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https://github.com/Relintai/fast_quadratic_mesh_simplifier.git
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Initial Commit. Copied everything from Voxelman.
This commit is contained in:
commit
63d55b1549
8
.gitignore
vendored
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8
.gitignore
vendored
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@ -0,0 +1,8 @@
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|||||||
|
.import
|
||||||
|
*.d
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||||||
|
*.o
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||||||
|
*.meta
|
||||||
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*.obj
|
||||||
|
*.pyc
|
||||||
|
*.bc
|
||||||
|
*.os
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20
LICENSE
Normal file
20
LICENSE
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@ -0,0 +1,20 @@
|
|||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright (c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
3
README.md
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3
README.md
Normal file
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|
|||||||
|
# Fast Quadratic Mesh Simplifier
|
||||||
|
|
||||||
|
A work-in-progress port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
|
32
SCsub
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32
SCsub
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|
|||||||
|
import os
|
||||||
|
|
||||||
|
Import('env')
|
||||||
|
|
||||||
|
module_env = env.Clone()
|
||||||
|
|
||||||
|
#Should work with just arrays
|
||||||
|
#if os.path.isdir('../mesh_data_resource'):
|
||||||
|
# module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
|
||||||
|
|
||||||
|
module_env.Append(CPPFLAGS=["-std=c++11"])
|
||||||
|
|
||||||
|
sources = [
|
||||||
|
|
||||||
|
"register_types.cpp",
|
||||||
|
|
||||||
|
"mesh_simplifier.cpp",
|
||||||
|
"fast_quadratic_mesh_simplifier.cpp",
|
||||||
|
]
|
||||||
|
|
||||||
|
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
|
||||||
|
# Shared lib compilation
|
||||||
|
module_env.Append(CCFLAGS=['-fPIC'])
|
||||||
|
module_env['LIBS'] = []
|
||||||
|
shared_lib = module_env.SharedLibrary(target='#bin/fqms', source=sources)
|
||||||
|
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
|
||||||
|
env.Append(LIBS=[shared_lib_shim])
|
||||||
|
env.Append(LIBPATH=['#bin'])
|
||||||
|
else:
|
||||||
|
# Static compilation
|
||||||
|
module_env.add_source_files(env.modules_sources, sources)
|
||||||
|
|
77
config.py
Normal file
77
config.py
Normal file
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|
|||||||
|
|
||||||
|
# Copyright (c) 2020 Péter Magyar
|
||||||
|
# Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
# of this software and associated documentation files (the "Software"), to deal
|
||||||
|
# in the Software without restriction, including without limitation the rights
|
||||||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
# copies of the Software, and to permit persons to whom the Software is
|
||||||
|
# furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
# The above copyright notice and this permission notice shall be included in all
|
||||||
|
# copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
# SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def can_build(env, platform):
|
||||||
|
return True
|
||||||
|
|
||||||
|
|
||||||
|
def configure(env):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
def get_doc_classes():
|
||||||
|
return [
|
||||||
|
"WorldArea",
|
||||||
|
|
||||||
|
"GroundClutterFoliage",
|
||||||
|
"GroundClutter",
|
||||||
|
|
||||||
|
"VoxelmanQueue",
|
||||||
|
"VoxelmanUnboundedQueue",
|
||||||
|
"VoxelLight",
|
||||||
|
|
||||||
|
"VoxelmanLevelGenerator",
|
||||||
|
|
||||||
|
"VoxelSurfaceMerger",
|
||||||
|
"VoxelSurfaceSimple",
|
||||||
|
"VoxelSurface",
|
||||||
|
"VoxelmanLibraryMerger",
|
||||||
|
"VoxelmanLibrarySimple",
|
||||||
|
"VoxelmanLibrary",
|
||||||
|
|
||||||
|
"VoxelCubePoints",
|
||||||
|
"VoxelMesherCubic",
|
||||||
|
"TransvoxelCellData",
|
||||||
|
"VoxelMeshData",
|
||||||
|
"VoxelMesherTransvoxel",
|
||||||
|
"VoxelMesher",
|
||||||
|
|
||||||
|
"PropDataEntity",
|
||||||
|
"PropDataEntry",
|
||||||
|
"PropDataLight",
|
||||||
|
"PropDataMesh",
|
||||||
|
"PropDataProp",
|
||||||
|
"PropDataScene",
|
||||||
|
"PropData",
|
||||||
|
|
||||||
|
"EnvironmentData",
|
||||||
|
"VoxelChunkPropData",
|
||||||
|
"VoxelChunk",
|
||||||
|
"VoxelStructure",
|
||||||
|
"VoxelWorld",
|
||||||
|
]
|
||||||
|
|
||||||
|
def get_doc_path():
|
||||||
|
return "doc_classes"
|
||||||
|
|
748
fast_quadratic_mesh_simplifier.cpp
Normal file
748
fast_quadratic_mesh_simplifier.cpp
Normal file
@ -0,0 +1,748 @@
|
|||||||
|
#include "fast_quadratic_mesh_simplifier.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
void FastQuadraticMeshSimplifier::initialize(Array arrays) {
|
||||||
|
//_mesher = mesher;
|
||||||
|
/*
|
||||||
|
_vertices = mesher->get_vertices();
|
||||||
|
_normals = mesher->get_normals();
|
||||||
|
_colors = mesher->get_colors();
|
||||||
|
_uvs = mesher->get_uvs();
|
||||||
|
_uv2s = mesher->get_uv2s();
|
||||||
|
_indices = mesher->get_indices();
|
||||||
|
*/
|
||||||
|
if ((_indices.size() % 3) != 0)
|
||||||
|
ERR_FAIL_MSG("The index array length must be a multiple of 3 in order to represent triangles.");
|
||||||
|
|
||||||
|
int triangle_count = _indices.size() / 3;
|
||||||
|
_mu_triangles.resize(triangle_count);
|
||||||
|
|
||||||
|
for (int i = 0; i < triangle_count; ++i) {
|
||||||
|
int offset = i * 3;
|
||||||
|
int v0 = _indices[offset];
|
||||||
|
int v1 = _indices[offset + 1];
|
||||||
|
int v2 = _indices[offset + 2];
|
||||||
|
_mu_triangles[i] = MUTriangle(v0, v1, v2, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
_mu_vertices.resize(_vertices.size());
|
||||||
|
for (int i = 0; i < _vertices.size(); ++i) {
|
||||||
|
_mu_vertices[i] = MUVertex(_vertices[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FastQuadraticMeshSimplifier::refresh_vertices() {
|
||||||
|
_vertices.resize(_mu_vertices.size());
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); ++i) {
|
||||||
|
MUVertex vert = _mu_vertices[i];
|
||||||
|
|
||||||
|
_vertices[i] = Vector3(vert.p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FastQuadraticMeshSimplifier::SimplifyMesh(float quality) {
|
||||||
|
quality = CLAMP(quality, 0, 1);
|
||||||
|
|
||||||
|
int deletedTris = 0;
|
||||||
|
PoolVector<bool> deleted0;
|
||||||
|
deleted0.resize(20);
|
||||||
|
PoolVector<bool> deleted1;
|
||||||
|
deleted1.resize(20);
|
||||||
|
|
||||||
|
int startTrisCount = _mu_triangles.size();
|
||||||
|
int targetTrisCount = static_cast<int>(_mu_triangles.size() * quality + 0.5);
|
||||||
|
|
||||||
|
for (int iteration = 0; iteration < maxIterationCount; iteration++) {
|
||||||
|
if ((startTrisCount - deletedTris) <= targetTrisCount)
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Update mesh once in a while
|
||||||
|
if ((iteration % 5) == 0) {
|
||||||
|
UpdateMesh(iteration);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear dirty flag
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); ++i) {
|
||||||
|
_mu_triangles[i].set_dirty(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// All triangles with edges below the threshold will be removed
|
||||||
|
//
|
||||||
|
// The following numbers works well for most models.
