mirror of
https://github.com/Relintai/fast_quadratic_mesh_simplifier.git
synced 2024-11-12 08:35:03 +01:00
426 lines
7.2 KiB
C
426 lines
7.2 KiB
C
#ifndef VOXELMAN_MESH_UTILS_H
|
|
#define VOXELMAN_MESH_UTILS_H
|
|
|
|
/*
|
|
|
|
Copyright (c) 2020 Péter Magyar
|
|
Copyright(c) 2017-2020 Mattias Edlund
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
|
|
*/
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
/// A symmetric matrix.
|
|
struct SymmetricMatrix {
|
|
/// The m11 component.
|
|
double m0;
|
|
/// The m12 component.
|
|
double m1;
|
|
/// The m13 component.
|
|
double m2;
|
|
/// The m14 component.
|
|
double m3;
|
|
/// The m22 component.
|
|
double m4;
|
|
/// The m23 component.
|
|
double m5;
|
|
/// The m24 component.
|
|
double m6;
|
|
/// The m33 component.
|
|
double m7;
|
|
/// The m34 component.
|
|
double m8;
|
|
/// The m44 component.
|
|
double m9;
|
|
|
|
_FORCE_INLINE_ const double get(int p_index) const {
|
|
CRASH_BAD_INDEX(p_index, 10);
|
|
|
|
switch (p_index) {
|
|
case 0:
|
|
return m0;
|
|
case 1:
|
|
return m1;
|
|
case 2:
|
|
return m2;
|
|
case 3:
|
|
return m3;
|
|
case 4:
|
|
return m4;
|
|
case 5:
|
|
return m5;
|
|
case 6:
|
|
return m6;
|
|
case 7:
|
|
return m7;
|
|
case 8:
|
|
return m8;
|
|
case 9:
|
|
return m9;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SymmetricMatrix() {
|
|
m0 = 0;
|
|
m1 = 0;
|
|
m2 = 0;
|
|
m3 = 0;
|
|
m4 = 0;
|
|
m5 = 0;
|
|
m6 = 0;
|
|
m7 = 0;
|
|
m8 = 0;
|
|
m9 = 0;
|
|
}
|
|
|
|
/// Creates a symmetric matrix with a value in each component.
|
|
SymmetricMatrix(double c) {
|
|
m0 = c;
|
|
m1 = c;
|
|
m2 = c;
|
|
m3 = c;
|
|
m4 = c;
|
|
m5 = c;
|
|
m6 = c;
|
|
m7 = c;
|
|
m8 = c;
|
|
m9 = c;
|
|
}
|
|
|
|
/// Creates a symmetric matrix.
|
|
SymmetricMatrix(double p_m0, double p_m1, double p_m2, double p_m3,
|
|
double p_m4, double p_m5, double p_m6, double p_m7, double p_m8, double p_m9) {
|
|
m0 = p_m0;
|
|
m1 = p_m1;
|
|
m2 = p_m2;
|
|
m3 = p_m3;
|
|
m4 = p_m4;
|
|
m5 = p_m5;
|
|
m6 = p_m6;
|
|
m7 = p_m7;
|
|
m8 = p_m8;
|
|
m9 = p_m9;
|
|
}
|
|
|
|
/// Creates a symmetric matrix from a plane.
