||
|
||||
func _reset_sample(restart: bool) -> void:
|
||||
|
@ -36,8 +36,8 @@ func _init() -> void:
|
||||
_line_edit = LineEdit.new()
|
||||
_line_edit.set_as_toplevel(true)
|
||||
_line_edit.visible = false
|
||||
_line_edit.add_stylebox_override("normal", style)
|
||||
_line_edit.add_stylebox_override("focus", StyleBoxEmpty.new())
|
||||
_line_edit.add_theme_stylebox_override("normal", style)
|
||||
_line_edit.add_theme_stylebox_override("focus", StyleBoxEmpty.new())
|
||||
|
||||
var _ret: int
|
||||
_ret = _line_edit.connect("focus_exited", self, "_on_line_edit_focus_exited")
|
||||
@ -48,8 +48,8 @@ func _init() -> void:
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var font := get_font("font", "LineEdit")
|
||||
var color := get_color("highlighted_font_color" if _mouse_hovering else "font_color", "Editor")
|
||||
var font := get_theme_font("font", "LineEdit")
|
||||
var color := get_theme_color("highlighted_font_color" if _mouse_hovering else "font_color", "Editor")
|
||||
var number_string := "%.3f" % value
|
||||
var number_size := font.get_string_size(number_string)
|
||||
var pos := Vector2(
|
||||
@ -70,7 +70,7 @@ func _draw() -> void:
|
||||
|
||||
func _get_minimum_size() -> Vector2:
|
||||
var ms := _stylebox_normal.get_minimum_size()
|
||||
ms.y += get_font("font", "LineEdit").get_height()
|
||||
ms.y += get_theme_font("font", "LineEdit").get_height()
|
||||
return ms
|
||||
|
||||
|
||||
@ -121,13 +121,13 @@ func set_value(v: float) -> void:
|
||||
|
||||
|
||||
func _update_stylebox() -> void:
|
||||
_stylebox_normal = get_stylebox("normal", "LineEdit")
|
||||
_stylebox_normal = get_theme_stylebox("normal", "LineEdit")
|
||||
_stylebox_hover = StyleBoxFlat.new()
|
||||
_stylebox_hover.bg_color = get_color("highlight_color", "Editor")
|
||||
_stylebox_hover.bg_color = get_theme_color("highlight_color", "Editor")
|
||||
_stylebox_editing = StyleBoxFlat.new()
|
||||
_stylebox_editing.bg_color = get_color("dark_color_2", "Editor")
|
||||
_stylebox_editing.bg_color = get_theme_color("dark_color_2", "Editor")
|
||||
_stylebox_value = StyleBoxFlat.new()
|
||||
_stylebox_value.bg_color = get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)
|
||||
_stylebox_value.bg_color = get_theme_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)
|
||||
|
||||
|
||||
func _drag_prepare(mouse: InputEventMouse) -> void:
|
||||
|
@ -1,10 +1,12 @@
|
||||
tool
|
||||
extends Container
|
||||
|
||||
enum ExtraOption { SAVE_AS, COPY, PASTE, RECENT }
|
||||
enum ExtraOption { SAVE_AS, COPY, PASTE, PASTE_JSFXR, RECENT }
|
||||
enum DefaultFilename { EMPTY, GUESS_FOR_SAVE }
|
||||
|
||||
const SFXRConfig := preload("../SFXRConfig.gd")
|
||||
const SFXRGenerator := preload("../SFXRGenerator.gd")
|
||||
const Base58 := preload("../Base58.gd")
|
||||
const NUM_RECENTS := 4
|
||||
|
||||
class RecentEntry:
|
||||
@ -46,6 +48,7 @@ func _ready():
|
||||
popup.add_separator()
|
||||
popup.add_item(translator.tr("Copy"), ExtraOption.COPY)
|
||||
popup.add_item(translator.tr("Paste"), ExtraOption.PASTE)
|
||||
popup.add_item(translator.tr("Paste from jsfxr"), ExtraOption.PASTE_JSFXR)
|
||||
popup.add_separator(translator.tr("Recently Generated"))
|
||||