|
||||||
|
// If it does not, try to adjust the 3 parameters
|
||||||
|
double threshold = 0.000000001 * Math::pow(iteration + 3, agressiveness);
|
||||||
|
|
||||||
|
//print_verbose("iteration {0} - triangles {1} threshold {2}", iteration, (startTrisCount - deletedTris), threshold);
|
||||||
|
|
||||||
|
// Remove vertices & mark deleted triangles
|
||||||
|
deletedTris = RemoveVertexPass(startTrisCount, targetTrisCount, threshold, deleted0, deleted1, deletedTris);
|
||||||
|
}
|
||||||
|
|
||||||
|
CompactMesh();
|
||||||
|
|
||||||
|
//print_verbose("Finished simplification with triangle count {0}", _mu_triangles.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
//Mesh Simplification
|
||||||
|
//Ported from https://github.com/Whinarn/UnityFastQuadraticMeshSimplifier
|
||||||
|
//Original license: MIT License Copyright (c) 2017 Mattias Edlund
|
||||||
|
void FastQuadraticMeshSimplifier::SimplifyMeshLossless() {
|
||||||
|
int deletedTris = 0;
|
||||||
|
PoolVector<bool> deleted0;
|
||||||
|
PoolVector<bool> deleted1;
|
||||||
|
int startTrisCount = _mu_triangles.size();
|
||||||
|
|
||||||
|
for (int iteration = 0; iteration < 9999; iteration++) {
|
||||||
|
// Update mesh constantly
|
||||||
|
UpdateMesh(iteration);
|
||||||
|
|
||||||
|
// Clear dirty flag
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); ++i) {
|
||||||
|
_mu_triangles[i].set_dirty(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// All triangles with edges below the threshold will be removed
|
||||||
|
//
|
||||||
|
// The following numbers works well for most models.
|
||||||
|
// If it does not, try to adjust the 3 parameters
|
||||||
|
double threshold = 1.0E-3;
|
||||||
|
|
||||||
|
//Debug.LogFormat("Lossless iteration {0} - triangles {1}", iteration, triangleCount);
|
||||||
|
|
||||||
|
// Remove vertices & mark deleted triangles
|
||||||
|
deletedTris = RemoveVertexPass(startTrisCount, 0, threshold, deleted0, deleted1, deletedTris);
|
||||||
|
|
||||||
|
if (deletedTris <= 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
deletedTris = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
CompactMesh();
|
||||||
|
|
||||||
|
//Debug.LogFormat("Finished simplification with triangle count {0}", this.triangles.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FastQuadraticMeshSimplifier::UpdateMesh(int iteration) {
|
||||||
|
if (iteration > 0) // compact triangles
|
||||||
|
{
|
||||||
|
int dst = 0;
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); ++i) {
|
||||||
|
if (!_mu_triangles[i].deleted) {
|
||||||
|
if (dst != i) {
|
||||||
|
_mu_triangles[dst] = _mu_triangles[i];
|
||||||
|
}
|
||||||
|
dst++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_mu_triangles.resize(dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateReferences();
|
||||||
|
|
||||||
|
// Identify boundary : vertices[].border=0,1
|
||||||
|
if (iteration == 0) {
|
||||||
|
PoolVector<int> vcount;
|
||||||
|
vcount.resize(8);
|
||||||
|
PoolVector<int> vids;
|
||||||
|
vids.resize(8);
|
||||||
|
|
||||||
|
int vsize = 0;
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); i++) {
|
||||||
|
_mu_vertices[i].set_border_edge(false);
|
||||||
|
_mu_vertices[i].set_uv_seam_edge(false);
|
||||||
|
_mu_vertices[i].set_uv_foldover_edge(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
int ofs;
|
||||||
|
int id;
|
||||||
|
int borderVertexCount = 0;
|
||||||
|
double borderMinX = std::numeric_limits<double>::max();
|
||||||
|
double borderMaxX = std::numeric_limits<double>::min();
|
||||||
|
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); i++) {
|
||||||
|
int tstart = _mu_vertices[i].tstart;
|
||||||
|
int tcount = _mu_vertices[i].tcount;
|
||||||
|
vcount.resize(0);
|
||||||
|
vids.resize(0);
|
||||||
|
vsize = 0;
|
||||||
|
|
||||||
|
for (int j = 0; j < tcount; j++) {
|
||||||
|
int tid = _mu_refs[tstart + j].tid;
|
||||||
|
for (int k = 0; k < 3; k++) {
|
||||||
|
ofs = 0;
|
||||||
|
id = _mu_triangles[tid].get(k);
|
||||||
|
while (ofs < vsize) {
|
||||||
|
if (vids[ofs] == id)
|
||||||
|
break;
|
||||||
|
|
||||||
|
++ofs;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ofs == vsize) {
|
||||||
|
vcount.push_back(1);
|
||||||
|
vids.push_back(id);
|
||||||
|
++vsize;
|
||||||
|
} else {
|
||||||
|
vcount.set(ofs, vcount[ofs] + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = 0; j < vsize; j++) {
|
||||||
|
if (vcount[j] == 1) {
|
||||||
|
id = vids[j];
|
||||||
|
_mu_vertices[id].set_border_edge(true);
|
||||||
|
++borderVertexCount;
|
||||||
|
|
||||||
|
if (enableSmartLink) {
|
||||||
|
if (_mu_vertices[id].p.x < borderMinX) {
|
||||||
|
borderMinX = _mu_vertices[id].p.x;
|
||||||
|
}
|
||||||
|
if (_mu_vertices[id].p.x > borderMaxX) {
|
||||||
|
borderMaxX = _mu_vertices[id].p.x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (enableSmartLink) {
|
||||||
|
// First find all border vertices
|
||||||
|
Vector<BorderVertex> borderVertices;
|
||||||
|
borderVertices.resize(borderVertexCount);
|
||||||
|
int borderIndexCount = 0;
|
||||||
|
double borderAreaWidth = borderMaxX - borderMinX;
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); i++) {
|
||||||
|
if (_mu_vertices[i].borderEdge) {
|
||||||
|
int vertexHash = (int)(((((_mu_vertices[i].p.x - borderMinX) / borderAreaWidth) * 2.0) - 1.0) * std::numeric_limits<int>::max());
|
||||||
|
borderVertices.set(borderIndexCount, BorderVertex(i, vertexHash));
|
||||||
|
++borderIndexCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sort the border vertices by hash
|
||||||
|
borderVertices.sort_custom<BorderVertexComparer>();
|
||||||
|
|
||||||
|
// Calculate the maximum hash distance based on the maximum vertex link distance
|
||||||
|
double vertexLinkDistance = Math::sqrt(vertexLinkDistanceSqr);
|
||||||
|
int hashMaxDistance = MAX((int)((vertexLinkDistance / borderAreaWidth) * std::numeric_limits<int>::max()), 1);