|
|
SymmetricMatrix(double a, double b, double c, double d) {
|
|
m0 = a * a;
|
|
m1 = a * b;
|
|
m2 = a * c;
|
|
m3 = a * d;
|
|
|
|
m4 = b * b;
|
|
m5 = b * c;
|
|
m6 = b * d;
|
|
|
|
m7 = c * c;
|
|
m8 = c * d;
|
|
|
|
m9 = d * d;
|
|
}
|
|
|
|
SymmetricMatrix operator+(const SymmetricMatrix &p_m) const {
|
|
return SymmetricMatrix(m0 + p_m.m0, m1 + p_m.m1, m2 + p_m.m2, m3 + p_m.m3,
|
|
m4 + p_m.m4, m5 + p_m.m5, m6 + p_m.m6,
|
|
m7 + p_m.m7, m8 + p_m.m8,
|
|
m9 + p_m.m9);
|
|
}
|
|
|
|
void operator+=(const SymmetricMatrix &p_m) {
|
|
m0 += p_m.m0;
|
|
m1 += p_m.m1;
|
|
m2 += p_m.m2;
|
|
m3 += p_m.m3;
|
|
m4 += p_m.m4;
|
|
m5 += p_m.m5;
|
|
m6 += p_m.m6;
|
|
m7 += p_m.m7;
|
|
m8 += p_m.m8;
|
|
m9 += p_m.m9;
|
|
}
|
|
|
|
/// Determinant(0, 1, 2, 1, 4, 5, 2, 5, 7)
|
|
double Determinant1() {
|
|
double det =
|
|
m0 * m4 * m7 +
|
|
m2 * m1 * m5 +
|
|
m1 * m5 * m2 -
|
|
m2 * m4 * m2 -
|
|
m0 * m5 * m5 -
|
|
m1 * m1 * m7;
|
|
return det;
|
|
}
|
|
|
|
/// Determinant(1, 2, 3, 4, 5, 6, 5, 7, 8)
|
|
double Determinant2() {
|
|
double det =
|
|
m1 * m5 * m8 +
|
|
m3 * m4 * m7 +
|
|
m2 * m6 * m5 -
|
|
m3 * m5 * m5 -
|
|
m1 * m6 * m7 -
|
|
m2 * m4 * m8;
|
|
return det;
|
|
}
|
|
|
|
double Determinant3() {
|
|
double det =
|
|
m0 * m5 * m8 +
|
|
m3 * m1 * m7 +
|
|
m2 * m6 * m2 -
|
|
m3 * m5 * m2 -
|
|
m0 * m6 * m7 -
|
|
m2 * m1 * m8;
|
|
return det;
|
|
}
|
|
|
|
/// Determinant(0, 1, 3, 1, 4, 6, 2, 5, 8)
|
|
double Determinant4() {
|
|
double det =
|
|
m0 * m4 * m8 +
|
|
m3 * m1 * m5 +
|
|
m1 * m6 * m2 -
|
|
m3 * m4 * m2 -
|
|
m0 * m6 * m5 -
|
|
m1 * m1 * m8;
|
|
return det;
|
|
}
|
|
|
|
double Determinant(int a11, int a12, int a13,
|
|
int a21, int a22, int a23,
|
|
int a31, int a32, int a33) {
|
|
double det =
|
|
get(a11) * get(a22) * get(a33) +
|
|
get(a13) * get(a21) * get(a32) +
|
|
get(a12) * get(a23) * get(a31) -
|
|
get(a13) * get(a22) * get(a31) -
|
|
get(a11) * get(a23) * get(a32) -
|
|
get(a12) * get(a21) * get(a33);
|
|
return det;
|
|
}
|
|
|
|
void from_plane(double a, double b, double c, double d) {
|
|
m0 = a * a;
|
|
m1 = a * b;
|
|
m2 = a * c;
|
|
m3 = a * d;
|
|
|
|
m4 = b * b;
|
|
m5 = b * c;
|
|
m6 = b * d;
|
|
|
|
m7 = c * c;
|
|
m8 = c * d;
|
|
|
|
m9 = d * d;
|
|
}
|
|
|
|
void reset() {
|
|
m0 = 0;
|
|
m1 = 0;
|
|
m2 = 0;
|
|
m3 = 0;
|
|
m4 = 0;
|
|
m5 = 0;
|
|
m6 = 0;
|
|
m7 = 0;
|
|
m8 = 0;
|
|
m9 = 0;
|
|
}
|
|
};
|
|
|
|
struct MUTriangle {
|
|
int v0;
|
|
int v1;
|
|
int v2;
|
|
int subMeshIndex;
|
|
|
|
int va0;
|
|
int va1;
|
|
int va2;
|
|
|
|
double err0;
|
|
double err1;
|
|
double err2;
|
|
double err3;
|
|
|
|
bool deleted;
|
|
bool dirty;
|
|
Vector3 n;
|
|
|
|
_FORCE_INLINE_ int get(int p_index) {