popup.connect("id_pressed", self, "_on_Extra_id_pressed")
|
||||
|
||||
@ -75,18 +78,18 @@ func _notification(what: int):
|
||||
|
||||
match what:
|
||||
NOTIFICATION_ENTER_TREE, NOTIFICATION_THEME_CHANGED:
|
||||
find_node("ScrollContainer").add_stylebox_override("bg", get_stylebox("bg", "Tree"))
|
||||
find_node("ScrollContainer").add_theme_stylebox_override("bg", get_theme_stylebox("bg", "Tree"))
|
||||
|
||||
if extra_button:
|
||||
var popup = extra_button.get_popup()
|
||||
popup.set_item_icon(popup.get_item_index(ExtraOption.COPY), get_icon("ActionCopy", "EditorIcons"))
|
||||
popup.set_item_icon(popup.get_item_index(ExtraOption.PASTE), get_icon("ActionPaste", "EditorIcons"))
|
||||
popup.set_item_icon(popup.get_item_index(ExtraOption.COPY), get_theme_icon("ActionCopy", "EditorIcons"))
|
||||
popup.set_item_icon(popup.get_item_index(ExtraOption.PASTE), get_theme_icon("ActionPaste", "EditorIcons"))
|
||||
|
||||
|
||||
func edit(path: String) -> void:
|
||||
if _modified:
|
||||
_popup_confirm(
|
||||
translator.tr("There are unsaved changes.\nOpen '%s' anyway?") % path,
|
||||
str(translator.tr("There are unsaved changes.\nOpen '%s' anyway?")) % path,
|
||||
"_set_editing_file", [path]
|
||||
)
|
||||
else:
|
||||
@ -133,11 +136,20 @@ func _popup_message(content: String) -> void:
|
||||
dialog.popup_centered()
|
||||
|
||||
|
||||
func _popup_file_dialog(mode: int, callback: String) -> void:
|
||||
func _popup_file_dialog(mode: int, callback: String, default_filename: int = DefaultFilename.EMPTY) -> void:
|
||||
var dialog := EditorFileDialog.new()
|
||||
add_child(dialog)
|
||||
dialog.access = EditorFileDialog.ACCESS_RESOURCES
|
||||
dialog.mode = mode
|
||||
|
||||
match default_filename:
|
||||
DefaultFilename.EMPTY:
|
||||
pass
|
||||
|
||||
DefaultFilename.GUESS_FOR_SAVE:
|
||||
if _path:
|
||||
dialog.current_path = _generate_serial_path(_path)
|
||||
|
||||
dialog.add_filter("*.sfxr; %s" % translator.tr("SFXR Audio"))
|
||||
dialog.connect("popup_hide", dialog, "queue_free")
|
||||
dialog.connect("file_selected", self, callback)
|
||||
@ -164,7 +176,7 @@ func _set_editing_file(path: String) -> int: # Error
|
||||
else:
|
||||
var err := _config.load(path)
|
||||
if err != OK:
|
||||
_popup_message(translator.tr("'%s' is not a valid SFXR file.") % path)
|
||||
_popup_message(str(translator.tr("'%s' is not a valid SFXR file.")) % path)
|
||||
return err
|
||||
audio_player.stream = load(path)
|
||||
|
||||
@ -177,7 +189,7 @@ func _set_modified(value: bool) -> void:
|
||||
_modified = value
|
||||
|
||||
var has_file := not _path.empty()
|
||||
var base = _path if has_file else translator.tr("Unsaved sound")
|
||||
var base = _path if has_file else str(translator.tr("Unsaved sound"))
|
||||
if _modified:
|
||||
base += "(*)"
|
||||
filename_label.text = base
|
||||
@ -195,6 +207,37 @@ func _sync_ui() -> void:
|
||||
_syncing_ui = false
|
||||
|
||||
|
||||
func _generate_serial_path(path: String) -> String:
|
||||
var directory := Directory.new()
|
||||
if directory.open(path.get_base_dir()) != OK:
|
||||
return path
|
||||
|
||||
if not directory.file_exists(path.get_file()):
|
||||
return path
|
||||
|
||||
var basename := path.get_basename()
|
||||
var extension := path.get_extension()