|
||||||
|
|
||||||
|
// Then find identical border vertices and bind them together as one
|
||||||
|
for (int i = 0; i < borderIndexCount; i++) {
|
||||||
|
int myIndex = borderVertices[i].index;
|
||||||
|
if (myIndex == -1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Vector3 myPoint = _mu_vertices[myIndex].p;
|
||||||
|
for (int j = i + 1; j < borderIndexCount; j++) {
|
||||||
|
int otherIndex = borderVertices[j].index;
|
||||||
|
if (otherIndex == -1)
|
||||||
|
continue;
|
||||||
|
else if ((borderVertices[j].hash - borderVertices[i].hash) > hashMaxDistance) // There is no point to continue beyond this point
|
||||||
|
break;
|
||||||
|
|
||||||
|
Vector3 otherPoint = _mu_vertices[otherIndex].p;
|
||||||
|
double sqrX = ((myPoint.x - otherPoint.x) * (myPoint.x - otherPoint.x));
|
||||||
|
double sqrY = ((myPoint.y - otherPoint.y) * (myPoint.y - otherPoint.y));
|
||||||
|
double sqrZ = ((myPoint.z - otherPoint.z) * (myPoint.z - otherPoint.z));
|
||||||
|
double sqrMagnitude = sqrX + sqrY + sqrZ;
|
||||||
|
|
||||||
|
if (sqrMagnitude <= vertexLinkDistanceSqr) {
|
||||||
|
borderVertices.get(j).set_index(-1); // NOTE: This makes sure that the "other" vertex is not processed again
|
||||||
|
_mu_vertices[myIndex].set_border_edge(false);
|
||||||
|
_mu_vertices[otherIndex].set_border_edge(false);
|
||||||
|
|
||||||
|
if (AreUVsTheSame(0, myIndex, otherIndex)) {
|
||||||
|
_mu_vertices[myIndex].set_uv_foldover_edge(true);
|
||||||
|
_mu_vertices[otherIndex].set_uv_foldover_edge(true);
|
||||||
|
} else {
|
||||||
|
_mu_vertices[myIndex].set_uv_seam_edge(true);
|
||||||
|
_mu_vertices[otherIndex].set_uv_seam_edge(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
int otherTriangleCount = _mu_vertices[otherIndex].tcount;
|
||||||
|
int otherTriangleStart = _mu_vertices[otherIndex].tstart;
|
||||||
|
for (int k = 0; k < otherTriangleCount; k++) {
|
||||||
|
MURef r = _mu_refs[otherTriangleStart + k];
|
||||||
|
_mu_triangles[r.tid].set(myIndex, r.tvertex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the references again
|
||||||
|
UpdateReferences();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init Quadrics by Plane & Edge Errors
|
||||||
|
//
|
||||||
|
// required at the beginning ( iteration == 0 )
|
||||||
|
// recomputing during the simplification is not required,
|
||||||
|
// but mostly improves the result for closed meshes
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); ++i) {
|
||||||
|
_mu_vertices[i].q.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
int v0, v1, v2;
|
||||||
|
Vector3 n, p0, p1, p2, p10, p20, dummy;
|
||||||
|
SymmetricMatrix sm;
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); ++i) {
|
||||||
|
v0 = _mu_triangles[i].v0;
|
||||||
|
v1 = _mu_triangles[i].v1;
|
||||||
|
v2 = _mu_triangles[i].v2;
|
||||||
|
|
||||||
|
p0 = _mu_vertices[v0].p;
|
||||||
|
p1 = _mu_vertices[v1].p;
|
||||||
|
p2 = _mu_vertices[v2].p;
|
||||||
|
p10 = p1 - p0;
|
||||||
|
p20 = p2 - p0;
|
||||||
|
|
||||||
|
n = p10.cross(p20);
|
||||||
|
|
||||||
|
n.normalize();
|
||||||
|
_mu_triangles[i].n = n;
|
||||||
|
|
||||||
|
sm.from_plane(n.x, n.y, n.z, -n.dot(p0));
|
||||||
|
_mu_vertices[v0].q += sm;
|
||||||
|
_mu_vertices[v1].q += sm;
|
||||||
|
_mu_vertices[v2].q += sm;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); ++i) {
|
||||||
|
// Calc Edge Error
|
||||||
|
MUTriangle triangle = _mu_triangles[i];
|
||||||
|
_mu_triangles[i].set_err0(CalculateError(_mu_vertices[triangle.v0], _mu_vertices[triangle.v1], &dummy));
|
||||||
|
_mu_triangles[i].set_err1(CalculateError(_mu_vertices[triangle.v1], _mu_vertices[triangle.v2], &dummy));
|
||||||
|
_mu_triangles[i].set_err2(CalculateError(_mu_vertices[triangle.v2], _mu_vertices[triangle.v0], &dummy));
|
||||||
|
_mu_triangles[i].set_err3(FastQuadraticMeshSimplifier::Min3(_mu_triangles[i].err0, _mu_triangles[i].err1, _mu_triangles[i].err2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FastQuadraticMeshSimplifier::UpdateReferences() {
|
||||||
|
// Init Reference ID list
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); i++) {
|
||||||
|
_mu_vertices[i].set_tstart(0);
|
||||||
|
_mu_vertices[i].set_tcount(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); i++) {
|
||||||
|
_mu_vertices[_mu_triangles[i].v0].set_tcount(_mu_vertices[_mu_triangles[i].v0].tcount + 1);
|
||||||
|
_mu_vertices[_mu_triangles[i].v1].set_tcount(_mu_vertices[_mu_triangles[i].v1].tcount + 1);
|
||||||
|
_mu_vertices[_mu_triangles[i].v2].set_tcount(_mu_vertices[_mu_triangles[i].v2].tcount + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
int tstart = 0;
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); i++) {
|
||||||
|
_mu_vertices[i].set_tstart(tstart);
|
||||||
|
tstart += _mu_vertices[i].tcount;
|
||||||
|
_mu_vertices[i].set_tcount(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write References
|
||||||
|
_mu_refs.resize(tstart);
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); i++) {
|
||||||
|
int v0 = _mu_triangles[i].v0;
|
||||||
|
int v1 = _mu_triangles[i].v1;
|
||||||
|
int v2 = _mu_triangles[i].v2;
|
||||||
|
int start0 = _mu_vertices[v0].tstart;
|
||||||
|
int count0 = _mu_vertices[v0].tcount;
|
||||||
|
int start1 = _mu_vertices[v1].tstart;
|
||||||
|
int count1 = _mu_vertices[v1].tcount;
|
||||||
|
int start2 = _mu_vertices[v2].tstart;
|
||||||
|
int count2 = _mu_vertices[v2].tcount;
|
||||||
|
|
||||||
|
_mu_refs[start0 + count0].Set(i, 0);
|
||||||
|
_mu_refs[start1 + count1].Set(i, 1);
|
||||||
|
_mu_refs[start2 + count2].Set(i, 2);
|
||||||
|
|
||||||
|
_mu_vertices[v0].set_tcount(_mu_vertices[v0].tcount + 1);
|
||||||
|
_mu_vertices[v1].set_tcount(_mu_vertices[v1].tcount + 1);
|
||||||
|
_mu_vertices[v2].set_tcount(_mu_vertices[v2].tcount + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finally compact mesh before exiting.
