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Turn back on normal calculation.
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@ -1084,8 +1084,7 @@ public:
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Triangle t = triangles[i];
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if (!t.deleted) {
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//Vector3 v(t.n.x, t.n.y, t.n.z);
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Vector3 v(0, 1, 0);
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Vector3 v(t.n.x, t.n.y, t.n.z);
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pnormals.set(t.v[0], v);
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pnormals.set(t.v[1], v);
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