|
||||
|
||||
# Extract trailing number.
|
||||
var num_string: String
|
||||
for i in range(basename.length() - 1, -1, -1):
|
||||
var c: String = basename[i]
|
||||
if "0" <= c and c <= "9":
|
||||
num_string = c + num_string
|
||||
else:
|
||||
break
|
||||
var number := num_string.to_int() if num_string else 0
|
||||
var name_string: String = basename.substr(0, basename.length() - num_string.length())
|
||||
|
||||
while true:
|
||||
number += 1
|
||||
var attemp := "%s%d.%s" % [name_string, number, extension]
|
||||
if not directory.file_exists(attemp):
|
||||
return attemp
|
||||
|
||||
return path # Unreachable
|
||||
|
||||
|
||||
func _on_param_changed(name, value):
|
||||
if _syncing_ui:
|
||||
return
|
||||
@ -296,6 +339,7 @@ func _on_Load_pressed():
|
||||
func _on_Extra_about_to_show():
|
||||
var popup := extra_button.get_popup()
|
||||
popup.set_item_disabled(popup.get_item_index(ExtraOption.PASTE), _config_clipboard == null)
|
||||
popup.set_item_disabled(popup.get_item_index(ExtraOption.PASTE_JSFXR), not OS.has_clipboard())
|
||||
|
||||
# Rebuild recents menu everytime :)
|
||||
var first_recent_index := popup.get_item_index(ExtraOption.RECENT)
|
||||
@ -315,7 +359,7 @@ func _on_Extra_about_to_show():
|
||||
func _on_Extra_id_pressed(id: int) -> void:
|
||||
match id:
|
||||
ExtraOption.SAVE_AS:
|
||||
_popup_file_dialog(EditorFileDialog.MODE_SAVE_FILE, "_on_SaveAsDialog_confirmed")
|
||||
_popup_file_dialog(EditorFileDialog.MODE_SAVE_FILE, "_on_SaveAsDialog_confirmed", DefaultFilename.GUESS_FOR_SAVE)
|
||||
|
||||
ExtraOption.COPY:
|
||||
if not _config_clipboard:
|
||||
@ -325,6 +369,13 @@ func _on_Extra_id_pressed(id: int) -> void:
|
||||
ExtraOption.PASTE:
|
||||
_restore_from_config(_config_clipboard)
|
||||
|
||||
ExtraOption.PASTE_JSFXR:
|
||||
var pasted := SFXRConfig.new()
|
||||
if pasted.load_from_base58(OS.clipboard) == OK:
|
||||
_restore_from_config(pasted)
|
||||
else:
|
||||
_popup_message(translator.tr("Clipboard does not contain code copied from jsfxr."))
|
||||
|
||||
_:
|
||||
var i := id - ExtraOption.RECENT as int
|
||||
if i < 0 or _config_recents.size() <= i:
|
||||
|
@ -13,4 +13,4 @@ func _notification(what: int):
|
||||
match what:
|
||||
NOTIFICATION_ENTER_TREE, NOTIFICATION_THEME_CHANGED:
|
||||
if icon_name:
|
||||
icon = get_icon(icon_name, "EditorIcons")
|
||||
icon = get_theme_icon(icon_name, "EditorIcons")
|
||||
|
@ -25,10 +25,10 @@ func set_plugin(v: EditorPlugin) -> void:
|
||||
_translate_node(get_parent())
|
||||
|
||||
|
||||
func tr(message: String) -> String:
|
||||
func tr(message: StringName) -> StringName:
|
||||
if _translation:
|
||||
var translated := _translation.get_message(message)
|
||||
if not translated.empty():
|
||||
if translated != "":
|
||||
return translated
|
||||
return message
|
||||
|
||||
|
@ -8,14 +8,14 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: gdfxr 1.0\n"
|
||||
"Report-Msgid-Bugs-To: timothyqiu32@gmail.com\n"
|
||||
"POT-Creation-Date: 2022-09-20 14:01+0800\n"
|
||||
"POT-Creation-Date: 2022-12-04 13:45+0800\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=utf-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Generated-By: Babel 2.10.3\n"
|
||||
"Generated-By: Babel 2.11.0\n"
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Save As..."
|
||||
@ -29,6 +29,10 @@ msgstr ""
|
||||
msgid "Paste"
|
||||
msgstr ""
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Paste from jsfxr"
|
||||
msgstr ""
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Recently Generated"
|
||||
msgstr ""
|
||||
@ -109,6 +113,10 @@ msgstr ""
|
||||
msgid "None"
|
||||
msgstr ""
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Clipboard does not contain code copied from jsfxr."
|
||||
msgstr ""
|
||||
|
||||
#: addons/gdfxr/editor/Editor.tscn
|
||||
msgid "New"
|
||||
msgstr ""
|
||||
@ -245,7 +253,3 @@ msgstr ""
|
||||
msgid "Waveform"
|
||||
msgstr ""
|
||||
|
||||
#: addons/gdfxr/editor/ParamSlider.tscn
|
||||
msgid "Hold Ctrl to snap to 0.01 increments."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7,8 +7,8 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: gdfxr 1.0\n"
|
||||
"Report-Msgid-Bugs-To: timothyqiu32@gmail.com\n"
|
||||
"POT-Creation-Date: 2022-09-20 14:01+0800\n"
|
||||
"PO-Revision-Date: 2022-09-20 14:01+0800\n"
|
||||
"POT-Creation-Date: 2022-12-04 13:45+0800\n"
|
||||
"PO-Revision-Date: 2022-12-04 13:45+0800\n"
|
||||
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: zh_CN\n"
|
||||
@ -17,7 +17,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"Generated-By: Babel 2.9.1\n"
|
||||
"X-Generator: Poedit 3.1\n"
|
||||
"X-Generator: Poedit 3.2.1\n"
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Save As..."