|
||||||
|
/// </summary>
|
||||||
|
void FastQuadraticMeshSimplifier::CompactMesh() {
|
||||||
|
int dst = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); i++) {
|
||||||
|
_mu_vertices[i].set_tcount(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); i++) {
|
||||||
|
MUTriangle triangle = _mu_triangles[i];
|
||||||
|
|
||||||
|
if (!triangle.deleted) {
|
||||||
|
if (triangle.va0 != triangle.v0) {
|
||||||
|
int iDest = triangle.va0;
|
||||||
|
int iSrc = triangle.v0;
|
||||||
|
_mu_vertices[iDest].p = _mu_vertices[iSrc].p;
|
||||||
|
|
||||||
|
triangle.v0 = triangle.va0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (triangle.va1 != triangle.v1) {
|
||||||
|
int iDest = triangle.va1;
|
||||||
|
int iSrc = triangle.v1;
|
||||||
|
_mu_vertices[iDest].p = _mu_vertices[iSrc].p;
|
||||||
|
|
||||||
|
triangle.v1 = triangle.va1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (triangle.va2 != triangle.v2) {
|
||||||
|
int iDest = triangle.va2;
|
||||||
|
int iSrc = triangle.v2;
|
||||||
|
_mu_vertices[iDest].p = _mu_vertices[iSrc].p;
|
||||||
|
|
||||||
|
triangle.v2 = triangle.va2;
|
||||||
|
}
|
||||||
|
|
||||||
|
int newTriangleIndex = ++dst;
|
||||||
|
_mu_triangles[newTriangleIndex] = triangle;
|
||||||
|
|
||||||
|
_mu_vertices[triangle.v0].set_tcount(1);
|
||||||
|
_mu_vertices[triangle.v1].set_tcount(1);
|
||||||
|
_mu_vertices[triangle.v2].set_tcount(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_mu_triangles.resize(dst);
|
||||||
|
|
||||||
|
dst = 0;
|
||||||
|
for (int i = 0; i < _mu_vertices.size(); i++) {
|
||||||
|
MUVertex vert = _mu_vertices[i];
|
||||||
|
|
||||||
|
if (vert.tcount > 0) {
|
||||||
|
vert.tstart = dst;
|
||||||
|
_mu_vertices[i] = vert;
|
||||||
|
|
||||||
|
if (dst != i) {
|
||||||
|
_mu_vertices[dst].p = vert.p;
|
||||||
|
|
||||||
|
if (_normals.size() > 0) _normals[dst] = _normals[i];
|
||||||
|
|
||||||
|
if (_colors.size() > 0) _colors.set(dst, _colors[i]);
|
||||||
|
if (_uvs.size() > 0) _uvs.set(dst, _uvs[i]);
|
||||||
|
if (_uv2s.size() > 0) _uv2s.set(dst, _uv2s[i]);
|
||||||
|
if (_indices.size() > 0) _indices.set(dst, _indices[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
++dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < _mu_triangles.size(); i++) {
|
||||||
|
MUTriangle triangle = _mu_triangles[i];
|
||||||
|
triangle.v0 = _mu_vertices[triangle.v0].tstart;
|
||||||
|
triangle.v1 = _mu_vertices[triangle.v1].tstart;
|
||||||
|
triangle.v2 = _mu_vertices[triangle.v2].tstart;
|
||||||
|
_mu_triangles[i] = triangle;
|
||||||
|
}
|
||||||
|
|
||||||
|
//vertexCount = dst;
|
||||||
|
_vertices.resize(dst);
|
||||||
|
if (_normals.size() > 0) _normals.resize(dst);
|
||||||
|
if (_colors.size() > 0) _colors.resize(dst);
|
||||||
|
if (_uvs.size() > 0) _uvs.resize(dst);
|
||||||
|
if (_uv2s.size() > 0) _uv2s.resize(dst);
|
||||||
|
if (_indices.size() > 0) _indices.resize(dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FastQuadraticMeshSimplifier::AreUVsTheSame(int channel, int indexA, int indexB) {
|
||||||
|
if (_uv2s.size() > 0) {
|
||||||
|
//Vector2 vertUV = _uv2s[channel];
|
||||||
|
|
||||||
|
Vector2 uvA = _uv2s[indexA];
|
||||||
|
Vector2 uvB = _uv2s[indexB];
|
||||||
|
return uvA == uvB;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Remove vertices and mark deleted triangles
|
||||||
|
int FastQuadraticMeshSimplifier::RemoveVertexPass(int startTrisCount, int targetTrisCount, double threshold, PoolVector<bool> &deleted0, PoolVector<bool> &deleted1, int deletedTris) {
|
||||||
|
Vector3 p;
|
||||||
|
Vector3 barycentricCoord;
|
||||||
|
for (int tid = 0; tid < _mu_triangles.size(); tid++) {
|
||||||
|
if (_mu_triangles[tid].dirty || _mu_triangles[tid].deleted || _mu_triangles[tid].err3 > threshold)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Vector3 errors = _mu_triangles[tid].GetErrors();
|
||||||
|
Vector3 attrib_indices = _mu_triangles[tid].GetAttributeIndices();
|
||||||
|
for (int edgeIndex = 0; edgeIndex < 3; edgeIndex++) {
|
||||||
|
if (errors[edgeIndex] > threshold)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
int nextEdgeIndex = ((edgeIndex + 1) % 3);
|
||||||
|
int i0 = _mu_triangles[tid].get(edgeIndex);
|
||||||
|
int i1 = _mu_triangles[tid].get(nextEdgeIndex);
|
||||||
|
|
||||||
|
// Border check
|
||||||
|
if (_mu_vertices[i0].borderEdge != _mu_vertices[i1].borderEdge)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Seam check
|
||||||
|
else if (_mu_vertices[i0].uvSeamEdge != _mu_vertices[i1].uvSeamEdge)
|
||||||
|
continue;
|
||||||
|
// Foldover check
|
||||||
|
else if (_mu_vertices[i0].uvFoldoverEdge != _mu_vertices[i1].uvFoldoverEdge)
|
||||||
|
continue;
|
||||||
|
// If borders should be preserved
|
||||||
|
else if (preserveBorderEdges && _mu_vertices[i0].borderEdge)
|
||||||
|
continue;
|
||||||
|
// If seams should be preserved
|
||||||
|
else if (preserveUVSeamEdges && _mu_vertices[i0].uvSeamEdge)
|
||||||
|
continue;
|
||||||
|
// If foldovers should be preserved
|
||||||
|
else if (preserveUVFoldoverEdges && _mu_vertices[i0].uvFoldoverEdge)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Compute vertex to collapse to
|
||||||
|
CalculateError(_mu_vertices[i0], _mu_vertices[i1], &p);
|
||||||
|
deleted0.resize(_mu_vertices[i0].tcount); // normals temporarily
|
||||||
|
deleted1.resize(_mu_vertices[i1].tcount); // normals temporarily
|
||||||
|
|
||||||
|
// Don't remove if flipped
|
||||||
|
if (Flipped(p, i0, i1, _mu_vertices[i0], deleted0))
|
||||||
|
continue;
|
||||||
|
if (Flipped(p, i1, i0, _mu_vertices[i1], deleted1))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Calculate the barycentric coordinates within the triangle
|
||||||
|
int nextNextEdgeIndex = ((edgeIndex + 2) % 3);
|
||||||
|
int i2 = _mu_triangles[tid].get(nextNextEdgeIndex);
|
||||||
|
barycentricCoord = CalculateBarycentricCoords(p, _mu_vertices[i0].p, _mu_vertices[i1].p, _mu_vertices[i2].p);
|
||||||
|
|
||||||
|
// Not flipped, so remove edge
|
||||||
|
_mu_vertices[i0].p = p;
|
||||||
|
_mu_vertices[i0].q += _mu_vertices[i1].q;
|