|
|
return (p_index == 0 ? v0 : (p_index == 1 ? v1 : v2));
|
|
}
|
|
|
|
_FORCE_INLINE_ void set(int p_index, int value) {
|
|
CRASH_BAD_INDEX(p_index, 3);
|
|
|
|
switch (p_index) {
|
|
case 0:
|
|
v0 = value;
|
|
break;
|
|
case 1:
|
|
v1 = value;
|
|
break;
|
|
case 2:
|
|
v2 = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
MUTriangle() {
|
|
v0 = 0;
|
|
v1 = 0;
|
|
v2 = 0;
|
|
subMeshIndex = 0;
|
|
|
|
va0 = 0;
|
|
va1 = 0;
|
|
va2 = 0;
|
|
|
|
err0 = err1 = err2 = err3 = 0;
|
|
deleted = dirty = false;
|
|
}
|
|
|
|
MUTriangle(int p_v0, int p_v1, int p_v2, int p_subMeshIndex) {
|
|
v0 = p_v0;
|
|
v1 = p_v1;
|
|
v2 = p_v2;
|
|
subMeshIndex = p_subMeshIndex;
|
|
|
|
va0 = p_v0;
|
|
va1 = p_v1;
|
|
va2 = p_v2;
|
|
|
|
err0 = err1 = err2 = err3 = 0;
|
|
deleted = dirty = false;
|
|
}
|
|
|
|
Vector3 GetAttributeIndices() {
|
|
Vector3 attributeIndices;
|
|
|
|
attributeIndices[0] = va0;
|
|
attributeIndices[1] = va1;
|
|
attributeIndices[2] = va2;
|
|
|
|
return attributeIndices;
|
|
}
|
|
|
|
void SetAttributeIndex(int index, int value) {
|
|
CRASH_BAD_INDEX(index, 3);
|
|
|
|
switch (index) {
|
|
case 0:
|
|
va0 = value;
|
|
break;
|
|
case 1:
|
|
va1 = value;
|
|
break;
|
|
case 2:
|
|
va2 = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Vector3 GetErrors() {
|
|
Vector3 err;
|
|
|
|
err[0] = err0;
|
|
err[1] = err1;
|
|
err[2] = err2;
|
|
|
|
return err;
|
|
}
|
|
};
|
|
|
|
struct MUVertex {
|
|
Vector3 p;
|
|
int tstart;
|
|
int tcount;
|
|
SymmetricMatrix q;
|
|
bool border_edge;
|
|
bool uv_seam_edge;
|
|
bool uv_foldover_edge;
|
|
|
|
MUVertex() {
|
|
tstart = 0;
|
|
tcount = 0;
|
|
border_edge = true;
|
|
uv_seam_edge = false;
|
|
uv_foldover_edge = false;
|
|
}
|
|
|
|
MUVertex(float x, float y, float z) {
|
|
p = Vector3(x, y, z);
|
|
tstart = 0;
|
|
tcount = 0;
|
|
border_edge = true;
|
|
uv_seam_edge = false;
|
|
uv_foldover_edge = false;
|
|
}
|
|
|
|
MUVertex(Vector3 point) {
|
|
p = point;
|
|
tstart = 0;
|
|
tcount = 0;
|
|
border_edge = true;
|
|
uv_seam_edge = false;
|
|
uv_foldover_edge = false;
|
|
}
|
|
};
|
|
|
|
struct MURef {
|
|
int tid;
|
|
int tvertex;
|
|
|
|
MURef() {
|
|
tid = 0;
|
|
tvertex = 0;
|
|
}
|
|
|
|
void Set(int p_tid, int p_tvertex) {
|
|
tid = p_tid;
|
|
tvertex = p_tvertex;
|
|
}
|
|
};
|
|
|
|
struct BorderVertex {
|
|
int index;
|
|
int hash;
|
|
|
|
BorderVertex() {
|
|
index = 0;
|
|
hash = 0;
|
|
}
|
|
|
|
BorderVertex(int p_index, int p_hash) {
|
|
index = p_index;
|
|
hash = p_hash;
|
|
}
|
|
};
|
|
|
|
struct BorderVertexComparer {
|
|
_FORCE_INLINE_ bool operator()(const BorderVertex &a, const BorderVertex &b) const { return a.hash < b.hash; }
|
|
};
|
|
|
|
#endif |