|
||||
@ -31,6 +31,10 @@ msgstr "复制"
|
||||
msgid "Paste"
|
||||
msgstr "粘贴"
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Paste from jsfxr"
|
||||
msgstr "从 jsfxr 粘贴"
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Recently Generated"
|
||||
msgstr "最近生成"
|
||||
@ -117,6 +121,10 @@ msgstr ""
|
||||
msgid "None"
|
||||
msgstr "无"
|
||||
|
||||
#: addons/gdfxr/editor/Editor.gd
|
||||
msgid "Clipboard does not contain code copied from jsfxr."
|
||||
msgstr "剪贴板中没有从 jsfxr 复制的代码。"
|
||||
|
||||
#: addons/gdfxr/editor/Editor.tscn
|
||||
msgid "New"
|
||||
msgstr "新建"
|
||||
@ -253,6 +261,5 @@ msgstr "高通变频"
|
||||
msgid "Waveform"
|
||||
msgstr "波形"
|
||||
|
||||
#: addons/gdfxr/editor/ParamSlider.tscn
|
||||
msgid "Hold Ctrl to snap to 0.01 increments."
|
||||
msgstr "按住 Ctrl 吸附到 0.01 增量。"
|
||||
#~ msgid "Hold Ctrl to snap to 0.01 increments."
|
||||
#~ msgstr "按住 Ctrl 吸附到 0.01 增量。"
|
||||
|
@ -36,8 +36,20 @@ func get_preset_name(preset):
|
||||
func get_import_options(preset):
|
||||
return [
|
||||
{
|
||||
name="loop",
|
||||
default_value=false,
|
||||
"name":"loop",
|
||||
"default_value":false,
|
||||
},
|
||||
{
|
||||
"name":"bit_depth",
|
||||
"property_hint":PROPERTY_HINT_ENUM,
|
||||
"hint_string":"8 Bits,16 Bits",
|
||||
"default_value":SFXRGenerator.WavBits.WAV_BITS_8,
|
||||
},
|
||||
{
|
||||
"name":"sample_rate",
|
||||
"property_hint":PROPERTY_HINT_ENUM,
|
||||
"hint_string":"44100 Hz,22050 Hz",
|
||||
"default_value":SFXRGenerator.WavFreq.WAV_FREQ_44100,
|
||||
},
|
||||
]
|
||||
|
||||
@ -53,7 +65,9 @@ func import(source_file, save_path, options, platform_variants, gen_files):
|
||||
printerr("Failed to open %s: %d" % [source_file, err])
|
||||
return err
|
||||
|
||||
var stream := SFXRGenerator.new().generate_audio_stream(config)
|
||||
var stream := SFXRGenerator.new().generate_audio_stream(
|
||||
config, options.bit_depth, options.sample_rate
|
||||
)
|
||||
if options.loop:
|
||||
stream.loop_mode = AudioStreamSample.LOOP_FORWARD
|
||||
stream.loop_end = stream.data.size()
|
||||
|
@ -3,5 +3,5 @@
|
||||
name="gdfxr"
|
||||
description="A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games."
|
||||
author="Haoyu Qiu"
|
||||
version="1.2"
|
||||
version="1.3"
|
||||
script="plugin.gd"
|
||||
|
38
example/Example.gd
Normal file
38
example/Example.gd
Normal file
@ -0,0 +1,38 @@
|
||||
extends Container
|
||||
|
||||
# These two classes are for runtime generation.
|
||||
const SFXRConfig = preload("res://addons/gdfxr/SFXRConfig.gd")
|
||||
const SFXRGenerator = preload("res://addons/gdfxr/SFXRGenerator.gd")
|
||||
|
||||
onready var audio_player: AudioStreamPlayer = $AudioPlayer
|
||||
onready var adhoc_audio_player: AudioStreamPlayer = $AdhocAudioPlayer
|
||||
|
||||
|
||||
func _on_Play_pressed() -> void:
|
||||
audio_player.play()
|
||||
|
||||
|
||||
func _on_PlayFile_pressed() -> void:
|
||||
adhoc_audio_player.stream = preload("res://example/example.sfxr")
|
||||
adhoc_audio_player.play()
|
||||
|
||||
|
||||
func _on_Generate_pressed() -> void:
|
||||
var config := SFXRConfig.new()
|
||||
|
||||
# Fill the fields manually
|
||||
# config.p_base_freq = 0.5
|
||||
|
||||
# Load from .sfxr file
|
||||
# config.load("res://example/example.sfxr")
|
||||
|
||||
# Load from jsfxr base58 string
|
||||
config.load_from_base58("34T6PkmKkNTf3aUynCpV3oetaq6ecj9Grh9W7tiTbccVYK8FxNKBbfBFXJCLzk8QTy4d7fbiCfY2gXDaiengXbENjdLWt5jZBtcz8QmSCXjHCSuooDCWp4SrT")