||||||
|
|
||||||
|
// Interpolate the vertex attributes
|
||||||
|
int ia0 = attrib_indices[edgeIndex];
|
||||||
|
int ia1 = attrib_indices[nextEdgeIndex];
|
||||||
|
int ia2 = attrib_indices[nextNextEdgeIndex];
|
||||||
|
InterpolateVertexAttributes(ia0, ia0, ia1, ia2, barycentricCoord);
|
||||||
|
|
||||||
|
if (_mu_vertices[i0].uvSeamEdge) {
|
||||||
|
ia0 = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int tstart = _mu_refs.size();
|
||||||
|
deletedTris = UpdateTriangles(i0, ia0, _mu_vertices[i0], deleted0, deletedTris);
|
||||||
|
deletedTris = UpdateTriangles(i0, ia0, _mu_vertices[i1], deleted1, deletedTris);
|
||||||
|
|
||||||
|
int tcount = _mu_refs.size() - tstart;
|
||||||
|
if (tcount <= _mu_vertices[i0].tcount) {
|
||||||
|
// save ram
|
||||||
|
if (tcount > 0) {
|
||||||
|
int dests = _mu_vertices[i0].tstart;
|
||||||
|
for (int v = 0; v < tcount; ++v) {
|
||||||
|
_mu_refs[v + tstart] = _mu_refs[v + dests];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// append
|
||||||
|
_mu_vertices[i0].set_tstart(tstart);
|
||||||
|
}
|
||||||
|
|
||||||
|
_mu_vertices[i0].set_tcount(tcount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if we are already done
|
||||||
|
if ((startTrisCount - deletedTris) <= targetTrisCount)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return deletedTris;
|
||||||
|
}
|
||||||
|
|
||||||
|
double FastQuadraticMeshSimplifier::VertexError(SymmetricMatrix q, double x, double y, double z) {
|
||||||
|
return q.m0 * x * x + 2 * q.m1 * x * y + 2 * q.m2 * x * z + 2 * q.m3 * x + q.m4 * y * y + 2 * q.m5 * y * z + 2 * q.m6 * y + q.m7 * z * z + 2 * q.m8 * z + q.m9;
|
||||||
|
}
|
||||||
|
|
||||||
|
double FastQuadraticMeshSimplifier::CalculateError(MUVertex vert0, MUVertex vert1, Vector3 *result) {
|
||||||
|
// compute interpolated vertex
|
||||||
|
SymmetricMatrix q = (vert0.q + vert1.q);
|
||||||
|
bool borderEdge = (vert0.borderEdge & vert1.borderEdge);
|
||||||
|
double error = 0.0;
|
||||||
|
double det = q.Determinant1();
|
||||||
|
if (det != 0.0 && !borderEdge) {
|
||||||
|
// q_delta is invertible
|
||||||
|
result = new Vector3(
|
||||||
|
-1.0 / det * q.Determinant2(), // vx = A41/det(q_delta)
|
||||||
|
1.0 / det * q.Determinant3(), // vy = A42/det(q_delta)
|
||||||
|
-1.0 / det * q.Determinant4()); // vz = A43/det(q_delta)
|
||||||
|
error = VertexError(q, result->x, result->y, result->z);
|
||||||
|
} else {
|
||||||
|
// det = 0 -> try to find best result
|
||||||
|
Vector3 p1 = vert0.p;
|
||||||
|
Vector3 p2 = vert1.p;
|
||||||
|
Vector3 p3 = (p1 + p2) * 0.5f;
|
||||||
|
double error1 = VertexError(q, p1.x, p1.y, p1.z);
|
||||||
|
double error2 = VertexError(q, p2.x, p2.y, p2.z);
|
||||||
|
double error3 = VertexError(q, p3.x, p3.y, p3.z);
|
||||||
|
|
||||||
|
error = FastQuadraticMeshSimplifier::Min3(error1, error2, error3);
|
||||||
|
if (error == error3) {
|
||||||
|
result->x = p3.x;
|
||||||
|
result->y = p3.y;
|
||||||
|
result->z = p3.z;
|
||||||
|
} else if (error == error2) {
|
||||||
|
result->x = p2.x;
|
||||||
|
result->y = p2.y;
|
||||||
|
result->z = p2.z;
|
||||||
|
} else if (error == error1) {
|
||||||
|
result->x = p1.x;
|
||||||
|
result->y = p1.y;
|
||||||
|
result->z = p1.z;
|
||||||
|
} else {
|
||||||
|
result->x = p3.x;
|
||||||
|
result->y = p3.y;
|
||||||
|
result->z = p3.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return error;
|
||||||
|
}
|
||||||
|
|
||||||
|
int FastQuadraticMeshSimplifier::UpdateTriangles(int i0, int ia0, const MUVertex &v, PoolVector<bool> &deleted, int p_deletedTriangles) {
|
||||||
|
Vector3 p;
|
||||||
|
int deletedTriangles = p_deletedTriangles;
|
||||||
|
int tcount = v.tcount;
|
||||||
|
|
||||||
|
for (int k = 0; k < tcount; k++) {
|
||||||
|
MURef r = _mu_refs[v.tstart + k];
|
||||||
|
int tid = r.tid;
|
||||||
|
MUTriangle t = _mu_triangles[tid];
|
||||||
|
if (t.deleted)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (deleted[k]) {
|
||||||
|
_mu_triangles[tid].set_deleted(true);
|
||||||
|
++deletedTriangles;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
t.set(r.tvertex, i0);
|
||||||
|
if (ia0 != -1) {
|
||||||
|
t.SetAttributeIndex(r.tvertex, ia0);
|
||||||
|
}
|
||||||
|
|
||||||
|
t.dirty = true;
|
||||||
|
t.err0 = CalculateError(_mu_vertices[t.v0], _mu_vertices[t.v1], &p);
|
||||||
|
t.err1 = CalculateError(_mu_vertices[t.v1], _mu_vertices[t.v2], &p);
|
||||||
|
t.err2 = CalculateError(_mu_vertices[t.v2], _mu_vertices[t.v0], &p);
|
||||||
|
t.err3 = FastQuadraticMeshSimplifier::Min3(t.err0, t.err1, t.err2);
|
||||||
|
|
||||||
|
_mu_triangles[tid] = t;
|
||||||
|
_mu_refs.push_back(r);
|
||||||
|
}
|
||||||
|
|
||||||
|
return deletedTriangles;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FastQuadraticMeshSimplifier::Flipped(const Vector3 &p, int i0, int i1, const MUVertex &v0, PoolVector<bool> &deleted) {
|
||||||
|
int tcount = v0.tcount;
|
||||||
|
|
||||||
|
for (int k = 0; k < tcount; k++) {
|
||||||
|
MURef r = _mu_refs[v0.tstart + k];
|
||||||
|
if (_mu_triangles[r.tid].deleted)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
int s = r.tvertex;
|
||||||
|
int id1 = _mu_triangles[r.tid].get((s + 1) % 3);
|
||||||
|
int id2 = _mu_triangles[r.tid].get((s + 2) % 3);
|
||||||
|
if (id1 == i1 || id2 == i1) {
|
||||||
|
deleted.set(k, true);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 d1 = _mu_vertices[id1].p - p;
|
||||||
|
d1.normalize();
|
||||||
|
Vector3 d2 = _mu_vertices[id2].p - p;
|
||||||
|
d2.normalize();
|
||||||
|
double dot = d1.dot(d2);
|
||||||
|
if (Math::abs(dot) > 0.999)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
Vector3 n = d1.cross(d2);
|
||||||
|
n.normalize();
|
||||||
|
deleted.set(k, false);
|
||||||
|
dot = n.dot(_mu_triangles[r.tid].n);
|
||||||
|
if (dot < 0.2)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 FastQuadraticMeshSimplifier::CalculateBarycentricCoords(Vector3 const &point, Vector3 const &a, Vector3 const &b, Vector3 const &c) {
|
||||||
|
Vector3 v0 = (Vector3)(b - a), v1 = (Vector3)(c - a), v2 = (Vector3)(point - a);
|
||||||
|
