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https://github.com/Relintai/fast_quadratic_mesh_simplifier.git
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Fix build for 4.0.
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17
simplify.h
17
simplify.h
@ -19,7 +19,6 @@
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#include "core/math/vector3.h"
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#include "core/math/vector3.h"
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#include "core/ustring.h"
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#include "core/ustring.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/mesh.h"
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#include "servers/visual_server.h"
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#include <float.h> //FLT_EPSILON, DBL_EPSILON
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#include <float.h> //FLT_EPSILON, DBL_EPSILON
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#include <limits.h>
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#include <limits.h>
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@ -27,6 +26,19 @@
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#include <map>
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#include <map>
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#include <vector>
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#include <vector>
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#include "core/version.h"
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#if VERSION_MAJOR < 4
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#include "servers/visual_server.h"
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#else
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#include "servers/rendering_server.h"
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typedef class RenderingServer VisualServer;
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typedef class RenderingServer VS;
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#define PoolVector Vector
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#endif
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namespace Simplify {
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namespace Simplify {
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struct vector3 {
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struct vector3 {
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@ -1069,8 +1081,9 @@ public:
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PoolVector<int> pindices = arrays.get(ArrayMesh::ARRAY_INDEX);
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PoolVector<int> pindices = arrays.get(ArrayMesh::ARRAY_INDEX);
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if ((pindices.size() % 3) != 0)
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if ((pindices.size() % 3) != 0) {
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ERR_FAIL_MSG("The index array length must be a multiple of 3 in order to represent triangles.");
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ERR_FAIL_MSG("The index array length must be a multiple of 3 in order to represent triangles.");
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}
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//std::vector<std::vector<int> > uvMap;
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//std::vector<std::vector<int> > uvMap;
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