|
||||
|
||||
# generate_audio_stream() might freeze a bit when generating long sounds.
|
||||
# It's recommended to pre-generate the sound effects in editor.
|
||||
# If you do want to generate the sound effects on the fly, you might want
|
||||
# to generate and cache the sound effects at the start of your game.
|
||||
var generator := SFXRGenerator.new()
|
||||
adhoc_audio_player.stream = generator.generate_audio_stream(config)
|
||||
adhoc_audio_player.play()
|
@ -1,23 +1,74 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://example/example.sfxr" type="AudioStream" id=1]
|
||||
[ext_resource path="res://example/Example.gd" type="Script" id=1]
|
||||
[ext_resource path="res://example/example.sfxr" type="AudioStream" id=2]
|
||||
|
||||
[node name="Example" type="CenterContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
[node name="Example" type="GridContainer"]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
custom_constants/hseparation = 32
|
||||
custom_constants/vseparation = 32
|
||||
columns = 2
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Button" type="Button" parent="."]
|
||||
margin_left = 448.0
|
||||
margin_top = 284.0
|
||||
margin_right = 576.0
|
||||
margin_bottom = 316.0
|
||||
[node name="AudioPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 2 )
|
||||
|
||||
[node name="AdhocAudioPlayer" type="AudioStreamPlayer" parent="."]
|
||||
|
||||
[node name="Play" type="Button" parent="."]
|
||||
margin_right = 141.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 128, 32 )
|
||||
size_flags_vertical = 4
|
||||
text = "Play"
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 1 )
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = 173.0
|
||||
margin_right = 473.0
|
||||
margin_bottom = 31.0
|
||||
rect_min_size = Vector2( 300, 0 )
|
||||
text = "A .sfxr file can be used as regular audio files like .wav, .ogg, and .mp3."
|
||||
autowrap = true
|
||||
|
||||
[connection signal="pressed" from="Button" to="AudioStreamPlayer" method="play"]
|
||||
[node name="PlayFile" type="Button" parent="."]
|
||||
margin_top = 64.0
|
||||
margin_right = 141.0
|
||||
margin_bottom = 96.0
|
||||
rect_min_size = Vector2( 128, 32 )
|
||||
size_flags_vertical = 4
|
||||
text = "Load .sfxr File"
|
||||
|
||||
[node name="Label2" type="Label" parent="."]
|
||||
margin_left = 173.0
|
||||
margin_top = 64.0
|
||||
margin_right = 473.0
|
||||
margin_bottom = 95.0
|
||||
rect_min_size = Vector2( 300, 0 )
|
||||
text = "A .sfxr file is a AudioStreamSample resource that can be loaded with load() or preload()."
|
||||
autowrap = true
|
||||
|
||||
[node name="Generate" type="Button" parent="."]
|
||||
margin_top = 144.0
|
||||
margin_right = 141.0
|
||||
margin_bottom = 176.0
|
||||
rect_min_size = Vector2( 128, 32 )
|
||||
size_flags_vertical = 4
|
||||
text = "Runtime Generation"
|
||||
|
||||
[node name="Label3" type="Label" parent="."]
|
||||
margin_left = 173.0
|
||||
margin_top = 128.0
|
||||
margin_right = 473.0
|
||||
margin_bottom = 193.0
|
||||
rect_min_size = Vector2( 300, 0 )
|
||||
text = "You can generate the sound effect at runtime. However, due to performance constraints with GDScript, your game might freeze when generating long sounds."
|
||||
autowrap = true
|
||||
|
||||
[connection signal="pressed" from="Play" to="." method="_on_Play_pressed"]
|
||||
[connection signal="pressed" from="PlayFile" to="." method="_on_PlayFile_pressed"]
|
||||
[connection signal="pressed" from="Generate" to="." method="_on_Generate_pressed"]
|
||||
|
@ -12,3 +12,5 @@ dest_files=[ "res://.import/example.sfxr-e3731bcdcd8403a2391e92667a5d1076.sample
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
bit_depth=0
|
||||
sample_rate=0
|
||||
|
Loading…
Reference in New Issue
Block a user