float d00 = v0.dot(v0);
|
||||||
|
float d01 = v0.dot(v1);
|
||||||
|
float d11 = v1.dot(v1);
|
||||||
|
float d20 = v2.dot(v0);
|
||||||
|
float d21 = v2.dot(v1);
|
||||||
|
float denom = d00 * d11 - d01 * d01;
|
||||||
|
float v = (d11 * d20 - d01 * d21) / denom;
|
||||||
|
float w = (d00 * d21 - d01 * d20) / denom;
|
||||||
|
float u = 1.0 - v - w;
|
||||||
|
|
||||||
|
return Vector3(u, v, w);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FastQuadraticMeshSimplifier::InterpolateVertexAttributes(int dst, int i0, int i1, int i2, Vector3 &barycentricCoord) {
|
||||||
|
if (_normals.size() > 0) {
|
||||||
|
_normals[dst] = (_normals[i0] * barycentricCoord.x) + (_normals[i1] * barycentricCoord.y) + (_normals[i2] * barycentricCoord.z).normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_uvs.size() > 0) {
|
||||||
|
_uvs[dst] = (_uvs[i0] * barycentricCoord.x) + (_uvs[i1] * barycentricCoord.y) + (_uvs[i2] * barycentricCoord.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_uv2s.size() > 0) {
|
||||||
|
_uv2s[dst] = (_uv2s[i0] * barycentricCoord.x) + (_uv2s[i1] * barycentricCoord.y) + (_uv2s[i2] * barycentricCoord.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_colors.size() > 0) {
|
||||||
|
_colors[dst] = (_colors[i0] * barycentricCoord.x) + (_colors[i1] * barycentricCoord.y) + (_colors[i2] * barycentricCoord.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FastQuadraticMeshSimplifier::FastQuadraticMeshSimplifier() {
|
||||||
|
maxIterationCount = 100;
|
||||||
|
agressiveness = 7.0;
|
||||||
|
enableSmartLink = true;
|
||||||
|
preserveBorderEdges = false;
|
||||||
|
preserveUVSeamEdges = false;
|
||||||
|
preserveUVFoldoverEdges = false;
|
||||||
|
}
|
90
fast_quadratic_mesh_simplifier.h
Normal file
90
fast_quadratic_mesh_simplifier.h
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
#ifndef FAST_QUADRATIC_MESH_SIMPLIFIER_H
|
||||||
|
#define FAST_QUADRATIC_MESH_SIMPLIFIER_H
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "mesh_simplifier.h"
|
||||||
|
|
||||||
|
#include <limits>
|
||||||
|
|
||||||
|
#include "mesh_utils.h"
|
||||||
|
|
||||||
|
#include "core/array.h"
|
||||||
|
#include "core/pool_vector.h"
|
||||||
|
#include "core/resource.h"
|
||||||
|
|
||||||
|
class VoxelMesher;
|
||||||
|
|
||||||
|
class FastQuadraticMeshSimplifier : public MeshSimplifier {
|
||||||
|
GDCLASS(FastQuadraticMeshSimplifier, MeshSimplifier);
|
||||||
|
|
||||||
|
public:
|
||||||
|
void initialize(Array arrays);
|
||||||
|
void refresh_vertices();
|
||||||
|
void SimplifyMesh(float quality);
|
||||||
|
void SimplifyMeshLossless();
|
||||||
|
void UpdateMesh(int iteration);
|
||||||
|
void UpdateReferences();
|
||||||
|
int RemoveVertexPass(int startTrisCount, int targetTrisCount, double threshold, PoolVector<bool> &deleted0, PoolVector<bool> &deleted1, int deletedTris);
|
||||||
|
void CompactMesh();
|
||||||
|
bool AreUVsTheSame(int channel, int indexA, int indexB);
|
||||||
|
double VertexError(SymmetricMatrix q, double x, double y, double z);
|
||||||
|
double CalculateError(MUVertex vert0, MUVertex vert1, Vector3 *result);
|
||||||
|
int UpdateTriangles(int i0, int ia0, const MUVertex &v, PoolVector<bool> &deleted, int deletedTriangles);
|
||||||
|
bool Flipped(const Vector3 &p, int i0, int i1, const MUVertex &v0, PoolVector<bool> &deleted);
|
||||||
|
static Vector3 CalculateBarycentricCoords(Vector3 const &point, Vector3 const &a, Vector3 const &b, Vector3 const &c);
|
||||||
|
void InterpolateVertexAttributes(int dst, int i0, int i1, int i2, Vector3 &barycentricCoord);
|
||||||
|
|
||||||
|
static double Min3(double val1, double val2, double val3) {
|
||||||
|
return (val1 < val2 ? (val1 < val3 ? val1 : val3) : (val2 < val3 ? val2 : val3));
|
||||||
|
}
|
||||||
|
|
||||||
|
FastQuadraticMeshSimplifier();
|
||||||
|
|
||||||
|
private:
|
||||||
|
PoolVector<Vector3> _vertices;
|
||||||
|
PoolVector<Vector3> _normals;
|
||||||
|
PoolVector<Color> _colors;
|
||||||
|
PoolVector<Vector2> _uvs;
|
||||||
|
PoolVector<Vector2> _uv2s;
|
||||||
|
PoolVector<int> _indices;
|
||||||
|
|
||||||
|
PoolVector<MUTriangle> _mu_triangles;
|
||||||
|
PoolVector<MUVertex> _mu_vertices;
|
||||||
|
PoolVector<MURef> _mu_refs;
|
||||||
|
|
||||||
|
//Ref<VoxelMesher> _mesher;
|
||||||
|
|
||||||
|
double vertexLinkDistanceSqr = std::numeric_limits<double>::epsilon();
|
||||||
|
int maxIterationCount;
|
||||||
|
double agressiveness;
|
||||||
|
bool enableSmartLink;
|
||||||
|
bool preserveBorderEdges;
|
||||||
|
bool preserveUVSeamEdges;
|
||||||
|
bool preserveUVFoldoverEdges;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
29
mesh_simplifier.cpp
Normal file
29
mesh_simplifier.cpp
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#include "mesh_simplifier.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
MeshSimplifier::MeshSimplifier() {
|
||||||
|
}
|
44
mesh_simplifier.h
Normal file
44
mesh_simplifier.h
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
#ifndef MESH_SIMPLIFIER_H
|
||||||
|
#define MESH_SIMPLIFIER_H
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "core/reference.h"
|
||||||
|
|
||||||
|
#include "core/pool_vector.h"
|
||||||
|
#include "core/resource.h"
|
||||||
|
|
||||||
|
class MeshSimplifier : public Reference {
|
||||||
|
GDCLASS(MeshSimplifier, Reference);
|
||||||
|
|
||||||
|
public:
|
||||||
|
MeshSimplifier();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
static void _bind_methods() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
474
mesh_utils.h
Normal file
474
mesh_utils.h
Normal file
@ -0,0 +1,474 @@
|
|||||||
|
#ifndef VOXELMAN_MESH_UTILS_H
|
||||||
|
#define VOXELMAN_MESH_UTILS_H
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "core/math/vector3.h"
|
||||||
|
|
||||||
|
/// A symmetric matrix.
|
||||||
|
struct SymmetricMatrix {
|
||||||
|
/// The m11 component.
|
||||||
|
double m0;
|
||||||
|
/// The m12 component.
|
||||||
|
double m1;
|
||||||
|
/// The m13 component.
|
||||||
|
double m2;
|
||||||
|
/// The m14 component.
|
||||||
|
double m3;
|
||||||
|
/// The m22 component.
|
||||||
|
double m4;
|
||||||
|
/// The m23 component.
|
||||||
|
double m5;
|
||||||
|
/// The m24 component.
|
||||||
|
double m6;
|
||||||
|
/// The m33 component.
|
||||||
|
double m7;
|
||||||
|
/// The m34 component.
|
||||||
|
double m8;
|
||||||
|
/// The m44 component.
|
||||||
|
double m9;
|
||||||
|
|
||||||
|
_FORCE_INLINE_ const double get(int p_index) const {
|
||||||
|
CRASH_BAD_INDEX(p_index, 10);
|
||||||
|
|
||||||
|
switch (p_index) {
|
||||||
|
case 0:
|
||||||
|
return m0;
|
||||||
|
case 1:
|
||||||
|
return m1;
|
||||||
|
case 2:
|
||||||
|
return m2;
|
||||||
|
case 3:
|
||||||
|
return m3;
|
||||||
|
case 4:
|
||||||
|
return m4;
|
||||||
|
case 5:
|
||||||
|
return m5;
|
||||||
|
case 6:
|
||||||
|
return m6;
|
||||||
|
case 7:
|
||||||
|
return m7;
|
||||||
|
case 8:
|
||||||
|
return m8;
|
||||||
|
case 9:
|
||||||
|
return m9;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
SymmetricMatrix() {
|
||||||
|
m0 = 0;
|
||||||
|
m1 = 0;
|
||||||
|
m2 = 0;
|
||||||
|
m3 = 0;
|
||||||
|
m4 = 0;
|
||||||
|
m5 = 0;
|
||||||
|
m6 = 0;
|
||||||
|
m7 = 0;
|
||||||
|
m8 = 0;
|
||||||
|
m9 = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a symmetric matrix with a value in each component.
|
||||||
|
SymmetricMatrix(double c) {
|
||||||
|
m0 = c;
|
||||||
|
m1 = c;
|
||||||
|
m2 = c;
|
||||||
|
m3 = c;
|
||||||
|
m4 = c;
|
||||||
|
m5 = c;
|
||||||
|
m6 = c;
|
||||||
|
m7 = c;
|
||||||
|
m8 = c;
|
||||||
|
m9 = c;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a symmetric matrix.
|
||||||
|
SymmetricMatrix(double p_m0, double p_m1, double p_m2, double p_m3,
|
||||||
|
double p_m4, double p_m5, double p_m6, double p_m7, double p_m8, double p_m9) {
|
||||||
|
m0 = p_m0;
|
||||||
|
m1 = p_m1;
|
||||||
|
m2 = p_m2;
|
||||||
|
m3 = p_m3;
|
||||||
|
m4 = p_m4;
|
||||||
|
m5 = p_m5;
|
||||||
|
m6 = p_m6;
|
||||||
|
m7 = p_m7;
|
||||||
|
m8 = p_m8;
|
||||||
|
m9 = p_m9;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a symmetric matrix from a plane.
|
||||||
|
SymmetricMatrix(double a, double b, double c, double d) {
|
||||||
|
m0 = a * a;
|
||||||
|
m1 = a * b;
|
||||||
|
m2 = a * c;
|
||||||
|
m3 = a * d;
|
||||||
|
|
||||||
|
m4 = b * b;
|
||||||
|
m5 = b * c;
|
||||||
|
m6 = b * d;
|
||||||
|
|
||||||
|
m7 = c * c;
|
||||||
|
m8 = c * d;
|
||||||
|
|
||||||
|
m9 = d * d;
|
||||||
|
}
|
||||||
|
|
||||||
|
SymmetricMatrix operator+(const SymmetricMatrix &p_m) const {
|
||||||
|
return SymmetricMatrix(m0 + p_m.m0, m1 + p_m.m1, m2 + p_m.m2, m3 + p_m.m3,
|
||||||
|
m4 + p_m.m4, m5 + p_m.m5, m6 + p_m.m6,
|
||||||
|
m7 + p_m.m7, m8 + p_m.m8,
|
||||||
|
m9 + p_m.m9);
|
||||||
|
}
|
||||||
|
|
||||||
|
void operator+=(const SymmetricMatrix &p_m) {
|
||||||
|
m0 += p_m.m0;
|
||||||
|
m1 += p_m.m1;
|
||||||
|
m2 += p_m.m2;
|
||||||
|
m3 += p_m.m3;
|
||||||
|
m4 += p_m.m4;
|
||||||
|
m5 += p_m.m5;
|
||||||
|
m6 += p_m.m6;
|
||||||
|
m7 += p_m.m7;
|
||||||
|
m8 += p_m.m8;
|
||||||
|
m9 += p_m.m9;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Determinant(0, 1, 2, 1, 4, 5, 2, 5, 7)
|
||||||
|
double Determinant1() {
|
||||||
|
double det =
|
||||||
|
m0 * m4 * m7 +
|
||||||
|
m2 * m1 * m5 +
|
||||||
|
m1 * m5 * m2 -
|
||||||
|
m2 * m4 * m2 -
|
||||||
|
m0 * m5 * m5 -
|
||||||
|
m1 * m1 * m7;
|
||||||
|
return det;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Determinant(1, 2, 3, 4, 5, 6, 5, 7, 8)
|
||||||
|
double Determinant2() {
|
||||||
|
double det =
|
||||||
|
m1 * m5 * m8 +
|
||||||
|
m3 * m4 * m7 +
|
||||||
|
m2 * m6 * m5 -
|
||||||
|
m3 * m5 * m5 -
|
||||||
|
m1 * m6 * m7 -
|
||||||
|
m2 * m4 * m8;
|
||||||
|
return det;
|
||||||
|
}
|
||||||
|
|
||||||
|
double Determinant3() {
|
||||||
|
double det =
|
||||||
|
m0 * m5 * m8 +
|
||||||
|
m3 * m1 * m7 +
|
||||||
|
m2 * m6 * m2 -
|
||||||
|
m3 * m5 * m2 -
|
||||||
|
m0 * m6 * m7 -
|
||||||
|
m2 * m1 * m8;
|
||||||
|
return det;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Determinant(0, 1, 3, 1, 4, 6, 2, 5, 8)
|
||||||
|
double Determinant4() {
|
||||||
|
double det =
|
||||||
|
m0 * m4 * m8 +
|
||||||
|
m3 * m1 * m5 +
|
||||||
|
m1 * m6 * m2 -
|
||||||
|
m3 * m4 * m2 -
|
||||||
|
m0 * m6 * m5 -
|
||||||
|
m1 * m1 * m8;
|
||||||
|
return det;
|
||||||
|
}
|
||||||
|
|
||||||
|
double Determinant(int a11, int a12, int a13,
|
||||||
|
int a21, int a22, int a23,
|
||||||
|
int a31, int a32, int a33) {
|
||||||
|
double det =
|
||||||
|
get(a11) * get(a22) * get(a33) +
|
||||||
|
get(a13) * get(a21) * get(a32) +
|
||||||
|
get(a12) * get(a23) * get(a31) -
|
||||||
|
get(a13) * get(a22) * get(a31) -
|
||||||
|
get(a11) * get(a23) * get(a32) -
|
||||||
|
get(a12) * get(a21) * get(a33);
|
||||||
|
return det;
|
||||||
|
}
|
||||||
|
|
||||||
|
void from_plane(double a, double b, double c, double d) {
|
||||||
|
m0 = a * a;
|
||||||
|
m1 = a * b;
|
||||||
|
m2 = a * c;
|
||||||
|
m3 = a * d;
|
||||||
|
|
||||||
|
m4 = b * b;
|
||||||
|
m5 = b * c;
|
||||||
|
m6 = b * d;
|
||||||
|
|
||||||
|
m7 = c * c;
|
||||||
|
m8 = c * d;
|
||||||
|
|
||||||
|
m9 = d * d;
|
||||||
|
}
|
||||||
|
|
||||||
|
void reset() {
|
||||||
|
m0 = 0;
|
||||||
|
m1 = 0;
|
||||||
|
m2 = 0;
|
||||||
|
m3 = 0;
|
||||||
|
m4 = 0;
|
||||||
|
m5 = 0;
|
||||||
|
m6 = 0;
|
||||||
|
m7 = 0;
|
||||||
|
m8 = 0;
|
||||||
|
m9 = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MUTriangle {
|
||||||
|
int v0;
|
||||||
|
int v1;
|
||||||
|
int v2;
|
||||||
|
int subMeshIndex;
|
||||||
|
|
||||||
|
int va0;
|
||||||
|
int va1;
|
||||||
|
int va2;
|
||||||
|
|
||||||
|
double err0;
|
||||||
|
double err1;
|
||||||
|
double err2;
|
||||||
|
double err3;
|
||||||
|
|
||||||
|
bool deleted;
|
||||||
|
bool dirty;
|
||||||
|
Vector3 n;
|
||||||
|
|
||||||
|
_FORCE_INLINE_ int get(int p_index) {
|
||||||
|
return (p_index == 0 ? v0 : (p_index == 1 ? v1 : v2));
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set(int p_index, int value) {
|
||||||
|
CRASH_BAD_INDEX(p_index, 3);
|
||||||
|
|
||||||
|
switch (p_index) {
|
||||||
|
case 0:
|
||||||
|
v0 = value;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
v1 = value;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
v2 = value;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_dirty(bool p_value) {
|
||||||
|
dirty = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_err0(double p_value) {
|
||||||
|
err0 = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_err1(double p_value) {
|
||||||
|
err1 = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_err2(double p_value) {
|
||||||
|
err2 = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_err3(double p_value) {
|
||||||
|
err3 = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_deleted(double p_value) {
|
||||||
|
deleted = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
MUTriangle() {
|
||||||
|
v0 = 0;
|
||||||
|
v1 = 0;
|
||||||
|
v2 = 0;
|
||||||
|
subMeshIndex = 0;
|
||||||
|
|
||||||
|
va0 = 0;
|
||||||
|
va1 = 0;
|
||||||
|
va2 = 0;
|
||||||
|
|
||||||
|
err0 = err1 = err2 = err3 = 0;
|
||||||
|
deleted = dirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
MUTriangle(int p_v0, int p_v1, int p_v2, int p_subMeshIndex) {
|
||||||
|
v0 = p_v0;
|
||||||
|
v1 = p_v1;
|
||||||
|
v2 = p_v2;
|
||||||
|
subMeshIndex = p_subMeshIndex;
|
||||||
|
|
||||||
|
va0 = p_v0;
|
||||||
|
va1 = p_v1;
|
||||||
|
va2 = p_v2;
|
||||||
|
|
||||||
|
err0 = err1 = err2 = err3 = 0;
|
||||||
|
deleted = dirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 GetAttributeIndices() {
|
||||||
|
Vector3 attributeIndices;
|
||||||
|
|
||||||
|
attributeIndices[0] = va0;
|
||||||
|
attributeIndices[1] = va1;
|
||||||
|
attributeIndices[2] = va2;
|
||||||
|
|
||||||
|
return attributeIndices;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetAttributeIndex(int index, int value) {
|
||||||
|
CRASH_BAD_INDEX(index, 3);
|
||||||
|
|
||||||
|
switch (index) {
|
||||||
|
case 0:
|
||||||
|
va0 = value;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
va1 = value;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
va2 = value;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 GetErrors() {
|
||||||
|
Vector3 err;
|
||||||
|
|
||||||
|
err[0] = err0;
|
||||||
|
err[1] = err1;
|
||||||
|
err[2] = err2;
|
||||||
|
|
||||||
|
return err;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MUVertex {
|
||||||
|
Vector3 p;
|
||||||
|
int tstart;
|
||||||
|
int tcount;
|
||||||
|
SymmetricMatrix q;
|
||||||
|
bool borderEdge;
|
||||||
|
bool uvSeamEdge;
|
||||||
|
bool uvFoldoverEdge;
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_tstart(int p_value) {
|
||||||
|
tstart = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_tcount(int p_value) {
|
||||||
|
tcount = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_border_edge(bool p_value) {
|
||||||
|
borderEdge = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_uv_seam_edge(bool p_value) {
|
||||||
|
uvSeamEdge = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_uv_foldover_edge(bool p_value) {
|
||||||
|
uvFoldoverEdge = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
MUVertex() {
|
||||||
|
tstart = 0;
|
||||||
|
tcount = 0;
|
||||||
|
borderEdge = true;
|
||||||
|
uvSeamEdge = false;
|
||||||
|
uvFoldoverEdge = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
MUVertex(float x, float y, float z) {
|
||||||
|
p = Vector3(x, y, z);
|
||||||
|
tstart = 0;
|
||||||
|
tcount = 0;
|
||||||
|
borderEdge = true;
|
||||||
|
uvSeamEdge = false;
|
||||||
|
uvFoldoverEdge = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
MUVertex(Vector3 point) {
|
||||||
|
p = point;
|
||||||
|
tstart = 0;
|
||||||
|
tcount = 0;
|
||||||
|
borderEdge = true;
|
||||||
|
uvSeamEdge = false;
|
||||||
|
uvFoldoverEdge = false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MURef {
|
||||||
|
int tid;
|
||||||
|
int tvertex;
|
||||||
|
|
||||||
|
MURef() {
|
||||||
|
tid = 0;
|
||||||
|
tvertex = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Set(int p_tid, int p_tvertex) {
|
||||||
|
tid = p_tid;
|
||||||
|
tvertex = p_tvertex;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BorderVertex {
|
||||||
|
int index;
|
||||||
|
int hash;
|
||||||
|
|
||||||
|
_FORCE_INLINE_ void set_index(int p_value) {
|
||||||
|
index = p_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
BorderVertex() {
|
||||||
|
index = 0;
|
||||||
|
hash = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
BorderVertex(int p_index, int p_hash) {
|
||||||
|
index = p_index;
|
||||||
|
hash = p_hash;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BorderVertexComparer {
|
||||||
|
_FORCE_INLINE_ bool operator()(const BorderVertex &a, const BorderVertex &b) const { return a.hash < b.hash; }
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
37
register_types.cpp
Normal file
37
register_types.cpp
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#include "register_types.h"
|
||||||
|
|
||||||
|
#include "fast_quadratic_mesh_simplifier.h"
|
||||||
|
#include "mesh_simplifier.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
void register_fast_quadratic_mesh_simplifier_types() {
|
||||||
|
ClassDB::register_class<MeshSimplifier>();
|
||||||
|
ClassDB::register_class<FastQuadraticMeshSimplifier>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void unregister_fast_quadratic_mesh_simplifier_types() {
|
||||||
|
}
|
32
register_types.h
Normal file
32
register_types.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
#ifndef FQMS_REGISTER_TYPES_H
|
||||||
|
#define FQMS_REGISTER_TYPES_H
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Copyright (c) 2020 Péter Magyar
|
||||||
|
Copyright(c) 2017-2020 Mattias Edlund
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
void register_fast_quadratic_mesh_simplifier_types();
|
||||||
|
void unregister_fast_quadratic_mesh_simplifier_types();
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user